1 /*****************************************************************************
2 * ball.c : Augmented reality ball video filter module
3 *****************************************************************************
4 * Copyright (C) 2000-2009 the VideoLAN team
6 * Author: Adrien Maglo <magsoft@videolan.org>
8 * The Canny edge detection algorithm comes from gradient.c which was
10 * Samuel Hocevar <sam@zoy.org>
11 * Antoine Cellerier <dionoea -at- videolan -dot- org>
13 * This program is free software; you can redistribute it and/or modify
14 * it under the terms of the GNU General Public License as published by
15 * the Free Software Foundation; either version 2 of the License, or
16 * (at your option) any later version.
18 * This program is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
23 * You should have received a copy of the GNU General Public License
24 * along with this program; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
26 *****************************************************************************/
29 /*****************************************************************************
31 *****************************************************************************/
37 #include <math.h> /* sin(), cos(), asin() */
39 #include <vlc_common.h>
40 #include <vlc_plugin.h>
44 #include "vlc_filter.h"
45 #include "filter_picture.h"
46 #include "vlc_image.h"
48 enum { RED, GREEN, BLUE, WHITE };
57 static COLOR colorList[4];
60 colorList[RED].comp1 = 255; colorList[RED].comp2 = 0; \
61 colorList[RED].comp3 = 0; \
62 colorList[GREEN].comp1 = 0; colorList[GREEN].comp2 = 255; \
63 colorList[GREEN].comp3 = 0; \
64 colorList[BLUE].comp1 = 0; colorList[BLUE].comp2 = 0; \
65 colorList[BLUE].comp3 = 255; \
66 colorList[WHITE].comp1 = 255; colorList[WHITE].comp2 = 255; \
67 colorList[WHITE].comp3 = 255;
70 colorList[RED].comp1 = 82; colorList[RED].comp2 = 240; \
71 colorList[RED].comp3 = 90; \
72 colorList[GREEN].comp1 = 145; colorList[GREEN].comp2 = 34; \
73 colorList[GREEN].comp3 = 54 ; \
74 colorList[BLUE].comp1 = 41; colorList[BLUE].comp2 = 146; \
75 colorList[BLUE].comp3 = 240; \
76 colorList[WHITE].comp1 = 255; colorList[WHITE].comp2 = 128; \
77 colorList[WHITE].comp3 = 128;
80 /*****************************************************************************
82 *****************************************************************************/
83 static int Create ( vlc_object_t * );
84 static void Destroy ( vlc_object_t * );
86 static picture_t *Filter( filter_t *, picture_t * );
88 static void drawBall( filter_sys_t *p_sys, picture_t *p_outpic );
89 static void drawPixelRGB24( filter_sys_t *p_sys, picture_t *p_outpic,
90 uint8_t R, uint8_t G, uint8_t B,
91 int x, int y, bool b_skip );
92 static void drawPixelI420( filter_sys_t *p_sys, picture_t *p_outpic,
93 uint8_t Y, uint8_t U, uint8_t V,
94 int x, int y, bool b_skip );
95 static void drawPixelPacked( filter_sys_t *p_sys, picture_t *p_outpic,
96 uint8_t Y, uint8_t U, uint8_t V,
97 int x, int y, bool b_skip );
99 static void FilterBall( filter_t *, picture_t *, picture_t * );
100 static int ballCallback( vlc_object_t *, char const *,
101 vlc_value_t, vlc_value_t,
103 static int getBallColor( vlc_object_t *p_this, char const *psz_newval );
106 /*****************************************************************************
108 *****************************************************************************/
109 #define BALL_COLOR_TEXT N_("Ball color")
110 #define BALL_COLOR_LONGTEXT N_("Ball color, one of \"red\", \"blue\" and \"green\".")
112 #define EDGE_VISIBLE_TEXT N_("Edge visible")
113 #define EDGE_VISIBLE_LONGTEXT N_("Set edge visibility.")
115 #define BALL_SPEED_TEXT N_("Ball speed")
116 #define BALL_SPEED_LONGTEXT N_("Set ball speed, the displacement value \
117 in number of pixels by frame.")
119 #define BALL_SIZE_TEXT N_("Ball size")
120 #define BALL_SIZE_LONGTEXT N_("Set ball size giving its radius in number \
123 #define GRAD_THRESH_TEXT N_("Gradient threshold")
124 #define GRAD_THRESH_LONGTEXT N_("Set gradient threshold for edge computation.")
126 #define BALL_HELP N_("Augmented reality ball game")
128 #define FILTER_PREFIX "ball-"
130 static const char *const mode_list[] = { "red", "green", "blue", "white" };
131 static const char *const mode_list_text[] = { N_("Red"), N_("Green"),
132 N_("Blue"), N_("White") };
135 set_description( N_("Ball video filter") )
136 set_shortname( N_( "Ball" ))
138 set_capability( "video filter2", 0 )
139 set_category( CAT_VIDEO )
140 set_subcategory( SUBCAT_VIDEO_VFILTER )
142 add_string( FILTER_PREFIX "ball-color", "ball-color", NULL,
143 BALL_COLOR_TEXT, BALL_COLOR_LONGTEXT, false )
144 change_string_list( mode_list, mode_list_text, 0 )
146 add_integer_with_range( FILTER_PREFIX "ball-speed", 4, 1, 15, NULL,
147 BALL_SPEED_TEXT, BALL_SPEED_LONGTEXT, false )
149 add_integer_with_range( FILTER_PREFIX "ball-size", 10, 5, 30, NULL,
150 BALL_SIZE_TEXT, BALL_SIZE_LONGTEXT, false )
152 add_integer_with_range( FILTER_PREFIX "gradient-threshold", 40, 1, 200, NULL,
153 GRAD_THRESH_TEXT, GRAD_THRESH_LONGTEXT, false )
155 add_bool( FILTER_PREFIX "edge-visible", 1, NULL,
156 EDGE_VISIBLE_TEXT, EDGE_VISIBLE_LONGTEXT, true )
158 add_shortcut( "ball" )
159 set_callbacks( Create, Destroy )
162 static const char *const ppsz_filter_options[] = {
163 "ball-color", "ball-speed", "ball-size",
164 "gradient-threshold", "edge-visible", NULL
168 /*****************************************************************************
169 * filter_sys_t: Distort video output method descriptor
170 *****************************************************************************
171 * This structure is part of the video output thread descriptor.
172 * It describes the Distort specific properties of an output thread.
173 *****************************************************************************/
180 image_handler_t *p_image;
192 /* Offsets for YUV packed chroma */
197 /* Gradient values */
202 /* Gradient threshold */
215 /* Pointer on drawing function */
216 void ( *drawingPixelFunction )( filter_sys_t *, picture_t *,
217 uint8_t, uint8_t, uint8_t,
222 /*****************************************************************************
223 * Create: allocates Distort video thread output method
224 *****************************************************************************
225 * This function allocates and initializes a Distort vout method.
226 *****************************************************************************/
227 static int Create( vlc_object_t *p_this )
229 filter_t *p_filter = (filter_t *)p_this;
232 /* Allocate structure */
233 p_filter->p_sys = malloc( sizeof( filter_sys_t ) );
234 if( p_filter->p_sys == NULL )
237 switch( p_filter->fmt_in.video.i_chroma )
241 p_filter->p_sys->drawingPixelFunction = drawPixelI420;
245 p_filter->p_sys->drawingPixelFunction = drawPixelPacked;
247 GetPackedYuvOffsets( p_filter->fmt_in.video.i_chroma,
248 &p_filter->p_sys->i_y_offset,
249 &p_filter->p_sys->i_u_offset,
250 &p_filter->p_sys->i_v_offset );
252 case VLC_CODEC_RGB24:
253 p_filter->p_sys->drawingPixelFunction = drawPixelRGB24;
257 msg_Err( p_filter, "Unsupported input chroma (%4.4s)",
258 (char*)&(p_filter->fmt_in.video.i_chroma) );
262 p_filter->p_sys->p_image = image_HandlerCreate( p_filter );
263 if( p_filter->p_sys->p_image == NULL )
266 p_filter->pf_video_filter = Filter;
268 config_ChainParse( p_filter, FILTER_PREFIX, ppsz_filter_options,
272 var_CreateGetNonEmptyStringCommand( p_filter,
273 FILTER_PREFIX "ball-color" ) ) )
275 msg_Err( p_filter, "configuration variable "
276 FILTER_PREFIX "ball-color empty" );
277 p_filter->p_sys->ballColor = RED;
280 p_filter->p_sys->ballColor = getBallColor( p_this, psz_method );
284 p_filter->p_sys->i_ballSize =
285 var_CreateGetIntegerCommand( p_filter, FILTER_PREFIX "ball-size" );
286 p_filter->p_sys->i_ballSpeed =
287 var_CreateGetIntegerCommand( p_filter, FILTER_PREFIX "ball-speed" );
288 p_filter->p_sys->b_edgeVisible =
289 var_CreateGetBoolCommand( p_filter, FILTER_PREFIX "edge-visible" );
290 p_filter->p_sys->i_gradThresh =
291 var_CreateGetIntegerCommand( p_filter, FILTER_PREFIX "gradient-threshold" );
293 vlc_mutex_init( &p_filter->p_sys->lock );
295 var_AddCallback( p_filter, FILTER_PREFIX "ball-color",
296 ballCallback, p_filter->p_sys );
297 var_AddCallback( p_filter, FILTER_PREFIX "ball-size",
298 ballCallback, p_filter->p_sys );
299 var_AddCallback( p_filter, FILTER_PREFIX "ball-speed",
300 ballCallback, p_filter->p_sys );
301 var_AddCallback( p_filter, FILTER_PREFIX "edge-visible",
302 ballCallback, p_filter->p_sys );
304 p_filter->p_sys->p_smooth = NULL;
305 p_filter->p_sys->p_grad_x = NULL;
306 p_filter->p_sys->p_grad_y = NULL;
308 p_filter->p_sys->i_ball_x = 100;
309 p_filter->p_sys->i_ball_y = 100;
311 p_filter->p_sys->f_lastVect_x = 0;
312 p_filter->p_sys->f_lastVect_y = -1;
318 /*****************************************************************************
319 * Destroy: destroy Distort video thread output method
320 *****************************************************************************
321 * Terminate an output method created by DistortCreateOutputMethod
322 *****************************************************************************/
323 static void Destroy( vlc_object_t *p_this )
325 filter_t *p_filter = (filter_t *)p_this;
326 filter_sys_t *p_sys = p_filter->p_sys;
328 vlc_mutex_destroy( &p_sys->lock );
330 image_HandlerDelete( p_sys->p_image );
332 free( p_sys->p_smooth );
333 free( p_sys->p_grad_x );
334 free( p_sys->p_grad_y );
340 /*****************************************************************************
341 * Render: displays previously rendered output
342 *****************************************************************************
343 * This function send the currently rendered image to Distort image, waits
344 * until it is displayed and switch the two rendering buffers, preparing next
346 *****************************************************************************/
347 static picture_t *Filter( filter_t *p_filter, picture_t *p_pic )
351 if( !p_pic ) return NULL;
353 p_outpic = filter_NewPicture( p_filter );
356 picture_Release( p_pic );
360 vlc_mutex_lock( &p_filter->p_sys->lock );
361 FilterBall( p_filter, p_pic, p_outpic );
362 vlc_mutex_unlock( &p_filter->p_sys->lock );
364 return CopyInfoAndRelease( p_outpic, p_pic );
368 /*****************************************************************************
370 *****************************************************************************/
372 static void drawBall( filter_sys_t *p_sys, picture_t *p_outpic )
374 int x = p_sys->i_ball_x;
375 int y = p_sys->i_ball_y;
376 int size = p_sys->i_ballSize;
378 const int i_width = p_outpic->p[0].i_visible_pitch;
379 const int i_height = p_outpic->p[0].i_visible_lines;
381 for( int j = y - size; j <= y + size; j++ )
383 bool b_skip = ( x - size ) % 2;
384 for( int i = x - size; i <= x + size; i++ )
386 /* Draw the pixel if it is inside the disk
387 and check we don't write out the frame. */
388 if( ( i - x ) * ( i - x ) + ( j - y ) * ( j - y ) <= size * size
389 && i >= 0 && i < i_width
390 && j >= 0 && j < i_height )
392 ( *p_sys->drawingPixelFunction )( p_sys, p_outpic,
393 colorList[ p_sys->ballColor ].comp1,
394 colorList[ p_sys->ballColor ].comp2,
395 colorList[ p_sys->ballColor ].comp3,
404 static void drawPixelRGB24( filter_sys_t *p_sys, picture_t *p_outpic,
405 uint8_t R, uint8_t G, uint8_t B,
406 int x, int y, bool b_skip )
409 VLC_UNUSED( b_skip );
410 uint8_t *p_pixel = p_outpic->p[0].p_pixels
411 + p_outpic->p[0].i_pitch
419 static void drawPixelI420( filter_sys_t *p_sys, picture_t *p_outpic,
420 uint8_t Y, uint8_t U, uint8_t V,
421 int x, int y, bool b_skip )
424 *( p_outpic->p[0].p_pixels + p_outpic->p[0].i_pitch * y + x ) = Y;
427 *( p_outpic->p[2].p_pixels + p_outpic->p[2].i_pitch
428 * ( y / 2 ) + x / 2 ) = U;
429 *( p_outpic->p[1].p_pixels + p_outpic->p[1].i_pitch
430 * ( y / 2 ) + x / 2 ) = V;
435 static void drawPixelPacked( filter_sys_t *p_sys, picture_t *p_outpic,
436 uint8_t Y, uint8_t U, uint8_t V,
437 int x, int y, bool b_skip )
439 uint8_t *p_pixel = p_outpic->p[0].p_pixels
440 + p_outpic->p[0].i_pitch * y + x * 2;
441 *( p_pixel + p_sys->i_y_offset ) = Y;
444 *( p_pixel + p_sys->i_u_offset ) = U;
445 *( p_pixel + p_sys->i_v_offset ) = V;
450 /*****************************************************************************
452 *****************************************************************************
453 * Modify its value to set its norm to 1 and keep its direction.
454 *****************************************************************************/
455 static void NormalizeVector( float *vect_x, float *vect_y )
457 float norm = sqrt( *vect_x * *vect_x + *vect_y * *vect_y );
458 if( *vect_x != 0 || *vect_y != 0 )
466 /*****************************************************************************
467 * Gaussian Convolution
468 *****************************************************************************
469 * Gaussian convolution ( sigma == 1.4 )
471 * | 2 4 5 4 2 | | 2 4 4 4 2 |
472 * | 4 9 12 9 4 | | 4 8 12 8 4 |
473 * | 5 12 15 12 5 | ~ | 4 12 16 12 4 |
474 * | 4 9 12 9 4 | | 4 8 12 8 4 |
475 * | 2 4 5 4 2 | | 2 4 4 4 2 |
476 *****************************************************************************/
477 static void GaussianConvolution( picture_t *p_inpic, uint32_t *p_smooth )
479 const uint8_t *p_inpix = p_inpic->p[Y_PLANE].p_pixels;
480 const int i_src_pitch = p_inpic->p[Y_PLANE].i_pitch;
481 const int i_src_visible = p_inpic->p[Y_PLANE].i_visible_pitch;
482 const int i_numLines = p_inpic->p[Y_PLANE].i_visible_lines;
485 for( y = 2; y < i_numLines - 2; y++ )
487 for( x = 2; x < i_src_visible - 2; x++ )
489 p_smooth[y*i_src_visible+x] = (uint32_t)(
491 ( p_inpix[(y-2)*i_src_pitch+x-2] )
492 + ((p_inpix[(y-2)*i_src_pitch+x-1]
493 + p_inpix[(y-2)*i_src_pitch+x]
494 + p_inpix[(y-2)*i_src_pitch+x+1])<<1 )
495 + ( p_inpix[(y-2)*i_src_pitch+x+2] )
497 + ((p_inpix[(y-1)*i_src_pitch+x-2]
498 + ( p_inpix[(y-1)*i_src_pitch+x-1]<<1 )
499 + ( p_inpix[(y-1)*i_src_pitch+x]*3 )
500 + ( p_inpix[(y-1)*i_src_pitch+x+1]<<1 )
501 + p_inpix[(y-1)*i_src_pitch+x+2]
503 + p_inpix[y*i_src_pitch+x-2]
504 + ( p_inpix[y*i_src_pitch+x-1]*3 )
505 + ( p_inpix[y*i_src_pitch+x]<<2 )
506 + ( p_inpix[y*i_src_pitch+x+1]*3 )
507 + p_inpix[y*i_src_pitch+x+2]
509 + p_inpix[(y+1)*i_src_pitch+x-2]
510 + ( p_inpix[(y+1)*i_src_pitch+x-1]<<1 )
511 + ( p_inpix[(y+1)*i_src_pitch+x]*3 )
512 + ( p_inpix[(y+1)*i_src_pitch+x+1]<<1 )
513 + p_inpix[(y+1)*i_src_pitch+x+2] )<<1 )
515 + ( p_inpix[(y+2)*i_src_pitch+x-2] )
516 + ((p_inpix[(y+2)*i_src_pitch+x-1]
517 + p_inpix[(y+2)*i_src_pitch+x]
518 + p_inpix[(y+2)*i_src_pitch+x+1])<<1 )
519 + ( p_inpix[(y+2)*i_src_pitch+x+2] )
526 /*****************************************************************************
527 * FilterBall: Augmented reality ball video filter
528 *****************************************************************************
529 * The edge detection part comes from gradient.c video filter module.
530 * The Canny edge detection algorithm is used :
531 * http://fourier.eng.hmc.edu/e161/lectures/canny/node1.html
532 * (well ... the implementation isn't really the canny algorithm ... but some
533 * ideas are the same)
534 *****************************************************************************/
535 static void FilterBall( filter_t *p_filter, picture_t *p_inpic,
536 picture_t *p_outpic )
539 filter_sys_t *p_sys = p_filter->p_sys;
545 picture_t *p_converted;
546 video_format_t fmt_comp;
548 switch( p_filter->fmt_in.video.i_chroma )
550 case VLC_CODEC_RGB24:
552 fmt_comp.i_width = p_filter->fmt_in.video.i_width;
553 fmt_comp.i_height = p_filter->fmt_in.video.i_height;
554 fmt_comp.i_chroma = VLC_FOURCC('G','R','E','Y');
555 fmt_comp.i_visible_width = fmt_comp.i_width;
556 fmt_comp.i_visible_height = fmt_comp.i_height;
558 p_converted = image_Convert( p_filter->p_sys->p_image, p_inpic,
559 &(p_filter->fmt_in.video),
567 p_converted = p_inpic;
571 const int i_numCols = p_converted->p[0].i_visible_pitch;
572 const int i_numLines = p_converted->p[0].i_visible_lines;
574 if( !p_filter->p_sys->p_smooth )
575 p_filter->p_sys->p_smooth =
576 (uint32_t *)malloc( i_numLines * i_numCols
578 p_smooth = p_filter->p_sys->p_smooth;
580 if( !p_filter->p_sys->p_grad_x )
581 p_filter->p_sys->p_grad_x =
582 (int32_t *)malloc( i_numLines * i_numCols
584 p_grad_x = p_filter->p_sys->p_grad_x;
586 if( !p_filter->p_sys->p_grad_y )
587 p_filter->p_sys->p_grad_y =
588 (int32_t *)malloc( i_numLines * i_numCols
590 p_grad_y = p_filter->p_sys->p_grad_y;
592 if( !p_smooth || !p_grad_x || !p_grad_y ) return;
594 vlc_memcpy( p_outpic->p[0].p_pixels, p_inpic->p[0].p_pixels,
595 p_outpic->p[0].i_lines * p_outpic->p[0].i_pitch );
596 vlc_memcpy( p_outpic->p[1].p_pixels, p_inpic->p[1].p_pixels,
597 p_outpic->p[1].i_lines * p_outpic->p[1].i_pitch );
598 vlc_memcpy( p_outpic->p[2].p_pixels, p_inpic->p[2].p_pixels,
599 p_outpic->p[2].i_lines * p_outpic->p[2].i_pitch );
601 GaussianConvolution( p_converted, p_smooth );
603 /* Compute the picture Sobel gradient
605 | -2 0 2 | and | 0 0 0 |
606 | -1 0 1 | | -1 -2 -1 | */
608 for( y = 1; y < i_numLines - 1; y++ )
610 for( x = 1; x < i_numCols - 1; x++ )
613 p_grad_x[ y * i_numCols + x ] =
614 ( p_smooth[(y-1)*i_numCols+x-1]
615 - p_smooth[(y+1)*i_numCols+x-1] )
616 + ( ( p_smooth[(y-1)*i_numCols+x]
617 - p_smooth[(y+1)*i_numCols+x] ) <<1 )
618 + ( p_smooth[(y-1)*i_numCols+x+1]
619 - p_smooth[(y+1)*i_numCols+x+1] );
620 p_grad_y[ y * i_numCols + x ] =
621 ( p_smooth[(y-1)*i_numCols+x-1]
622 - p_smooth[(y-1)*i_numCols+x+1] )
623 + ( ( p_smooth[y*i_numCols+x-1]
624 - p_smooth[y*i_numCols+x+1] ) <<1 )
625 + ( p_smooth[(y+1)*i_numCols+x-1]
626 - p_smooth[(y+1)*i_numCols+x+1] );
630 if( p_sys->b_edgeVisible )
632 /* Display the edges. */
633 for( y = 1; y < i_numLines - 1; y++ )
635 for( x = 1; x < i_numCols - 1; x++ )
637 if( abs( p_grad_x[ y * i_numCols + x ] )
638 + abs( p_grad_y[ y * i_numCols + x ] )
639 > p_sys->i_gradThresh )
641 ( *p_sys->drawingPixelFunction )( p_sys, p_outpic,
642 colorList[ WHITE ].comp1,
643 colorList[ WHITE ].comp2,
644 colorList[ WHITE ].comp3,
653 float *pf_lastVect_x = &p_sys->f_lastVect_x;
654 float *pf_lastVect_y = &p_sys->f_lastVect_y;
656 float f_newVect_x = 0;
657 float f_newVect_y = 0;
658 float f_contVect_x = 0;
659 float f_contVect_y = 0;
661 int nb_collisions = 0;
665 /* Test collisions for each pixel the ball will cover in its
667 for ( i_motion = 0; i_motion <= p_sys->i_ballSpeed && !bounce; i_motion++ )
669 /* Compute next ball position */
670 x = roundf( (float)p_sys->i_ball_x
671 + *pf_lastVect_x * (float)i_motion );
672 y = roundf( (float)p_sys->i_ball_y
673 + *pf_lastVect_y * (float)i_motion );
675 for( int i = x - p_sys->i_ballSize; i <= x + p_sys->i_ballSize; i++ )
677 for( int j = y - p_sys->i_ballSize;
678 j <= y + p_sys->i_ballSize; j++ )
680 /* Test the pixel if it is inside the disk and check we don't
681 write out the frame. */
682 if( ( i - x ) * ( i - x ) + ( j - y ) * ( j - y )
683 == p_sys->i_ballSize * p_sys->i_ballSize
684 && j <= i_numLines - 1 && x <= i_numCols - 1
685 && j >= 0 && i >= 0 )
687 /* Test firstly the picture limit collisions. */
690 f_contVect_x = x - i;
700 f_contVect_y = y - j;
706 if( j >= i_numLines - 3 )
709 f_contVect_y = y - j;
715 if( i >= i_numCols - 3 )
717 f_contVect_x = x - i;
724 /* Test the collisions with edges. */
725 if( abs( p_grad_x[ j * i_numCols + i ] )
726 + abs( p_grad_y[ j * i_numCols + i ] )
727 > p_sys->i_gradThresh )
729 f_contVect_x += x - i;
730 f_contVect_y += y - j;
743 /* Compute normal vector. */
744 f_contVect_x /= nb_collisions;
745 f_contVect_y /= nb_collisions;
746 NormalizeVector( &f_contVect_x, &f_contVect_y );
748 /* Compute the new vector after the bounce. */
749 float cosinus = *pf_lastVect_x * f_contVect_x
750 + *pf_lastVect_y * f_contVect_y;
751 f_newVect_x = *pf_lastVect_x - 2 * cosinus * f_contVect_x;
752 f_newVect_y = *pf_lastVect_y - 2 * cosinus * f_contVect_y;
753 NormalizeVector( &f_newVect_x, &f_newVect_y );
755 *pf_lastVect_x = f_newVect_x;
756 *pf_lastVect_y = f_newVect_y;
761 /* Test if next pixel is outside the frame limits.
762 If it is the case, then the ball is blocked until it can move. */
763 x = roundf( (float)x + *pf_lastVect_x );
764 y = roundf( (float)y + *pf_lastVect_y );
765 if( x - p_sys->i_ballSize < 2
766 || x + p_sys->i_ballSize > i_numCols - 3
767 || y - p_sys->i_ballSize < 2
768 || y + p_sys->i_ballSize > i_numLines - 3 )
774 /* After a bouce, the first ball motion is always one pixel. */
775 i_motion = p_sys->i_ballSpeed - 1;
780 /* Compute next ball position. */
781 p_sys->i_ball_x = roundf( (float)p_sys->i_ball_x + *pf_lastVect_x
782 * (float)( p_sys->i_ballSpeed - i_motion ) );
783 p_sys->i_ball_y = roundf( p_sys->i_ball_y + *pf_lastVect_y
784 * (float)( p_sys->i_ballSpeed - i_motion ) );
787 drawBall( p_sys, p_outpic );
789 switch( p_filter->fmt_in.video.i_chroma )
791 case VLC_CODEC_RGB24:
793 picture_Release( p_converted );
800 /*****************************************************************************
802 *****************************************************************************
803 * filter parameter modification callback
804 *****************************************************************************/
805 static int ballCallback( vlc_object_t *p_this, char const *psz_var,
806 vlc_value_t oldval, vlc_value_t newval,
810 filter_sys_t *p_sys = (filter_sys_t *)p_data;
811 msg_Err( p_this, "Test" );
813 vlc_mutex_lock( &p_sys->lock );
814 if( !strcmp( psz_var, FILTER_PREFIX "ball-color" ) )
816 p_sys->ballColor = getBallColor( p_this, newval.psz_string );
818 else if( !strcmp( psz_var, FILTER_PREFIX "ball-size" ) )
820 p_sys->i_ballSize = newval.i_int;
822 else if( !strcmp( psz_var, FILTER_PREFIX "ball-speed" ) )
824 p_sys->i_ballSpeed = newval.i_int;
826 else if( !strcmp( psz_var, FILTER_PREFIX "edge-visible" ) )
828 p_sys->b_edgeVisible = newval.b_bool;
830 else if( !strcmp( psz_var, FILTER_PREFIX "gradient-threshold" ) )
832 p_sys->i_gradThresh = newval.i_int;
834 vlc_mutex_unlock( &p_sys->lock );
840 /*****************************************************************************
842 *****************************************************************************
843 * Get and assign the ball color value
844 *****************************************************************************/
845 static int getBallColor( vlc_object_t *p_this, char const *psz_newval )
848 if( !strcmp( psz_newval, "red" ) )
850 else if( !strcmp( psz_newval, "blue" ) )
852 else if( !strcmp( psz_newval, "green" ) )
854 else if( !strcmp( psz_newval, "white" ) )
858 msg_Err( p_this, "no valid ball color provided (%s)", psz_newval );