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[vlc] / modules / video_output / opengl.c
1 /*****************************************************************************
2  * opengl.c: OpenGL video output
3  *****************************************************************************
4  * Copyright (C) 2004 VideoLAN
5  * $Id$
6  *
7  * Authors: Cyril Deguet <asmax@videolan.org>
8  *          Gildas Bazin <gbazin@videolan.org>
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
23  *****************************************************************************/
24
25 /*****************************************************************************
26  * Preamble
27  *****************************************************************************/
28 #include <errno.h>                                                 /* ENOMEM */
29 #include <stdlib.h>                                      /* malloc(), free() */
30 #include <string.h>
31
32 #include <vlc/vlc.h>
33 #include <vlc/vout.h>
34
35 #ifdef SYS_DARWIN
36 #include <OpenGL/gl.h>
37 #include <OpenGL/glext.h>
38
39 /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
40    This allows sizes which are not powers of 2 */
41 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
42
43 /* OS X OpenGL supports YUV. Hehe. */
44 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
45 #define VLCGL_TYPE   GL_UNSIGNED_SHORT_8_8_APPLE
46 #else
47
48 #include <GL/gl.h>
49 #define VLCGL_TARGET GL_TEXTURE_2D
50
51 /* RV16 */
52 #ifndef GL_UNSIGNED_SHORT_5_6_5
53 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
54 #endif
55 //#define VLCGL_RGB_FORMAT GL_RGB
56 //#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
57
58 /* RV24 */
59 //#define VLCGL_RGB_FORMAT GL_RGB
60 //#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
61
62 /* RV32 */
63 #define VLCGL_RGB_FORMAT GL_RGBA
64 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
65
66 /* Use RGB on Win32/GLX */
67 #define VLCGL_FORMAT VLCGL_RGB_FORMAT
68 #define VLCGL_TYPE   VLCGL_RGB_TYPE
69 #endif
70
71 /* OpenGL effects */
72 #define OPENGL_EFFECT_NONE             1
73 #define OPENGL_EFFECT_CUBE             2
74 #define OPENGL_EFFECT_TRANSPARENT_CUBE 4
75
76 /*****************************************************************************
77  * Vout interface
78  *****************************************************************************/
79 static int  CreateVout   ( vlc_object_t * );
80 static void DestroyVout  ( vlc_object_t * );
81 static int  Init         ( vout_thread_t * );
82 static void End          ( vout_thread_t * );
83 static int  Manage       ( vout_thread_t * );
84 static void Render       ( vout_thread_t *, picture_t * );
85 static void DisplayVideo ( vout_thread_t *, picture_t * );
86 static int  Control      ( vout_thread_t *, int, va_list );
87
88 static inline int GetAlignedSize( int );
89
90 static int InitTextures( vout_thread_t * );
91 static int SendEvents( vlc_object_t *, char const *,
92                        vlc_value_t, vlc_value_t, void * );
93
94 /*****************************************************************************
95  * Module descriptor
96  *****************************************************************************/
97 #define EFFECT_TEXT N_("Select effect")
98 #define EFFECT_LONGTEXT N_( \
99     "Allows you to select different visual effects.")
100
101 vlc_module_begin();
102     set_description( _("OpenGL video output") );
103 #ifdef SYS_DARWIN
104     set_capability( "video output", 200 );
105 #else
106     set_capability( "video output", 20 );
107 #endif
108     add_shortcut( "opengl" );
109     set_callbacks( CreateVout, DestroyVout );
110
111     add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
112                  EFFECT_LONGTEXT, VLC_TRUE );
113 vlc_module_end();
114
115 /*****************************************************************************
116  * vout_sys_t: video output method descriptor
117  *****************************************************************************
118  * This structure is part of the video output thread descriptor.
119  * It describes the OpenGL specific properties of the output thread.
120  *****************************************************************************/
121 struct vout_sys_t
122 {
123     vout_thread_t *p_vout;
124
125     uint8_t    *pp_buffer[2];
126     int         i_index;
127     int         i_tex_width;
128     int         i_tex_height;
129     GLuint      p_textures[2];
130
131     int         i_effect;
132 };
133
134 /*****************************************************************************
135  * CreateVout: This function allocates and initializes the OpenGL vout method.
136  *****************************************************************************/
137 static int CreateVout( vlc_object_t *p_this )
138 {
139     vout_thread_t *p_vout = (vout_thread_t *)p_this;
140     vout_sys_t *p_sys;
141
142     /* Allocate structure */
143     p_vout->p_sys = p_sys = malloc( sizeof( vout_sys_t ) );
144     if( p_sys == NULL )
145     {
146         msg_Err( p_vout, "out of memory" );
147         return VLC_EGENERIC;
148     }
149
150     var_Create( p_vout, "opengl-effect", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
151
152 #ifdef SYS_DARWIN
153     p_sys->i_tex_width  = p_vout->render.i_width;
154     p_sys->i_tex_height = p_vout->render.i_height;
155 #else
156     /* A texture must have a size aligned on a power of 2 */
157     p_sys->i_tex_width  = GetAlignedSize( p_vout->render.i_width );
158     p_sys->i_tex_height = GetAlignedSize( p_vout->render.i_height );
159 #endif
160
161     msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
162              p_sys->i_tex_height );
163
164     /* Get window */
165     p_sys->p_vout =
166         (vout_thread_t *)vlc_object_create( p_this, VLC_OBJECT_OPENGL );
167     if( p_sys->p_vout == NULL )
168     {
169         msg_Err( p_vout, "out of memory" );
170         return VLC_ENOMEM;
171     }
172     vlc_object_attach( p_sys->p_vout, p_this );
173
174     p_sys->p_vout->i_window_width = p_vout->i_window_width;
175     p_sys->p_vout->i_window_height = p_vout->i_window_height;
176     p_sys->p_vout->b_fullscreen = p_vout->b_fullscreen;
177     p_sys->p_vout->render.i_width = p_vout->render.i_width;
178     p_sys->p_vout->render.i_height = p_vout->render.i_height;
179     p_sys->p_vout->render.i_aspect = p_vout->render.i_aspect;
180     p_sys->p_vout->b_scale = p_vout->b_scale;
181     p_sys->p_vout->i_alignment = p_vout->i_alignment;
182
183     p_sys->p_vout->p_module =
184         module_Need( p_sys->p_vout, "opengl provider", NULL, 0 );
185     if( p_sys->p_vout->p_module == NULL )
186     {
187         msg_Warn( p_vout, "No OpenGL provider found" );
188         vlc_object_detach( p_sys->p_vout );
189         vlc_object_destroy( p_sys->p_vout );
190         return VLC_ENOOBJ;
191     }
192
193     p_vout->pf_init = Init;
194     p_vout->pf_end = End;
195     p_vout->pf_manage = Manage;
196     p_vout->pf_render = Render;
197     p_vout->pf_display = DisplayVideo;
198     p_vout->pf_control = Control;
199
200     /* Forward events from the opengl provider */
201     var_Create( p_sys->p_vout, "mouse-x", VLC_VAR_INTEGER );
202     var_Create( p_sys->p_vout, "mouse-y", VLC_VAR_INTEGER );
203     var_Create( p_sys->p_vout, "mouse-moved", VLC_VAR_BOOL );
204     var_Create( p_sys->p_vout, "mouse-clicked", VLC_VAR_INTEGER );
205     var_Create( p_sys->p_vout, "video-on-top",
206                 VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
207
208     var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
209     var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
210     var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
211     var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
212
213     return VLC_SUCCESS;
214 }
215
216 /*****************************************************************************
217  * Init: initialize the OpenGL video thread output method
218  *****************************************************************************/
219 static int Init( vout_thread_t *p_vout )
220 {
221     vout_sys_t *p_sys = p_vout->p_sys;
222     int i_pixel_pitch;
223     vlc_value_t val;
224
225     p_sys->p_vout->pf_init( p_sys->p_vout );
226
227 #ifdef SYS_DARWIN
228     p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
229     p_vout->output.i_rmask = 0x00ff0000;
230     p_vout->output.i_gmask = 0x0000ff00;
231     p_vout->output.i_bmask = 0x000000ff;
232     i_pixel_pitch = 2;
233 #else
234 #if VLCGL_RGB_FORMAT == GL_RGB
235 #   if VLCGL_RGB_TYPE == GL_UNSIGNED_BYTE
236     p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
237     p_vout->output.i_rmask = 0x000000ff;
238     p_vout->output.i_gmask = 0x0000ff00;
239     p_vout->output.i_bmask = 0x00ff0000;
240     i_pixel_pitch = 3;
241 #   else
242     p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
243     p_vout->output.i_rmask = 0xf800;
244     p_vout->output.i_gmask = 0x07e0;
245     p_vout->output.i_bmask = 0x001f;
246     i_pixel_pitch = 2;
247 #   endif
248 #else
249     p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
250     p_vout->output.i_rmask = 0x000000ff;
251     p_vout->output.i_gmask = 0x0000ff00;
252     p_vout->output.i_bmask = 0x00ff0000;
253     i_pixel_pitch = 4;
254 #endif
255 #endif
256
257     /* Since OpenGL can do rescaling for us, stick to the default
258      * coordinates and aspect. */
259     p_vout->output.i_width  = p_vout->render.i_width;
260     p_vout->output.i_height = p_vout->render.i_height;
261     p_vout->output.i_aspect = p_vout->render.i_aspect;
262
263     /* We know the chroma, allocate one buffer which will be used
264      * directly by the decoder */
265     p_sys->pp_buffer[0] =
266         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
267     if( !p_sys->pp_buffer[0] )
268     {
269         msg_Err( p_vout, "Out of memory" );
270         return -1;
271     }
272     p_sys->pp_buffer[1] =
273         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
274     if( !p_sys->pp_buffer[1] )
275     {
276         msg_Err( p_vout, "Out of memory" );
277         return -1;
278     }
279
280     p_vout->p_picture[0].i_planes = 1;
281     p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
282     p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
283     p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
284     p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
285     p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
286         p_vout->p_picture[0].p->i_pixel_pitch;
287     p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
288         p_vout->p_picture[0].p->i_pixel_pitch;
289
290     p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
291     p_vout->p_picture[0].i_type   = DIRECT_PICTURE;
292
293     PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
294
295     I_OUTPUTPICTURES = 1;
296
297     InitTextures( p_vout );
298
299     glDisable(GL_BLEND);
300     glDisable(GL_DEPTH_TEST);
301     glDepthMask(GL_FALSE);
302     glDisable(GL_CULL_FACE);
303     glClear( GL_COLOR_BUFFER_BIT );
304
305     /* Check if the user asked for useless visual effects */
306     var_Get( p_vout, "opengl-effect", &val );
307     if( !val.psz_string || !strcmp( val.psz_string, "none" ))
308     {
309         p_sys->i_effect = OPENGL_EFFECT_NONE;
310     }
311     else if( !strcmp( val.psz_string, "cube" ) )
312     {
313         p_sys->i_effect = OPENGL_EFFECT_CUBE;
314
315         glEnable( GL_CULL_FACE);
316         //glEnable( GL_DEPTH_TEST );
317     }
318     else if( !strcmp( val.psz_string, "transparent-cube" ) )
319     {
320         p_sys->i_effect = OPENGL_EFFECT_TRANSPARENT_CUBE;
321
322         glDisable( GL_DEPTH_TEST );
323         glEnable( GL_BLEND );
324         glBlendFunc( GL_SRC_ALPHA, GL_ONE );
325     }
326     else
327     {
328         msg_Warn( p_vout, "no valid opengl effect provided, using "
329                   "\"none\"" );
330         p_sys->i_effect = OPENGL_EFFECT_NONE;
331     }
332     if( val.psz_string ) free( val.psz_string );
333
334     if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
335                 OPENGL_EFFECT_TRANSPARENT_CUBE ) )
336     {
337         /* Set the perpective */
338         glMatrixMode( GL_PROJECTION );
339         glLoadIdentity();
340         glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
341         glMatrixMode( GL_MODELVIEW );
342         glLoadIdentity();
343         glTranslatef( 0.0, 0.0, - 5.0 );
344     }
345
346     return 0;
347 }
348
349 /*****************************************************************************
350  * End: terminate GLX video thread output method
351  *****************************************************************************/
352 static void End( vout_thread_t *p_vout )
353 {
354     glFinish();
355     glFlush();
356 }
357
358 /*****************************************************************************
359  * Destroy: destroy GLX video thread output method
360  *****************************************************************************
361  * Terminate an output method created by CreateVout
362  *****************************************************************************/
363 static void DestroyVout( vlc_object_t *p_this )
364 {
365     vout_thread_t *p_vout = (vout_thread_t *)p_this;
366     vout_sys_t *p_sys = p_vout->p_sys;
367
368     module_Unneed( p_sys->p_vout, p_sys->p_vout->p_module );
369     vlc_object_detach( p_sys->p_vout );
370     vlc_object_destroy( p_sys->p_vout );
371
372     /* Free the texture buffer*/
373     if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
374     if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
375
376     free( p_sys );
377 }
378
379 /*****************************************************************************
380  * Manage: handle Sys events
381  *****************************************************************************
382  * This function should be called regularly by video output thread. It returns
383  * a non null value if an error occurred.
384  *****************************************************************************/
385 static int Manage( vout_thread_t *p_vout )
386 {
387     vout_sys_t *p_sys = p_vout->p_sys;
388     int i_ret, i_fullscreen_change;
389
390     i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
391
392     p_sys->p_vout->i_changes = p_vout->i_changes;
393     i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
394     p_vout->i_changes = p_sys->p_vout->i_changes;
395
396 #ifdef SYS_DARWIN
397     /* On OS X, we create the window and the GL view when entering
398        fullscreen - the textures have to be inited again */
399     if( i_fullscreen_change )
400     {
401         InitTextures( p_vout );
402
403         switch( p_sys->i_effect )
404         {
405             case OPENGL_EFFECT_CUBE:
406                 glEnable( GL_CULL_FACE );
407                 break;
408
409             case OPENGL_EFFECT_TRANSPARENT_CUBE:
410                 glDisable( GL_DEPTH_TEST );
411                 glEnable( GL_BLEND );
412                 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
413                 break;
414         }
415
416         if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
417                     OPENGL_EFFECT_TRANSPARENT_CUBE ) )
418         {
419             /* Set the perpective */
420             glMatrixMode( GL_PROJECTION );
421             glLoadIdentity();
422             glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
423             glMatrixMode( GL_MODELVIEW );
424             glLoadIdentity();
425             glTranslatef( 0.0, 0.0, - 5.0 );
426         }
427     }
428 #endif
429
430     return i_ret;
431 }
432
433 /*****************************************************************************
434  * Render: render previously calculated output
435  *****************************************************************************/
436 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
437 {
438     vout_sys_t *p_sys = p_vout->p_sys;
439     float f_width, f_height;
440
441     /* glTexCoord works differently with GL_TEXTURE_2D and
442        GL_TEXTURE_RECTANGLE_EXT */
443 #ifdef SYS_DARWIN
444     f_width = (float)p_vout->output.i_width;
445     f_height = (float)p_vout->output.i_height;
446 #else
447     f_width = (float)p_vout->output.i_width / p_sys->i_tex_width;
448     f_height = (float)p_vout->output.i_height / p_sys->i_tex_height;
449 #endif
450
451     glClear( GL_COLOR_BUFFER_BIT );
452
453     /* On Win32/GLX, we do this the usual way:
454        + Fill the buffer with new content,
455        + Reload the texture,
456        + Use the texture.
457
458        On OS X with VRAM or AGP texturing, the order has to be:
459        + Reload the texture,
460        + Fill the buffer with new content,
461        + Use the texture.
462
463        (Thanks to gcc from the Arstechnica forums for the tip)
464
465        Therefore, we have to use two buffers and textures. On Win32/GLX,
466        we reload the texture to be displayed and use it right away. On
467        OS X, we first render, then reload the texture to be used next
468        time. */
469
470 #ifdef SYS_DARWIN
471     glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
472 #else
473
474     /* Update the texture */
475     glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
476                      p_vout->render.i_width, p_vout->render.i_height,
477                      VLCGL_RGB_FORMAT, VLCGL_RGB_TYPE, p_sys->pp_buffer[0] );
478 #endif
479
480     if( p_sys->i_effect == OPENGL_EFFECT_NONE )
481     {
482         glEnable( VLCGL_TARGET );
483         glBegin( GL_POLYGON );
484         glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, 1.0 );
485         glTexCoord2f( f_width, 0.0 ); glVertex2f( 1.0, 1.0 );
486         glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
487         glTexCoord2f( 0.0, f_height ); glVertex2f( -1.0, -1.0 );
488         glEnd();
489     }
490     else
491     {
492         glRotatef( 1.0, 0.3, 0.5, 0.7 );
493
494         glEnable( VLCGL_TARGET );
495         glBegin( GL_QUADS );
496
497         /* Front */
498         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, 1.0 );
499         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
500         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
501         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, 1.0 );
502
503         /* Left */
504         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
505         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
506         glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
507         glTexCoord2f( f_width, 0 ); glVertex3f( - 1.0, 1.0, 1.0 );
508
509         /* Back */
510         glTexCoord2f( 0, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
511         glTexCoord2f( 0, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
512         glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
513         glTexCoord2f( f_width, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
514
515         /* Right */
516         glTexCoord2f( 0, 0 ); glVertex3f( 1.0, 1.0, 1.0 );
517         glTexCoord2f( 0, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
518         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
519         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
520
521         /* Top */
522         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
523         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, 1.0, 1.0 );
524         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, 1.0, 1.0 );
525         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
526
527         /* Bottom */
528         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, - 1.0, 1.0 );
529         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
530         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
531         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, - 1.0, 1.0 );
532         glEnd();
533     }
534
535     glDisable( VLCGL_TARGET );
536
537 #ifdef SYS_DARWIN
538     /* Switch buffers */
539     p_sys->i_index = ( p_sys->i_index + 1 ) & 1;
540     p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
541
542     /* Update the texture */
543     glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
544     glTexSubImage2D( VLCGL_TARGET, 0, 0, 0, p_sys->i_tex_width,
545                      p_sys->i_tex_height, VLCGL_FORMAT, VLCGL_TYPE,
546                      p_sys->pp_buffer[p_sys->i_index] );
547 #endif
548 }
549
550 /*****************************************************************************
551  * DisplayVideo: displays previously rendered output
552  *****************************************************************************/
553 static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
554 {
555     vout_sys_t *p_sys = p_vout->p_sys;
556     p_sys->p_vout->pf_swap( p_sys->p_vout );
557 }
558
559 int GetAlignedSize( int i_size )
560 {
561     /* Return the nearest power of 2 */
562     int i_result = 1;
563     while( i_result < i_size )
564     {
565         i_result *= 2;
566     }
567     return i_result;
568 }
569
570 /*****************************************************************************
571  * Control: control facility for the vout
572  *****************************************************************************/
573 static int Control( vout_thread_t *p_vout, int i_query, va_list args )
574 {
575     vout_sys_t *p_sys = p_vout->p_sys;
576
577     if( p_sys->p_vout->pf_control )
578         return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
579     else
580         return vout_vaControlDefault( p_vout, i_query, args );
581 }
582
583 static int InitTextures( vout_thread_t *p_vout )
584 {
585     vout_sys_t *p_sys = p_vout->p_sys;
586     int i_index;
587
588     glDeleteTextures( 2, p_sys->p_textures );
589     glGenTextures( 2, p_sys->p_textures );
590
591     for( i_index = 0; i_index < 2; i_index++ )
592     {
593         glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
594     
595         /* Set the texture parameters */
596         glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
597     
598         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
599         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
600     
601         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP );
602         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP );
603     
604         glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
605
606 #ifdef SYS_DARWIN
607         /* Tell the driver not to make a copy of the texture but to use
608            our buffer */
609         glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
610         glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
611     
612 #if 0
613         /* Use VRAM texturing */
614         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
615                          GL_STORAGE_CACHED_APPLE );
616 #else
617         /* Use AGP texturing */
618         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
619                          GL_STORAGE_SHARED_APPLE );
620 #endif
621 #endif
622
623         /* Call glTexImage2D only once, and use glTexSubImage2D later */
624         glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
625                       p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
626                       p_sys->pp_buffer[i_index] );
627     }
628
629     return 0;
630 }
631
632 /*****************************************************************************
633  * SendEvents: forward mouse and keyboard events to the parent p_vout
634  *****************************************************************************/
635 static int SendEvents( vlc_object_t *p_this, char const *psz_var,
636                        vlc_value_t oldval, vlc_value_t newval, void *_p_vout )
637 {
638     return var_Set( (vlc_object_t *)_p_vout, psz_var, newval );
639 }