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[vlc] / modules / video_output / opengl.c
1 /*****************************************************************************
2  * opengl.c: OpenGL video output
3  *****************************************************************************
4  * Copyright (C) 2004 the VideoLAN team
5  * $Id$
6  *
7  * Authors: Cyril Deguet <asmax@videolan.org>
8  *          Gildas Bazin <gbazin@videolan.org>
9  *          Eric Petit <titer@m0k.org>
10  *          Cedric Cocquebert <cedric.cocquebert@supelec.fr>
11  *
12  * This program is free software; you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation; either version 2 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
25  *****************************************************************************/
26
27 /*****************************************************************************
28  * Preamble
29  *****************************************************************************/
30
31 #ifdef HAVE_CONFIG_H
32 # include "config.h"
33 #endif
34
35 #include <errno.h>                                                 /* ENOMEM */
36
37 #include <vlc_common.h>
38 #include <vlc_plugin.h>
39 #include <vlc_vout.h>
40
41 #ifdef __APPLE__
42 #include <OpenGL/gl.h>
43 #include <OpenGL/glext.h>
44
45 /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
46    This allows sizes which are not powers of 2 */
47 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
48
49 /* OS X OpenGL supports YUV. Hehe. */
50 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
51 #define VLCGL_TYPE   GL_UNSIGNED_SHORT_8_8_APPLE
52 #else
53
54 #include <GL/gl.h>
55 #define VLCGL_TARGET GL_TEXTURE_2D
56
57 /* RV16 */
58 #ifndef GL_UNSIGNED_SHORT_5_6_5
59 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
60 #endif
61 //#define VLCGL_RGB_FORMAT GL_RGB
62 //#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
63
64 /* RV24 */
65 //#define VLCGL_RGB_FORMAT GL_RGB
66 //#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
67
68 /* RV32 */
69 #define VLCGL_RGB_FORMAT GL_RGBA
70 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
71
72 /* YUY2 */
73 #ifndef YCBCR_MESA
74 #define YCBCR_MESA 0x8757
75 #endif
76 #ifndef UNSIGNED_SHORT_8_8_MESA
77 #define UNSIGNED_SHORT_8_8_MESA 0x85BA
78 #endif
79 #define VLCGL_YUV_FORMAT YCBCR_MESA
80 #define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
81
82 /* Use RGB on Win32/GLX */
83 #define VLCGL_FORMAT VLCGL_RGB_FORMAT
84 #define VLCGL_TYPE   VLCGL_RGB_TYPE
85 //#define VLCGL_FORMAT VLCGL_YUV_FORMAT
86 //#define VLCGL_TYPE   VLCGL_YUV_TYPE
87 #endif
88
89 #ifndef GL_CLAMP_TO_EDGE
90 #   define GL_CLAMP_TO_EDGE 0x812F
91 #endif
92
93 /*****************************************************************************
94  * Vout interface
95  *****************************************************************************/
96 static int  CreateVout   ( vlc_object_t * );
97 static void DestroyVout  ( vlc_object_t * );
98 static int  Init         ( vout_thread_t * );
99 static void End          ( vout_thread_t * );
100 static int  Manage       ( vout_thread_t * );
101 static void Render       ( vout_thread_t *, picture_t * );
102 static void DisplayVideo ( vout_thread_t *, picture_t * );
103 static int  Control      ( vout_thread_t *, int, va_list );
104
105 static inline int GetAlignedSize( int );
106
107 static int InitTextures  ( vout_thread_t * );
108 static int SendEvents    ( vlc_object_t *, char const *,
109                            vlc_value_t, vlc_value_t, void * );
110
111 #define PROVIDER_TEXT N_("OpenGL Provider")
112 #define PROVIDER_LONGTEXT N_("Allows you to modify what OpenGL provider should be used")
113
114 vlc_module_begin ()
115     set_shortname( "OpenGL" )
116     set_category( CAT_VIDEO )
117     set_subcategory( SUBCAT_VIDEO_VOUT )
118     set_description( N_("OpenGL video output") )
119 #ifdef __APPLE__
120     set_capability( "video output", 200 )
121 #else
122     set_capability( "video output", 20 )
123 #endif
124     add_shortcut( "opengl" )
125     /* Allow opengl provider plugin selection */
126     add_module( "opengl-provider", "opengl provider", NULL, NULL,
127                 PROVIDER_TEXT, PROVIDER_LONGTEXT, true )
128     set_callbacks( CreateVout, DestroyVout )
129 vlc_module_end ()
130
131 /*****************************************************************************
132  * vout_sys_t: video output method descriptor
133  *****************************************************************************
134  * This structure is part of the video output thread descriptor.
135  * It describes the OpenGL specific properties of the output thread.
136  *****************************************************************************/
137 struct vout_sys_t
138 {
139     vout_thread_t *p_vout;
140
141     uint8_t    *pp_buffer[2];
142     int         i_index;
143     int         i_tex_width;
144     int         i_tex_height;
145     GLuint      p_textures[2];
146 };
147
148 /*****************************************************************************
149  * CreateVout: This function allocates and initializes the OpenGL vout method.
150  *****************************************************************************/
151 static int CreateVout( vlc_object_t *p_this )
152 {
153     vout_thread_t *p_vout = (vout_thread_t *)p_this;
154     vout_sys_t *p_sys;
155     char * psz;
156
157     /* Allocate structure */
158     p_vout->p_sys = p_sys = malloc( sizeof( vout_sys_t ) );
159     if( p_sys == NULL )
160         return VLC_ENOMEM;
161
162     p_sys->i_index = 0;
163 #ifdef __APPLE__
164     p_sys->i_tex_width  = p_vout->fmt_in.i_width;
165     p_sys->i_tex_height = p_vout->fmt_in.i_height;
166 #else
167     /* A texture must have a size aligned on a power of 2 */
168     p_sys->i_tex_width  = GetAlignedSize( p_vout->fmt_in.i_width );
169     p_sys->i_tex_height = GetAlignedSize( p_vout->fmt_in.i_height );
170 #endif
171
172     msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
173              p_sys->i_tex_height );
174
175     /* Get window */
176     p_sys->p_vout =
177         (vout_thread_t *)vlc_object_create( p_this, sizeof( vout_thread_t ) );
178     if( p_sys->p_vout == NULL )
179     {
180         free( p_sys );
181         return VLC_ENOMEM;
182     }
183     vlc_object_attach( p_sys->p_vout, p_this );
184
185     p_sys->p_vout->i_window_width = p_vout->i_window_width;
186     p_sys->p_vout->i_window_height = p_vout->i_window_height;
187     p_sys->p_vout->b_fullscreen = p_vout->b_fullscreen;
188     p_sys->p_vout->render.i_width = p_vout->render.i_width;
189     p_sys->p_vout->render.i_height = p_vout->render.i_height;
190     p_sys->p_vout->render.i_aspect = p_vout->render.i_aspect;
191     p_sys->p_vout->fmt_render = p_vout->fmt_render;
192     p_sys->p_vout->fmt_in = p_vout->fmt_in;
193     p_sys->p_vout->b_autoscale = p_vout->b_autoscale;
194     p_sys->p_vout->i_zoom = p_vout->i_zoom;
195     p_sys->p_vout->i_alignment = p_vout->i_alignment;
196     var_Create( p_sys->p_vout, "video-deco",
197                 VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
198
199     /* Forward events from the opengl provider */
200     var_Create( p_sys->p_vout, "mouse-x", VLC_VAR_INTEGER );
201     var_Create( p_sys->p_vout, "mouse-y", VLC_VAR_INTEGER );
202     var_Create( p_sys->p_vout, "mouse-moved", VLC_VAR_BOOL );
203     var_Create( p_sys->p_vout, "mouse-clicked", VLC_VAR_BOOL );
204     var_Create( p_sys->p_vout, "mouse-button-down", VLC_VAR_INTEGER );
205     var_Create( p_sys->p_vout, "video-on-top",
206                 VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
207     var_Create( p_sys->p_vout, "autoscale",
208                 VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
209     var_Create( p_sys->p_vout, "scale",
210                 VLC_VAR_FLOAT | VLC_VAR_DOINHERIT );
211
212     var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
213     var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
214     var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
215     var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
216     var_AddCallback( p_sys->p_vout, "mouse-button-down", SendEvents, p_vout );
217     var_AddCallback( p_sys->p_vout, "video-on-top", SendEvents, p_vout );
218     var_AddCallback( p_vout, "autoscale", SendEvents, p_sys->p_vout );
219     var_AddCallback( p_vout, "scale", SendEvents, p_sys->p_vout );
220
221     psz = var_CreateGetString( p_vout, "opengl-provider" );
222     p_sys->p_vout->p_module =
223         module_need( p_sys->p_vout, "opengl provider", psz, false );
224     free( psz );
225     if( p_sys->p_vout->p_module == NULL )
226     {
227         msg_Warn( p_vout, "No OpenGL provider found" );
228         vlc_object_detach( p_sys->p_vout );
229         /* no need for var_DelCallback here :-) */
230         vlc_object_release( p_sys->p_vout );
231         free( p_sys );
232         return VLC_ENOOBJ;
233     }
234
235     p_vout->pf_init = Init;
236     p_vout->pf_end = End;
237     p_vout->pf_manage = Manage;
238     p_vout->pf_render = Render;
239     p_vout->pf_display = DisplayVideo;
240     p_vout->pf_control = Control;
241
242     return VLC_SUCCESS;
243 }
244
245 /*****************************************************************************
246  * Init: initialize the OpenGL video thread output method
247  *****************************************************************************/
248 static int Init( vout_thread_t *p_vout )
249 {
250     vout_sys_t *p_sys = p_vout->p_sys;
251     int i_pixel_pitch;
252
253     p_sys->p_vout->pf_init( p_sys->p_vout );
254
255 /* TODO: We use YCbCr on Mac which is Y422, but on OSX it seems to == YUY2. Verify */
256 #if ( defined( WORDS_BIGENDIAN ) && VLCGL_FORMAT == GL_YCBCR_422_APPLE ) || (VLCGL_FORMAT == YCBCR_MESA)
257     p_vout->output.i_chroma = VLC_CODEC_YUYV;
258     i_pixel_pitch = 2;
259
260 #elif (VLCGL_FORMAT == GL_YCBCR_422_APPLE)
261     p_vout->output.i_chroma = VLC_CODEC_UYVY;
262     i_pixel_pitch = 2;
263
264 #elif VLCGL_FORMAT == GL_RGB
265 #   if VLCGL_TYPE == GL_UNSIGNED_BYTE
266     p_vout->output.i_chroma = VLC_CODEC_RGB24;
267 #       if defined( WORDS_BIGENDIAN )
268     p_vout->output.i_rmask = 0x00ff0000;
269     p_vout->output.i_gmask = 0x0000ff00;
270     p_vout->output.i_bmask = 0x000000ff;
271 #       else
272     p_vout->output.i_rmask = 0x000000ff;
273     p_vout->output.i_gmask = 0x0000ff00;
274     p_vout->output.i_bmask = 0x00ff0000;
275 #       endif
276     i_pixel_pitch = 3;
277 #   else
278     p_vout->output.i_chroma = VLC_CODEC_RGB16;
279 #       if defined( WORDS_BIGENDIAN )
280     p_vout->output.i_rmask = 0x001f;
281     p_vout->output.i_gmask = 0x07e0;
282     p_vout->output.i_bmask = 0xf800;
283 #       else
284     p_vout->output.i_rmask = 0xf800;
285     p_vout->output.i_gmask = 0x07e0;
286     p_vout->output.i_bmask = 0x001f;
287 #       endif
288     i_pixel_pitch = 2;
289 #   endif
290 #else
291     p_vout->output.i_chroma = VLC_CODEC_RGB32;
292 #       if defined( WORDS_BIGENDIAN )
293     p_vout->output.i_rmask = 0xff000000;
294     p_vout->output.i_gmask = 0x00ff0000;
295     p_vout->output.i_bmask = 0x0000ff00;
296 #       else
297     p_vout->output.i_rmask = 0x000000ff;
298     p_vout->output.i_gmask = 0x0000ff00;
299     p_vout->output.i_bmask = 0x00ff0000;
300 #       endif
301     i_pixel_pitch = 4;
302 #endif
303
304     /* Since OpenGL can do rescaling for us, stick to the default
305      * coordinates and aspect. */
306     p_vout->output.i_width  = p_vout->render.i_width;
307     p_vout->output.i_height = p_vout->render.i_height;
308     p_vout->output.i_aspect = p_vout->render.i_aspect;
309
310     p_vout->fmt_out = p_vout->fmt_in;
311     p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
312
313     /* We know the chroma, allocate one buffer which will be used
314      * directly by the decoder */
315     p_sys->pp_buffer[0] =
316         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
317     if( !p_sys->pp_buffer[0] )
318         return -1;
319     p_sys->pp_buffer[1] =
320         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
321     if( !p_sys->pp_buffer[1] )
322         return -1;
323
324     p_vout->p_picture[0].i_planes = 1;
325     p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
326     p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
327     p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
328     p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
329     p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
330         p_vout->p_picture[0].p->i_pixel_pitch;
331     p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
332         p_vout->p_picture[0].p->i_pixel_pitch;
333
334     p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
335     p_vout->p_picture[0].i_type   = DIRECT_PICTURE;
336
337     PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
338
339     I_OUTPUTPICTURES = 1;
340
341     if( p_sys->p_vout->pf_lock &&
342         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
343     {
344         msg_Warn( p_vout, "could not lock OpenGL provider" );
345         return 0;
346     }
347
348     InitTextures( p_vout );
349
350     glDisable(GL_BLEND);
351     glDisable(GL_DEPTH_TEST);
352     glDepthMask(GL_FALSE);
353     glDisable(GL_CULL_FACE);
354     glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
355     glClear( GL_COLOR_BUFFER_BIT );
356
357     if( p_sys->p_vout->pf_unlock )
358     {
359         p_sys->p_vout->pf_unlock( p_sys->p_vout );
360     }
361
362     return 0;
363 }
364
365 /*****************************************************************************
366  * End: terminate GLX video thread output method
367  *****************************************************************************/
368 static void End( vout_thread_t *p_vout )
369 {
370     vout_sys_t *p_sys = p_vout->p_sys;
371
372     if( p_sys->p_vout->pf_lock &&
373         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
374     {
375         msg_Warn( p_vout, "could not lock OpenGL provider" );
376         return;
377     }
378
379     glFinish();
380     glFlush();
381
382     /* Free the texture buffer*/
383     glDeleteTextures( 2, p_sys->p_textures );
384     free( p_sys->pp_buffer[0] );
385     free( p_sys->pp_buffer[1] );
386
387     if( p_sys->p_vout->pf_unlock )
388     {
389         p_sys->p_vout->pf_unlock( p_sys->p_vout );
390     }
391 }
392
393 /*****************************************************************************
394  * Destroy: destroy GLX video thread output method
395  *****************************************************************************
396  * Terminate an output method created by CreateVout
397  *****************************************************************************/
398 static void DestroyVout( vlc_object_t *p_this )
399 {
400     vout_thread_t *p_vout = (vout_thread_t *)p_this;
401     vout_sys_t *p_sys = p_vout->p_sys;
402
403     module_unneed( p_sys->p_vout, p_sys->p_vout->p_module );
404     vlc_object_release( p_sys->p_vout );
405
406     free( p_sys );
407 }
408
409 /*****************************************************************************
410  * Manage: handle Sys events
411  *****************************************************************************
412  * This function should be called regularly by video output thread. It returns
413  * a non null value if an error occurred.
414  *****************************************************************************/
415 static int Manage( vout_thread_t *p_vout )
416 {
417     vout_sys_t *p_sys = p_vout->p_sys;
418     int i_ret, i_fullscreen_change;
419
420     i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
421
422     p_vout->fmt_out.i_x_offset = p_sys->p_vout->fmt_in.i_x_offset =
423         p_vout->fmt_in.i_x_offset;
424     p_vout->fmt_out.i_y_offset = p_sys->p_vout->fmt_in.i_y_offset =
425         p_vout->fmt_in.i_y_offset;
426     p_vout->fmt_out.i_visible_width = p_sys->p_vout->fmt_in.i_visible_width =
427         p_vout->fmt_in.i_visible_width;
428     p_vout->fmt_out.i_visible_height = p_sys->p_vout->fmt_in.i_visible_height =
429         p_vout->fmt_in.i_visible_height;
430     p_vout->fmt_out.i_aspect = p_sys->p_vout->fmt_in.i_aspect =
431         p_vout->fmt_in.i_aspect;
432     p_vout->fmt_out.i_sar_num = p_sys->p_vout->fmt_in.i_sar_num =
433         p_vout->fmt_in.i_sar_num;
434     p_vout->fmt_out.i_sar_den = p_sys->p_vout->fmt_in.i_sar_den =
435         p_vout->fmt_in.i_sar_den;
436     p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
437
438     p_sys->p_vout->i_changes = p_vout->i_changes;
439     i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
440     p_vout->i_changes = p_sys->p_vout->i_changes;
441
442 #ifdef __APPLE__
443     if( p_sys->p_vout->pf_lock &&
444         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
445     {
446         msg_Warn( p_vout, "could not lock OpenGL provider" );
447         return i_ret;
448     }
449
450     /* On OS X, we create the window and the GL view when entering
451        fullscreen - the textures have to be inited again */
452     if( i_fullscreen_change )
453     {
454         InitTextures( p_vout );
455     }
456
457     if( p_sys->p_vout->pf_unlock )
458     {
459         p_sys->p_vout->pf_unlock( p_sys->p_vout );
460     }
461 #endif
462 // to align in real time in OPENGL
463     if (p_sys->p_vout->i_alignment != p_vout->i_alignment)
464     {
465         p_vout->i_changes |= VOUT_CROP_CHANGE;        //to force change
466         p_sys->p_vout->i_alignment = p_vout->i_alignment;    
467     }
468
469     /* forward signal that autoscale toggle has changed */
470     if (p_vout->i_changes & VOUT_SCALE_CHANGE )
471     {
472         p_vout->i_changes &= ~VOUT_SCALE_CHANGE;
473
474         p_sys->p_vout->i_changes |= VOUT_SCALE_CHANGE;
475     }
476
477     /* forward signal that scale has changed */
478     if (p_vout->i_changes & VOUT_ZOOM_CHANGE )
479     {
480         p_vout->i_changes &= ~VOUT_ZOOM_CHANGE;
481
482         p_sys->p_vout->i_changes |= VOUT_ZOOM_CHANGE;
483     }
484
485
486     return i_ret;
487 }
488
489 /*****************************************************************************
490  * Render: render previously calculated output
491  *****************************************************************************/
492 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
493 {
494     VLC_UNUSED(p_pic);
495     vout_sys_t *p_sys = p_vout->p_sys;
496
497     /* On Win32/GLX, we do this the usual way:
498        + Fill the buffer with new content,
499        + Reload the texture,
500        + Use the texture.
501
502        On OS X with VRAM or AGP texturing, the order has to be:
503        + Reload the texture,
504        + Fill the buffer with new content,
505        + Use the texture.
506
507        (Thanks to gcc from the Arstechnica forums for the tip)
508
509        Therefore, we have to use two buffers and textures. On Win32/GLX,
510        we reload the texture to be displayed and use it right away. On
511        OS X, we first render, then reload the texture to be used next
512        time. */
513
514     if( p_sys->p_vout->pf_lock &&
515         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
516     {
517         msg_Warn( p_vout, "could not lock OpenGL provider" );
518         return;
519     }
520
521 #ifdef __APPLE__
522     int i_new_index;
523     i_new_index = ( p_sys->i_index + 1 ) & 1;
524
525
526     /* Update the texture */
527     glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_new_index] );
528     glTexSubImage2D( VLCGL_TARGET, 0, 0, 0,
529                      p_vout->fmt_out.i_width,
530                      p_vout->fmt_out.i_height,
531                      VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[i_new_index] );
532
533     /* Bind to the previous texture for drawing */
534     glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
535
536     /* Switch buffers */
537     p_sys->i_index = i_new_index;
538     p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
539
540 #else
541     /* Update the texture */
542     glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
543                      p_vout->fmt_out.i_width,
544                      p_vout->fmt_out.i_height,
545                      VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[0] );
546 #endif
547
548     if( p_sys->p_vout->pf_unlock )
549     {
550         p_sys->p_vout->pf_unlock( p_sys->p_vout );
551     }
552 }
553
554 /*****************************************************************************
555  * DisplayVideo: displays previously rendered output
556  *****************************************************************************/
557 static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
558 {
559     VLC_UNUSED(p_pic);
560     vout_sys_t *p_sys = p_vout->p_sys;
561     float f_width, f_height, f_x, f_y;
562
563     if( p_sys->p_vout->pf_lock &&
564         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
565     {
566         msg_Warn( p_vout, "could not lock OpenGL provider" );
567         return;
568     }
569
570     /* glTexCoord works differently with GL_TEXTURE_2D and
571        GL_TEXTURE_RECTANGLE_EXT */
572 #ifdef __APPLE__
573     f_x = (float)p_vout->fmt_out.i_x_offset;
574     f_y = (float)p_vout->fmt_out.i_y_offset;
575     f_width = (float)p_vout->fmt_out.i_x_offset +
576               (float)p_vout->fmt_out.i_visible_width;
577     f_height = (float)p_vout->fmt_out.i_y_offset +
578                (float)p_vout->fmt_out.i_visible_height;
579 #else
580     f_x = (float)p_vout->fmt_out.i_x_offset / p_sys->i_tex_width;
581     f_y = (float)p_vout->fmt_out.i_y_offset / p_sys->i_tex_height;
582     f_width = ( (float)p_vout->fmt_out.i_x_offset +
583                 p_vout->fmt_out.i_visible_width ) / p_sys->i_tex_width;
584     f_height = ( (float)p_vout->fmt_out.i_y_offset +
585                  p_vout->fmt_out.i_visible_height ) / p_sys->i_tex_height;
586 #endif
587
588     /* Why drawing here and not in Render()? Because this way, the
589        OpenGL providers can call pf_display to force redraw. Currently,
590        the OS X provider uses it to get a smooth window resizing */
591
592     glClear( GL_COLOR_BUFFER_BIT );
593
594     glEnable( VLCGL_TARGET );
595     glBegin( GL_POLYGON );
596     glTexCoord2f( f_x, f_y ); glVertex2f( -1.0, 1.0 );
597     glTexCoord2f( f_width, f_y ); glVertex2f( 1.0, 1.0 );
598     glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
599     glTexCoord2f( f_x, f_height ); glVertex2f( -1.0, -1.0 );
600     glEnd();
601
602     glDisable( VLCGL_TARGET );
603
604     p_sys->p_vout->pf_swap( p_sys->p_vout );
605
606     if( p_sys->p_vout->pf_unlock )
607     {
608         p_sys->p_vout->pf_unlock( p_sys->p_vout );
609     }
610 }
611
612 int GetAlignedSize( int i_size )
613 {
614     /* Return the nearest power of 2 */
615     int i_result = 1;
616     while( i_result < i_size )
617     {
618         i_result *= 2;
619     }
620     return i_result;
621 }
622
623 /*****************************************************************************
624  * Control: control facility for the vout
625  *****************************************************************************/
626 static int Control( vout_thread_t *p_vout, int i_query, va_list args )
627 {
628     vout_sys_t *p_sys = p_vout->p_sys;
629
630     if( p_sys->p_vout->pf_control )
631         return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
632     return VLC_EGENERIC;
633 }
634
635 static int InitTextures( vout_thread_t *p_vout )
636 {
637     vout_sys_t *p_sys = p_vout->p_sys;
638     int i_index;
639
640     glDeleteTextures( 2, p_sys->p_textures );
641     glGenTextures( 2, p_sys->p_textures );
642
643     for( i_index = 0; i_index < 2; i_index++ )
644     {
645         glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
646
647         /* Set the texture parameters */
648         glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
649
650         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
651         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
652
653         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
654         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
655
656         glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
657
658 #ifdef __APPLE__
659         /* Tell the driver not to make a copy of the texture but to use
660            our buffer */
661         glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
662         glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
663
664 #if 0
665         /* Use VRAM texturing */
666         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
667                          GL_STORAGE_CACHED_APPLE );
668 #else
669         /* Use AGP texturing */
670         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
671                          GL_STORAGE_SHARED_APPLE );
672 #endif
673 #endif
674
675         /* Call glTexImage2D only once, and use glTexSubImage2D later */
676         glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
677                       p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
678                       p_sys->pp_buffer[i_index] );
679     }
680
681     return 0;
682 }
683
684 /*****************************************************************************
685  * SendEvents: forward mouse and keyboard events to the parent p_vout
686  *****************************************************************************/
687 static int SendEvents( vlc_object_t *p_this, char const *psz_var,
688                        vlc_value_t oldval, vlc_value_t newval, void *_p_vout )
689 {
690     VLC_UNUSED(p_this); VLC_UNUSED(oldval);
691     return var_Set( (vlc_object_t *)_p_vout, psz_var, newval );
692 }