1 /*****************************************************************************
2 * opengl.c: OpenGL video output
3 *****************************************************************************
4 * Copyright (C) 2004 VideoLAN
7 * Authors: Cyril Deguet <asmax@videolan.org>
8 * Gildas Bazin <gbazin@videolan.org>
9 * Eric Petit <titer@m0k.org>
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
24 *****************************************************************************/
26 /*****************************************************************************
28 *****************************************************************************/
29 #include <errno.h> /* ENOMEM */
30 #include <stdlib.h> /* malloc(), free() */
37 #include <OpenGL/gl.h>
38 #include <OpenGL/glext.h>
40 /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
41 This allows sizes which are not powers of 2 */
42 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
44 /* OS X OpenGL supports YUV. Hehe. */
45 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
46 #define VLCGL_TYPE GL_UNSIGNED_SHORT_8_8_APPLE
50 #define VLCGL_TARGET GL_TEXTURE_2D
53 #ifndef GL_UNSIGNED_SHORT_5_6_5
54 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
56 //#define VLCGL_RGB_FORMAT GL_RGB
57 //#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
60 //#define VLCGL_RGB_FORMAT GL_RGB
61 //#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
64 #define VLCGL_RGB_FORMAT GL_RGBA
65 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
67 /* Use RGB on Win32/GLX */
68 #define VLCGL_FORMAT VLCGL_RGB_FORMAT
69 #define VLCGL_TYPE VLCGL_RGB_TYPE
73 #define OPENGL_EFFECT_NONE 1
74 #define OPENGL_EFFECT_CUBE 2
75 #define OPENGL_EFFECT_TRANSPARENT_CUBE 4
77 /*****************************************************************************
79 *****************************************************************************/
80 static int CreateVout ( vlc_object_t * );
81 static void DestroyVout ( vlc_object_t * );
82 static int Init ( vout_thread_t * );
83 static void End ( vout_thread_t * );
84 static int Manage ( vout_thread_t * );
85 static void Render ( vout_thread_t *, picture_t * );
86 static void DisplayVideo ( vout_thread_t *, picture_t * );
87 static int Control ( vout_thread_t *, int, va_list );
89 static inline int GetAlignedSize( int );
91 static int InitTextures( vout_thread_t * );
92 static int SendEvents( vlc_object_t *, char const *,
93 vlc_value_t, vlc_value_t, void * );
95 /*****************************************************************************
97 *****************************************************************************/
98 #define SPEED_TEXT N_( "OpenGL cube rotation speed" )
99 #define SPEED_LONGTEXT N_( "If the OpenGL cube effect is enabled, this " \
100 "controls its rotation speed." )
102 #define EFFECT_TEXT N_("Select effect")
103 #define EFFECT_LONGTEXT N_( \
104 "Allows you to select different visual effects.")
106 static char *ppsz_effects[] = {
107 "none", "cube", "transparent-cube" };
108 static char *ppsz_effects_text[] = {
109 N_("None"), N_("Cube"), N_("Transparent Cube") };
112 set_shortname( "OpenGL" );
113 set_category( CAT_VIDEO );
114 set_subcategory( SUBCAT_VIDEO_VOUT );
115 set_description( _("OpenGL video output") );
117 set_capability( "video output", 200 );
119 set_capability( "video output", 20 );
121 add_shortcut( "opengl" );
122 add_float( "opengl-cube-speed", 2.0, NULL, SPEED_TEXT,
123 SPEED_LONGTEXT, VLC_TRUE );
124 set_callbacks( CreateVout, DestroyVout );
125 add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
126 EFFECT_LONGTEXT, VLC_FALSE );
127 change_string_list( ppsz_effects, ppsz_effects_text, 0 );
130 /*****************************************************************************
131 * vout_sys_t: video output method descriptor
132 *****************************************************************************
133 * This structure is part of the video output thread descriptor.
134 * It describes the OpenGL specific properties of the output thread.
135 *****************************************************************************/
138 vout_thread_t *p_vout;
140 uint8_t *pp_buffer[2];
144 GLuint p_textures[2];
151 /*****************************************************************************
152 * CreateVout: This function allocates and initializes the OpenGL vout method.
153 *****************************************************************************/
154 static int CreateVout( vlc_object_t *p_this )
156 vout_thread_t *p_vout = (vout_thread_t *)p_this;
159 /* Allocate structure */
160 p_vout->p_sys = p_sys = malloc( sizeof( vout_sys_t ) );
163 msg_Err( p_vout, "out of memory" );
167 var_Create( p_vout, "opengl-effect", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
171 p_sys->i_tex_width = p_vout->render.i_width;
172 p_sys->i_tex_height = p_vout->render.i_height;
174 /* A texture must have a size aligned on a power of 2 */
175 p_sys->i_tex_width = GetAlignedSize( p_vout->render.i_width );
176 p_sys->i_tex_height = GetAlignedSize( p_vout->render.i_height );
179 msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
180 p_sys->i_tex_height );
184 (vout_thread_t *)vlc_object_create( p_this, VLC_OBJECT_OPENGL );
185 if( p_sys->p_vout == NULL )
187 msg_Err( p_vout, "out of memory" );
190 vlc_object_attach( p_sys->p_vout, p_this );
192 p_sys->p_vout->i_window_width = p_vout->i_window_width;
193 p_sys->p_vout->i_window_height = p_vout->i_window_height;
194 p_sys->p_vout->b_fullscreen = p_vout->b_fullscreen;
195 p_sys->p_vout->render.i_width = p_vout->render.i_width;
196 p_sys->p_vout->render.i_height = p_vout->render.i_height;
197 p_sys->p_vout->render.i_aspect = p_vout->render.i_aspect;
198 p_sys->p_vout->b_scale = p_vout->b_scale;
199 p_sys->p_vout->i_alignment = p_vout->i_alignment;
201 p_sys->p_vout->p_module =
202 module_Need( p_sys->p_vout, "opengl provider", NULL, 0 );
203 if( p_sys->p_vout->p_module == NULL )
205 msg_Warn( p_vout, "No OpenGL provider found" );
206 vlc_object_detach( p_sys->p_vout );
207 vlc_object_destroy( p_sys->p_vout );
211 p_sys->f_speed = var_CreateGetFloat( p_vout, "opengl-cube-speed" );
213 p_vout->pf_init = Init;
214 p_vout->pf_end = End;
215 p_vout->pf_manage = Manage;
216 p_vout->pf_render = Render;
217 p_vout->pf_display = DisplayVideo;
218 p_vout->pf_control = Control;
220 /* Forward events from the opengl provider */
221 var_Create( p_sys->p_vout, "mouse-x", VLC_VAR_INTEGER );
222 var_Create( p_sys->p_vout, "mouse-y", VLC_VAR_INTEGER );
223 var_Create( p_sys->p_vout, "mouse-moved", VLC_VAR_BOOL );
224 var_Create( p_sys->p_vout, "mouse-clicked", VLC_VAR_INTEGER );
225 var_Create( p_sys->p_vout, "video-on-top",
226 VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
228 var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
229 var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
230 var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
231 var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
236 /*****************************************************************************
237 * Init: initialize the OpenGL video thread output method
238 *****************************************************************************/
239 static int Init( vout_thread_t *p_vout )
241 vout_sys_t *p_sys = p_vout->p_sys;
245 p_sys->p_vout->pf_init( p_sys->p_vout );
248 p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
249 p_vout->output.i_rmask = 0x00ff0000;
250 p_vout->output.i_gmask = 0x0000ff00;
251 p_vout->output.i_bmask = 0x000000ff;
254 #if VLCGL_RGB_FORMAT == GL_RGB
255 # if VLCGL_RGB_TYPE == GL_UNSIGNED_BYTE
256 p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
257 p_vout->output.i_rmask = 0x000000ff;
258 p_vout->output.i_gmask = 0x0000ff00;
259 p_vout->output.i_bmask = 0x00ff0000;
262 p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
263 p_vout->output.i_rmask = 0xf800;
264 p_vout->output.i_gmask = 0x07e0;
265 p_vout->output.i_bmask = 0x001f;
269 p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
270 p_vout->output.i_rmask = 0x000000ff;
271 p_vout->output.i_gmask = 0x0000ff00;
272 p_vout->output.i_bmask = 0x00ff0000;
277 /* Since OpenGL can do rescaling for us, stick to the default
278 * coordinates and aspect. */
279 p_vout->output.i_width = p_vout->render.i_width;
280 p_vout->output.i_height = p_vout->render.i_height;
281 p_vout->output.i_aspect = p_vout->render.i_aspect;
283 /* We know the chroma, allocate one buffer which will be used
284 * directly by the decoder */
285 p_sys->pp_buffer[0] =
286 malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
287 if( !p_sys->pp_buffer[0] )
289 msg_Err( p_vout, "Out of memory" );
292 p_sys->pp_buffer[1] =
293 malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
294 if( !p_sys->pp_buffer[1] )
296 msg_Err( p_vout, "Out of memory" );
300 p_vout->p_picture[0].i_planes = 1;
301 p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
302 p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
303 p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
304 p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
305 p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
306 p_vout->p_picture[0].p->i_pixel_pitch;
307 p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
308 p_vout->p_picture[0].p->i_pixel_pitch;
310 p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
311 p_vout->p_picture[0].i_type = DIRECT_PICTURE;
313 PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
315 I_OUTPUTPICTURES = 1;
317 if( p_sys->p_vout->pf_lock &&
318 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
320 msg_Warn( p_vout, "could not lock OpenGL provider" );
324 InitTextures( p_vout );
327 glDisable(GL_DEPTH_TEST);
328 glDepthMask(GL_FALSE);
329 glDisable(GL_CULL_FACE);
330 glClear( GL_COLOR_BUFFER_BIT );
332 /* Check if the user asked for useless visual effects */
333 var_Get( p_vout, "opengl-effect", &val );
334 if( !val.psz_string || !strcmp( val.psz_string, "none" ))
336 p_sys->i_effect = OPENGL_EFFECT_NONE;
338 else if( !strcmp( val.psz_string, "cube" ) )
340 p_sys->i_effect = OPENGL_EFFECT_CUBE;
342 glEnable( GL_CULL_FACE);
343 //glEnable( GL_DEPTH_TEST );
345 else if( !strcmp( val.psz_string, "transparent-cube" ) )
347 p_sys->i_effect = OPENGL_EFFECT_TRANSPARENT_CUBE;
349 glDisable( GL_DEPTH_TEST );
350 glEnable( GL_BLEND );
351 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
355 msg_Warn( p_vout, "no valid opengl effect provided, using "
357 p_sys->i_effect = OPENGL_EFFECT_NONE;
359 if( val.psz_string ) free( val.psz_string );
361 if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
362 OPENGL_EFFECT_TRANSPARENT_CUBE ) )
364 /* Set the perpective */
365 glMatrixMode( GL_PROJECTION );
367 glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
368 glMatrixMode( GL_MODELVIEW );
370 glTranslatef( 0.0, 0.0, - 5.0 );
373 if( p_sys->p_vout->pf_unlock )
375 p_sys->p_vout->pf_unlock( p_sys->p_vout );
381 /*****************************************************************************
382 * End: terminate GLX video thread output method
383 *****************************************************************************/
384 static void End( vout_thread_t *p_vout )
386 vout_sys_t *p_sys = p_vout->p_sys;
388 if( p_sys->p_vout->pf_lock &&
389 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
391 msg_Warn( p_vout, "could not lock OpenGL provider" );
398 if( p_sys->p_vout->pf_unlock )
400 p_sys->p_vout->pf_unlock( p_sys->p_vout );
404 /*****************************************************************************
405 * Destroy: destroy GLX video thread output method
406 *****************************************************************************
407 * Terminate an output method created by CreateVout
408 *****************************************************************************/
409 static void DestroyVout( vlc_object_t *p_this )
411 vout_thread_t *p_vout = (vout_thread_t *)p_this;
412 vout_sys_t *p_sys = p_vout->p_sys;
414 module_Unneed( p_sys->p_vout, p_sys->p_vout->p_module );
415 vlc_object_detach( p_sys->p_vout );
416 vlc_object_destroy( p_sys->p_vout );
418 /* Free the texture buffer*/
419 if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
420 if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
425 /*****************************************************************************
426 * Manage: handle Sys events
427 *****************************************************************************
428 * This function should be called regularly by video output thread. It returns
429 * a non null value if an error occurred.
430 *****************************************************************************/
431 static int Manage( vout_thread_t *p_vout )
433 vout_sys_t *p_sys = p_vout->p_sys;
434 int i_ret, i_fullscreen_change;
436 i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
438 p_sys->p_vout->i_changes = p_vout->i_changes;
439 i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
440 p_vout->i_changes = p_sys->p_vout->i_changes;
443 if( p_sys->p_vout->pf_lock &&
444 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
446 msg_Warn( p_vout, "could not lock OpenGL provider" );
450 /* On OS X, we create the window and the GL view when entering
451 fullscreen - the textures have to be inited again */
452 if( i_fullscreen_change )
454 InitTextures( p_vout );
456 switch( p_sys->i_effect )
458 case OPENGL_EFFECT_CUBE:
459 glEnable( GL_CULL_FACE );
462 case OPENGL_EFFECT_TRANSPARENT_CUBE:
463 glDisable( GL_DEPTH_TEST );
464 glEnable( GL_BLEND );
465 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
469 if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
470 OPENGL_EFFECT_TRANSPARENT_CUBE ) )
472 /* Set the perpective */
473 glMatrixMode( GL_PROJECTION );
475 glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
476 glMatrixMode( GL_MODELVIEW );
478 glTranslatef( 0.0, 0.0, - 5.0 );
482 if( p_sys->p_vout->pf_unlock )
484 p_sys->p_vout->pf_unlock( p_sys->p_vout );
491 /*****************************************************************************
492 * Render: render previously calculated output
493 *****************************************************************************/
494 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
496 vout_sys_t *p_sys = p_vout->p_sys;
498 /* On Win32/GLX, we do this the usual way:
499 + Fill the buffer with new content,
500 + Reload the texture,
503 On OS X with VRAM or AGP texturing, the order has to be:
504 + Reload the texture,
505 + Fill the buffer with new content,
508 (Thanks to gcc from the Arstechnica forums for the tip)
510 Therefore, we have to use two buffers and textures. On Win32/GLX,
511 we reload the texture to be displayed and use it right away. On
512 OS X, we first render, then reload the texture to be used next
515 if( p_sys->p_vout->pf_lock &&
516 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
518 msg_Warn( p_vout, "could not lock OpenGL provider" );
524 i_new_index = ( p_sys->i_index + 1 ) & 1;
527 /* Update the texture */
528 glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_new_index] );
529 glTexSubImage2D( VLCGL_TARGET, 0, 0, 0, p_sys->i_tex_width,
530 p_sys->i_tex_height, VLCGL_FORMAT, VLCGL_TYPE,
531 p_sys->pp_buffer[i_new_index] );
533 /* Bind to the previous texture for drawing */
534 glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
537 p_sys->i_index = i_new_index;
538 p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
541 /* Update the texture */
542 glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
543 p_vout->render.i_width, p_vout->render.i_height,
544 VLCGL_RGB_FORMAT, VLCGL_RGB_TYPE, p_sys->pp_buffer[0] );
547 if( p_sys->p_vout->pf_unlock )
549 p_sys->p_vout->pf_unlock( p_sys->p_vout );
553 /*****************************************************************************
554 * DisplayVideo: displays previously rendered output
555 *****************************************************************************/
556 static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
558 vout_sys_t *p_sys = p_vout->p_sys;
559 float f_width, f_height;
561 /* glTexCoord works differently with GL_TEXTURE_2D and
562 GL_TEXTURE_RECTANGLE_EXT */
564 f_width = (float)p_vout->output.i_width;
565 f_height = (float)p_vout->output.i_height;
567 f_width = (float)p_vout->output.i_width / p_sys->i_tex_width;
568 f_height = (float)p_vout->output.i_height / p_sys->i_tex_height;
571 /* Why drawing here and not in Render()? Because this way, the
572 OpenGL providers can call pf_display to force redraw. Currently,
573 the OS X provider uses it to get a smooth window resizing */
575 if( p_sys->p_vout->pf_lock &&
576 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
578 msg_Warn( p_vout, "could not lock OpenGL provider" );
582 glClear( GL_COLOR_BUFFER_BIT );
584 if( p_sys->i_effect == OPENGL_EFFECT_NONE )
586 glEnable( VLCGL_TARGET );
587 glBegin( GL_POLYGON );
588 glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, 1.0 );
589 glTexCoord2f( f_width, 0.0 ); glVertex2f( 1.0, 1.0 );
590 glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
591 glTexCoord2f( 0.0, f_height ); glVertex2f( -1.0, -1.0 );
596 glRotatef( 0.5 * p_sys->f_speed , 0.3, 0.5, 0.7 );
598 glEnable( VLCGL_TARGET );
602 glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, 1.0 );
603 glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
604 glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
605 glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, 1.0 );
608 glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
609 glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
610 glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
611 glTexCoord2f( f_width, 0 ); glVertex3f( - 1.0, 1.0, 1.0 );
614 glTexCoord2f( 0, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
615 glTexCoord2f( 0, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
616 glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
617 glTexCoord2f( f_width, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
620 glTexCoord2f( 0, 0 ); glVertex3f( 1.0, 1.0, 1.0 );
621 glTexCoord2f( 0, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
622 glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
623 glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
626 glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
627 glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, 1.0, 1.0 );
628 glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, 1.0, 1.0 );
629 glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
632 glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, - 1.0, 1.0 );
633 glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
634 glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
635 glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, - 1.0, 1.0 );
639 glDisable( VLCGL_TARGET );
641 p_sys->p_vout->pf_swap( p_sys->p_vout );
643 if( p_sys->p_vout->pf_unlock )
645 p_sys->p_vout->pf_unlock( p_sys->p_vout );
649 int GetAlignedSize( int i_size )
651 /* Return the nearest power of 2 */
653 while( i_result < i_size )
660 /*****************************************************************************
661 * Control: control facility for the vout
662 *****************************************************************************/
663 static int Control( vout_thread_t *p_vout, int i_query, va_list args )
665 vout_sys_t *p_sys = p_vout->p_sys;
670 return vout_vaControlDefault( p_vout, i_query, args );
673 if( p_sys->p_vout->pf_control )
674 return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
676 return vout_vaControlDefault( p_vout, i_query, args );
680 static int InitTextures( vout_thread_t *p_vout )
682 vout_sys_t *p_sys = p_vout->p_sys;
685 glDeleteTextures( 2, p_sys->p_textures );
686 glGenTextures( 2, p_sys->p_textures );
688 for( i_index = 0; i_index < 2; i_index++ )
690 glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
692 /* Set the texture parameters */
693 glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
695 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
696 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
698 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
699 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
701 glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
704 /* Tell the driver not to make a copy of the texture but to use
706 glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
707 glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
710 /* Use VRAM texturing */
711 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
712 GL_STORAGE_CACHED_APPLE );
714 /* Use AGP texturing */
715 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
716 GL_STORAGE_SHARED_APPLE );
720 /* Call glTexImage2D only once, and use glTexSubImage2D later */
721 glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
722 p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
723 p_sys->pp_buffer[i_index] );
729 /*****************************************************************************
730 * SendEvents: forward mouse and keyboard events to the parent p_vout
731 *****************************************************************************/
732 static int SendEvents( vlc_object_t *p_this, char const *psz_var,
733 vlc_value_t oldval, vlc_value_t newval, void *_p_vout )
735 return var_Set( (vlc_object_t *)_p_vout, psz_var, newval );