]> git.sesse.net Git - vlc/blob - modules/video_output/opengl.c
* modules/video_output/opengl.c: hopefully got it right this time.
[vlc] / modules / video_output / opengl.c
1 /*****************************************************************************
2  * opengl.c: OpenGL video output
3  *****************************************************************************
4  * Copyright (C) 2004 the VideoLAN team
5  * $Id$
6  *
7  * Authors: Cyril Deguet <asmax@videolan.org>
8  *          Gildas Bazin <gbazin@videolan.org>
9  *          Eric Petit <titer@m0k.org>
10  *
11  * This program is free software; you can redistribute it and/or modify
12  * it under the terms of the GNU General Public License as published by
13  * the Free Software Foundation; either version 2 of the License, or
14  * (at your option) any later version.
15  *
16  * This program is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
19  * GNU General Public License for more details.
20  *
21  * You should have received a copy of the GNU General Public License
22  * along with this program; if not, write to the Free Software
23  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
24  *****************************************************************************/
25
26 /*****************************************************************************
27  * Preamble
28  *****************************************************************************/
29 #include <errno.h>                                                 /* ENOMEM */
30 #include <stdlib.h>                                      /* malloc(), free() */
31 #include <string.h>
32
33 #include <vlc/vlc.h>
34 #include <vlc/vout.h>
35
36 #ifdef SYS_DARWIN
37 #include <OpenGL/gl.h>
38 #include <OpenGL/glext.h>
39
40 /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
41    This allows sizes which are not powers of 2 */
42 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
43
44 /* OS X OpenGL supports YUV. Hehe. */
45 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
46 #define VLCGL_TYPE   GL_UNSIGNED_SHORT_8_8_APPLE
47 #else
48
49 #include <GL/gl.h>
50 #define VLCGL_TARGET GL_TEXTURE_2D
51
52 /* RV16 */
53 #ifndef GL_UNSIGNED_SHORT_5_6_5
54 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
55 #endif
56 //#define VLCGL_RGB_FORMAT GL_RGB
57 //#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
58
59 /* RV24 */
60 //#define VLCGL_RGB_FORMAT GL_RGB
61 //#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
62
63 /* RV32 */
64 #define VLCGL_RGB_FORMAT GL_RGBA
65 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
66
67 /* YUY2 */
68 #ifndef YCBCR_MESA
69 #define YCBCR_MESA 0x8757
70 #endif
71 #ifndef UNSIGNED_SHORT_8_8_MESA
72 #define UNSIGNED_SHORT_8_8_MESA 0x85BA
73 #endif
74 #define VLCGL_YUV_FORMAT YCBCR_MESA
75 #define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
76
77 /* Use RGB on Win32/GLX */
78 #define VLCGL_FORMAT VLCGL_RGB_FORMAT
79 #define VLCGL_TYPE   VLCGL_RGB_TYPE
80 //#define VLCGL_FORMAT VLCGL_YUV_FORMAT
81 //#define VLCGL_TYPE   VLCGL_YUV_TYPE
82 #endif
83
84 #ifndef GL_CLAMP_TO_EDGE
85 #   define GL_CLAMP_TO_EDGE 0x812F
86 #endif
87
88 /* OpenGL effects */
89 #define OPENGL_EFFECT_NONE             1
90 #define OPENGL_EFFECT_CUBE             2
91 #define OPENGL_EFFECT_TRANSPARENT_CUBE 4
92
93 /*****************************************************************************
94  * Vout interface
95  *****************************************************************************/
96 static int  CreateVout   ( vlc_object_t * );
97 static void DestroyVout  ( vlc_object_t * );
98 static int  Init         ( vout_thread_t * );
99 static void End          ( vout_thread_t * );
100 static int  Manage       ( vout_thread_t * );
101 static void Render       ( vout_thread_t *, picture_t * );
102 static void DisplayVideo ( vout_thread_t *, picture_t * );
103 static int  Control      ( vout_thread_t *, int, va_list );
104
105 static inline int GetAlignedSize( int );
106
107 static int InitTextures( vout_thread_t * );
108 static int SendEvents( vlc_object_t *, char const *,
109                        vlc_value_t, vlc_value_t, void * );
110
111 /*****************************************************************************
112  * Module descriptor
113  *****************************************************************************/
114 #define SPEED_TEXT N_( "OpenGL cube rotation speed" )
115 /*****************************************************************************
116  * Module descriptor
117  *****************************************************************************/
118 #define SPEED_TEXT N_( "OpenGL cube rotation speed" )
119 #define SPEED_LONGTEXT N_( "If the OpenGL cube effect is enabled, this " \
120                            "controls its rotation speed." )
121
122 #define EFFECT_TEXT N_("Select effect")
123 #define EFFECT_LONGTEXT N_( \
124     "Allows you to select different visual effects.")
125
126 static char *ppsz_effects[] = {
127         "none", "cube", "transparent-cube" };
128 static char *ppsz_effects_text[] = {
129         N_("None"), N_("Cube"), N_("Transparent Cube") };
130
131 vlc_module_begin();
132     set_shortname( "OpenGL" );
133     set_category( CAT_VIDEO );
134     set_subcategory( SUBCAT_VIDEO_VOUT );
135     set_description( _("OpenGL video output") );
136 #ifdef SYS_DARWIN
137     set_capability( "video output", 200 );
138 #else
139     set_capability( "video output", 20 );
140 #endif
141     add_shortcut( "opengl" );
142     add_float( "opengl-cube-speed", 2.0, NULL, SPEED_TEXT,
143                     SPEED_LONGTEXT, VLC_TRUE );
144     set_callbacks( CreateVout, DestroyVout );
145     add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
146                  EFFECT_LONGTEXT, VLC_FALSE );
147         change_string_list( ppsz_effects, ppsz_effects_text, 0 );
148 vlc_module_end();
149
150 /*****************************************************************************
151  * vout_sys_t: video output method descriptor
152  *****************************************************************************
153  * This structure is part of the video output thread descriptor.
154  * It describes the OpenGL specific properties of the output thread.
155  *****************************************************************************/
156 struct vout_sys_t
157 {
158     vout_thread_t *p_vout;
159
160     uint8_t    *pp_buffer[2];
161     int         i_index;
162     int         i_tex_width;
163     int         i_tex_height;
164     GLuint      p_textures[2];
165
166     int         i_effect;
167
168     float       f_speed;
169 };
170
171 /*****************************************************************************
172  * CreateVout: This function allocates and initializes the OpenGL vout method.
173  *****************************************************************************/
174 static int CreateVout( vlc_object_t *p_this )
175 {
176     vout_thread_t *p_vout = (vout_thread_t *)p_this;
177     vout_sys_t *p_sys;
178
179     /* Allocate structure */
180     p_vout->p_sys = p_sys = malloc( sizeof( vout_sys_t ) );
181     if( p_sys == NULL )
182     {
183         msg_Err( p_vout, "out of memory" );
184         return VLC_EGENERIC;
185     }
186
187     var_Create( p_vout, "opengl-effect", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
188
189     p_sys->i_index = 0;
190 #ifdef SYS_DARWIN
191     p_sys->i_tex_width  = p_vout->fmt_in.i_width;
192     p_sys->i_tex_height = p_vout->fmt_in.i_height;
193 #else
194     /* A texture must have a size aligned on a power of 2 */
195     p_sys->i_tex_width  = GetAlignedSize( p_vout->fmt_in.i_width );
196     p_sys->i_tex_height = GetAlignedSize( p_vout->fmt_in.i_height );
197 #endif
198
199     msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
200              p_sys->i_tex_height );
201
202     /* Get window */
203     p_sys->p_vout =
204         (vout_thread_t *)vlc_object_create( p_this, VLC_OBJECT_OPENGL );
205     if( p_sys->p_vout == NULL )
206     {
207         msg_Err( p_vout, "out of memory" );
208         return VLC_ENOMEM;
209     }
210     vlc_object_attach( p_sys->p_vout, p_this );
211
212     p_sys->p_vout->i_window_width = p_vout->i_window_width;
213     p_sys->p_vout->i_window_height = p_vout->i_window_height;
214     p_sys->p_vout->b_fullscreen = p_vout->b_fullscreen;
215     p_sys->p_vout->render.i_width = p_vout->render.i_width;
216     p_sys->p_vout->render.i_height = p_vout->render.i_height;
217     p_sys->p_vout->render.i_aspect = p_vout->render.i_aspect;
218     p_sys->p_vout->fmt_render = p_vout->fmt_render;
219     p_sys->p_vout->fmt_in = p_vout->fmt_in;
220     p_sys->p_vout->b_scale = p_vout->b_scale;
221     p_sys->p_vout->i_alignment = p_vout->i_alignment;
222
223     p_sys->p_vout->p_module =
224         module_Need( p_sys->p_vout, "opengl provider", NULL, 0 );
225     if( p_sys->p_vout->p_module == NULL )
226     {
227         msg_Warn( p_vout, "No OpenGL provider found" );
228         vlc_object_detach( p_sys->p_vout );
229         vlc_object_destroy( p_sys->p_vout );
230         return VLC_ENOOBJ;
231     }
232
233     p_sys->f_speed = var_CreateGetFloat( p_vout, "opengl-cube-speed" );
234
235     p_vout->pf_init = Init;
236     p_vout->pf_end = End;
237     p_vout->pf_manage = Manage;
238     p_vout->pf_render = Render;
239     p_vout->pf_display = DisplayVideo;
240     p_vout->pf_control = Control;
241
242     /* Forward events from the opengl provider */
243     var_Create( p_sys->p_vout, "mouse-x", VLC_VAR_INTEGER );
244     var_Create( p_sys->p_vout, "mouse-y", VLC_VAR_INTEGER );
245     var_Create( p_sys->p_vout, "mouse-moved", VLC_VAR_BOOL );
246     var_Create( p_sys->p_vout, "mouse-clicked", VLC_VAR_INTEGER );
247     var_Create( p_sys->p_vout, "mouse-button-down", VLC_VAR_INTEGER );
248     var_Create( p_sys->p_vout, "video-on-top",
249                 VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
250
251     var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
252     var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
253     var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
254     var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
255     var_AddCallback( p_sys->p_vout, "mouse-button-down", SendEvents, p_vout );
256
257     return VLC_SUCCESS;
258 }
259
260 /*****************************************************************************
261  * Init: initialize the OpenGL video thread output method
262  *****************************************************************************/
263 static int Init( vout_thread_t *p_vout )
264 {
265     vout_sys_t *p_sys = p_vout->p_sys;
266     int i_pixel_pitch;
267     vlc_value_t val;
268
269     p_sys->p_vout->pf_init( p_sys->p_vout );
270
271 #if defined( SYS_DARWIN ) || (VLCGL_FORMAT == YCBCR_MESA)
272     p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
273     i_pixel_pitch = 2;
274
275 #elif VLCGL_FORMAT == GL_RGB
276 #   if VLCGL_TYPE == GL_UNSIGNED_BYTE
277     p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
278     p_vout->output.i_rmask = 0x000000ff;
279     p_vout->output.i_gmask = 0x0000ff00;
280     p_vout->output.i_bmask = 0x00ff0000;
281     i_pixel_pitch = 3;
282 #   else
283     p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
284     p_vout->output.i_rmask = 0xf800;
285     p_vout->output.i_gmask = 0x07e0;
286     p_vout->output.i_bmask = 0x001f;
287     i_pixel_pitch = 2;
288 #   endif
289 #else
290     p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
291     p_vout->output.i_rmask = 0x000000ff;
292     p_vout->output.i_gmask = 0x0000ff00;
293     p_vout->output.i_bmask = 0x00ff0000;
294     i_pixel_pitch = 4;
295 #endif
296
297     /* Since OpenGL can do rescaling for us, stick to the default
298      * coordinates and aspect. */
299     p_vout->output.i_width  = p_vout->render.i_width;
300     p_vout->output.i_height = p_vout->render.i_height;
301     p_vout->output.i_aspect = p_vout->render.i_aspect;
302
303     p_vout->fmt_out = p_vout->fmt_in;
304     p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
305
306     /* We know the chroma, allocate one buffer which will be used
307      * directly by the decoder */
308     p_sys->pp_buffer[0] =
309         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
310     if( !p_sys->pp_buffer[0] )
311     {
312         msg_Err( p_vout, "Out of memory" );
313         return -1;
314     }
315     p_sys->pp_buffer[1] =
316         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
317     if( !p_sys->pp_buffer[1] )
318     {
319         msg_Err( p_vout, "Out of memory" );
320         return -1;
321     }
322
323     p_vout->p_picture[0].i_planes = 1;
324     p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
325     p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
326     p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
327     p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
328     p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
329         p_vout->p_picture[0].p->i_pixel_pitch;
330     p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
331         p_vout->p_picture[0].p->i_pixel_pitch;
332
333     p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
334     p_vout->p_picture[0].i_type   = DIRECT_PICTURE;
335
336     PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
337
338     I_OUTPUTPICTURES = 1;
339
340     if( p_sys->p_vout->pf_lock &&
341         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
342     {
343         msg_Warn( p_vout, "could not lock OpenGL provider" );
344         return 0;
345     }
346
347     InitTextures( p_vout );
348
349     glDisable(GL_BLEND);
350     glDisable(GL_DEPTH_TEST);
351     glDepthMask(GL_FALSE);
352     glDisable(GL_CULL_FACE);
353     glClear( GL_COLOR_BUFFER_BIT );
354
355     /* Check if the user asked for useless visual effects */
356     var_Get( p_vout, "opengl-effect", &val );
357     if( !val.psz_string || !strcmp( val.psz_string, "none" ))
358     {
359         p_sys->i_effect = OPENGL_EFFECT_NONE;
360     }
361     else if( !strcmp( val.psz_string, "cube" ) )
362     {
363         p_sys->i_effect = OPENGL_EFFECT_CUBE;
364
365         glEnable( GL_CULL_FACE);
366         //glEnable( GL_DEPTH_TEST );
367     }
368     else if( !strcmp( val.psz_string, "transparent-cube" ) )
369     {
370         p_sys->i_effect = OPENGL_EFFECT_TRANSPARENT_CUBE;
371
372         glDisable( GL_DEPTH_TEST );
373         glEnable( GL_BLEND );
374         glBlendFunc( GL_SRC_ALPHA, GL_ONE );
375     }
376     else
377     {
378         msg_Warn( p_vout, "no valid opengl effect provided, using "
379                   "\"none\"" );
380         p_sys->i_effect = OPENGL_EFFECT_NONE;
381     }
382     if( val.psz_string ) free( val.psz_string );
383
384     if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
385                 OPENGL_EFFECT_TRANSPARENT_CUBE ) )
386     {
387         /* Set the perpective */
388         glMatrixMode( GL_PROJECTION );
389         glLoadIdentity();
390         glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
391         glMatrixMode( GL_MODELVIEW );
392         glLoadIdentity();
393         glTranslatef( 0.0, 0.0, - 5.0 );
394     }
395
396     if( p_sys->p_vout->pf_unlock )
397     {
398         p_sys->p_vout->pf_unlock( p_sys->p_vout );
399     }
400
401     return 0;
402 }
403
404 /*****************************************************************************
405  * End: terminate GLX video thread output method
406  *****************************************************************************/
407 static void End( vout_thread_t *p_vout )
408 {
409     vout_sys_t *p_sys = p_vout->p_sys;
410
411     if( p_sys->p_vout->pf_lock &&
412         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
413     {
414         msg_Warn( p_vout, "could not lock OpenGL provider" );
415         return;
416     }
417
418     glFinish();
419     glFlush();
420
421     if( p_sys->p_vout->pf_unlock )
422     {
423         p_sys->p_vout->pf_unlock( p_sys->p_vout );
424     }
425 }
426
427 /*****************************************************************************
428  * Destroy: destroy GLX video thread output method
429  *****************************************************************************
430  * Terminate an output method created by CreateVout
431  *****************************************************************************/
432 static void DestroyVout( vlc_object_t *p_this )
433 {
434     vout_thread_t *p_vout = (vout_thread_t *)p_this;
435     vout_sys_t *p_sys = p_vout->p_sys;
436
437     module_Unneed( p_sys->p_vout, p_sys->p_vout->p_module );
438     vlc_object_detach( p_sys->p_vout );
439     vlc_object_destroy( p_sys->p_vout );
440
441     /* Free the texture buffer*/
442     if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
443     if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
444
445     free( p_sys );
446 }
447
448 /*****************************************************************************
449  * Manage: handle Sys events
450  *****************************************************************************
451  * This function should be called regularly by video output thread. It returns
452  * a non null value if an error occurred.
453  *****************************************************************************/
454 static int Manage( vout_thread_t *p_vout )
455 {
456     vout_sys_t *p_sys = p_vout->p_sys;
457     int i_ret, i_fullscreen_change;
458
459     i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
460
461     p_sys->p_vout->i_changes = p_vout->i_changes;
462     i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
463     p_vout->i_changes = p_sys->p_vout->i_changes;
464
465 #ifdef SYS_DARWIN
466     if( p_sys->p_vout->pf_lock &&
467         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
468     {
469         msg_Warn( p_vout, "could not lock OpenGL provider" );
470         return i_ret;
471     }
472
473     /* On OS X, we create the window and the GL view when entering
474        fullscreen - the textures have to be inited again */
475     if( i_fullscreen_change )
476     {
477         InitTextures( p_vout );
478
479         switch( p_sys->i_effect )
480         {
481             case OPENGL_EFFECT_CUBE:
482                 glEnable( GL_CULL_FACE );
483                 break;
484
485             case OPENGL_EFFECT_TRANSPARENT_CUBE:
486                 glDisable( GL_DEPTH_TEST );
487                 glEnable( GL_BLEND );
488                 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
489                 break;
490         }
491
492         if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
493                     OPENGL_EFFECT_TRANSPARENT_CUBE ) )
494         {
495             /* Set the perpective */
496             glMatrixMode( GL_PROJECTION );
497             glLoadIdentity();
498             glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
499             glMatrixMode( GL_MODELVIEW );
500             glLoadIdentity();
501             glTranslatef( 0.0, 0.0, - 5.0 );
502         }
503     }
504
505     if( p_sys->p_vout->pf_unlock )
506     {
507         p_sys->p_vout->pf_unlock( p_sys->p_vout );
508     }
509 #endif
510
511     return i_ret;
512 }
513
514 /*****************************************************************************
515  * Render: render previously calculated output
516  *****************************************************************************/
517 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
518 {
519     vout_sys_t *p_sys = p_vout->p_sys;
520
521     /* On Win32/GLX, we do this the usual way:
522        + Fill the buffer with new content,
523        + Reload the texture,
524        + Use the texture.
525
526        On OS X with VRAM or AGP texturing, the order has to be:
527        + Reload the texture,
528        + Fill the buffer with new content,
529        + Use the texture.
530
531        (Thanks to gcc from the Arstechnica forums for the tip)
532
533        Therefore, we have to use two buffers and textures. On Win32/GLX,
534        we reload the texture to be displayed and use it right away. On
535        OS X, we first render, then reload the texture to be used next
536        time. */
537
538     if( p_sys->p_vout->pf_lock &&
539         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
540     {
541         msg_Warn( p_vout, "could not lock OpenGL provider" );
542         return;
543     }
544
545 #ifdef SYS_DARWIN
546     int i_new_index;
547     i_new_index = ( p_sys->i_index + 1 ) & 1;
548
549
550     /* Update the texture */
551     glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_new_index] );
552     glTexSubImage2D( VLCGL_TARGET, 0,
553                      p_vout->fmt_out.i_x_offset, p_vout->fmt_out.i_y_offset,
554                      p_vout->fmt_out.i_visible_width,
555                      p_vout->fmt_out.i_visible_height,
556                      VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[i_new_index] );
557
558     /* Bind to the previous texture for drawing */
559     glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
560
561     /* Switch buffers */
562     p_sys->i_index = i_new_index;
563     p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
564
565 #else
566     /* Update the texture */
567     glTexSubImage2D( GL_TEXTURE_2D, 0,
568                      p_vout->fmt_out.i_x_offset, p_vout->fmt_out.i_y_offset,
569                      p_vout->fmt_out.i_visible_width,
570                      p_vout->fmt_out.i_visible_height,
571                      VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[0] );
572 #endif
573
574     if( p_sys->p_vout->pf_unlock )
575     {
576         p_sys->p_vout->pf_unlock( p_sys->p_vout );
577     }
578 }
579
580 /*****************************************************************************
581  * DisplayVideo: displays previously rendered output
582  *****************************************************************************/
583 static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
584 {
585     vout_sys_t *p_sys = p_vout->p_sys;
586     float f_width, f_height;
587
588     if( p_sys->p_vout->pf_lock &&
589         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
590     {
591         msg_Warn( p_vout, "could not lock OpenGL provider" );
592         return;
593     }
594
595     /* glTexCoord works differently with GL_TEXTURE_2D and
596        GL_TEXTURE_RECTANGLE_EXT */
597 #ifdef SYS_DARWIN
598     f_width = (float)p_vout->fmt_out.i_visible_width;
599     f_height = (float)p_vout->fmt_out.i_visible_height;
600 #else
601     f_width = (float)p_vout->fmt_out.i_visible_width / p_sys->i_tex_width;
602     f_height = (float)p_vout->fmt_out.i_visible_height / p_sys->i_tex_height;
603 #endif
604
605     /* Why drawing here and not in Render()? Because this way, the
606        OpenGL providers can call pf_display to force redraw. Currently,
607        the OS X provider uses it to get a smooth window resizing */
608
609     glClear( GL_COLOR_BUFFER_BIT );
610
611     if( p_sys->i_effect == OPENGL_EFFECT_NONE )
612     {
613         glEnable( VLCGL_TARGET );
614         glBegin( GL_POLYGON );
615         glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, 1.0 );
616         glTexCoord2f( f_width, 0.0 ); glVertex2f( 1.0, 1.0 );
617         glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
618         glTexCoord2f( 0.0, f_height ); glVertex2f( -1.0, -1.0 );
619         glEnd();
620     }
621     else
622     {
623         glRotatef( 0.5 * p_sys->f_speed , 0.3, 0.5, 0.7 );
624
625         glEnable( VLCGL_TARGET );
626         glBegin( GL_QUADS );
627
628         /* Front */
629         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, 1.0 );
630         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
631         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
632         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, 1.0 );
633
634         /* Left */
635         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
636         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
637         glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
638         glTexCoord2f( f_width, 0 ); glVertex3f( - 1.0, 1.0, 1.0 );
639
640         /* Back */
641         glTexCoord2f( 0, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
642         glTexCoord2f( 0, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
643         glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
644         glTexCoord2f( f_width, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
645
646         /* Right */
647         glTexCoord2f( 0, 0 ); glVertex3f( 1.0, 1.0, 1.0 );
648         glTexCoord2f( 0, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
649         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
650         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
651
652         /* Top */
653         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
654         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, 1.0, 1.0 );
655         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, 1.0, 1.0 );
656         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
657
658         /* Bottom */
659         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, - 1.0, 1.0 );
660         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
661         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
662         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, - 1.0, 1.0 );
663         glEnd();
664     }
665
666     glDisable( VLCGL_TARGET );
667
668     p_sys->p_vout->pf_swap( p_sys->p_vout );
669
670     if( p_sys->p_vout->pf_unlock )
671     {
672         p_sys->p_vout->pf_unlock( p_sys->p_vout );
673     }
674 }
675
676 int GetAlignedSize( int i_size )
677 {
678     /* Return the nearest power of 2 */
679     int i_result = 1;
680     while( i_result < i_size )
681     {
682         i_result *= 2;
683     }
684     return i_result;
685 }
686
687 /*****************************************************************************
688  * Control: control facility for the vout
689  *****************************************************************************/
690 static int Control( vout_thread_t *p_vout, int i_query, va_list args )
691 {
692     vout_sys_t *p_sys = p_vout->p_sys;
693
694     switch( i_query )
695     {
696     case VOUT_SNAPSHOT:
697         return vout_vaControlDefault( p_vout, i_query, args );
698
699     default:
700         if( p_sys->p_vout->pf_control )
701             return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
702         else
703             return vout_vaControlDefault( p_vout, i_query, args );
704     }
705 }
706
707 static int InitTextures( vout_thread_t *p_vout )
708 {
709     vout_sys_t *p_sys = p_vout->p_sys;
710     int i_index;
711
712     glDeleteTextures( 2, p_sys->p_textures );
713     glGenTextures( 2, p_sys->p_textures );
714
715     for( i_index = 0; i_index < 2; i_index++ )
716     {
717         glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
718     
719         /* Set the texture parameters */
720         glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
721     
722         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
723         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
724         
725         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
726         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
727
728         glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
729
730 #ifdef SYS_DARWIN
731         /* Tell the driver not to make a copy of the texture but to use
732            our buffer */
733         glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
734         glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
735     
736 #if 0
737         /* Use VRAM texturing */
738         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
739                          GL_STORAGE_CACHED_APPLE );
740 #else
741         /* Use AGP texturing */
742         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
743                          GL_STORAGE_SHARED_APPLE );
744 #endif
745 #endif
746
747         /* Call glTexImage2D only once, and use glTexSubImage2D later */
748         glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
749                       p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
750                       p_sys->pp_buffer[i_index] );
751     }
752
753     return 0;
754 }
755
756 /*****************************************************************************
757  * SendEvents: forward mouse and keyboard events to the parent p_vout
758  *****************************************************************************/
759 static int SendEvents( vlc_object_t *p_this, char const *psz_var,
760                        vlc_value_t oldval, vlc_value_t newval, void *_p_vout )
761 {
762     return var_Set( (vlc_object_t *)_p_vout, psz_var, newval );
763 }