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[vlc] / modules / video_output / opengl.c
1 /*****************************************************************************
2  * opengl.c: OpenGL video output
3  *****************************************************************************
4  * Copyright (C) 2004 the VideoLAN team
5  * $Id$
6  *
7  * Authors: Cyril Deguet <asmax@videolan.org>
8  *          Gildas Bazin <gbazin@videolan.org>
9  *          Eric Petit <titer@m0k.org>
10  *
11  * This program is free software; you can redistribute it and/or modify
12  * it under the terms of the GNU General Public License as published by
13  * the Free Software Foundation; either version 2 of the License, or
14  * (at your option) any later version.
15  *
16  * This program is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
19  * GNU General Public License for more details.
20  *
21  * You should have received a copy of the GNU General Public License
22  * along with this program; if not, write to the Free Software
23  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
24  *****************************************************************************/
25
26 /*****************************************************************************
27  * Preamble
28  *****************************************************************************/
29 #include <errno.h>                                                 /* ENOMEM */
30 #include <stdlib.h>                                      /* malloc(), free() */
31 #include <string.h>
32
33 #include <vlc/vlc.h>
34 #include <vlc/vout.h>
35
36 #ifdef SYS_DARWIN
37 #include <OpenGL/gl.h>
38 #include <OpenGL/glext.h>
39
40 /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
41    This allows sizes which are not powers of 2 */
42 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
43
44 /* OS X OpenGL supports YUV. Hehe. */
45 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
46 #define VLCGL_TYPE   GL_UNSIGNED_SHORT_8_8_APPLE
47 #else
48
49 #include <GL/gl.h>
50 #define VLCGL_TARGET GL_TEXTURE_2D
51
52 /* RV16 */
53 #ifndef GL_UNSIGNED_SHORT_5_6_5
54 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
55 #endif
56 //#define VLCGL_RGB_FORMAT GL_RGB
57 //#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
58
59 /* RV24 */
60 //#define VLCGL_RGB_FORMAT GL_RGB
61 //#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
62
63 /* RV32 */
64 #define VLCGL_RGB_FORMAT GL_RGBA
65 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
66
67 /* YUY2 */
68 #ifndef YCBCR_MESA
69 #define YCBCR_MESA 0x8757
70 #endif
71 #ifndef UNSIGNED_SHORT_8_8_MESA
72 #define UNSIGNED_SHORT_8_8_MESA 0x85BA
73 #endif
74 #define VLCGL_YUV_FORMAT YCBCR_MESA
75 #define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
76
77 /* Use RGB on Win32/GLX */
78 #define VLCGL_FORMAT VLCGL_RGB_FORMAT
79 #define VLCGL_TYPE   VLCGL_RGB_TYPE
80 //#define VLCGL_FORMAT VLCGL_YUV_FORMAT
81 //#define VLCGL_TYPE   VLCGL_YUV_TYPE
82 #endif
83
84 #ifndef GL_CLAMP_TO_EDGE
85 #   define GL_CLAMP_TO_EDGE 0x812F
86 #endif
87
88 /* OpenGL effects */
89 #define OPENGL_EFFECT_NONE             1
90 #define OPENGL_EFFECT_CUBE             2
91 #define OPENGL_EFFECT_TRANSPARENT_CUBE 4
92
93 /*****************************************************************************
94  * Vout interface
95  *****************************************************************************/
96 static int  CreateVout   ( vlc_object_t * );
97 static void DestroyVout  ( vlc_object_t * );
98 static int  Init         ( vout_thread_t * );
99 static void End          ( vout_thread_t * );
100 static int  Manage       ( vout_thread_t * );
101 static void Render       ( vout_thread_t *, picture_t * );
102 static void DisplayVideo ( vout_thread_t *, picture_t * );
103 static int  Control      ( vout_thread_t *, int, va_list );
104
105 static inline int GetAlignedSize( int );
106
107 static int InitTextures( vout_thread_t * );
108 static int SendEvents( vlc_object_t *, char const *,
109                        vlc_value_t, vlc_value_t, void * );
110
111 /*****************************************************************************
112  * Module descriptor
113  *****************************************************************************/
114 #define SPEED_TEXT N_( "OpenGL cube rotation speed" )
115 /*****************************************************************************
116  * Module descriptor
117  *****************************************************************************/
118 #define SPEED_TEXT N_( "OpenGL cube rotation speed" )
119 #define SPEED_LONGTEXT N_( "If the OpenGL cube effect is enabled, this " \
120                            "controls its rotation speed." )
121
122 #define EFFECT_TEXT N_("Select effect")
123 #define EFFECT_LONGTEXT N_( \
124     "Allows you to select different visual effects.")
125
126 static char *ppsz_effects[] = {
127         "none", "cube", "transparent-cube" };
128 static char *ppsz_effects_text[] = {
129         N_("None"), N_("Cube"), N_("Transparent Cube") };
130
131 vlc_module_begin();
132     set_shortname( "OpenGL" );
133     set_category( CAT_VIDEO );
134     set_subcategory( SUBCAT_VIDEO_VOUT );
135     set_description( _("OpenGL video output") );
136 #ifdef SYS_DARWIN
137     set_capability( "video output", 200 );
138 #else
139     set_capability( "video output", 20 );
140 #endif
141     add_shortcut( "opengl" );
142     add_float( "opengl-cube-speed", 2.0, NULL, SPEED_TEXT,
143                     SPEED_LONGTEXT, VLC_TRUE );
144     set_callbacks( CreateVout, DestroyVout );
145     add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
146                  EFFECT_LONGTEXT, VLC_FALSE );
147         change_string_list( ppsz_effects, ppsz_effects_text, 0 );
148 vlc_module_end();
149
150 /*****************************************************************************
151  * vout_sys_t: video output method descriptor
152  *****************************************************************************
153  * This structure is part of the video output thread descriptor.
154  * It describes the OpenGL specific properties of the output thread.
155  *****************************************************************************/
156 struct vout_sys_t
157 {
158     vout_thread_t *p_vout;
159
160     uint8_t    *pp_buffer[2];
161     int         i_index;
162     int         i_tex_width;
163     int         i_tex_height;
164     GLuint      p_textures[2];
165
166     int         i_effect;
167
168     float       f_speed;
169 };
170
171 /*****************************************************************************
172  * CreateVout: This function allocates and initializes the OpenGL vout method.
173  *****************************************************************************/
174 static int CreateVout( vlc_object_t *p_this )
175 {
176     vout_thread_t *p_vout = (vout_thread_t *)p_this;
177     vout_sys_t *p_sys;
178
179     /* Allocate structure */
180     p_vout->p_sys = p_sys = malloc( sizeof( vout_sys_t ) );
181     if( p_sys == NULL )
182     {
183         msg_Err( p_vout, "out of memory" );
184         return VLC_EGENERIC;
185     }
186
187     var_Create( p_vout, "opengl-effect", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
188
189     p_sys->i_index = 0;
190 #ifdef SYS_DARWIN
191     p_sys->i_tex_width  = p_vout->fmt_in.i_width;
192     p_sys->i_tex_height = p_vout->fmt_in.i_height;
193 #else
194     /* A texture must have a size aligned on a power of 2 */
195     p_sys->i_tex_width  = GetAlignedSize( p_vout->fmt_in.i_width );
196     p_sys->i_tex_height = GetAlignedSize( p_vout->fmt_in.i_height );
197 #endif
198
199     msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
200              p_sys->i_tex_height );
201
202     /* Get window */
203     p_sys->p_vout =
204         (vout_thread_t *)vlc_object_create( p_this, VLC_OBJECT_OPENGL );
205     if( p_sys->p_vout == NULL )
206     {
207         msg_Err( p_vout, "out of memory" );
208         return VLC_ENOMEM;
209     }
210     vlc_object_attach( p_sys->p_vout, p_this );
211
212     p_sys->p_vout->i_window_width = p_vout->i_window_width;
213     p_sys->p_vout->i_window_height = p_vout->i_window_height;
214     p_sys->p_vout->b_fullscreen = p_vout->b_fullscreen;
215     p_sys->p_vout->render.i_width = p_vout->render.i_width;
216     p_sys->p_vout->render.i_height = p_vout->render.i_height;
217     p_sys->p_vout->render.i_aspect = p_vout->render.i_aspect;
218     p_sys->p_vout->fmt_render = p_vout->fmt_render;
219     p_sys->p_vout->fmt_in = p_vout->fmt_in;
220     p_sys->p_vout->b_scale = p_vout->b_scale;
221     p_sys->p_vout->i_alignment = p_vout->i_alignment;
222
223     p_sys->p_vout->p_module =
224         module_Need( p_sys->p_vout, "opengl provider", NULL, 0 );
225     if( p_sys->p_vout->p_module == NULL )
226     {
227         msg_Warn( p_vout, "No OpenGL provider found" );
228         vlc_object_detach( p_sys->p_vout );
229         vlc_object_destroy( p_sys->p_vout );
230         return VLC_ENOOBJ;
231     }
232
233     p_sys->f_speed = var_CreateGetFloat( p_vout, "opengl-cube-speed" );
234
235     p_vout->pf_init = Init;
236     p_vout->pf_end = End;
237     p_vout->pf_manage = Manage;
238     p_vout->pf_render = Render;
239     p_vout->pf_display = DisplayVideo;
240     p_vout->pf_control = Control;
241
242     /* Forward events from the opengl provider */
243     var_Create( p_sys->p_vout, "mouse-x", VLC_VAR_INTEGER );
244     var_Create( p_sys->p_vout, "mouse-y", VLC_VAR_INTEGER );
245     var_Create( p_sys->p_vout, "mouse-moved", VLC_VAR_BOOL );
246     var_Create( p_sys->p_vout, "mouse-clicked", VLC_VAR_INTEGER );
247     var_Create( p_sys->p_vout, "mouse-button-down", VLC_VAR_INTEGER );
248     var_Create( p_sys->p_vout, "video-on-top",
249                 VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
250
251     var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
252     var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
253     var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
254     var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
255     var_AddCallback( p_sys->p_vout, "mouse-button-down", SendEvents, p_vout );
256
257     return VLC_SUCCESS;
258 }
259
260 /*****************************************************************************
261  * Init: initialize the OpenGL video thread output method
262  *****************************************************************************/
263 static int Init( vout_thread_t *p_vout )
264 {
265     vout_sys_t *p_sys = p_vout->p_sys;
266     int i_pixel_pitch;
267     vlc_value_t val;
268
269     p_sys->p_vout->pf_init( p_sys->p_vout );
270
271 #if defined( SYS_DARWIN ) || (VLCGL_FORMAT == YCBCR_MESA)
272     p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
273     i_pixel_pitch = 2;
274
275 #elif VLCGL_FORMAT == GL_RGB
276 #   if VLCGL_TYPE == GL_UNSIGNED_BYTE
277     p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
278     p_vout->output.i_rmask = 0x000000ff;
279     p_vout->output.i_gmask = 0x0000ff00;
280     p_vout->output.i_bmask = 0x00ff0000;
281     i_pixel_pitch = 3;
282 #   else
283     p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
284     p_vout->output.i_rmask = 0xf800;
285     p_vout->output.i_gmask = 0x07e0;
286     p_vout->output.i_bmask = 0x001f;
287     i_pixel_pitch = 2;
288 #   endif
289 #else
290     p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
291     p_vout->output.i_rmask = 0x000000ff;
292     p_vout->output.i_gmask = 0x0000ff00;
293     p_vout->output.i_bmask = 0x00ff0000;
294     i_pixel_pitch = 4;
295 #endif
296
297     /* Since OpenGL can do rescaling for us, stick to the default
298      * coordinates and aspect. */
299     p_vout->output.i_width  = p_vout->render.i_width;
300     p_vout->output.i_height = p_vout->render.i_height;
301     p_vout->output.i_aspect = p_vout->render.i_aspect;
302
303     p_vout->fmt_out = p_vout->fmt_in;
304     p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
305
306     /* We know the chroma, allocate one buffer which will be used
307      * directly by the decoder */
308     p_sys->pp_buffer[0] =
309         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
310     if( !p_sys->pp_buffer[0] )
311     {
312         msg_Err( p_vout, "Out of memory" );
313         return -1;
314     }
315     p_sys->pp_buffer[1] =
316         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
317     if( !p_sys->pp_buffer[1] )
318     {
319         msg_Err( p_vout, "Out of memory" );
320         return -1;
321     }
322
323     p_vout->p_picture[0].i_planes = 1;
324     p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
325     p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
326     p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
327     p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
328     p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
329         p_vout->p_picture[0].p->i_pixel_pitch;
330     p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
331         p_vout->p_picture[0].p->i_pixel_pitch;
332
333     p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
334     p_vout->p_picture[0].i_type   = DIRECT_PICTURE;
335
336     PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
337
338     I_OUTPUTPICTURES = 1;
339
340     if( p_sys->p_vout->pf_lock &&
341         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
342     {
343         msg_Warn( p_vout, "could not lock OpenGL provider" );
344         return 0;
345     }
346
347     InitTextures( p_vout );
348
349     glDisable(GL_BLEND);
350     glDisable(GL_DEPTH_TEST);
351     glDepthMask(GL_FALSE);
352     glDisable(GL_CULL_FACE);
353     glClear( GL_COLOR_BUFFER_BIT );
354
355     /* Check if the user asked for useless visual effects */
356     var_Get( p_vout, "opengl-effect", &val );
357     if( !val.psz_string || !strcmp( val.psz_string, "none" ))
358     {
359         p_sys->i_effect = OPENGL_EFFECT_NONE;
360     }
361     else if( !strcmp( val.psz_string, "cube" ) )
362     {
363         p_sys->i_effect = OPENGL_EFFECT_CUBE;
364
365         glEnable( GL_CULL_FACE);
366         //glEnable( GL_DEPTH_TEST );
367     }
368     else if( !strcmp( val.psz_string, "transparent-cube" ) )
369     {
370         p_sys->i_effect = OPENGL_EFFECT_TRANSPARENT_CUBE;
371
372         glDisable( GL_DEPTH_TEST );
373         glEnable( GL_BLEND );
374         glBlendFunc( GL_SRC_ALPHA, GL_ONE );
375     }
376     else
377     {
378         msg_Warn( p_vout, "no valid opengl effect provided, using "
379                   "\"none\"" );
380         p_sys->i_effect = OPENGL_EFFECT_NONE;
381     }
382     if( val.psz_string ) free( val.psz_string );
383
384     if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
385                 OPENGL_EFFECT_TRANSPARENT_CUBE ) )
386     {
387         /* Set the perpective */
388         glMatrixMode( GL_PROJECTION );
389         glLoadIdentity();
390         glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
391         glMatrixMode( GL_MODELVIEW );
392         glLoadIdentity();
393         glTranslatef( 0.0, 0.0, - 5.0 );
394     }
395
396     if( p_sys->p_vout->pf_unlock )
397     {
398         p_sys->p_vout->pf_unlock( p_sys->p_vout );
399     }
400
401     return 0;
402 }
403
404 /*****************************************************************************
405  * End: terminate GLX video thread output method
406  *****************************************************************************/
407 static void End( vout_thread_t *p_vout )
408 {
409     vout_sys_t *p_sys = p_vout->p_sys;
410
411     if( p_sys->p_vout->pf_lock &&
412         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
413     {
414         msg_Warn( p_vout, "could not lock OpenGL provider" );
415         return;
416     }
417
418     glFinish();
419     glFlush();
420
421     if( p_sys->p_vout->pf_unlock )
422     {
423         p_sys->p_vout->pf_unlock( p_sys->p_vout );
424     }
425 }
426
427 /*****************************************************************************
428  * Destroy: destroy GLX video thread output method
429  *****************************************************************************
430  * Terminate an output method created by CreateVout
431  *****************************************************************************/
432 static void DestroyVout( vlc_object_t *p_this )
433 {
434     vout_thread_t *p_vout = (vout_thread_t *)p_this;
435     vout_sys_t *p_sys = p_vout->p_sys;
436
437     module_Unneed( p_sys->p_vout, p_sys->p_vout->p_module );
438     vlc_object_detach( p_sys->p_vout );
439     vlc_object_destroy( p_sys->p_vout );
440
441     /* Free the texture buffer*/
442     if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
443     if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
444
445     free( p_sys );
446 }
447
448 /*****************************************************************************
449  * Manage: handle Sys events
450  *****************************************************************************
451  * This function should be called regularly by video output thread. It returns
452  * a non null value if an error occurred.
453  *****************************************************************************/
454 static int Manage( vout_thread_t *p_vout )
455 {
456     vout_sys_t *p_sys = p_vout->p_sys;
457     int i_ret, i_fullscreen_change;
458
459     i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
460
461     p_vout->fmt_out.i_x_offset = p_sys->p_vout->fmt_in.i_x_offset =
462         p_vout->fmt_in.i_x_offset;
463     p_vout->fmt_out.i_y_offset = p_sys->p_vout->fmt_in.i_y_offset =
464         p_vout->fmt_in.i_y_offset;
465     p_vout->fmt_out.i_visible_width = p_sys->p_vout->fmt_in.i_visible_width =
466         p_vout->fmt_in.i_visible_width;
467     p_vout->fmt_out.i_visible_height = p_sys->p_vout->fmt_in.i_visible_height =
468         p_vout->fmt_in.i_visible_height;
469
470     p_sys->p_vout->i_changes = p_vout->i_changes;
471     i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
472     p_vout->i_changes = p_sys->p_vout->i_changes;
473
474 #ifdef SYS_DARWIN
475     if( p_sys->p_vout->pf_lock &&
476         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
477     {
478         msg_Warn( p_vout, "could not lock OpenGL provider" );
479         return i_ret;
480     }
481
482     /* On OS X, we create the window and the GL view when entering
483        fullscreen - the textures have to be inited again */
484     if( i_fullscreen_change )
485     {
486         InitTextures( p_vout );
487
488         switch( p_sys->i_effect )
489         {
490             case OPENGL_EFFECT_CUBE:
491                 glEnable( GL_CULL_FACE );
492                 break;
493
494             case OPENGL_EFFECT_TRANSPARENT_CUBE:
495                 glDisable( GL_DEPTH_TEST );
496                 glEnable( GL_BLEND );
497                 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
498                 break;
499         }
500
501         if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
502                     OPENGL_EFFECT_TRANSPARENT_CUBE ) )
503         {
504             /* Set the perpective */
505             glMatrixMode( GL_PROJECTION );
506             glLoadIdentity();
507             glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
508             glMatrixMode( GL_MODELVIEW );
509             glLoadIdentity();
510             glTranslatef( 0.0, 0.0, - 5.0 );
511         }
512     }
513
514     if( p_sys->p_vout->pf_unlock )
515     {
516         p_sys->p_vout->pf_unlock( p_sys->p_vout );
517     }
518 #endif
519
520     return i_ret;
521 }
522
523 /*****************************************************************************
524  * Render: render previously calculated output
525  *****************************************************************************/
526 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
527 {
528     vout_sys_t *p_sys = p_vout->p_sys;
529
530     /* On Win32/GLX, we do this the usual way:
531        + Fill the buffer with new content,
532        + Reload the texture,
533        + Use the texture.
534
535        On OS X with VRAM or AGP texturing, the order has to be:
536        + Reload the texture,
537        + Fill the buffer with new content,
538        + Use the texture.
539
540        (Thanks to gcc from the Arstechnica forums for the tip)
541
542        Therefore, we have to use two buffers and textures. On Win32/GLX,
543        we reload the texture to be displayed and use it right away. On
544        OS X, we first render, then reload the texture to be used next
545        time. */
546
547     if( p_sys->p_vout->pf_lock &&
548         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
549     {
550         msg_Warn( p_vout, "could not lock OpenGL provider" );
551         return;
552     }
553
554 #ifdef SYS_DARWIN
555     int i_new_index;
556     i_new_index = ( p_sys->i_index + 1 ) & 1;
557
558
559     /* Update the texture */
560     glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_new_index] );
561     glTexSubImage2D( VLCGL_TARGET, 0, 0, 0,
562                      p_vout->fmt_out.i_width,
563                      p_vout->fmt_out.i_height,
564                      VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[i_new_index] );
565
566     /* Bind to the previous texture for drawing */
567     glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
568
569     /* Switch buffers */
570     p_sys->i_index = i_new_index;
571     p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
572
573 #else
574     /* Update the texture */
575     glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
576                      p_vout->fmt_out.i_width,
577                      p_vout->fmt_out.i_height,
578                      VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[0] );
579 #endif
580
581     if( p_sys->p_vout->pf_unlock )
582     {
583         p_sys->p_vout->pf_unlock( p_sys->p_vout );
584     }
585 }
586
587 /*****************************************************************************
588  * DisplayVideo: displays previously rendered output
589  *****************************************************************************/
590 static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
591 {
592     vout_sys_t *p_sys = p_vout->p_sys;
593     float f_width, f_height, f_x, f_y;
594
595     if( p_sys->p_vout->pf_lock &&
596         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
597     {
598         msg_Warn( p_vout, "could not lock OpenGL provider" );
599         return;
600     }
601
602     /* glTexCoord works differently with GL_TEXTURE_2D and
603        GL_TEXTURE_RECTANGLE_EXT */
604 #ifdef SYS_DARWIN
605     f_x = (float)p_vout->fmt_out.i_x_offset;
606     f_y = (float)p_vout->fmt_out.i_y_offset;
607     f_width = (float)p_vout->fmt_out.i_x_offset +
608               (float)p_vout->fmt_out.i_visible_width;
609     f_height = (float)p_vout->fmt_out.i_y_offset +
610                (float)p_vout->fmt_out.i_visible_height;
611 #else
612     f_x = (float)p_vout->fmt_out.i_x_offset / p_sys->i_tex_width;
613     f_y = (float)p_vout->fmt_out.i_y_offset / p_sys->i_tex_height;
614     f_width = ( (float)p_vout->fmt_out.i_x_offset +
615                 p_vout->fmt_out.i_visible_width ) / p_sys->i_tex_width;
616     f_height = ( (float)p_vout->fmt_out.i_y_offset +
617                  p_vout->fmt_out.i_visible_height ) / p_sys->i_tex_height;
618 #endif
619
620     /* Why drawing here and not in Render()? Because this way, the
621        OpenGL providers can call pf_display to force redraw. Currently,
622        the OS X provider uses it to get a smooth window resizing */
623
624     glClear( GL_COLOR_BUFFER_BIT );
625
626     if( p_sys->i_effect == OPENGL_EFFECT_NONE )
627     {
628         glEnable( VLCGL_TARGET );
629         glBegin( GL_POLYGON );
630         glTexCoord2f( f_x, f_y ); glVertex2f( -1.0, 1.0 );
631         glTexCoord2f( f_width, f_y ); glVertex2f( 1.0, 1.0 );
632         glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
633         glTexCoord2f( f_x, f_height ); glVertex2f( -1.0, -1.0 );
634         glEnd();
635     }
636     else
637     {
638         glRotatef( 0.5 * p_sys->f_speed , 0.3, 0.5, 0.7 );
639
640         glEnable( VLCGL_TARGET );
641         glBegin( GL_QUADS );
642
643         /* Front */
644         glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, 1.0 );
645         glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
646         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
647         glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, 1.0 );
648
649         /* Left */
650         glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
651         glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
652         glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
653         glTexCoord2f( f_width, f_y ); glVertex3f( - 1.0, 1.0, 1.0 );
654
655         /* Back */
656         glTexCoord2f( f_x, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
657         glTexCoord2f( f_x, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
658         glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
659         glTexCoord2f( f_width, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
660
661         /* Right */
662         glTexCoord2f( f_x, f_y ); glVertex3f( 1.0, 1.0, 1.0 );
663         glTexCoord2f( f_x, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
664         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
665         glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
666
667         /* Top */
668         glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
669         glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, 1.0, 1.0 );
670         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, 1.0, 1.0 );
671         glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
672
673         /* Bottom */
674         glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, - 1.0, 1.0 );
675         glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
676         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
677         glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, - 1.0, 1.0 );
678         glEnd();
679     }
680
681     glDisable( VLCGL_TARGET );
682
683     p_sys->p_vout->pf_swap( p_sys->p_vout );
684
685     if( p_sys->p_vout->pf_unlock )
686     {
687         p_sys->p_vout->pf_unlock( p_sys->p_vout );
688     }
689 }
690
691 int GetAlignedSize( int i_size )
692 {
693     /* Return the nearest power of 2 */
694     int i_result = 1;
695     while( i_result < i_size )
696     {
697         i_result *= 2;
698     }
699     return i_result;
700 }
701
702 /*****************************************************************************
703  * Control: control facility for the vout
704  *****************************************************************************/
705 static int Control( vout_thread_t *p_vout, int i_query, va_list args )
706 {
707     vout_sys_t *p_sys = p_vout->p_sys;
708
709     switch( i_query )
710     {
711     case VOUT_SNAPSHOT:
712         return vout_vaControlDefault( p_vout, i_query, args );
713
714     default:
715         if( p_sys->p_vout->pf_control )
716             return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
717         else
718             return vout_vaControlDefault( p_vout, i_query, args );
719     }
720 }
721
722 static int InitTextures( vout_thread_t *p_vout )
723 {
724     vout_sys_t *p_sys = p_vout->p_sys;
725     int i_index;
726
727     glDeleteTextures( 2, p_sys->p_textures );
728     glGenTextures( 2, p_sys->p_textures );
729
730     for( i_index = 0; i_index < 2; i_index++ )
731     {
732         glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
733     
734         /* Set the texture parameters */
735         glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
736     
737         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
738         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
739         
740         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
741         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
742
743         glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
744
745 #ifdef SYS_DARWIN
746         /* Tell the driver not to make a copy of the texture but to use
747            our buffer */
748         glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
749         glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
750     
751 #if 0
752         /* Use VRAM texturing */
753         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
754                          GL_STORAGE_CACHED_APPLE );
755 #else
756         /* Use AGP texturing */
757         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
758                          GL_STORAGE_SHARED_APPLE );
759 #endif
760 #endif
761
762         /* Call glTexImage2D only once, and use glTexSubImage2D later */
763         glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
764                       p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
765                       p_sys->pp_buffer[i_index] );
766     }
767
768     return 0;
769 }
770
771 /*****************************************************************************
772  * SendEvents: forward mouse and keyboard events to the parent p_vout
773  *****************************************************************************/
774 static int SendEvents( vlc_object_t *p_this, char const *psz_var,
775                        vlc_value_t oldval, vlc_value_t newval, void *_p_vout )
776 {
777     return var_Set( (vlc_object_t *)_p_vout, psz_var, newval );
778 }