1 /*****************************************************************************
2 * opengl.c: OpenGL video output
3 *****************************************************************************
4 * Copyright (C) 2004 the VideoLAN team
7 * Authors: Cyril Deguet <asmax@videolan.org>
8 * Gildas Bazin <gbazin@videolan.org>
9 * Eric Petit <titer@m0k.org>
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
24 *****************************************************************************/
26 /*****************************************************************************
28 *****************************************************************************/
29 #include <errno.h> /* ENOMEM */
30 #include <stdlib.h> /* malloc(), free() */
37 #include <OpenGL/gl.h>
38 #include <OpenGL/glext.h>
40 /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
41 This allows sizes which are not powers of 2 */
42 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
44 /* OS X OpenGL supports YUV. Hehe. */
45 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
46 #define VLCGL_TYPE GL_UNSIGNED_SHORT_8_8_APPLE
50 #define VLCGL_TARGET GL_TEXTURE_2D
53 #ifndef GL_UNSIGNED_SHORT_5_6_5
54 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
56 //#define VLCGL_RGB_FORMAT GL_RGB
57 //#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
60 //#define VLCGL_RGB_FORMAT GL_RGB
61 //#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
64 #define VLCGL_RGB_FORMAT GL_RGBA
65 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
69 #define YCBCR_MESA 0x8757
71 #ifndef UNSIGNED_SHORT_8_8_MESA
72 #define UNSIGNED_SHORT_8_8_MESA 0x85BA
74 #define VLCGL_YUV_FORMAT YCBCR_MESA
75 #define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
77 /* Use RGB on Win32/GLX */
78 #define VLCGL_FORMAT VLCGL_RGB_FORMAT
79 #define VLCGL_TYPE VLCGL_RGB_TYPE
80 //#define VLCGL_FORMAT VLCGL_YUV_FORMAT
81 //#define VLCGL_TYPE VLCGL_YUV_TYPE
84 #ifndef GL_CLAMP_TO_EDGE
85 # define GL_CLAMP_TO_EDGE 0x812F
89 #define OPENGL_EFFECT_NONE 1
90 #define OPENGL_EFFECT_CUBE 2
91 #define OPENGL_EFFECT_TRANSPARENT_CUBE 4
93 /*****************************************************************************
95 *****************************************************************************/
96 static int CreateVout ( vlc_object_t * );
97 static void DestroyVout ( vlc_object_t * );
98 static int Init ( vout_thread_t * );
99 static void End ( vout_thread_t * );
100 static int Manage ( vout_thread_t * );
101 static void Render ( vout_thread_t *, picture_t * );
102 static void DisplayVideo ( vout_thread_t *, picture_t * );
103 static int Control ( vout_thread_t *, int, va_list );
105 static inline int GetAlignedSize( int );
107 static int InitTextures( vout_thread_t * );
108 static int SendEvents( vlc_object_t *, char const *,
109 vlc_value_t, vlc_value_t, void * );
111 /*****************************************************************************
113 *****************************************************************************/
114 #define SPEED_TEXT N_( "OpenGL cube rotation speed" )
115 /*****************************************************************************
117 *****************************************************************************/
118 #define SPEED_TEXT N_( "OpenGL cube rotation speed" )
119 #define SPEED_LONGTEXT N_( "Rotation speed of the OpenGL cube effect, if "\ "enabled." )
121 #define EFFECT_TEXT N_("Effect")
122 #define EFFECT_LONGTEXT N_( \
123 "Several OpenGL visual effects are available." )
125 static char *ppsz_effects[] = {
126 "none", "cube", "transparent-cube" };
127 static char *ppsz_effects_text[] = {
128 N_("None"), N_("Cube"), N_("Transparent Cube") };
131 set_shortname( "OpenGL" );
132 set_category( CAT_VIDEO );
133 set_subcategory( SUBCAT_VIDEO_VOUT );
134 set_description( _("OpenGL video output") );
136 set_capability( "video output", 200 );
138 set_capability( "video output", 20 );
140 add_shortcut( "opengl" );
141 add_float( "opengl-cube-speed", 2.0, NULL, SPEED_TEXT,
142 SPEED_LONGTEXT, VLC_TRUE );
143 set_callbacks( CreateVout, DestroyVout );
144 add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
145 EFFECT_LONGTEXT, VLC_FALSE );
146 change_string_list( ppsz_effects, ppsz_effects_text, 0 );
149 /*****************************************************************************
150 * vout_sys_t: video output method descriptor
151 *****************************************************************************
152 * This structure is part of the video output thread descriptor.
153 * It describes the OpenGL specific properties of the output thread.
154 *****************************************************************************/
157 vout_thread_t *p_vout;
159 uint8_t *pp_buffer[2];
163 GLuint p_textures[2];
170 /*****************************************************************************
171 * CreateVout: This function allocates and initializes the OpenGL vout method.
172 *****************************************************************************/
173 static int CreateVout( vlc_object_t *p_this )
175 vout_thread_t *p_vout = (vout_thread_t *)p_this;
178 /* Allocate structure */
179 p_vout->p_sys = p_sys = malloc( sizeof( vout_sys_t ) );
182 msg_Err( p_vout, "out of memory" );
186 var_Create( p_vout, "opengl-effect", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
190 p_sys->i_tex_width = p_vout->fmt_in.i_width;
191 p_sys->i_tex_height = p_vout->fmt_in.i_height;
193 /* A texture must have a size aligned on a power of 2 */
194 p_sys->i_tex_width = GetAlignedSize( p_vout->fmt_in.i_width );
195 p_sys->i_tex_height = GetAlignedSize( p_vout->fmt_in.i_height );
198 msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
199 p_sys->i_tex_height );
203 (vout_thread_t *)vlc_object_create( p_this, VLC_OBJECT_OPENGL );
204 if( p_sys->p_vout == NULL )
206 msg_Err( p_vout, "out of memory" );
209 vlc_object_attach( p_sys->p_vout, p_this );
211 p_sys->p_vout->i_window_width = p_vout->i_window_width;
212 p_sys->p_vout->i_window_height = p_vout->i_window_height;
213 p_sys->p_vout->b_fullscreen = p_vout->b_fullscreen;
214 p_sys->p_vout->render.i_width = p_vout->render.i_width;
215 p_sys->p_vout->render.i_height = p_vout->render.i_height;
216 p_sys->p_vout->render.i_aspect = p_vout->render.i_aspect;
217 p_sys->p_vout->fmt_render = p_vout->fmt_render;
218 p_sys->p_vout->fmt_in = p_vout->fmt_in;
219 p_sys->p_vout->b_scale = p_vout->b_scale;
220 p_sys->p_vout->i_alignment = p_vout->i_alignment;
222 p_sys->p_vout->p_module =
223 module_Need( p_sys->p_vout, "opengl provider", NULL, 0 );
224 if( p_sys->p_vout->p_module == NULL )
226 msg_Warn( p_vout, "No OpenGL provider found" );
227 vlc_object_detach( p_sys->p_vout );
228 vlc_object_destroy( p_sys->p_vout );
232 p_sys->f_speed = var_CreateGetFloat( p_vout, "opengl-cube-speed" );
234 p_vout->pf_init = Init;
235 p_vout->pf_end = End;
236 p_vout->pf_manage = Manage;
237 p_vout->pf_render = Render;
238 p_vout->pf_display = DisplayVideo;
239 p_vout->pf_control = Control;
241 /* Forward events from the opengl provider */
242 var_Create( p_sys->p_vout, "mouse-x", VLC_VAR_INTEGER );
243 var_Create( p_sys->p_vout, "mouse-y", VLC_VAR_INTEGER );
244 var_Create( p_sys->p_vout, "mouse-moved", VLC_VAR_BOOL );
245 var_Create( p_sys->p_vout, "mouse-clicked", VLC_VAR_INTEGER );
246 var_Create( p_sys->p_vout, "mouse-button-down", VLC_VAR_INTEGER );
247 var_Create( p_sys->p_vout, "video-on-top",
248 VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
250 var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
251 var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
252 var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
253 var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
254 var_AddCallback( p_sys->p_vout, "mouse-button-down", SendEvents, p_vout );
259 /*****************************************************************************
260 * Init: initialize the OpenGL video thread output method
261 *****************************************************************************/
262 static int Init( vout_thread_t *p_vout )
264 vout_sys_t *p_sys = p_vout->p_sys;
268 p_sys->p_vout->pf_init( p_sys->p_vout );
270 /* TODO: We use YCbCr on Mac which is Y422, but on OSX it seems to == YUY2. Verify */
271 #if ( defined( WORDS_BIGENDIAN ) && VLCGL_FORMAT == GL_YCBCR_422_APPLE ) || (VLCGL_FORMAT == YCBCR_MESA)
272 p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
275 #elif (VLCGL_FORMAT == GL_YCBCR_422_APPLE)
276 p_vout->output.i_chroma = VLC_FOURCC('U','Y','V','Y');
279 #elif VLCGL_FORMAT == GL_RGB
280 # if VLCGL_TYPE == GL_UNSIGNED_BYTE
281 p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
282 p_vout->output.i_rmask = 0x000000ff;
283 p_vout->output.i_gmask = 0x0000ff00;
284 p_vout->output.i_bmask = 0x00ff0000;
287 p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
288 p_vout->output.i_rmask = 0xf800;
289 p_vout->output.i_gmask = 0x07e0;
290 p_vout->output.i_bmask = 0x001f;
294 p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
295 p_vout->output.i_rmask = 0x000000ff;
296 p_vout->output.i_gmask = 0x0000ff00;
297 p_vout->output.i_bmask = 0x00ff0000;
301 /* Since OpenGL can do rescaling for us, stick to the default
302 * coordinates and aspect. */
303 p_vout->output.i_width = p_vout->render.i_width;
304 p_vout->output.i_height = p_vout->render.i_height;
305 p_vout->output.i_aspect = p_vout->render.i_aspect;
307 p_vout->fmt_out = p_vout->fmt_in;
308 p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
310 /* We know the chroma, allocate one buffer which will be used
311 * directly by the decoder */
312 p_sys->pp_buffer[0] =
313 malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
314 if( !p_sys->pp_buffer[0] )
316 msg_Err( p_vout, "Out of memory" );
319 p_sys->pp_buffer[1] =
320 malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
321 if( !p_sys->pp_buffer[1] )
323 msg_Err( p_vout, "Out of memory" );
327 p_vout->p_picture[0].i_planes = 1;
328 p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
329 p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
330 p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
331 p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
332 p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
333 p_vout->p_picture[0].p->i_pixel_pitch;
334 p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
335 p_vout->p_picture[0].p->i_pixel_pitch;
337 p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
338 p_vout->p_picture[0].i_type = DIRECT_PICTURE;
340 PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
342 I_OUTPUTPICTURES = 1;
344 if( p_sys->p_vout->pf_lock &&
345 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
347 msg_Warn( p_vout, "could not lock OpenGL provider" );
351 InitTextures( p_vout );
354 glDisable(GL_DEPTH_TEST);
355 glDepthMask(GL_FALSE);
356 glDisable(GL_CULL_FACE);
357 glClear( GL_COLOR_BUFFER_BIT );
359 /* Check if the user asked for useless visual effects */
360 var_Get( p_vout, "opengl-effect", &val );
361 if( !val.psz_string || !strcmp( val.psz_string, "none" ))
363 p_sys->i_effect = OPENGL_EFFECT_NONE;
365 else if( !strcmp( val.psz_string, "cube" ) )
367 p_sys->i_effect = OPENGL_EFFECT_CUBE;
369 glEnable( GL_CULL_FACE);
370 //glEnable( GL_DEPTH_TEST );
372 else if( !strcmp( val.psz_string, "transparent-cube" ) )
374 p_sys->i_effect = OPENGL_EFFECT_TRANSPARENT_CUBE;
376 glDisable( GL_DEPTH_TEST );
377 glEnable( GL_BLEND );
378 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
382 msg_Warn( p_vout, "no valid opengl effect provided, using "
384 p_sys->i_effect = OPENGL_EFFECT_NONE;
386 if( val.psz_string ) free( val.psz_string );
388 if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
389 OPENGL_EFFECT_TRANSPARENT_CUBE ) )
391 /* Set the perpective */
392 glMatrixMode( GL_PROJECTION );
394 glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
395 glMatrixMode( GL_MODELVIEW );
397 glTranslatef( 0.0, 0.0, - 5.0 );
400 if( p_sys->p_vout->pf_unlock )
402 p_sys->p_vout->pf_unlock( p_sys->p_vout );
408 /*****************************************************************************
409 * End: terminate GLX video thread output method
410 *****************************************************************************/
411 static void End( vout_thread_t *p_vout )
413 vout_sys_t *p_sys = p_vout->p_sys;
415 if( p_sys->p_vout->pf_lock &&
416 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
418 msg_Warn( p_vout, "could not lock OpenGL provider" );
425 if( p_sys->p_vout->pf_unlock )
427 p_sys->p_vout->pf_unlock( p_sys->p_vout );
431 /*****************************************************************************
432 * Destroy: destroy GLX video thread output method
433 *****************************************************************************
434 * Terminate an output method created by CreateVout
435 *****************************************************************************/
436 static void DestroyVout( vlc_object_t *p_this )
438 vout_thread_t *p_vout = (vout_thread_t *)p_this;
439 vout_sys_t *p_sys = p_vout->p_sys;
441 module_Unneed( p_sys->p_vout, p_sys->p_vout->p_module );
442 vlc_object_detach( p_sys->p_vout );
443 vlc_object_destroy( p_sys->p_vout );
445 /* Free the texture buffer*/
446 if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
447 if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
452 /*****************************************************************************
453 * Manage: handle Sys events
454 *****************************************************************************
455 * This function should be called regularly by video output thread. It returns
456 * a non null value if an error occurred.
457 *****************************************************************************/
458 static int Manage( vout_thread_t *p_vout )
460 vout_sys_t *p_sys = p_vout->p_sys;
461 int i_ret, i_fullscreen_change;
463 i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
465 p_vout->fmt_out.i_x_offset = p_sys->p_vout->fmt_in.i_x_offset =
466 p_vout->fmt_in.i_x_offset;
467 p_vout->fmt_out.i_y_offset = p_sys->p_vout->fmt_in.i_y_offset =
468 p_vout->fmt_in.i_y_offset;
469 p_vout->fmt_out.i_visible_width = p_sys->p_vout->fmt_in.i_visible_width =
470 p_vout->fmt_in.i_visible_width;
471 p_vout->fmt_out.i_visible_height = p_sys->p_vout->fmt_in.i_visible_height =
472 p_vout->fmt_in.i_visible_height;
473 p_vout->fmt_out.i_aspect = p_sys->p_vout->fmt_in.i_aspect =
474 p_vout->fmt_in.i_aspect;
475 p_vout->fmt_out.i_sar_num = p_sys->p_vout->fmt_in.i_sar_num =
476 p_vout->fmt_in.i_sar_num;
477 p_vout->fmt_out.i_sar_den = p_sys->p_vout->fmt_in.i_sar_den =
478 p_vout->fmt_in.i_sar_den;
479 p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
481 p_sys->p_vout->i_changes = p_vout->i_changes;
482 i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
483 p_vout->i_changes = p_sys->p_vout->i_changes;
486 if( p_sys->p_vout->pf_lock &&
487 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
489 msg_Warn( p_vout, "could not lock OpenGL provider" );
493 /* On OS X, we create the window and the GL view when entering
494 fullscreen - the textures have to be inited again */
495 if( i_fullscreen_change )
497 InitTextures( p_vout );
499 switch( p_sys->i_effect )
501 case OPENGL_EFFECT_CUBE:
502 glEnable( GL_CULL_FACE );
505 case OPENGL_EFFECT_TRANSPARENT_CUBE:
506 glDisable( GL_DEPTH_TEST );
507 glEnable( GL_BLEND );
508 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
512 if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
513 OPENGL_EFFECT_TRANSPARENT_CUBE ) )
515 /* Set the perpective */
516 glMatrixMode( GL_PROJECTION );
518 glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
519 glMatrixMode( GL_MODELVIEW );
521 glTranslatef( 0.0, 0.0, - 5.0 );
525 if( p_sys->p_vout->pf_unlock )
527 p_sys->p_vout->pf_unlock( p_sys->p_vout );
534 /*****************************************************************************
535 * Render: render previously calculated output
536 *****************************************************************************/
537 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
539 vout_sys_t *p_sys = p_vout->p_sys;
541 /* On Win32/GLX, we do this the usual way:
542 + Fill the buffer with new content,
543 + Reload the texture,
546 On OS X with VRAM or AGP texturing, the order has to be:
547 + Reload the texture,
548 + Fill the buffer with new content,
551 (Thanks to gcc from the Arstechnica forums for the tip)
553 Therefore, we have to use two buffers and textures. On Win32/GLX,
554 we reload the texture to be displayed and use it right away. On
555 OS X, we first render, then reload the texture to be used next
558 if( p_sys->p_vout->pf_lock &&
559 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
561 msg_Warn( p_vout, "could not lock OpenGL provider" );
567 i_new_index = ( p_sys->i_index + 1 ) & 1;
570 /* Update the texture */
571 glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_new_index] );
572 glTexSubImage2D( VLCGL_TARGET, 0, 0, 0,
573 p_vout->fmt_out.i_width,
574 p_vout->fmt_out.i_height,
575 VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[i_new_index] );
577 /* Bind to the previous texture for drawing */
578 glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
581 p_sys->i_index = i_new_index;
582 p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
585 /* Update the texture */
586 glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
587 p_vout->fmt_out.i_width,
588 p_vout->fmt_out.i_height,
589 VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[0] );
592 if( p_sys->p_vout->pf_unlock )
594 p_sys->p_vout->pf_unlock( p_sys->p_vout );
598 /*****************************************************************************
599 * DisplayVideo: displays previously rendered output
600 *****************************************************************************/
601 static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
603 vout_sys_t *p_sys = p_vout->p_sys;
604 float f_width, f_height, f_x, f_y;
606 if( p_sys->p_vout->pf_lock &&
607 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
609 msg_Warn( p_vout, "could not lock OpenGL provider" );
613 /* glTexCoord works differently with GL_TEXTURE_2D and
614 GL_TEXTURE_RECTANGLE_EXT */
616 f_x = (float)p_vout->fmt_out.i_x_offset;
617 f_y = (float)p_vout->fmt_out.i_y_offset;
618 f_width = (float)p_vout->fmt_out.i_x_offset +
619 (float)p_vout->fmt_out.i_visible_width;
620 f_height = (float)p_vout->fmt_out.i_y_offset +
621 (float)p_vout->fmt_out.i_visible_height;
623 f_x = (float)p_vout->fmt_out.i_x_offset / p_sys->i_tex_width;
624 f_y = (float)p_vout->fmt_out.i_y_offset / p_sys->i_tex_height;
625 f_width = ( (float)p_vout->fmt_out.i_x_offset +
626 p_vout->fmt_out.i_visible_width ) / p_sys->i_tex_width;
627 f_height = ( (float)p_vout->fmt_out.i_y_offset +
628 p_vout->fmt_out.i_visible_height ) / p_sys->i_tex_height;
631 /* Why drawing here and not in Render()? Because this way, the
632 OpenGL providers can call pf_display to force redraw. Currently,
633 the OS X provider uses it to get a smooth window resizing */
635 glClear( GL_COLOR_BUFFER_BIT );
637 if( p_sys->i_effect == OPENGL_EFFECT_NONE )
639 glEnable( VLCGL_TARGET );
640 glBegin( GL_POLYGON );
641 glTexCoord2f( f_x, f_y ); glVertex2f( -1.0, 1.0 );
642 glTexCoord2f( f_width, f_y ); glVertex2f( 1.0, 1.0 );
643 glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
644 glTexCoord2f( f_x, f_height ); glVertex2f( -1.0, -1.0 );
649 glRotatef( 0.5 * p_sys->f_speed , 0.3, 0.5, 0.7 );
651 glEnable( VLCGL_TARGET );
655 glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, 1.0 );
656 glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
657 glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
658 glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, 1.0 );
661 glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
662 glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
663 glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
664 glTexCoord2f( f_width, f_y ); glVertex3f( - 1.0, 1.0, 1.0 );
667 glTexCoord2f( f_x, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
668 glTexCoord2f( f_x, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
669 glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
670 glTexCoord2f( f_width, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
673 glTexCoord2f( f_x, f_y ); glVertex3f( 1.0, 1.0, 1.0 );
674 glTexCoord2f( f_x, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
675 glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
676 glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
679 glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
680 glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, 1.0, 1.0 );
681 glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, 1.0, 1.0 );
682 glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
685 glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, - 1.0, 1.0 );
686 glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
687 glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
688 glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, - 1.0, 1.0 );
692 glDisable( VLCGL_TARGET );
694 p_sys->p_vout->pf_swap( p_sys->p_vout );
696 if( p_sys->p_vout->pf_unlock )
698 p_sys->p_vout->pf_unlock( p_sys->p_vout );
702 int GetAlignedSize( int i_size )
704 /* Return the nearest power of 2 */
706 while( i_result < i_size )
713 /*****************************************************************************
714 * Control: control facility for the vout
715 *****************************************************************************/
716 static int Control( vout_thread_t *p_vout, int i_query, va_list args )
718 vout_sys_t *p_sys = p_vout->p_sys;
723 return vout_vaControlDefault( p_vout, i_query, args );
726 if( p_sys->p_vout->pf_control )
727 return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
729 return vout_vaControlDefault( p_vout, i_query, args );
733 static int InitTextures( vout_thread_t *p_vout )
735 vout_sys_t *p_sys = p_vout->p_sys;
738 glDeleteTextures( 2, p_sys->p_textures );
739 glGenTextures( 2, p_sys->p_textures );
741 for( i_index = 0; i_index < 2; i_index++ )
743 glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
745 /* Set the texture parameters */
746 glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
748 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
749 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
751 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
752 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
754 glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
757 /* Tell the driver not to make a copy of the texture but to use
759 glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
760 glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
763 /* Use VRAM texturing */
764 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
765 GL_STORAGE_CACHED_APPLE );
767 /* Use AGP texturing */
768 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
769 GL_STORAGE_SHARED_APPLE );
773 /* Call glTexImage2D only once, and use glTexSubImage2D later */
774 glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
775 p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
776 p_sys->pp_buffer[i_index] );
782 /*****************************************************************************
783 * SendEvents: forward mouse and keyboard events to the parent p_vout
784 *****************************************************************************/
785 static int SendEvents( vlc_object_t *p_this, char const *psz_var,
786 vlc_value_t oldval, vlc_value_t newval, void *_p_vout )
788 return var_Set( (vlc_object_t *)_p_vout, psz_var, newval );