]> git.sesse.net Git - vlc/blob - modules/video_output/opengl.c
* Try to fix endianness in the opengl output on unixes
[vlc] / modules / video_output / opengl.c
1 /*****************************************************************************
2  * opengl.c: OpenGL video output
3  *****************************************************************************
4  * Copyright (C) 2004 the VideoLAN team
5  * $Id$
6  *
7  * Authors: Cyril Deguet <asmax@videolan.org>
8  *          Gildas Bazin <gbazin@videolan.org>
9  *          Eric Petit <titer@m0k.org>
10  *
11  * This program is free software; you can redistribute it and/or modify
12  * it under the terms of the GNU General Public License as published by
13  * the Free Software Foundation; either version 2 of the License, or
14  * (at your option) any later version.
15  *
16  * This program is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
19  * GNU General Public License for more details.
20  *
21  * You should have received a copy of the GNU General Public License
22  * along with this program; if not, write to the Free Software
23  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
24  *****************************************************************************/
25
26 /*****************************************************************************
27  * Preamble
28  *****************************************************************************/
29 #include <errno.h>                                                 /* ENOMEM */
30 #include <stdlib.h>                                      /* malloc(), free() */
31 #include <string.h>
32
33 #include <vlc/vlc.h>
34 #include <vlc/vout.h>
35
36 #ifdef __APPLE__
37 #include <OpenGL/gl.h>
38 #include <OpenGL/glext.h>
39
40 /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
41    This allows sizes which are not powers of 2 */
42 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
43
44 /* OS X OpenGL supports YUV. Hehe. */
45 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
46 #define VLCGL_TYPE   GL_UNSIGNED_SHORT_8_8_APPLE
47 #else
48
49 #include <GL/gl.h>
50 #define VLCGL_TARGET GL_TEXTURE_2D
51
52 /* RV16 */
53 #ifndef GL_UNSIGNED_SHORT_5_6_5
54 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
55 #endif
56 //#define VLCGL_RGB_FORMAT GL_RGB
57 //#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
58
59 /* RV24 */
60 //#define VLCGL_RGB_FORMAT GL_RGB
61 //#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
62
63 /* RV32 */
64 #define VLCGL_RGB_FORMAT GL_RGBA
65 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
66
67 /* YUY2 */
68 #ifndef YCBCR_MESA
69 #define YCBCR_MESA 0x8757
70 #endif
71 #ifndef UNSIGNED_SHORT_8_8_MESA
72 #define UNSIGNED_SHORT_8_8_MESA 0x85BA
73 #endif
74 #define VLCGL_YUV_FORMAT YCBCR_MESA
75 #define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
76
77 /* Use RGB on Win32/GLX */
78 #define VLCGL_FORMAT VLCGL_RGB_FORMAT
79 #define VLCGL_TYPE   VLCGL_RGB_TYPE
80 //#define VLCGL_FORMAT VLCGL_YUV_FORMAT
81 //#define VLCGL_TYPE   VLCGL_YUV_TYPE
82 #endif
83
84 #ifndef GL_CLAMP_TO_EDGE
85 #   define GL_CLAMP_TO_EDGE 0x812F
86 #endif
87
88 /* OpenGL effects */
89 #define OPENGL_EFFECT_NONE             1
90 #define OPENGL_EFFECT_CUBE             2
91 #define OPENGL_EFFECT_TRANSPARENT_CUBE 4
92
93 /*****************************************************************************
94  * Vout interface
95  *****************************************************************************/
96 static int  CreateVout   ( vlc_object_t * );
97 static void DestroyVout  ( vlc_object_t * );
98 static int  Init         ( vout_thread_t * );
99 static void End          ( vout_thread_t * );
100 static int  Manage       ( vout_thread_t * );
101 static void Render       ( vout_thread_t *, picture_t * );
102 static void DisplayVideo ( vout_thread_t *, picture_t * );
103 static int  Control      ( vout_thread_t *, int, va_list );
104
105 static inline int GetAlignedSize( int );
106
107 static int InitTextures( vout_thread_t * );
108 static int SendEvents( vlc_object_t *, char const *,
109                        vlc_value_t, vlc_value_t, void * );
110
111 /*****************************************************************************
112  * Module descriptor
113  *****************************************************************************/
114 #define SPEED_TEXT N_( "OpenGL cube rotation speed" )
115 /*****************************************************************************
116  * Module descriptor
117  *****************************************************************************/
118 #define SPEED_TEXT N_( "OpenGL cube rotation speed" )
119 #define SPEED_LONGTEXT N_( "Rotation speed of the OpenGL cube effect, if " \
120         "enabled." )
121
122 #define EFFECT_TEXT N_("Effect")
123 #define EFFECT_LONGTEXT N_( \
124     "Several visual OpenGL effects are available." )
125
126 static char *ppsz_effects[] = {
127         "none", "cube", "transparent-cube" };
128 static char *ppsz_effects_text[] = {
129         N_("None"), N_("Cube"), N_("Transparent Cube") };
130
131 vlc_module_begin();
132     set_shortname( "OpenGL" );
133     set_category( CAT_VIDEO );
134     set_subcategory( SUBCAT_VIDEO_VOUT );
135     set_description( _("OpenGL video output") );
136 #ifdef __APPLE__
137     set_capability( "video output", 200 );
138 #else
139     set_capability( "video output", 20 );
140 #endif
141     add_shortcut( "opengl" );
142     add_float( "opengl-cube-speed", 2.0, NULL, SPEED_TEXT,
143                     SPEED_LONGTEXT, VLC_TRUE );
144     set_callbacks( CreateVout, DestroyVout );
145     add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
146                  EFFECT_LONGTEXT, VLC_FALSE );
147         change_string_list( ppsz_effects, ppsz_effects_text, 0 );
148 vlc_module_end();
149
150 /*****************************************************************************
151  * vout_sys_t: video output method descriptor
152  *****************************************************************************
153  * This structure is part of the video output thread descriptor.
154  * It describes the OpenGL specific properties of the output thread.
155  *****************************************************************************/
156 struct vout_sys_t
157 {
158     vout_thread_t *p_vout;
159
160     uint8_t    *pp_buffer[2];
161     int         i_index;
162     int         i_tex_width;
163     int         i_tex_height;
164     GLuint      p_textures[2];
165
166     int         i_effect;
167
168     float       f_speed;
169 };
170
171 /*****************************************************************************
172  * CreateVout: This function allocates and initializes the OpenGL vout method.
173  *****************************************************************************/
174 static int CreateVout( vlc_object_t *p_this )
175 {
176     vout_thread_t *p_vout = (vout_thread_t *)p_this;
177     vout_sys_t *p_sys;
178
179     /* Allocate structure */
180     p_vout->p_sys = p_sys = malloc( sizeof( vout_sys_t ) );
181     if( p_sys == NULL )
182     {
183         msg_Err( p_vout, "out of memory" );
184         return VLC_EGENERIC;
185     }
186
187     var_Create( p_vout, "opengl-effect", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
188
189     p_sys->i_index = 0;
190 #ifdef __APPLE__
191     p_sys->i_tex_width  = p_vout->fmt_in.i_width;
192     p_sys->i_tex_height = p_vout->fmt_in.i_height;
193 #else
194     /* A texture must have a size aligned on a power of 2 */
195     p_sys->i_tex_width  = GetAlignedSize( p_vout->fmt_in.i_width );
196     p_sys->i_tex_height = GetAlignedSize( p_vout->fmt_in.i_height );
197 #endif
198
199     msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
200              p_sys->i_tex_height );
201
202     /* Get window */
203     p_sys->p_vout =
204         (vout_thread_t *)vlc_object_create( p_this, VLC_OBJECT_OPENGL );
205     if( p_sys->p_vout == NULL )
206     {
207         msg_Err( p_vout, "out of memory" );
208         return VLC_ENOMEM;
209     }
210     vlc_object_attach( p_sys->p_vout, p_this );
211
212     p_sys->p_vout->i_window_width = p_vout->i_window_width;
213     p_sys->p_vout->i_window_height = p_vout->i_window_height;
214     p_sys->p_vout->b_fullscreen = p_vout->b_fullscreen;
215     p_sys->p_vout->render.i_width = p_vout->render.i_width;
216     p_sys->p_vout->render.i_height = p_vout->render.i_height;
217     p_sys->p_vout->render.i_aspect = p_vout->render.i_aspect;
218     p_sys->p_vout->fmt_render = p_vout->fmt_render;
219     p_sys->p_vout->fmt_in = p_vout->fmt_in;
220     p_sys->p_vout->b_scale = p_vout->b_scale;
221     p_sys->p_vout->i_alignment = p_vout->i_alignment;
222
223     p_sys->p_vout->p_module =
224         module_Need( p_sys->p_vout, "opengl provider", NULL, 0 );
225     if( p_sys->p_vout->p_module == NULL )
226     {
227         msg_Warn( p_vout, "No OpenGL provider found" );
228         vlc_object_detach( p_sys->p_vout );
229         vlc_object_destroy( p_sys->p_vout );
230         return VLC_ENOOBJ;
231     }
232
233     p_sys->f_speed = var_CreateGetFloat( p_vout, "opengl-cube-speed" );
234
235     p_vout->pf_init = Init;
236     p_vout->pf_end = End;
237     p_vout->pf_manage = Manage;
238     p_vout->pf_render = Render;
239     p_vout->pf_display = DisplayVideo;
240     p_vout->pf_control = Control;
241
242     /* Forward events from the opengl provider */
243     var_Create( p_sys->p_vout, "mouse-x", VLC_VAR_INTEGER );
244     var_Create( p_sys->p_vout, "mouse-y", VLC_VAR_INTEGER );
245     var_Create( p_sys->p_vout, "mouse-moved", VLC_VAR_BOOL );
246     var_Create( p_sys->p_vout, "mouse-clicked", VLC_VAR_INTEGER );
247     var_Create( p_sys->p_vout, "mouse-button-down", VLC_VAR_INTEGER );
248     var_Create( p_sys->p_vout, "video-on-top",
249                 VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
250
251     var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
252     var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
253     var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
254     var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
255     var_AddCallback( p_sys->p_vout, "mouse-button-down", SendEvents, p_vout );
256
257     return VLC_SUCCESS;
258 }
259
260 /*****************************************************************************
261  * Init: initialize the OpenGL video thread output method
262  *****************************************************************************/
263 static int Init( vout_thread_t *p_vout )
264 {
265     vout_sys_t *p_sys = p_vout->p_sys;
266     int i_pixel_pitch;
267     vlc_value_t val;
268
269     p_sys->p_vout->pf_init( p_sys->p_vout );
270
271 /* TODO: We use YCbCr on Mac which is Y422, but on OSX it seems to == YUY2. Verify */
272 #if ( defined( WORDS_BIGENDIAN ) && VLCGL_FORMAT == GL_YCBCR_422_APPLE ) || (VLCGL_FORMAT == YCBCR_MESA)
273     p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
274     i_pixel_pitch = 2;
275
276 #elif (VLCGL_FORMAT == GL_YCBCR_422_APPLE)
277     p_vout->output.i_chroma = VLC_FOURCC('U','Y','V','Y');
278     i_pixel_pitch = 2;
279
280 #elif VLCGL_FORMAT == GL_RGB
281 #   if VLCGL_TYPE == GL_UNSIGNED_BYTE
282     p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
283 #       if defined( WORDS_BIGENDIAN )
284     p_vout->output.i_rmask = 0x00ff0000;
285     p_vout->output.i_gmask = 0x0000ff00;
286     p_vout->output.i_bmask = 0x000000ff;
287 #       else
288     p_vout->output.i_rmask = 0x000000ff;
289     p_vout->output.i_gmask = 0x0000ff00;
290     p_vout->output.i_bmask = 0x00ff0000;
291 #       endif
292     i_pixel_pitch = 3;
293 #   else
294     p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
295 #       if defined( WORDS_BIGENDIAN )
296     p_vout->output.i_rmask = 0x001f;
297     p_vout->output.i_gmask = 0x07e0;
298     p_vout->output.i_bmask = 0xf800;
299 #       else
300     p_vout->output.i_rmask = 0xf800;
301     p_vout->output.i_gmask = 0x07e0;
302     p_vout->output.i_bmask = 0x001f;
303 #       endif
304     i_pixel_pitch = 2;
305 #   endif
306 #else
307     p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
308 #       if defined( WORDS_BIGENDIAN )
309     p_vout->output.i_rmask = 0xff000000;
310     p_vout->output.i_gmask = 0x00ff0000;
311     p_vout->output.i_bmask = 0x0000ff00;
312 #       else
313     p_vout->output.i_rmask = 0x000000ff;
314     p_vout->output.i_gmask = 0x0000ff00;
315     p_vout->output.i_bmask = 0x00ff0000;
316 #       endif
317     i_pixel_pitch = 4;
318 #endif
319
320     /* Since OpenGL can do rescaling for us, stick to the default
321      * coordinates and aspect. */
322     p_vout->output.i_width  = p_vout->render.i_width;
323     p_vout->output.i_height = p_vout->render.i_height;
324     p_vout->output.i_aspect = p_vout->render.i_aspect;
325
326     p_vout->fmt_out = p_vout->fmt_in;
327     p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
328
329     /* We know the chroma, allocate one buffer which will be used
330      * directly by the decoder */
331     p_sys->pp_buffer[0] =
332         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
333     if( !p_sys->pp_buffer[0] )
334     {
335         msg_Err( p_vout, "out of memory" );
336         return -1;
337     }
338     p_sys->pp_buffer[1] =
339         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
340     if( !p_sys->pp_buffer[1] )
341     {
342         msg_Err( p_vout, "out of memory" );
343         return -1;
344     }
345
346     p_vout->p_picture[0].i_planes = 1;
347     p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
348     p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
349     p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
350     p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
351     p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
352         p_vout->p_picture[0].p->i_pixel_pitch;
353     p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
354         p_vout->p_picture[0].p->i_pixel_pitch;
355
356     p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
357     p_vout->p_picture[0].i_type   = DIRECT_PICTURE;
358
359     PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
360
361     I_OUTPUTPICTURES = 1;
362
363     if( p_sys->p_vout->pf_lock &&
364         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
365     {
366         msg_Warn( p_vout, "could not lock OpenGL provider" );
367         return 0;
368     }
369
370     InitTextures( p_vout );
371
372     glDisable(GL_BLEND);
373     glDisable(GL_DEPTH_TEST);
374     glDepthMask(GL_FALSE);
375     glDisable(GL_CULL_FACE);
376     glClear( GL_COLOR_BUFFER_BIT );
377
378     /* Check if the user asked for useless visual effects */
379     var_Get( p_vout, "opengl-effect", &val );
380     if( !val.psz_string || !strcmp( val.psz_string, "none" ))
381     {
382         p_sys->i_effect = OPENGL_EFFECT_NONE;
383     }
384     else if( !strcmp( val.psz_string, "cube" ) )
385     {
386         p_sys->i_effect = OPENGL_EFFECT_CUBE;
387
388         glEnable( GL_CULL_FACE);
389         //glEnable( GL_DEPTH_TEST );
390     }
391     else if( !strcmp( val.psz_string, "transparent-cube" ) )
392     {
393         p_sys->i_effect = OPENGL_EFFECT_TRANSPARENT_CUBE;
394
395         glDisable( GL_DEPTH_TEST );
396         glEnable( GL_BLEND );
397         glBlendFunc( GL_SRC_ALPHA, GL_ONE );
398     }
399     else
400     {
401         msg_Warn( p_vout, "no valid opengl effect provided, using "
402                   "\"none\"" );
403         p_sys->i_effect = OPENGL_EFFECT_NONE;
404     }
405     if( val.psz_string ) free( val.psz_string );
406
407     if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
408                 OPENGL_EFFECT_TRANSPARENT_CUBE ) )
409     {
410         /* Set the perpective */
411         glMatrixMode( GL_PROJECTION );
412         glLoadIdentity();
413         glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
414         glMatrixMode( GL_MODELVIEW );
415         glLoadIdentity();
416         glTranslatef( 0.0, 0.0, - 5.0 );
417     }
418
419     if( p_sys->p_vout->pf_unlock )
420     {
421         p_sys->p_vout->pf_unlock( p_sys->p_vout );
422     }
423
424     return 0;
425 }
426
427 /*****************************************************************************
428  * End: terminate GLX video thread output method
429  *****************************************************************************/
430 static void End( vout_thread_t *p_vout )
431 {
432     vout_sys_t *p_sys = p_vout->p_sys;
433
434     if( p_sys->p_vout->pf_lock &&
435         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
436     {
437         msg_Warn( p_vout, "could not lock OpenGL provider" );
438         return;
439     }
440
441     glFinish();
442     glFlush();
443
444     if( p_sys->p_vout->pf_unlock )
445     {
446         p_sys->p_vout->pf_unlock( p_sys->p_vout );
447     }
448 }
449
450 /*****************************************************************************
451  * Destroy: destroy GLX video thread output method
452  *****************************************************************************
453  * Terminate an output method created by CreateVout
454  *****************************************************************************/
455 static void DestroyVout( vlc_object_t *p_this )
456 {
457     vout_thread_t *p_vout = (vout_thread_t *)p_this;
458     vout_sys_t *p_sys = p_vout->p_sys;
459
460     module_Unneed( p_sys->p_vout, p_sys->p_vout->p_module );
461     vlc_object_detach( p_sys->p_vout );
462     vlc_object_destroy( p_sys->p_vout );
463
464     /* Free the texture buffer*/
465     if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
466     if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
467
468     free( p_sys );
469 }
470
471 /*****************************************************************************
472  * Manage: handle Sys events
473  *****************************************************************************
474  * This function should be called regularly by video output thread. It returns
475  * a non null value if an error occurred.
476  *****************************************************************************/
477 static int Manage( vout_thread_t *p_vout )
478 {
479     vout_sys_t *p_sys = p_vout->p_sys;
480     int i_ret, i_fullscreen_change;
481
482     i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
483
484     p_vout->fmt_out.i_x_offset = p_sys->p_vout->fmt_in.i_x_offset =
485         p_vout->fmt_in.i_x_offset;
486     p_vout->fmt_out.i_y_offset = p_sys->p_vout->fmt_in.i_y_offset =
487         p_vout->fmt_in.i_y_offset;
488     p_vout->fmt_out.i_visible_width = p_sys->p_vout->fmt_in.i_visible_width =
489         p_vout->fmt_in.i_visible_width;
490     p_vout->fmt_out.i_visible_height = p_sys->p_vout->fmt_in.i_visible_height =
491         p_vout->fmt_in.i_visible_height;
492     p_vout->fmt_out.i_aspect = p_sys->p_vout->fmt_in.i_aspect =
493         p_vout->fmt_in.i_aspect;
494     p_vout->fmt_out.i_sar_num = p_sys->p_vout->fmt_in.i_sar_num =
495         p_vout->fmt_in.i_sar_num;
496     p_vout->fmt_out.i_sar_den = p_sys->p_vout->fmt_in.i_sar_den =
497         p_vout->fmt_in.i_sar_den;
498     p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
499
500     p_sys->p_vout->i_changes = p_vout->i_changes;
501     i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
502     p_vout->i_changes = p_sys->p_vout->i_changes;
503
504 #ifdef __APPLE__
505     if( p_sys->p_vout->pf_lock &&
506         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
507     {
508         msg_Warn( p_vout, "could not lock OpenGL provider" );
509         return i_ret;
510     }
511
512     /* On OS X, we create the window and the GL view when entering
513        fullscreen - the textures have to be inited again */
514     if( i_fullscreen_change )
515     {
516         InitTextures( p_vout );
517
518         switch( p_sys->i_effect )
519         {
520             case OPENGL_EFFECT_CUBE:
521                 glEnable( GL_CULL_FACE );
522                 break;
523
524             case OPENGL_EFFECT_TRANSPARENT_CUBE:
525                 glDisable( GL_DEPTH_TEST );
526                 glEnable( GL_BLEND );
527                 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
528                 break;
529         }
530
531         if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
532                     OPENGL_EFFECT_TRANSPARENT_CUBE ) )
533         {
534             /* Set the perpective */
535             glMatrixMode( GL_PROJECTION );
536             glLoadIdentity();
537             glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
538             glMatrixMode( GL_MODELVIEW );
539             glLoadIdentity();
540             glTranslatef( 0.0, 0.0, - 5.0 );
541         }
542     }
543
544     if( p_sys->p_vout->pf_unlock )
545     {
546         p_sys->p_vout->pf_unlock( p_sys->p_vout );
547     }
548 #endif
549
550     return i_ret;
551 }
552
553 /*****************************************************************************
554  * Render: render previously calculated output
555  *****************************************************************************/
556 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
557 {
558     vout_sys_t *p_sys = p_vout->p_sys;
559
560     /* On Win32/GLX, we do this the usual way:
561        + Fill the buffer with new content,
562        + Reload the texture,
563        + Use the texture.
564
565        On OS X with VRAM or AGP texturing, the order has to be:
566        + Reload the texture,
567        + Fill the buffer with new content,
568        + Use the texture.
569
570        (Thanks to gcc from the Arstechnica forums for the tip)
571
572        Therefore, we have to use two buffers and textures. On Win32/GLX,
573        we reload the texture to be displayed and use it right away. On
574        OS X, we first render, then reload the texture to be used next
575        time. */
576
577     if( p_sys->p_vout->pf_lock &&
578         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
579     {
580         msg_Warn( p_vout, "could not lock OpenGL provider" );
581         return;
582     }
583
584 #ifdef __APPLE__
585     int i_new_index;
586     i_new_index = ( p_sys->i_index + 1 ) & 1;
587
588
589     /* Update the texture */
590     glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_new_index] );
591     glTexSubImage2D( VLCGL_TARGET, 0, 0, 0,
592                      p_vout->fmt_out.i_width,
593                      p_vout->fmt_out.i_height,
594                      VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[i_new_index] );
595
596     /* Bind to the previous texture for drawing */
597     glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
598
599     /* Switch buffers */
600     p_sys->i_index = i_new_index;
601     p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
602
603 #else
604     /* Update the texture */
605     glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
606                      p_vout->fmt_out.i_width,
607                      p_vout->fmt_out.i_height,
608                      VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[0] );
609 #endif
610
611     if( p_sys->p_vout->pf_unlock )
612     {
613         p_sys->p_vout->pf_unlock( p_sys->p_vout );
614     }
615 }
616
617 /*****************************************************************************
618  * DisplayVideo: displays previously rendered output
619  *****************************************************************************/
620 static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
621 {
622     vout_sys_t *p_sys = p_vout->p_sys;
623     float f_width, f_height, f_x, f_y;
624
625     if( p_sys->p_vout->pf_lock &&
626         p_sys->p_vout->pf_lock( p_sys->p_vout ) )
627     {
628         msg_Warn( p_vout, "could not lock OpenGL provider" );
629         return;
630     }
631
632     /* glTexCoord works differently with GL_TEXTURE_2D and
633        GL_TEXTURE_RECTANGLE_EXT */
634 #ifdef __APPLE__
635     f_x = (float)p_vout->fmt_out.i_x_offset;
636     f_y = (float)p_vout->fmt_out.i_y_offset;
637     f_width = (float)p_vout->fmt_out.i_x_offset +
638               (float)p_vout->fmt_out.i_visible_width;
639     f_height = (float)p_vout->fmt_out.i_y_offset +
640                (float)p_vout->fmt_out.i_visible_height;
641 #else
642     f_x = (float)p_vout->fmt_out.i_x_offset / p_sys->i_tex_width;
643     f_y = (float)p_vout->fmt_out.i_y_offset / p_sys->i_tex_height;
644     f_width = ( (float)p_vout->fmt_out.i_x_offset +
645                 p_vout->fmt_out.i_visible_width ) / p_sys->i_tex_width;
646     f_height = ( (float)p_vout->fmt_out.i_y_offset +
647                  p_vout->fmt_out.i_visible_height ) / p_sys->i_tex_height;
648 #endif
649
650     /* Why drawing here and not in Render()? Because this way, the
651        OpenGL providers can call pf_display to force redraw. Currently,
652        the OS X provider uses it to get a smooth window resizing */
653
654     glClear( GL_COLOR_BUFFER_BIT );
655
656     if( p_sys->i_effect == OPENGL_EFFECT_NONE )
657     {
658         glEnable( VLCGL_TARGET );
659         glBegin( GL_POLYGON );
660         glTexCoord2f( f_x, f_y ); glVertex2f( -1.0, 1.0 );
661         glTexCoord2f( f_width, f_y ); glVertex2f( 1.0, 1.0 );
662         glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
663         glTexCoord2f( f_x, f_height ); glVertex2f( -1.0, -1.0 );
664         glEnd();
665     }
666     else
667     {
668         glRotatef( 0.5 * p_sys->f_speed , 0.3, 0.5, 0.7 );
669
670         glEnable( VLCGL_TARGET );
671         glBegin( GL_QUADS );
672
673         /* Front */
674         glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, 1.0 );
675         glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
676         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
677         glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, 1.0 );
678
679         /* Left */
680         glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
681         glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
682         glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
683         glTexCoord2f( f_width, f_y ); glVertex3f( - 1.0, 1.0, 1.0 );
684
685         /* Back */
686         glTexCoord2f( f_x, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
687         glTexCoord2f( f_x, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
688         glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
689         glTexCoord2f( f_width, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
690
691         /* Right */
692         glTexCoord2f( f_x, f_y ); glVertex3f( 1.0, 1.0, 1.0 );
693         glTexCoord2f( f_x, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
694         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
695         glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
696
697         /* Top */
698         glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
699         glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, 1.0, 1.0 );
700         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, 1.0, 1.0 );
701         glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
702
703         /* Bottom */
704         glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, - 1.0, 1.0 );
705         glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
706         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
707         glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, - 1.0, 1.0 );
708         glEnd();
709     }
710
711     glDisable( VLCGL_TARGET );
712
713     p_sys->p_vout->pf_swap( p_sys->p_vout );
714
715     if( p_sys->p_vout->pf_unlock )
716     {
717         p_sys->p_vout->pf_unlock( p_sys->p_vout );
718     }
719 }
720
721 int GetAlignedSize( int i_size )
722 {
723     /* Return the nearest power of 2 */
724     int i_result = 1;
725     while( i_result < i_size )
726     {
727         i_result *= 2;
728     }
729     return i_result;
730 }
731
732 /*****************************************************************************
733  * Control: control facility for the vout
734  *****************************************************************************/
735 static int Control( vout_thread_t *p_vout, int i_query, va_list args )
736 {
737     vout_sys_t *p_sys = p_vout->p_sys;
738
739     switch( i_query )
740     {
741     case VOUT_SNAPSHOT:
742         return vout_vaControlDefault( p_vout, i_query, args );
743
744     default:
745         if( p_sys->p_vout->pf_control )
746             return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
747         else
748             return vout_vaControlDefault( p_vout, i_query, args );
749     }
750 }
751
752 static int InitTextures( vout_thread_t *p_vout )
753 {
754     vout_sys_t *p_sys = p_vout->p_sys;
755     int i_index;
756
757     glDeleteTextures( 2, p_sys->p_textures );
758     glGenTextures( 2, p_sys->p_textures );
759
760     for( i_index = 0; i_index < 2; i_index++ )
761     {
762         glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
763
764         /* Set the texture parameters */
765         glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
766
767         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
768         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
769
770         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
771         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
772
773         glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
774
775 #ifdef __APPLE__
776         /* Tell the driver not to make a copy of the texture but to use
777            our buffer */
778         glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
779         glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
780
781 #if 0
782         /* Use VRAM texturing */
783         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
784                          GL_STORAGE_CACHED_APPLE );
785 #else
786         /* Use AGP texturing */
787         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
788                          GL_STORAGE_SHARED_APPLE );
789 #endif
790 #endif
791
792         /* Call glTexImage2D only once, and use glTexSubImage2D later */
793         glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
794                       p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
795                       p_sys->pp_buffer[i_index] );
796     }
797
798     return 0;
799 }
800
801 /*****************************************************************************
802  * SendEvents: forward mouse and keyboard events to the parent p_vout
803  *****************************************************************************/
804 static int SendEvents( vlc_object_t *p_this, char const *psz_var,
805                        vlc_value_t oldval, vlc_value_t newval, void *_p_vout )
806 {
807     return var_Set( (vlc_object_t *)_p_vout, psz_var, newval );
808 }