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1 /*****************************************************************************
2  * opengl.c: OpenGL video output
3  *****************************************************************************
4  * Copyright (C) 2004 VideoLAN
5  * $Id$
6  *
7  * Authors: Cyril Deguet <asmax@videolan.org>
8  *          Gildas Bazin <gbazin@videolan.org>
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
23  *****************************************************************************/
24
25 /*****************************************************************************
26  * Preamble
27  *****************************************************************************/
28 #include <errno.h>                                                 /* ENOMEM */
29 #include <stdlib.h>                                      /* malloc(), free() */
30 #include <string.h>
31
32 #include <vlc/vlc.h>
33 #include <vlc/vout.h>
34
35 #ifdef SYS_DARWIN
36 #include <OpenGL/gl.h>
37 #include <OpenGL/glext.h>
38
39 /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
40    This allows sizes which are not powers of 2 */
41 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
42
43 /* OS X OpenGL supports YUV. Hehe. */
44 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
45 #define VLCGL_TYPE   GL_UNSIGNED_SHORT_8_8_APPLE
46 #else
47
48 #include <GL/gl.h>
49 #define VLCGL_TARGET GL_TEXTURE_2D
50
51 /* RV16 */
52 #ifndef GL_UNSIGNED_SHORT_5_6_5
53 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
54 #endif
55 //#define VLCGL_RGB_FORMAT GL_RGB
56 //#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
57
58 /* RV24 */
59 //#define VLCGL_RGB_FORMAT GL_RGB
60 //#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
61
62 /* RV32 */
63 #define VLCGL_RGB_FORMAT GL_RGBA
64 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
65
66 /* Use RGB on Win32/GLX */
67 #define VLCGL_FORMAT VLCGL_RGB_FORMAT
68 #define VLCGL_TYPE   VLCGL_RGB_TYPE
69 #endif
70
71 /* OpenGL effects */
72 #define OPENGL_EFFECT_NONE             1
73 #define OPENGL_EFFECT_CUBE             2
74 #define OPENGL_EFFECT_TRANSPARENT_CUBE 4
75
76 /*****************************************************************************
77  * Vout interface
78  *****************************************************************************/
79 static int  CreateVout   ( vlc_object_t * );
80 static void DestroyVout  ( vlc_object_t * );
81 static int  Init         ( vout_thread_t * );
82 static void End          ( vout_thread_t * );
83 static int  Manage       ( vout_thread_t * );
84 static void Render       ( vout_thread_t *, picture_t * );
85 static void DisplayVideo ( vout_thread_t *, picture_t * );
86 static int  Control      ( vout_thread_t *, int, va_list );
87
88 static inline int GetAlignedSize( int );
89
90 static int InitTextures( vout_thread_t * );
91 static int SendEvents( vlc_object_t *, char const *,
92                        vlc_value_t, vlc_value_t, void * );
93
94 /*****************************************************************************
95  * Module descriptor
96  *****************************************************************************/
97 #define EFFECT_TEXT N_("Select effect")
98 #define EFFECT_LONGTEXT N_( \
99     "Allows you to select different visual effects.")
100
101 vlc_module_begin();
102     set_description( _("OpenGL video output") );
103 #ifdef SYS_DARWIN
104     set_capability( "video output", 200 );
105 #else
106     set_capability( "video output", 20 );
107 #endif
108     add_shortcut( "opengl" );
109     set_callbacks( CreateVout, DestroyVout );
110
111     add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
112                  EFFECT_LONGTEXT, VLC_TRUE );
113 vlc_module_end();
114
115 /*****************************************************************************
116  * vout_sys_t: video output method descriptor
117  *****************************************************************************
118  * This structure is part of the video output thread descriptor.
119  * It describes the OpenGL specific properties of the output thread.
120  *****************************************************************************/
121 struct vout_sys_t
122 {
123     vout_thread_t *p_vout;
124
125     uint8_t    *pp_buffer[2];
126     int         i_index;
127     int         i_tex_width;
128     int         i_tex_height;
129     GLuint      p_textures[2];
130
131     int         i_effect;
132 };
133
134 /*****************************************************************************
135  * CreateVout: This function allocates and initializes the OpenGL vout method.
136  *****************************************************************************/
137 static int CreateVout( vlc_object_t *p_this )
138 {
139     vout_thread_t *p_vout = (vout_thread_t *)p_this;
140     vout_sys_t *p_sys;
141
142     /* Allocate structure */
143     p_vout->p_sys = p_sys = malloc( sizeof( vout_sys_t ) );
144     if( p_sys == NULL )
145     {
146         msg_Err( p_vout, "out of memory" );
147         return VLC_EGENERIC;
148     }
149
150     var_Create( p_vout, "opengl-effect", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
151
152 #ifdef SYS_DARWIN
153     p_sys->i_tex_width  = p_vout->render.i_width;
154     p_sys->i_tex_height = p_vout->render.i_height;
155 #else
156     /* A texture must have a size aligned on a power of 2 */
157     p_sys->i_tex_width  = GetAlignedSize( p_vout->render.i_width );
158     p_sys->i_tex_height = GetAlignedSize( p_vout->render.i_height );
159 #endif
160
161     msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
162              p_sys->i_tex_height );
163
164     /* Get window */
165     p_sys->p_vout =
166         (vout_thread_t *)vlc_object_create( p_this, VLC_OBJECT_OPENGL );
167     if( p_sys->p_vout == NULL )
168     {
169         msg_Err( p_vout, "out of memory" );
170         return VLC_ENOMEM;
171     }
172     vlc_object_attach( p_sys->p_vout, p_this );
173
174     p_sys->p_vout->i_window_width = p_vout->i_window_width;
175     p_sys->p_vout->i_window_height = p_vout->i_window_height;
176     p_sys->p_vout->b_fullscreen = p_vout->b_fullscreen;
177     p_sys->p_vout->render.i_width = p_vout->render.i_width;
178     p_sys->p_vout->render.i_height = p_vout->render.i_height;
179     p_sys->p_vout->render.i_aspect = p_vout->render.i_aspect;
180     p_sys->p_vout->b_scale = p_vout->b_scale;
181     p_sys->p_vout->i_alignment = p_vout->i_alignment;
182
183     p_sys->p_vout->p_module =
184         module_Need( p_sys->p_vout, "opengl provider", NULL, 0 );
185     if( p_sys->p_vout->p_module == NULL )
186     {
187         msg_Warn( p_vout, "No OpenGL provider found" );
188         vlc_object_detach( p_sys->p_vout );
189         vlc_object_destroy( p_sys->p_vout );
190         return VLC_ENOOBJ;
191     }
192
193     p_vout->pf_init = Init;
194     p_vout->pf_end = End;
195     p_vout->pf_manage = Manage;
196     p_vout->pf_render = Render;
197     p_vout->pf_display = DisplayVideo;
198     p_vout->pf_control = Control;
199
200     var_Create( p_sys->p_vout, "video-on-top", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
201
202     /* Forward events from the opengl provider */
203     var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
204     var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
205     var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
206     var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
207
208     return VLC_SUCCESS;
209 }
210
211 /*****************************************************************************
212  * Init: initialize the OpenGL video thread output method
213  *****************************************************************************/
214 static int Init( vout_thread_t *p_vout )
215 {
216     vout_sys_t *p_sys = p_vout->p_sys;
217     int i_pixel_pitch;
218     vlc_value_t val;
219
220     p_sys->p_vout->pf_init( p_sys->p_vout );
221
222 #ifdef SYS_DARWIN
223     p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
224     p_vout->output.i_rmask = 0x00ff0000;
225     p_vout->output.i_gmask = 0x0000ff00;
226     p_vout->output.i_bmask = 0x000000ff;
227     i_pixel_pitch = 2;
228 #else
229 #if VLCGL_RGB_FORMAT == GL_RGB
230 #   if VLCGL_RGB_TYPE == GL_UNSIGNED_BYTE
231     p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
232     p_vout->output.i_rmask = 0x000000ff;
233     p_vout->output.i_gmask = 0x0000ff00;
234     p_vout->output.i_bmask = 0x00ff0000;
235     i_pixel_pitch = 3;
236 #   else
237     p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
238     p_vout->output.i_rmask = 0xf800;
239     p_vout->output.i_gmask = 0x07e0;
240     p_vout->output.i_bmask = 0x001f;
241     i_pixel_pitch = 2;
242 #   endif
243 #else
244     p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
245     p_vout->output.i_rmask = 0x000000ff;
246     p_vout->output.i_gmask = 0x0000ff00;
247     p_vout->output.i_bmask = 0x00ff0000;
248     i_pixel_pitch = 4;
249 #endif
250 #endif
251
252     /* Since OpenGL can do rescaling for us, stick to the default
253      * coordinates and aspect. */
254     p_vout->output.i_width  = p_vout->render.i_width;
255     p_vout->output.i_height = p_vout->render.i_height;
256     p_vout->output.i_aspect = p_vout->render.i_aspect;
257
258     /* We know the chroma, allocate one buffer which will be used
259      * directly by the decoder */
260     p_sys->pp_buffer[0] =
261         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
262     if( !p_sys->pp_buffer[0] )
263     {
264         msg_Err( p_vout, "Out of memory" );
265         return -1;
266     }
267     p_sys->pp_buffer[1] =
268         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
269     if( !p_sys->pp_buffer[1] )
270     {
271         msg_Err( p_vout, "Out of memory" );
272         return -1;
273     }
274
275     p_vout->p_picture[0].i_planes = 1;
276     p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
277     p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
278     p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
279     p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
280         p_vout->p_picture[0].p->i_pixel_pitch;
281     p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
282         p_vout->p_picture[0].p->i_pixel_pitch;
283
284     p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
285     p_vout->p_picture[0].i_type   = DIRECT_PICTURE;
286
287     PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
288
289     I_OUTPUTPICTURES = 1;
290
291     InitTextures( p_vout );
292
293     glDisable(GL_BLEND);
294     glDisable(GL_DEPTH_TEST);
295     glDepthMask(GL_FALSE);
296     glDisable(GL_CULL_FACE);
297     glClear( GL_COLOR_BUFFER_BIT );
298
299     /* Check if the user asked for useless visual effects */
300     var_Get( p_vout, "opengl-effect", &val );
301     if( !val.psz_string || !strcmp( val.psz_string, "none" ))
302     {
303         p_sys->i_effect = OPENGL_EFFECT_NONE;
304     }
305     else if( !strcmp( val.psz_string, "cube" ) )
306     {
307         p_sys->i_effect = OPENGL_EFFECT_CUBE;
308
309         glEnable( GL_CULL_FACE);
310         //glEnable( GL_DEPTH_TEST );
311     }
312     else if( !strcmp( val.psz_string, "transparent-cube" ) )
313     {
314         p_sys->i_effect = OPENGL_EFFECT_TRANSPARENT_CUBE;
315
316         glDisable( GL_DEPTH_TEST );
317         glEnable( GL_BLEND );
318         glBlendFunc( GL_SRC_ALPHA, GL_ONE );
319     }
320     else
321     {
322         msg_Warn( p_vout, "no valid opengl effect provided, using "
323                   "\"none\"" );
324         p_sys->i_effect = OPENGL_EFFECT_NONE;
325     }
326     if( val.psz_string ) free( val.psz_string );
327
328     if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
329                 OPENGL_EFFECT_TRANSPARENT_CUBE ) )
330     {
331         /* Set the perpective */
332         glMatrixMode( GL_PROJECTION );
333         glLoadIdentity();
334         glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
335         glMatrixMode( GL_MODELVIEW );
336         glLoadIdentity();
337         glTranslatef( 0.0, 0.0, - 5.0 );
338     }
339
340     return 0;
341 }
342
343 /*****************************************************************************
344  * End: terminate GLX video thread output method
345  *****************************************************************************/
346 static void End( vout_thread_t *p_vout )
347 {
348     glFinish();
349     glFlush();
350 }
351
352 /*****************************************************************************
353  * Destroy: destroy GLX video thread output method
354  *****************************************************************************
355  * Terminate an output method created by CreateVout
356  *****************************************************************************/
357 static void DestroyVout( vlc_object_t *p_this )
358 {
359     vout_thread_t *p_vout = (vout_thread_t *)p_this;
360     vout_sys_t *p_sys = p_vout->p_sys;
361
362     module_Unneed( p_sys->p_vout, p_sys->p_vout->p_module );
363     vlc_object_detach( p_sys->p_vout );
364     vlc_object_destroy( p_sys->p_vout );
365
366     /* Free the texture buffer*/
367     if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
368     if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
369
370     free( p_sys );
371 }
372
373 /*****************************************************************************
374  * Manage: handle Sys events
375  *****************************************************************************
376  * This function should be called regularly by video output thread. It returns
377  * a non null value if an error occured.
378  *****************************************************************************/
379 static int Manage( vout_thread_t *p_vout )
380 {
381     vout_sys_t *p_sys = p_vout->p_sys;
382     int i_ret, i_fullscreen_change;
383
384     i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
385
386     p_sys->p_vout->i_changes = p_vout->i_changes;
387     i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
388     p_vout->i_changes = p_sys->p_vout->i_changes;
389
390 #ifdef SYS_DARWIN
391     /* On OS X, we create the window and the GL view when entering
392        fullscreen - the textures have to be inited again */
393     if( i_fullscreen_change )
394     {
395         InitTextures( p_vout );
396
397         switch( p_sys->i_effect )
398         {
399             case OPENGL_EFFECT_CUBE:
400                 glEnable( GL_CULL_FACE );
401                 break;
402
403             case OPENGL_EFFECT_TRANSPARENT_CUBE:
404                 glDisable( GL_DEPTH_TEST );
405                 glEnable( GL_BLEND );
406                 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
407                 break;
408         }
409
410         if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
411                     OPENGL_EFFECT_TRANSPARENT_CUBE ) )
412         {
413             /* Set the perpective */
414             glMatrixMode( GL_PROJECTION );
415             glLoadIdentity();
416             glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
417             glMatrixMode( GL_MODELVIEW );
418             glLoadIdentity();
419             glTranslatef( 0.0, 0.0, - 5.0 );
420         }
421     }
422 #endif
423
424     return i_ret;
425 }
426
427 /*****************************************************************************
428  * Render: render previously calculated output
429  *****************************************************************************/
430 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
431 {
432     vout_sys_t *p_sys = p_vout->p_sys;
433     float f_width, f_height;
434
435     /* glTexCoord works differently with GL_TEXTURE_2D and
436        GL_TEXTURE_RECTANGLE_EXT */
437 #ifdef SYS_DARWIN
438     f_width = (float)p_vout->output.i_width;
439     f_height = (float)p_vout->output.i_height;
440 #else
441     f_width = (float)p_vout->output.i_width / p_sys->i_tex_width;
442     f_height = (float)p_vout->output.i_height / p_sys->i_tex_height;
443 #endif
444
445     glClear( GL_COLOR_BUFFER_BIT );
446
447     /* On Win32/GLX, we do this the usual way:
448        + Fill the buffer with new content,
449        + Reload the texture,
450        + Use the texture.
451
452        On OS X with VRAM or AGP texturing, the order has to be:
453        + Reload the texture,
454        + Fill the buffer with new content,
455        + Use the texture.
456
457        (Thanks to gcc from the Arstechnica forums for the tip)
458
459        Therefore, we have to use two buffers and textures. On Win32/GLX,
460        we reload the texture to be displayed and use it right away. On
461        OS X, we first render, then reload the texture to be used next
462        time. */
463
464 #ifdef SYS_DARWIN
465     glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
466 #else
467
468     /* Update the texture */
469     glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
470                      p_vout->render.i_width, p_vout->render.i_height,
471                      VLCGL_RGB_FORMAT, VLCGL_RGB_TYPE, p_sys->pp_buffer[0] );
472 #endif
473
474     if( p_sys->i_effect == OPENGL_EFFECT_NONE )
475     {
476         glEnable( VLCGL_TARGET );
477         glBegin( GL_POLYGON );
478         glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, 1.0 );
479         glTexCoord2f( f_width, 0.0 ); glVertex2f( 1.0, 1.0 );
480         glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
481         glTexCoord2f( 0.0, f_height ); glVertex2f( -1.0, -1.0 );
482         glEnd();
483     }
484     else
485     {
486         glRotatef( 1.0, 0.3, 0.5, 0.7 );
487
488         glEnable( VLCGL_TARGET );
489         glBegin( GL_QUADS );
490
491         /* Front */
492         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, 1.0 );
493         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
494         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
495         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, 1.0 );
496
497         /* Left */
498         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
499         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
500         glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
501         glTexCoord2f( f_width, 0 ); glVertex3f( - 1.0, 1.0, 1.0 );
502
503         /* Back */
504         glTexCoord2f( 0, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
505         glTexCoord2f( 0, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
506         glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
507         glTexCoord2f( f_width, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
508
509         /* Right */
510         glTexCoord2f( 0, 0 ); glVertex3f( 1.0, 1.0, 1.0 );
511         glTexCoord2f( 0, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
512         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
513         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
514
515         /* Top */
516         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
517         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, 1.0, 1.0 );
518         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, 1.0, 1.0 );
519         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
520
521         /* Bottom */
522         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, - 1.0, 1.0 );
523         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
524         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
525         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, - 1.0, 1.0 );
526         glEnd();
527     }
528
529     glDisable( VLCGL_TARGET );
530
531 #ifdef SYS_DARWIN
532     /* Switch buffers */
533     p_sys->i_index = ( p_sys->i_index + 1 ) & 1;
534     p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
535
536     /* Update the texture */
537     glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
538     glTexSubImage2D( VLCGL_TARGET, 0, 0, 0, p_sys->i_tex_width,
539                      p_sys->i_tex_height, VLCGL_FORMAT, VLCGL_TYPE,
540                      p_sys->pp_buffer[p_sys->i_index] );
541 #endif
542 }
543
544 /*****************************************************************************
545  * DisplayVideo: displays previously rendered output
546  *****************************************************************************/
547 static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
548 {
549     vout_sys_t *p_sys = p_vout->p_sys;
550     p_sys->p_vout->pf_swap( p_sys->p_vout );
551 }
552
553 int GetAlignedSize( int i_size )
554 {
555     /* Return the nearest power of 2 */
556     int i_result = 1;
557     while( i_result < i_size )
558     {
559         i_result *= 2;
560     }
561     return i_result;
562 }
563
564 /*****************************************************************************
565  * Control: control facility for the vout
566  *****************************************************************************/
567 static int Control( vout_thread_t *p_vout, int i_query, va_list args )
568 {
569     vout_sys_t *p_sys = p_vout->p_sys;
570
571     if( p_sys->p_vout->pf_control )
572         return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
573     else
574         return vout_vaControlDefault( p_vout, i_query, args );
575 }
576
577 static int InitTextures( vout_thread_t *p_vout )
578 {
579     vout_sys_t *p_sys = p_vout->p_sys;
580     int i_index;
581
582     glDeleteTextures( 2, p_sys->p_textures );
583     glGenTextures( 2, p_sys->p_textures );
584
585     for( i_index = 0; i_index < 2; i_index++ )
586     {
587         glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
588     
589         /* Set the texture parameters */
590         glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
591     
592         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
593         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
594     
595         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP );
596         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP );
597     
598         glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
599
600 #ifdef SYS_DARWIN
601         /* Tell the driver not to make a copy of the texture but to use
602            our buffer */
603         glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
604         glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
605     
606 #if 0
607         /* Use VRAM texturing */
608         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
609                          GL_STORAGE_CACHED_APPLE );
610 #else
611         /* Use AGP texturing */
612         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
613                          GL_STORAGE_SHARED_APPLE );
614 #endif
615 #endif
616
617         /* Call glTexImage2D only once, and use glTexSubImage2D later */
618         glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
619                       p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
620                       p_sys->pp_buffer[i_index] );
621     }
622
623     return 0;
624 }
625
626 /*****************************************************************************
627  * SendEvents: forward mouse and keyboard events to the parent p_vout
628  *****************************************************************************/
629 static int SendEvents( vlc_object_t *p_this, char const *psz_var,
630                        vlc_value_t oldval, vlc_value_t newval, void *_p_vout )
631 {
632     return var_Set( (vlc_object_t *)_p_vout, psz_var, newval );
633 }