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[MEGA-WIP] Raylib-based RTG output
[pistorm] / platforms / amiga / rtg / argbswizzle.shader
1 #version 100
2
3 precision mediump float;
4
5 varying vec2 fragTexCoord;
6 varying vec4 fragColor;
7
8 uniform sampler2D texture0;
9 uniform sampler2D texture1;
10
11 uniform vec4 colDiffuse;
12
13 void main()
14 {
15     vec4 texelColor = texture2D(texture0, fragTexCoord);
16
17     gl_FragColor = vec4(texelColor.b, texelColor.g, texelColor.r, 1.0);
18 }