1 /*****************************************************************************
2 * vout_sdl.c: SDL video output display method
3 *****************************************************************************
4 * Copyright (C) 1998-2001 VideoLAN
5 * $Id: vout_sdl.c,v 1.84 2002/03/17 17:00:38 sam Exp $
7 * Authors: Samuel Hocevar <sam@zoy.org>
8 * Pierre Baillet <oct@zoy.org>
9 * Arnaud de Bossoreille de Ribou <bozo@via.ecp.fr>
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
24 *****************************************************************************/
26 /*****************************************************************************
28 *****************************************************************************/
29 #include <errno.h> /* ENOMEM */
30 #include <stdlib.h> /* free() */
31 #include <string.h> /* strerror() */
33 #include <videolan/vlc.h>
35 #include <sys/types.h>
37 # include <netinet/in.h> /* BSD: struct in_addr */
40 #include SDL_INCLUDE_FILE
45 #include "video_output.h"
47 #include "interface.h"
49 #include "stream_control.h" /* needed by input_ext-intf.h... */
50 #include "input_ext-intf.h"
52 #define SDL_MAX_DIRECTBUFFERS 10
53 #define SDL_DEFAULT_BPP 16
55 /*****************************************************************************
56 * vout_sys_t: video output SDL method descriptor
57 *****************************************************************************
58 * This structure is part of the video output thread descriptor.
59 * It describes the SDL specific properties of an output thread.
60 *****************************************************************************/
61 typedef struct vout_sys_s
63 SDL_Surface * p_display; /* display device */
69 SDL_Overlay * p_overlay; /* An overlay we keep to grab the XVideo port */
75 boolean_t b_cursor_autohidden;
80 /*****************************************************************************
81 * picture_sys_t: direct buffer method descriptor
82 *****************************************************************************
83 * This structure is part of the picture descriptor, it describes the
84 * SDL specific properties of a direct buffer.
85 *****************************************************************************/
86 typedef struct picture_sys_s
88 SDL_Overlay *p_overlay;
92 /*****************************************************************************
93 * Seeking function TODO: put this in a generic location !
94 *****************************************************************************/
95 static __inline__ void vout_Seek( off_t i_seek )
99 vlc_mutex_lock( &p_input_bank->lock );
100 if( p_input_bank->pp_input[0] != NULL )
102 #define S p_input_bank->pp_input[0]->stream
103 i_tell = S.p_selected_area->i_tell + i_seek * (off_t)50 * S.i_mux_rate;
105 i_tell = ( i_tell <= 0 /*S.p_selected_area->i_start*/ )
106 ? 0 /*S.p_selected_area->i_start*/
107 : ( i_tell >= S.p_selected_area->i_size )
108 ? S.p_selected_area->i_size
111 input_Seek( p_input_bank->pp_input[0], i_tell );
114 vlc_mutex_unlock( &p_input_bank->lock );
117 /*****************************************************************************
119 *****************************************************************************/
120 static int vout_Create ( struct vout_thread_s * );
121 static int vout_Init ( struct vout_thread_s * );
122 static void vout_End ( struct vout_thread_s * );
123 static void vout_Destroy ( struct vout_thread_s * );
124 static int vout_Manage ( struct vout_thread_s * );
125 static void vout_Render ( struct vout_thread_s *, struct picture_s * );
126 static void vout_Display ( struct vout_thread_s *, struct picture_s * );
128 static int OpenDisplay ( struct vout_thread_s * );
129 static void CloseDisplay ( struct vout_thread_s * );
130 static int NewPicture ( struct vout_thread_s *, struct picture_s * );
131 static void SetPalette ( struct vout_thread_s *, u16 *, u16 *, u16 * );
133 /*****************************************************************************
134 * Functions exported as capabilities. They are declared as static so that
135 * we don't pollute the namespace too much.
136 *****************************************************************************/
137 void _M( vout_getfunctions )( function_list_t * p_function_list )
139 p_function_list->functions.vout.pf_create = vout_Create;
140 p_function_list->functions.vout.pf_init = vout_Init;
141 p_function_list->functions.vout.pf_end = vout_End;
142 p_function_list->functions.vout.pf_destroy = vout_Destroy;
143 p_function_list->functions.vout.pf_manage = vout_Manage;
144 p_function_list->functions.vout.pf_render = vout_Render;
145 p_function_list->functions.vout.pf_display = vout_Display;
148 /*****************************************************************************
149 * vout_Create: allocate SDL video thread output method
150 *****************************************************************************
151 * This function allocate and initialize a SDL vout method. It uses some of the
152 * vout properties to choose the correct mode, and change them according to the
153 * mode actually used.
154 *****************************************************************************/
155 static int vout_Create( vout_thread_t *p_vout )
157 if( SDL_WasInit( SDL_INIT_VIDEO ) != 0 )
162 /* Allocate structure */
163 p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
164 if( p_vout->p_sys == NULL )
166 intf_ErrMsg( "vout error: can't create p_sys (%s)", strerror(ENOMEM) );
170 /* Initialize library */
171 if( SDL_Init( SDL_INIT_VIDEO
173 /* Win32 SDL implementation doesn't support SDL_INIT_EVENTTHREAD yet*/
174 | SDL_INIT_EVENTTHREAD
177 /* In debug mode you may want vlc to dump a core instead of staying
179 | SDL_INIT_NOPARACHUTE
183 intf_ErrMsg( "vout error: can't initialize SDL (%s)", SDL_GetError() );
184 free( p_vout->p_sys );
188 p_vout->p_sys->b_cursor = 1;
189 p_vout->p_sys->b_cursor_autohidden = 0;
190 p_vout->p_sys->i_lastmoved = mdate();
192 if( p_vout->render.i_height * p_vout->render.i_aspect
193 >= p_vout->render.i_width * VOUT_ASPECT_FACTOR )
195 p_vout->p_sys->i_width = p_vout->render.i_height
196 * p_vout->render.i_aspect / VOUT_ASPECT_FACTOR;
197 p_vout->p_sys->i_height = p_vout->render.i_height;
201 p_vout->p_sys->i_width = p_vout->render.i_width;
202 p_vout->p_sys->i_height = p_vout->render.i_width
203 * VOUT_ASPECT_FACTOR / p_vout->render.i_aspect;
207 if( p_vout->p_sys->i_width <= 300 && p_vout->p_sys->i_height <= 300 )
209 p_vout->p_sys->i_width <<= 1;
210 p_vout->p_sys->i_height <<= 1;
212 else if( p_vout->p_sys->i_width <= 400 && p_vout->p_sys->i_height <= 400 )
214 p_vout->p_sys->i_width += p_vout->p_sys->i_width >> 1;
215 p_vout->p_sys->i_height += p_vout->p_sys->i_height >> 1;
219 if( OpenDisplay( p_vout ) )
221 intf_ErrMsg( "vout error: can't set up SDL (%s)", SDL_GetError() );
222 SDL_QuitSubSystem( SDL_INIT_VIDEO );
223 free( p_vout->p_sys );
230 /*****************************************************************************
231 * vout_Init: initialize SDL video thread output method
232 *****************************************************************************
233 * This function initialize the SDL display device.
234 *****************************************************************************/
235 static int vout_Init( vout_thread_t *p_vout )
240 p_vout->p_sys->i_surfaces = 0;
242 I_OUTPUTPICTURES = 0;
244 /* Initialize the output structure */
245 if( p_vout->p_sys->p_overlay == NULL )
247 /* All we have is an RGB image with square pixels */
248 p_vout->output.i_width = p_vout->p_sys->i_width;
249 p_vout->output.i_height = p_vout->p_sys->i_height;
250 p_vout->output.i_aspect = p_vout->p_sys->i_width
252 / p_vout->p_sys->i_height;
256 /* We may need to convert the chroma, but at least we keep the
258 p_vout->output.i_width = p_vout->render.i_width;
259 p_vout->output.i_height = p_vout->render.i_height;
260 p_vout->output.i_aspect = p_vout->render.i_aspect;
263 /* Try to initialize SDL_MAX_DIRECTBUFFERS direct buffers */
264 while( I_OUTPUTPICTURES < SDL_MAX_DIRECTBUFFERS )
268 /* Find an empty picture slot */
269 for( i_index = 0 ; i_index < VOUT_MAX_PICTURES ; i_index++ )
271 if( p_vout->p_picture[ i_index ].i_status == FREE_PICTURE )
273 p_pic = p_vout->p_picture + i_index;
278 /* Allocate the picture if we found one */
279 if( p_pic == NULL || NewPicture( p_vout, p_pic ) )
284 p_pic->i_status = DESTROYED_PICTURE;
285 p_pic->i_type = DIRECT_PICTURE;
287 PP_OUTPUTPICTURE[ I_OUTPUTPICTURES ] = p_pic;
295 /*****************************************************************************
296 * vout_End: terminate Sys video thread output method
297 *****************************************************************************
298 * Terminate an output method created by vout_SDLCreate
299 *****************************************************************************/
300 static void vout_End( vout_thread_t *p_vout )
304 /* Free the output buffers we allocated */
305 for( i_index = I_OUTPUTPICTURES ; i_index ; )
308 if( p_vout->p_sys->p_overlay == NULL )
314 SDL_UnlockYUVOverlay(
315 PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
317 PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
319 free( PP_OUTPUTPICTURE[ i_index ]->p_sys );
323 /*****************************************************************************
324 * vout_Destroy: destroy Sys video thread output method
325 *****************************************************************************
326 * Terminate an output method created by vout_SDLCreate
327 *****************************************************************************/
328 static void vout_Destroy( vout_thread_t *p_vout )
330 CloseDisplay( p_vout );
332 SDL_QuitSubSystem( SDL_INIT_VIDEO );
334 free( p_vout->p_sys );
337 /*****************************************************************************
338 * vout_Manage: handle Sys events
339 *****************************************************************************
340 * This function should be called regularly by video output thread. It returns
341 * a non null value if an error occured.
342 *****************************************************************************/
343 static int vout_Manage( vout_thread_t *p_vout )
345 SDL_Event event; /* SDL event */
348 while( SDL_PollEvent(&event) )
352 case SDL_VIDEORESIZE: /* Resizing of window */
353 p_vout->p_sys->i_width = event.resize.w;
354 p_vout->p_sys->i_height = event.resize.h;
355 CloseDisplay( p_vout );
356 OpenDisplay( p_vout );
359 case SDL_MOUSEMOTION:
360 if( p_vout->p_sys->b_cursor &&
361 (abs(event.motion.xrel) > 2 || abs(event.motion.yrel) > 2) )
363 if( p_vout->p_sys->b_cursor_autohidden )
365 p_vout->p_sys->b_cursor_autohidden = 0;
370 p_vout->p_sys->i_lastmoved = mdate();
375 case SDL_MOUSEBUTTONUP:
376 switch( event.button.button )
378 case SDL_BUTTON_RIGHT:
379 p_main->p_intf->b_menu_change = 1;
384 case SDL_MOUSEBUTTONDOWN:
385 switch( event.button.button )
387 case SDL_BUTTON_LEFT:
388 /* In this part we will eventually manage
389 * clicks for DVD navigation for instance. For the
390 * moment just pause the stream. */
391 input_SetStatus( p_input_bank->pp_input[0],
392 INPUT_STATUS_PAUSE );
406 p_main->p_intf->b_die = 1;
409 case SDL_KEYDOWN: /* if a key is pressed */
411 switch( event.key.keysym.sym )
413 case SDLK_q: /* quit */
415 p_main->p_intf->b_die = 1;
418 case SDLK_f: /* switch to fullscreen */
419 p_vout->i_changes |= VOUT_FULLSCREEN_CHANGE;
422 case SDLK_c: /* toggle grayscale */
423 p_vout->b_grayscale = ! p_vout->b_grayscale;
424 p_vout->i_changes |= VOUT_GRAYSCALE_CHANGE;
427 case SDLK_i: /* toggle info */
428 p_vout->b_info = ! p_vout->b_info;
429 p_vout->i_changes |= VOUT_INFO_CHANGE;
432 case SDLK_s: /* toggle scaling */
433 p_vout->b_scale = ! p_vout->b_scale;
434 p_vout->i_changes |= VOUT_SCALE_CHANGE;
437 case SDLK_SPACE: /* toggle interface */
438 p_vout->b_interface = ! p_vout->b_interface;
439 p_vout->i_changes |= VOUT_INTF_CHANGE;
443 p_main->p_intf->b_menu_change = 1;
462 case SDLK_F10: network_ChannelJoin( 0 ); break;
463 case SDLK_F1: network_ChannelJoin( 1 ); break;
464 case SDLK_F2: network_ChannelJoin( 2 ); break;
465 case SDLK_F3: network_ChannelJoin( 3 ); break;
466 case SDLK_F4: network_ChannelJoin( 4 ); break;
467 case SDLK_F5: network_ChannelJoin( 5 ); break;
468 case SDLK_F6: network_ChannelJoin( 6 ); break;
469 case SDLK_F7: network_ChannelJoin( 7 ); break;
470 case SDLK_F8: network_ChannelJoin( 8 ); break;
471 case SDLK_F9: network_ChannelJoin( 9 ); break;
483 /* Fullscreen change */
484 if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE )
486 p_vout->b_fullscreen = ! p_vout->b_fullscreen;
488 SDL_WM_ToggleFullScreen(p_vout->p_sys->p_display);
490 p_vout->p_sys->b_cursor_autohidden = 0;
491 SDL_ShowCursor( p_vout->p_sys->b_cursor &&
492 ! p_vout->p_sys->b_cursor_autohidden );
494 p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
498 if( ! p_vout->p_sys->b_cursor_autohidden &&
499 ( mdate() - p_vout->p_sys->i_lastmoved > 2000000 ) )
501 /* Hide the mouse automatically */
502 p_vout->p_sys->b_cursor_autohidden = 1;
509 /*****************************************************************************
510 * vout_Render: render previously calculated output
511 *****************************************************************************/
512 static void vout_Render( vout_thread_t *p_vout, picture_t *p_pic )
517 /*****************************************************************************
518 * vout_Display: displays previously rendered output
519 *****************************************************************************
520 * This function sends the currently rendered image to the display.
521 *****************************************************************************/
522 static void vout_Display( vout_thread_t *p_vout, picture_t *p_pic )
527 vout_PlacePicture( p_vout, p_vout->p_sys->i_width, p_vout->p_sys->i_height,
534 if( p_vout->p_sys->p_overlay == NULL )
537 SDL_Flip( p_vout->p_sys->p_display );
541 /* Overlay picture */
542 SDL_UnlockYUVOverlay( p_pic->p_sys->p_overlay);
543 SDL_DisplayYUVOverlay( p_pic->p_sys->p_overlay , &disp );
544 SDL_LockYUVOverlay( p_pic->p_sys->p_overlay);
548 /* following functions are local */
550 /*****************************************************************************
551 * OpenDisplay: open and initialize SDL device
552 *****************************************************************************
553 * Open and initialize display according to preferences specified in the vout
555 *****************************************************************************/
556 static int OpenDisplay( vout_thread_t *p_vout )
561 /* Initialize flags and cursor */
562 i_flags = SDL_ANYFORMAT | SDL_HWPALETTE | SDL_HWSURFACE | SDL_DOUBLEBUF;
563 i_flags |= p_vout->b_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE;
565 i_bpp = SDL_VideoModeOK( p_vout->p_sys->i_width, p_vout->p_sys->i_height,
566 SDL_DEFAULT_BPP, i_flags );
569 intf_ErrMsg( "vout error: no video mode available" );
573 p_vout->p_sys->p_display = SDL_SetVideoMode( p_vout->p_sys->i_width,
574 p_vout->p_sys->i_height,
577 if( p_vout->p_sys->p_display == NULL )
579 intf_ErrMsg( "vout error: cannot set video mode" );
583 SDL_LockSurface( p_vout->p_sys->p_display );
585 /* Choose the chroma we will try first. */
586 switch( p_vout->render.i_chroma )
590 p_vout->output.i_chroma = SDL_YUY2_OVERLAY;
595 p_vout->output.i_chroma = SDL_UYVY_OVERLAY;
598 p_vout->output.i_chroma = SDL_YVYU_OVERLAY;
604 p_vout->output.i_chroma = SDL_YV12_OVERLAY;
608 p_vout->p_sys->p_overlay =
609 SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
610 p_vout->p_sys->p_display );
611 /* FIXME: if the first overlay we find is software, don't stop,
612 * because we may find a hardware one later ... */
614 /* If this best choice failed, fall back to other chromas */
615 if( p_vout->p_sys->p_overlay == NULL )
617 p_vout->output.i_chroma = SDL_IYUV_OVERLAY;
618 p_vout->p_sys->p_overlay =
619 SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
620 p_vout->p_sys->p_display );
623 if( p_vout->p_sys->p_overlay == NULL )
625 p_vout->output.i_chroma = SDL_YV12_OVERLAY;
626 p_vout->p_sys->p_overlay =
627 SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
628 p_vout->p_sys->p_display );
631 if( p_vout->p_sys->p_overlay == NULL )
633 p_vout->output.i_chroma = SDL_YUY2_OVERLAY;
634 p_vout->p_sys->p_overlay =
635 SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
636 p_vout->p_sys->p_display );
639 if( p_vout->p_sys->p_overlay == NULL )
641 intf_WarnMsg( 3, "vout warning: no SDL overlay for 0x%.8x (%4.4s)",
642 p_vout->render.i_chroma,
643 (char*)&p_vout->render.i_chroma );
645 switch( p_vout->p_sys->p_display->format->BitsPerPixel )
648 p_vout->output.i_chroma = FOURCC_RGB2;
649 p_vout->output.pf_setpalette = SetPalette;
652 p_vout->output.i_chroma = FOURCC_RV15;
655 p_vout->output.i_chroma = FOURCC_RV16;
658 p_vout->output.i_chroma = FOURCC_RV24;
661 p_vout->output.i_chroma = FOURCC_RV32;
664 intf_ErrMsg( "vout error: unknown screen depth" );
665 SDL_UnlockSurface( p_vout->p_sys->p_display );
666 SDL_FreeSurface( p_vout->p_sys->p_display );
670 p_vout->output.i_rmask = p_vout->p_sys->p_display->format->Rmask;
671 p_vout->output.i_gmask = p_vout->p_sys->p_display->format->Gmask;
672 p_vout->output.i_bmask = p_vout->p_sys->p_display->format->Bmask;
674 SDL_WM_SetCaption( VOUT_TITLE " (software RGB SDL output)",
675 VOUT_TITLE " (software RGB SDL output)" );
679 if( p_vout->p_sys->p_overlay->hw_overlay )
681 SDL_WM_SetCaption( VOUT_TITLE " (hardware YUV SDL output)",
682 VOUT_TITLE " (hardware YUV SDL output)" );
686 SDL_WM_SetCaption( VOUT_TITLE " (software YUV SDL output)",
687 VOUT_TITLE " (software YUV SDL output)" );
691 SDL_EventState( SDL_KEYUP, SDL_IGNORE ); /* ignore keys up */
696 /*****************************************************************************
697 * CloseDisplay: close and reset SDL device
698 *****************************************************************************
699 * This function returns all resources allocated by OpenDisplay and restore
700 * the original state of the device.
701 *****************************************************************************/
702 static void CloseDisplay( vout_thread_t *p_vout )
704 SDL_FreeYUVOverlay( p_vout->p_sys->p_overlay );
705 SDL_UnlockSurface ( p_vout->p_sys->p_display );
706 SDL_FreeSurface( p_vout->p_sys->p_display );
709 /*****************************************************************************
710 * NewPicture: allocate a picture
711 *****************************************************************************
712 * Returns 0 on success, -1 otherwise
713 *****************************************************************************/
714 static int NewPicture( vout_thread_t *p_vout, picture_t *p_pic )
716 int i_width = p_vout->output.i_width;
717 int i_height = p_vout->output.i_height;
719 if( p_vout->p_sys->p_overlay == NULL )
722 if( p_vout->p_sys->i_surfaces )
724 /* We already allocated this surface, return */
728 p_pic->p_sys = malloc( sizeof( picture_sys_t ) );
730 if( p_pic->p_sys == NULL )
735 switch( p_vout->p_sys->p_display->format->BitsPerPixel )
738 p_pic->p->i_pixel_bytes = 1;
742 p_pic->p->i_pixel_bytes = 2;
746 p_pic->p->i_pixel_bytes = 4;
752 p_pic->p->p_pixels = p_vout->p_sys->p_display->pixels;
753 p_pic->p->i_lines = p_vout->p_sys->p_display->h;
754 p_pic->p->i_pitch = p_vout->p_sys->p_display->pitch;
756 if( p_pic->p->i_pitch ==
757 p_pic->p->i_pixel_bytes * p_vout->p_sys->p_display->w )
759 p_pic->p->b_margin = 0;
763 p_pic->p->b_margin = 1;
764 p_pic->p->b_hidden = 1;
765 p_pic->p->i_visible_bytes =
766 p_pic->p->i_pixel_bytes * p_vout->p_sys->p_display->w;
769 p_vout->p_sys->i_surfaces++;
775 p_pic->p_sys = malloc( sizeof( picture_sys_t ) );
777 if( p_pic->p_sys == NULL )
782 p_pic->p_sys->p_overlay =
783 SDL_CreateYUVOverlay( i_width, i_height,
784 p_vout->output.i_chroma,
785 p_vout->p_sys->p_display );
787 if( p_pic->p_sys->p_overlay == NULL )
789 free( p_pic->p_sys );
793 SDL_LockYUVOverlay( p_pic->p_sys->p_overlay );
795 p_pic->Y_PIXELS = p_pic->p_sys->p_overlay->pixels[0];
796 p_pic->p[Y_PLANE].i_lines = p_pic->p_sys->p_overlay->h;
797 p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[0];
799 switch( p_vout->output.i_chroma )
801 case SDL_YV12_OVERLAY:
802 p_pic->p[Y_PLANE].i_pixel_bytes = 1;
803 p_pic->p[Y_PLANE].b_margin = 0;
805 p_pic->U_PIXELS = p_pic->p_sys->p_overlay->pixels[2];
806 p_pic->p[U_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
807 p_pic->p[U_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[2];
808 p_pic->p[U_PLANE].i_pixel_bytes = 1;
809 p_pic->p[U_PLANE].b_margin = 0;
811 p_pic->V_PIXELS = p_pic->p_sys->p_overlay->pixels[1];
812 p_pic->p[V_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
813 p_pic->p[V_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[1];
814 p_pic->p[V_PLANE].i_pixel_bytes = 1;
815 p_pic->p[V_PLANE].b_margin = 0;
820 case SDL_IYUV_OVERLAY:
821 p_pic->p[Y_PLANE].i_pixel_bytes = 1;
822 p_pic->p[Y_PLANE].b_margin = 0;
824 p_pic->U_PIXELS = p_pic->p_sys->p_overlay->pixels[1];
825 p_pic->p[U_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
826 p_pic->p[U_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[1];
827 p_pic->p[U_PLANE].i_pixel_bytes = 1;
828 p_pic->p[U_PLANE].b_margin = 0;
830 p_pic->V_PIXELS = p_pic->p_sys->p_overlay->pixels[2];
831 p_pic->p[V_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
832 p_pic->p[V_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[2];
833 p_pic->p[V_PLANE].i_pixel_bytes = 1;
834 p_pic->p[V_PLANE].b_margin = 0;
840 p_pic->p[Y_PLANE].i_pixel_bytes = 2;
841 p_pic->p[Y_PLANE].b_margin = 0;
851 /*****************************************************************************
852 * SetPalette: sets an 8 bpp palette
853 *****************************************************************************/
854 static void SetPalette( vout_thread_t *p_vout, u16 *red, u16 *green, u16 *blue )
856 SDL_Color colors[256];
859 /* Fill colors with color information */
860 for( i = 0; i < 256; i++ )
862 colors[ i ].r = red[ i ] >> 8;
863 colors[ i ].g = green[ i ] >> 8;
864 colors[ i ].b = blue[ i ] >> 8;
868 if( SDL_SetColors( p_vout->p_sys->p_display, colors, 0, 256 ) == 0 )
870 intf_ErrMsg( "vout error: failed setting palette" );