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[casparcg] / protocol / util / AsyncEventServer.cpp
1 /*\r
2 * Copyright (c) 2011 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 * This file is part of CasparCG (www.casparcg.com).\r
5 *\r
6 * CasparCG is free software: you can redistribute it and/or modify\r
7 * it under the terms of the GNU General Public License as published by\r
8 * the Free Software Foundation, either version 3 of the License, or\r
9 * (at your option) any later version.\r
10 *\r
11 * CasparCG is distributed in the hope that it will be useful,\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 * GNU General Public License for more details.\r
15 *\r
16 * You should have received a copy of the GNU General Public License\r
17 * along with CasparCG. If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 * Author: Nicklas P Andersson\r
20 */\r
21 \r
22  \r
23 // AsyncEventServer.cpp: implementation of the AsyncEventServer class.\r
24 //\r
25 //////////////////////////////////////////////////////////////////////\r
26 \r
27 #include "../stdafx.h"\r
28 \r
29 #include "AsyncEventServer.h"\r
30 #include "SocketInfo.h"\r
31 \r
32 #include <common/log/log.h>\r
33 \r
34 #include <string>\r
35 #include <algorithm>\r
36 \r
37 #if defined(_MSC_VER)\r
38 #pragma warning (push, 1) // TODO: Legacy code, just disable warnings, will replace with boost::asio in future\r
39 #endif\r
40 \r
41 namespace caspar { namespace IO {\r
42         \r
43 #define CASPAR_MAXIMUM_SOCKET_CLIENTS   (MAXIMUM_WAIT_OBJECTS-1)        \r
44 \r
45 long AsyncEventServer::instanceCount_ = 0;\r
46 //////////////////////////////\r
47 // AsyncEventServer constructor\r
48 // PARAMS: port(TCP-port the server should listen to)\r
49 // COMMENT: Initializes the WinSock2 library\r
50 AsyncEventServer::AsyncEventServer(const safe_ptr<IProtocolStrategy>& pProtocol, int port) : port_(port), pProtocolStrategy_(pProtocol)\r
51 {\r
52         if(instanceCount_ == 0) {\r
53                 WSADATA wsaData;\r
54                 if(WSAStartup(MAKEWORD(2,2), &wsaData) != NO_ERROR)\r
55                         throw std::exception("Error initializing WinSock2");\r
56                 else {\r
57                         CASPAR_LOG(info) << "WinSock2 Initialized.";\r
58                 }\r
59         }\r
60 \r
61         InterlockedIncrement(&instanceCount_);\r
62 }\r
63 \r
64 /////////////////////////////\r
65 // AsyncEventServer destructor\r
66 AsyncEventServer::~AsyncEventServer() {\r
67         Stop();\r
68 \r
69         InterlockedDecrement(&instanceCount_);\r
70         if(instanceCount_ == 0)\r
71                 WSACleanup();\r
72 }\r
73 \r
74 void AsyncEventServer::SetClientDisconnectHandler(ClientDisconnectEvent handler) {\r
75         socketInfoCollection_.onSocketInfoRemoved = handler;\r
76 }\r
77 \r
78 //////////////////////////////\r
79 // AsyncEventServer::Start\r
80 // RETURNS: true at successful startup\r
81 bool AsyncEventServer::Start() {\r
82         if(listenThread_.IsRunning())\r
83                 return false;\r
84 \r
85         socketInfoCollection_.Clear();\r
86 \r
87         sockaddr_in sockAddr;\r
88         ZeroMemory(&sockAddr, sizeof(sockAddr));\r
89         sockAddr.sin_family = AF_INET;\r
90         sockAddr.sin_addr.s_addr = INADDR_ANY;\r
91         sockAddr.sin_port = htons(port_);\r
92         \r
93         SOCKET listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);\r
94         if(listenSocket == INVALID_SOCKET) {\r
95                 CASPAR_LOG(error) << "Failed to create listenSocket";\r
96                 return false;\r
97         }\r
98         \r
99         pListenSocketInfo_ = SocketInfoPtr(new SocketInfo(listenSocket, this));\r
100 \r
101         if(WSAEventSelect(pListenSocketInfo_->socket_, pListenSocketInfo_->event_, FD_ACCEPT|FD_CLOSE) == SOCKET_ERROR) {\r
102                 CASPAR_LOG(error) << "Failed to enter EventSelect-mode for listenSocket";\r
103                 return false;\r
104         }\r
105 \r
106         if(bind(pListenSocketInfo_->socket_, (sockaddr*)&sockAddr, sizeof(sockAddr)) == SOCKET_ERROR) {\r
107                 CASPAR_LOG(error) << "Failed to bind listenSocket";\r
108                 return false;\r
109         }\r
110 \r
111         if(listen(pListenSocketInfo_->socket_, SOMAXCONN) == SOCKET_ERROR) {\r
112                 CASPAR_LOG(error) << "Failed to listen";\r
113                 return false;\r
114         }\r
115 \r
116         socketInfoCollection_.AddSocketInfo(pListenSocketInfo_);\r
117 \r
118         //start thread: the entrypoint is Run(EVENT stopEvent)\r
119         if(!listenThread_.Start(this)) {\r
120                 CASPAR_LOG(error) << "Failed to create ListenThread";\r
121                 return false;\r
122         }\r
123 \r
124         CASPAR_LOG(info) << "Listener successfully initialized";\r
125         return true;\r
126 }\r
127 \r
128 void AsyncEventServer::Run(HANDLE stopEvent)\r
129 {\r
130         WSANETWORKEVENTS networkEvents;\r
131 \r
132         HANDLE waitHandlesCopy[MAXIMUM_WAIT_OBJECTS];\r
133         waitHandlesCopy[0] = stopEvent;\r
134 \r
135         while(true)     {\r
136                 //Update local copy of the array of wait-handles if nessecery\r
137                 if(socketInfoCollection_.IsDirty()) {\r
138                         socketInfoCollection_.CopyCollectionToArray(&(waitHandlesCopy[1]), CASPAR_MAXIMUM_SOCKET_CLIENTS);\r
139                         socketInfoCollection_.ClearDirty();\r
140                 }\r
141 \r
142                 DWORD waitResult = WSAWaitForMultipleEvents(std::min<DWORD>(static_cast<DWORD>(socketInfoCollection_.Size()+1), MAXIMUM_WAIT_OBJECTS), waitHandlesCopy, FALSE, 1500, FALSE);\r
143                 if(waitResult == WAIT_TIMEOUT)\r
144                         continue;\r
145                 else if(waitResult == WAIT_FAILED)\r
146                         break;\r
147                 else {\r
148                         DWORD eventIndex = waitResult - WAIT_OBJECT_0;\r
149 \r
150                         HANDLE waitEvent = waitHandlesCopy[eventIndex];\r
151                         SocketInfoPtr pSocketInfo;\r
152 \r
153                         if(eventIndex == 0)     //stopEvent\r
154                                 break;\r
155                         else if(socketInfoCollection_.FindSocketInfo(waitEvent, pSocketInfo)) {\r
156                                 WSAEnumNetworkEvents(pSocketInfo->socket_, waitEvent, &networkEvents);\r
157 \r
158                                 if(networkEvents.lNetworkEvents & FD_ACCEPT) {\r
159                                         if(networkEvents.iErrorCode[FD_ACCEPT_BIT] == 0)\r
160                                                 OnAccept(pSocketInfo);\r
161                                         else {\r
162                                                 CASPAR_LOG(debug) << "OnAccept (ErrorCode: " << networkEvents.iErrorCode[FD_ACCEPT_BIT] << ")";\r
163                                                 OnError(waitEvent, networkEvents.iErrorCode[FD_ACCEPT_BIT]);\r
164                                         }\r
165                                 }\r
166 \r
167                                 if(networkEvents.lNetworkEvents & FD_CLOSE) {\r
168                                         if(networkEvents.iErrorCode[FD_CLOSE_BIT] == 0)\r
169                                                 OnClose(pSocketInfo);\r
170                                         else {\r
171                                                 CASPAR_LOG(debug) << "OnClose (ErrorCode: " << networkEvents.iErrorCode[FD_CLOSE_BIT] << ")";\r
172                                                 OnError(waitEvent, networkEvents.iErrorCode[FD_CLOSE_BIT]);\r
173                                         }\r
174                                         continue;\r
175                                 }\r
176 \r
177                                 if(networkEvents.lNetworkEvents & FD_READ) {\r
178                                         if(networkEvents.iErrorCode[FD_READ_BIT] == 0)\r
179                                                 OnRead(pSocketInfo);\r
180                                         else {\r
181                                                 CASPAR_LOG(debug) << "OnRead (ErrorCode: " << networkEvents.iErrorCode[FD_READ_BIT] << ")";\r
182                                                 OnError(waitEvent, networkEvents.iErrorCode[FD_READ_BIT]);\r
183                                         }\r
184                                 }\r
185 \r
186                                 if(networkEvents.lNetworkEvents & FD_WRITE) {\r
187                                         if(networkEvents.iErrorCode[FD_WRITE_BIT] == 0)\r
188                                                 OnWrite(pSocketInfo);\r
189                                         else {\r
190                                                 CASPAR_LOG(debug) << "OnWrite (ErrorCode: " << networkEvents.iErrorCode[FD_WRITE_BIT] << ")";\r
191                                                 OnError(waitEvent, networkEvents.iErrorCode[FD_WRITE_BIT]);\r
192                                         }\r
193                                 }\r
194                         }\r
195                         else {\r
196                                 //Could not find the waitHandle in the SocketInfoCollection.\r
197                                 //It must have been removed during the last call to WSAWaitForMultipleEvents\r
198                         }\r
199                 }\r
200         }\r
201 }\r
202 \r
203 bool AsyncEventServer::OnUnhandledException(const std::exception& ex) throw() {\r
204         bool bDoRestart = true;\r
205 \r
206         try \r
207         {\r
208                 CASPAR_LOG(fatal) << "UNHANDLED EXCEPTION in TCPServers listeningthread. Message: " << ex.what();\r
209         }\r
210         catch(...)\r
211         {\r
212                 bDoRestart = false;\r
213         }\r
214 \r
215         return bDoRestart;\r
216 }\r
217 \r
218 ///////////////////////////////\r
219 // AsyncEventServer:Stop\r
220 // COMMENT: Shuts down\r
221 void AsyncEventServer::Stop()\r
222 {\r
223         //TODO: initiate shutdown on all clients connected\r
224 //      for(int i=0; i < _totalActiveSockets; ++i) {\r
225 //              shutdown(_pSocketInfo[i]->_socket, SD_SEND);\r
226 //      }\r
227 \r
228         if(!listenThread_.Stop()) {\r
229                 CASPAR_LOG(warning) << "Wait for listenThread timed out.";\r
230         }\r
231 \r
232         socketInfoCollection_.Clear();\r
233 }\r
234 \r
235 ////////////////////////////////////////////////////////////////////\r
236 //\r
237 // MESSAGE HANDLERS   \r
238 //\r
239 ////////////////////////////////////////////////////////////////////\r
240 \r
241 \r
242 //////////////////////////////\r
243 // AsyncEventServer::OnAccept\r
244 // PARAMS: ...\r
245 // COMMENT: Called when a new client connects\r
246 bool AsyncEventServer::OnAccept(SocketInfoPtr& pSI) {\r
247         sockaddr_in     clientAddr;\r
248         int addrSize = sizeof(clientAddr);\r
249         SOCKET clientSocket = WSAAccept(pSI->socket_, (sockaddr*)&clientAddr, &addrSize, NULL, NULL);\r
250         if(clientSocket == INVALID_SOCKET) {\r
251                 LogSocketError(TEXT("Accept"));\r
252                 return false;\r
253         }\r
254 \r
255         SocketInfoPtr pClientSocket(new SocketInfo(clientSocket, this));\r
256 \r
257         //Determine if we can handle one more client\r
258         if(socketInfoCollection_.Size() >= CASPAR_MAXIMUM_SOCKET_CLIENTS) {\r
259                 CASPAR_LOG(error) << "Could not accept ) << too many connections).";\r
260                 return true;\r
261         }\r
262 \r
263         if(WSAEventSelect(pClientSocket->socket_, pClientSocket->event_, FD_READ | FD_WRITE | FD_CLOSE) == SOCKET_ERROR) {\r
264                 LogSocketError(TEXT("Accept (failed create event for new client)"));\r
265                 return false;\r
266         }\r
267 \r
268         TCHAR addressBuffer[32];\r
269         MultiByteToWideChar(CP_ACP, 0, inet_ntoa(clientAddr.sin_addr), -1, addressBuffer, 32);\r
270         pClientSocket->host_ = addressBuffer;\r
271 \r
272         socketInfoCollection_.AddSocketInfo(pClientSocket);\r
273 \r
274         CASPAR_LOG(info) << "Accepted connection from " << u8(pClientSocket->host_);\r
275 \r
276         return true;\r
277 }\r
278 \r
279 bool ConvertMultiByteToWideChar(UINT codePage, char* pSource, int sourceLength, std::vector<wchar_t>& wideBuffer, int& countLeftovers)\r
280 {\r
281         if(codePage == CP_UTF8) {\r
282                 countLeftovers = 0;\r
283                 //check from the end of pSource for ev. uncompleted UTF-8 byte sequence\r
284                 if(pSource[sourceLength-1] & 0x80) {\r
285                         //The last byte is part of a multibyte sequence. If the sequence is not complete, we need to save the partial sequence\r
286                         int bytesToCheck = std::min(4, sourceLength);   //a sequence contains a maximum of 4 bytes\r
287                         int currentLeftoverIndex = sourceLength-1;\r
288                         for(; bytesToCheck > 0; --bytesToCheck, --currentLeftoverIndex) {\r
289                                 ++countLeftovers;\r
290                                 if(pSource[currentLeftoverIndex] & 0x80) {\r
291                                         if(pSource[currentLeftoverIndex] & 0x40) { //The two high-bits are set, this is the "header"\r
292                                                 int expectedSequenceLength = 2;\r
293                                                 if(pSource[currentLeftoverIndex] & 0x20)\r
294                                                         ++expectedSequenceLength;\r
295                                                 if(pSource[currentLeftoverIndex] & 0x10)\r
296                                                         ++expectedSequenceLength;\r
297 \r
298                                                 if(countLeftovers < expectedSequenceLength) {\r
299                                                         //The sequence is incomplete. Leave the leftovers to be interpreted with the next call\r
300                                                         break;\r
301                                                 }\r
302                                                 //The sequence is complete, there are no leftovers. \r
303                                                 //...OR...\r
304                                                 //error. Let the conversion-function take the hit.\r
305                                                 countLeftovers = 0;\r
306                                                 break;\r
307                                         }\r
308                                 }\r
309                                 else {\r
310                                         //error. Let the conversion-function take the hit.\r
311                                         countLeftovers = 0;\r
312                                         break;\r
313                                 }\r
314                         }\r
315                         if(countLeftovers == 4) {\r
316                                 //error. Let the conversion-function take the hit.\r
317                                 countLeftovers = 0;\r
318                         }\r
319                 }\r
320         }\r
321 \r
322         int charsWritten = 0;\r
323         int sourceBytesToProcess = sourceLength-countLeftovers;\r
324         int wideBufferCapacity = MultiByteToWideChar(codePage, 0, pSource, sourceBytesToProcess, NULL, NULL);\r
325         if(wideBufferCapacity > 0) \r
326         {\r
327                 wideBuffer.resize(wideBufferCapacity);\r
328                 charsWritten = MultiByteToWideChar(codePage, 0, pSource, sourceBytesToProcess, &wideBuffer[0], wideBuffer.size());\r
329         }\r
330         //copy the leftovers to the front of the buffer\r
331         if(countLeftovers > 0) {\r
332                 memcpy(pSource, &(pSource[sourceBytesToProcess]), countLeftovers);\r
333         }\r
334 \r
335         wideBuffer.resize(charsWritten);\r
336         return (charsWritten > 0);\r
337 }\r
338 \r
339 //////////////////////////////\r
340 // AsyncEventServer::OnRead\r
341 // PARAMS: ...\r
342 // COMMENT: Called then something arrives on the socket that has to be read\r
343 bool AsyncEventServer::OnRead(SocketInfoPtr& pSI) {\r
344         int recvResult = SOCKET_ERROR;\r
345 \r
346         int maxRecvLength = sizeof(pSI->recvBuffer_)-pSI->recvLeftoverOffset_;\r
347         recvResult = recv(pSI->socket_, pSI->recvBuffer_+pSI->recvLeftoverOffset_, maxRecvLength, 0);\r
348         while(recvResult != SOCKET_ERROR) {\r
349                 if(recvResult == 0) {\r
350                         CASPAR_LOG(info) << "Client " << u8(pSI->host_) << " disconnected";\r
351 \r
352                         socketInfoCollection_.RemoveSocketInfo(pSI);\r
353                         return true;\r
354                 }\r
355 \r
356                 //Convert to widechar\r
357                 if(ConvertMultiByteToWideChar(pProtocolStrategy_->GetCodepage(), pSI->recvBuffer_, recvResult + pSI->recvLeftoverOffset_, pSI->wideRecvBuffer_, pSI->recvLeftoverOffset_))\r
358                         pProtocolStrategy_->Parse(&pSI->wideRecvBuffer_[0], pSI->wideRecvBuffer_.size(), pSI);\r
359                 else                    \r
360                         CASPAR_LOG(error) << "Read from " << u8(pSI->host_) << " failed, could not convert command to UNICODE";\r
361                         \r
362                 \r
363 \r
364                 maxRecvLength = sizeof(pSI->recvBuffer_)-pSI->recvLeftoverOffset_;\r
365                 recvResult = recv(pSI->socket_, pSI->recvBuffer_+pSI->recvLeftoverOffset_, maxRecvLength, 0);\r
366         }\r
367 \r
368         if(recvResult == SOCKET_ERROR) {\r
369                 int errorCode = WSAGetLastError();\r
370                 if(errorCode == WSAEWOULDBLOCK)\r
371                         return true;\r
372                 else {\r
373                         LogSocketError(TEXT("Read"), errorCode);\r
374                         OnError(pSI->event_, errorCode);\r
375                 }\r
376         }\r
377 \r
378         return false;\r
379 }\r
380 \r
381 //////////////////////////////\r
382 // AsyncEventServer::OnWrite\r
383 // PARAMS: ...\r
384 // COMMENT: Called when the socket is ready to send more data\r
385 void AsyncEventServer::OnWrite(SocketInfoPtr& pSI) {\r
386         DoSend(*pSI);   \r
387 }\r
388 \r
389 bool ConvertWideCharToMultiByte(UINT codePage, const std::wstring& wideString, std::vector<char>& destBuffer)\r
390 {\r
391         int bytesWritten = 0;\r
392         int multibyteBufferCapacity = WideCharToMultiByte(codePage, 0, wideString.c_str(), static_cast<int>(wideString.length()), 0, 0, NULL, NULL);\r
393         if(multibyteBufferCapacity > 0) \r
394         {\r
395                 destBuffer.resize(multibyteBufferCapacity);\r
396                 bytesWritten = WideCharToMultiByte(codePage, 0, wideString.c_str(), static_cast<int>(wideString.length()), &destBuffer[0], destBuffer.size(), NULL, NULL);\r
397         }\r
398         destBuffer.resize(bytesWritten);\r
399         return (bytesWritten > 0);\r
400 }\r
401 \r
402 void AsyncEventServer::DoSend(SocketInfo& socketInfo) {\r
403         //Locks the socketInfo-object so that no one else tampers with the sendqueue at the same time\r
404         tbb::mutex::scoped_lock lock(mutex_);\r
405 \r
406         while(!socketInfo.sendQueue_.empty() || socketInfo.currentlySending_.size() > 0) {\r
407                 if(socketInfo.currentlySending_.size() == 0) {\r
408                         //Read the next string in the queue and convert to UTF-8\r
409                         if(!ConvertWideCharToMultiByte(pProtocolStrategy_->GetCodepage(), socketInfo.sendQueue_.front(), socketInfo.currentlySending_))\r
410                         {\r
411                                 CASPAR_LOG(error) << "Send to " << u8(socketInfo.host_) << " failed, could not convert response to UTF-8";\r
412                         }\r
413                         socketInfo.currentlySendingOffset_ = 0;\r
414                 }\r
415 \r
416                 if(socketInfo.currentlySending_.size() > 0) {\r
417                         int bytesToSend = static_cast<int>(socketInfo.currentlySending_.size()-socketInfo.currentlySendingOffset_);\r
418                         int sentBytes = send(socketInfo.socket_, &socketInfo.currentlySending_[0] + socketInfo.currentlySendingOffset_, bytesToSend, 0);\r
419                         if(sentBytes == SOCKET_ERROR) {\r
420                                 int errorCode = WSAGetLastError();\r
421                                 if(errorCode == WSAEWOULDBLOCK) {\r
422                                         CASPAR_LOG(debug) << "Send to " << u8(socketInfo.host_) << " would block, sending later";\r
423                                         break;\r
424                                 }\r
425                                 else {\r
426                                         LogSocketError(TEXT("Send"), errorCode);\r
427                                         OnError(socketInfo.event_, errorCode);\r
428 \r
429                                         socketInfo.currentlySending_.resize(0);\r
430                                         socketInfo.currentlySendingOffset_ = 0;\r
431                                         socketInfo.sendQueue_.pop();\r
432                                         break;\r
433                                 }\r
434                         }\r
435                         else {\r
436                                 if(sentBytes == bytesToSend) {\r
437                                         if(sentBytes < 200)\r
438                                                 CASPAR_LOG(info) << "Sent " << u8(socketInfo.sendQueue_.front()) << " to " << u8(socketInfo.host_);\r
439                                         else\r
440                                                 CASPAR_LOG(info) << "Sent more than 200 bytes to " << u8(socketInfo.host_);\r
441 \r
442                                         socketInfo.currentlySending_.resize(0);\r
443                                         socketInfo.currentlySendingOffset_ = 0;\r
444                                         socketInfo.sendQueue_.pop();\r
445                                 }\r
446                                 else {\r
447                                         socketInfo.currentlySendingOffset_ += sentBytes;\r
448                                         CASPAR_LOG(info) << "Sent partial message to " << u8(socketInfo.host_);\r
449                                 }\r
450                         }\r
451                 }\r
452                 else\r
453                         socketInfo.sendQueue_.pop();\r
454         }\r
455 }\r
456 \r
457 //////////////////////////////\r
458 // AsyncEventServer::OnClose\r
459 // PARAMS: ...\r
460 // COMMENT: Called when a client disconnects / is disconnected\r
461 void AsyncEventServer::OnClose(SocketInfoPtr& pSI) {\r
462         CASPAR_LOG(info) << "Client " << u8(pSI->host_) << " was disconnected";\r
463 \r
464         socketInfoCollection_.RemoveSocketInfo(pSI);\r
465 }\r
466 \r
467 //////////////////////////////\r
468 // AsyncEventServer::OnError\r
469 // PARAMS: ...\r
470 // COMMENT: Called when an errorcode is recieved\r
471 void AsyncEventServer::OnError(HANDLE waitEvent, int errorCode) {\r
472         if(errorCode == WSAENETDOWN || errorCode == WSAECONNABORTED || errorCode == WSAECONNRESET || errorCode == WSAESHUTDOWN || errorCode == WSAETIMEDOUT || errorCode == WSAENOTCONN || errorCode == WSAENETRESET) {\r
473                 SocketInfoPtr pSocketInfo;\r
474                 if(socketInfoCollection_.FindSocketInfo(waitEvent, pSocketInfo)) {\r
475                         CASPAR_LOG(info) << "Client " << u8(pSocketInfo->host_) << " was disconnected, Errorcode " << errorCode;\r
476                 }\r
477 \r
478                 socketInfoCollection_.RemoveSocketInfo(waitEvent);\r
479         }\r
480 }\r
481 \r
482 //////////////////////////////\r
483 // AsyncEventServer::DisconnectClient\r
484 // PARAMS: ...\r
485 // COMMENT: The client is removed from the actual client-list when an FD_CLOSE notification is recieved\r
486 void AsyncEventServer::DisconnectClient(SocketInfo& socketInfo) {\r
487         int result = shutdown(socketInfo.socket_, SD_SEND);\r
488         if(result == SOCKET_ERROR)\r
489                 OnError(socketInfo.event_, result);\r
490 }\r
491 \r
492 //////////////////////////////\r
493 // AsyncEventServer::LogSocketError\r
494 void AsyncEventServer::LogSocketError(const TCHAR* pStr, int socketError) {\r
495         if(socketError == 0)\r
496                 socketError = WSAGetLastError();\r
497 \r
498         CASPAR_LOG(error) << "Failed to " << u8(pStr) << " Errorcode: " << socketError;\r
499 }\r
500 \r
501 \r
502 //////////////////////////////\r
503 //  SocketInfoCollection\r
504 //////////////////////////////\r
505 \r
506 AsyncEventServer::SocketInfoCollection::SocketInfoCollection() : bDirty_(false) {\r
507 }\r
508 \r
509 AsyncEventServer::SocketInfoCollection::~SocketInfoCollection() {\r
510 }\r
511 \r
512 bool AsyncEventServer::SocketInfoCollection::AddSocketInfo(SocketInfoPtr& pSocketInfo) {\r
513         tbb::mutex::scoped_lock lock(mutex_);\r
514 \r
515         waitEvents_.resize(waitEvents_.size()+1);\r
516         bool bSuccess = socketInfoMap_.insert(SocketInfoMap::value_type(pSocketInfo->event_, pSocketInfo)).second;\r
517         if(bSuccess) {\r
518                 waitEvents_[waitEvents_.size()-1] = pSocketInfo->event_;\r
519                 bDirty_ = true;\r
520         }\r
521 \r
522         return bSuccess;\r
523 }\r
524 \r
525 void AsyncEventServer::SocketInfoCollection::RemoveSocketInfo(SocketInfoPtr& pSocketInfo) {\r
526         if(pSocketInfo != 0) {\r
527                 RemoveSocketInfo(pSocketInfo->event_);\r
528         }\r
529 }\r
530 void AsyncEventServer::SocketInfoCollection::RemoveSocketInfo(HANDLE waitEvent) {\r
531         tbb::mutex::scoped_lock lock(mutex_);\r
532 \r
533         //Find instance\r
534         SocketInfoPtr pSocketInfo;\r
535         SocketInfoMap::iterator it = socketInfoMap_.find(waitEvent);\r
536         SocketInfoMap::iterator end = socketInfoMap_.end();\r
537         if(it != end)\r
538                 pSocketInfo = it->second;\r
539 \r
540         if(pSocketInfo) {\r
541                 pSocketInfo->pServer_ = NULL;\r
542 \r
543                 socketInfoMap_.erase(waitEvent);\r
544 \r
545                 HandleVector::iterator it = std::find(waitEvents_.begin(), waitEvents_.end(), waitEvent);\r
546                 if(it != waitEvents_.end()) {\r
547                         std::swap((*it), waitEvents_.back());\r
548                         waitEvents_.resize(waitEvents_.size()-1);\r
549 \r
550                         bDirty_ = true;\r
551                 }\r
552         }\r
553         if(onSocketInfoRemoved)\r
554                 onSocketInfoRemoved(pSocketInfo);\r
555 }\r
556 \r
557 bool AsyncEventServer::SocketInfoCollection::FindSocketInfo(HANDLE key, SocketInfoPtr& pResult) {\r
558         tbb::mutex::scoped_lock lock(mutex_);\r
559 \r
560         SocketInfoMap::iterator it = socketInfoMap_.find(key);\r
561         SocketInfoMap::iterator end = socketInfoMap_.end();\r
562         if(it != end)\r
563                 pResult = it->second;\r
564 \r
565         return (it != end);\r
566 }\r
567 \r
568 void AsyncEventServer::SocketInfoCollection::CopyCollectionToArray(HANDLE* pDest, int maxCount) {\r
569         tbb::mutex::scoped_lock lock(mutex_);\r
570 \r
571         memcpy(pDest, &(waitEvents_[0]), std::min( maxCount, static_cast<int>(waitEvents_.size()) ) * sizeof(HANDLE) );\r
572 }\r
573 \r
574 void AsyncEventServer::SocketInfoCollection::Clear() {\r
575         tbb::mutex::scoped_lock lock(mutex_);\r
576 \r
577         socketInfoMap_.clear();\r
578         waitEvents_.clear();\r
579 }\r
580 \r
581 }       //namespace IO\r
582 }       //namespace caspar