]> git.sesse.net Git - vlc/blob - share/visualization/Eo.S. 3d-glasses.milk
decoder: add input_DecoderDrain()
[vlc] / share / visualization / Eo.S. 3d-glasses.milk
1 [preset00]\r
2 fRating=2.000000\r
3 fGammaAdj=1.000000\r
4 fDecay=0.960000\r
5 fVideoEchoZoom=2.695696\r
6 fVideoEchoAlpha=0.000000\r
7 nVideoEchoOrientation=2\r
8 nWaveMode=2\r
9 bAdditiveWaves=0\r
10 bWaveDots=1\r
11 bWaveThick=0\r
12 bModWaveAlphaByVolume=0\r
13 bMaximizeWaveColor=0\r
14 bTexWrap=0\r
15 bDarkenCenter=0\r
16 bRedBlueStereo=1\r
17 bBrighten=0\r
18 bDarken=0\r
19 bSolarize=0\r
20 bInvert=0\r
21 fWaveAlpha=0.001000\r
22 fWaveScale=0.011726\r
23 fWaveSmoothing=0.900000\r
24 fWaveParam=0.000000\r
25 fModWaveAlphaStart=0.750000\r
26 fModWaveAlphaEnd=0.950000\r
27 fWarpAnimSpeed=0.010284\r
28 fWarpScale=0.049138\r
29 fZoomExponent=1.000000\r
30 fShader=0.000000\r
31 zoom=1.000000\r
32 rot=0.000000\r
33 cx=0.500000\r
34 cy=0.500000\r
35 dx=0.000000\r
36 dy=0.000000\r
37 warp=0.069609\r
38 sx=1.000000\r
39 sy=1.000000\r
40 wave_r=0.500000\r
41 wave_g=0.400000\r
42 wave_b=0.300000\r
43 wave_x=0.500000\r
44 wave_y=0.500000\r
45 ob_size=0.000000\r
46 ob_r=0.110000\r
47 ob_g=0.000000\r
48 ob_b=0.100000\r
49 ob_a=0.000000\r
50 ib_size=0.000000\r
51 ib_r=0.000000\r
52 ib_g=0.000000\r
53 ib_b=0.000000\r
54 ib_a=0.000000\r
55 nMotionVectorsX=64.000000\r
56 nMotionVectorsY=48.000000\r
57 mv_dx=0.000000\r
58 mv_dy=0.000000\r
59 mv_l=0.200000\r
60 mv_r=1.000000\r
61 mv_g=0.800000\r
62 mv_b=0.600000\r
63 mv_a=0.000000\r
64 wavecode_0_enabled=1\r
65 wavecode_0_samples=512\r
66 wavecode_0_sep=0\r
67 wavecode_0_bSpectrum=0\r
68 wavecode_0_bUseDots=0\r
69 wavecode_0_bDrawThick=1\r
70 wavecode_0_bAdditive=1\r
71 wavecode_0_scaling=1.000000\r
72 wavecode_0_smoothing=0.500000\r
73 wavecode_0_r=1.000000\r
74 wavecode_0_g=1.000000\r
75 wavecode_0_b=1.000000\r
76 wavecode_0_a=1.000000\r
77 wave_0_per_frame1=\r
78 wave_0_per_frame2=\r
79 wave_0_per_frame3=basstime=basstime+bass;\r
80 wave_0_per_frame4=t1=basstime;\r
81 wave_0_per_point1=masterspeed=604*q1;\r
82 wave_0_per_point2=masterspeed=3;\r
83 wave_0_per_point3=rotation1=time*0.01;\r
84 wave_0_per_point4=\r
85 wave_0_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;\r
86 wave_0_per_point6=perspective=0.7;\r
87 wave_0_per_point7=\r
88 wave_0_per_point8=//error bump\r
89 wave_0_per_point9=error = sin(time*128.5)*8 - 7;\r
90 wave_0_per_point10=error = error * above(error,0);\r
91 wave_0_per_point11=error=error+1;\r
92 wave_0_per_point12=error=1;\r
93 wave_0_per_point13=\r
94 wave_0_per_point14=//plot x,y,z to point on sphere\r
95 wave_0_per_point15=flx=sin(tm*14);\r
96 wave_0_per_point16=fly=cos(tm*14);\r
97 wave_0_per_point17=smp=sample*6.283;\r
98 wave_0_per_point18=xp=sin(smp*masterspeed )*0.65 * error;\r
99 wave_0_per_point19=yp=cos(smp*masterspeed )*0.65 * error;\r
100 wave_0_per_point20=zp=0;\r
101 wave_0_per_point21=\r
102 wave_0_per_point22=\r
103 wave_0_per_point23=\r
104 wave_0_per_point24=//rotate on y axis;\r
105 wave_0_per_point25=angy=time*43;\r
106 wave_0_per_point26=angy=q1*3;\r
107 wave_0_per_point27=xq=xp*cos(angy) - zp*sin(angy);\r
108 wave_0_per_point28=zq=xp*sin(angy) + zp*cos(angy);\r
109 wave_0_per_point29=xp=xq;\r
110 wave_0_per_point30=zp=zq;\r
111 wave_0_per_point31=\r
112 wave_0_per_point32=t2=xp;\r
113 wave_0_per_point33=t3=yp;\r
114 wave_0_per_point34=t4=zp;\r
115 wave_0_per_point35=\r
116 wave_0_per_point36=//rotate on x axis\r
117 wave_0_per_point37=axs1 = sin(time*0.2) + 1.6;\r
118 wave_0_per_point38=yq= yp*cos(axs1) - zp*sin(axs1);\r
119 wave_0_per_point39=zq= yp*sin(axs1) + zp*cos(axs1);\r
120 wave_0_per_point40=yp=yq;\r
121 wave_0_per_point41=zp=zq;\r
122 wave_0_per_point42=\r
123 wave_0_per_point43=//rotate on y axis again\r
124 wave_0_per_point44=axs2 = sin(time*0.1)*3.3;\r
125 wave_0_per_point45=xq=xp*cos(axs2) - zp*sin(axs2);\r
126 wave_0_per_point46=zq=xp*sin(axs2) + zp*cos(axs2);\r
127 wave_0_per_point47=xp=xq;\r
128 wave_0_per_point48=zp=zq;\r
129 wave_0_per_point49=\r
130 wave_0_per_point50=//stretch y axis to compensate for aspect ratio\r
131 wave_0_per_point51=yp=yp*1.2;\r
132 wave_0_per_point52=\r
133 wave_0_per_point53=//push forward into viewpace\r
134 wave_0_per_point54=zp=zp+2.1;\r
135 wave_0_per_point55=\r
136 wave_0_per_point56=//project x,y,z into screenspace\r
137 wave_0_per_point57=xs=xp/zp;\r
138 wave_0_per_point58=ys=yp/zp;\r
139 wave_0_per_point59=\r
140 wave_0_per_point60=//center 0,0 in middle of screen\r
141 wave_0_per_point61=x=xs+0.5;\r
142 wave_0_per_point62=y=ys+0.5;\r
143 wave_0_per_point63=\r
144 wave_0_per_point64=r=(value1+0.5)*0.0;\r
145 wave_0_per_point65=g=(value1+0.5)*0.1;\r
146 wave_0_per_point66=b=(value1+0.5)*0.4;\r
147 wave_0_per_point67=\r
148 wavecode_1_enabled=1\r
149 wavecode_1_samples=511\r
150 wavecode_1_sep=0\r
151 wavecode_1_bSpectrum=0\r
152 wavecode_1_bUseDots=0\r
153 wavecode_1_bDrawThick=1\r
154 wavecode_1_bAdditive=1\r
155 wavecode_1_scaling=1.000000\r
156 wavecode_1_smoothing=0.500000\r
157 wavecode_1_r=1.000000\r
158 wavecode_1_g=1.000000\r
159 wavecode_1_b=1.000000\r
160 wavecode_1_a=1.000000\r
161 wave_1_per_frame1=tm=tm+bass*0.02;\r
162 wave_1_per_frame2=t2=sin(tm*1) * 0.4;\r
163 wave_1_per_frame3=t3=cos(tm*1) * 0.4;\r
164 wave_1_per_frame4=t4=sin(tm*1 + tm*0.32) * 0.2;\r
165 wave_1_per_point1=masterspeed=604*q1;\r
166 wave_1_per_point2=masterspeed=3;\r
167 wave_1_per_point3=rotation1=time*0.01;\r
168 wave_1_per_point4=\r
169 wave_1_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;\r
170 wave_1_per_point6=perspective=0.7;\r
171 wave_1_per_point7=\r
172 wave_1_per_point8=//error bump\r
173 wave_1_per_point9=error = sin(time*128.5)*8 - 7;\r
174 wave_1_per_point10=error = error * above(error,0);\r
175 wave_1_per_point11=error=error+1;\r
176 wave_1_per_point12=error=1;\r
177 wave_1_per_point13=\r
178 wave_1_per_point14=//plot x,y,z to point on sphere\r
179 wave_1_per_point15=flx=sin(tm*14);\r
180 wave_1_per_point16=fly=cos(tm*14);\r
181 wave_1_per_point17=smp=sample*6.283;\r
182 wave_1_per_point18=xp=sin(smp*masterspeed )*0.65 * error;\r
183 wave_1_per_point19=yp=cos(smp*masterspeed )*0.65 * error;\r
184 wave_1_per_point20=zp=0;\r
185 wave_1_per_point21=\r
186 wave_1_per_point22=\r
187 wave_1_per_point23=\r
188 wave_1_per_point24=//rotate on y axis;\r
189 wave_1_per_point25=angy=q1*3 + 1.57;\r
190 wave_1_per_point26=xq=xp*cos(angy) - zp*sin(angy);\r
191 wave_1_per_point27=zq=xp*sin(angy) + zp*cos(angy);\r
192 wave_1_per_point28=xp=xq;\r
193 wave_1_per_point29=zp=zq;\r
194 wave_1_per_point30=\r
195 wave_1_per_point31=t2=xp;\r
196 wave_1_per_point32=t3=yp;\r
197 wave_1_per_point33=t4=zp;\r
198 wave_1_per_point34=\r
199 wave_1_per_point35=//rotate on x axis\r
200 wave_1_per_point36=axs1 = sin(time*0.2) + 1.6;\r
201 wave_1_per_point37=yq= yp*cos(axs1) - zp*sin(axs1);\r
202 wave_1_per_point38=zq= yp*sin(axs1) + zp*cos(axs1);\r
203 wave_1_per_point39=yp=yq;\r
204 wave_1_per_point40=zp=zq;\r
205 wave_1_per_point41=\r
206 wave_1_per_point42=//rotate on y axis again\r
207 wave_1_per_point43=axs2 = sin(time*0.1)*3.3;\r
208 wave_1_per_point44=xq=xp*cos(axs2) - zp*sin(axs2);\r
209 wave_1_per_point45=zq=xp*sin(axs2) + zp*cos(axs2);\r
210 wave_1_per_point46=xp=xq;\r
211 wave_1_per_point47=zp=zq;\r
212 wave_1_per_point48=\r
213 wave_1_per_point49=//stretch y axis to compensate for aspect ratio\r
214 wave_1_per_point50=yp=yp*1.2;\r
215 wave_1_per_point51=\r
216 wave_1_per_point52=//push forward into viewpace\r
217 wave_1_per_point53=zp=zp+2.1;\r
218 wave_1_per_point54=\r
219 wave_1_per_point55=//project x,y,z into screenspace\r
220 wave_1_per_point56=xs=xp/zp;\r
221 wave_1_per_point57=ys=yp/zp;\r
222 wave_1_per_point58=\r
223 wave_1_per_point59=//center 0,0 in middle of screen\r
224 wave_1_per_point60=x=xs+0.5;\r
225 wave_1_per_point61=y=ys+0.5;\r
226 wave_1_per_point62=\r
227 wave_1_per_point63=r=(value1+0.5)*0.0;\r
228 wave_1_per_point64=g=(value1+0.5)*0.1;\r
229 wave_1_per_point65=b=(value1+0.5)*0.4;\r
230 wavecode_2_enabled=1\r
231 wavecode_2_samples=512\r
232 wavecode_2_sep=0\r
233 wavecode_2_bSpectrum=0\r
234 wavecode_2_bUseDots=0\r
235 wavecode_2_bDrawThick=1\r
236 wavecode_2_bAdditive=1\r
237 wavecode_2_scaling=1.000000\r
238 wavecode_2_smoothing=0.500000\r
239 wavecode_2_r=1.000000\r
240 wavecode_2_g=1.000000\r
241 wavecode_2_b=1.000000\r
242 wavecode_2_a=1.000000\r
243 wave_2_per_frame1=tm=tm+mid*0.02;\r
244 wave_2_per_frame2=t2=sin(tm*1) * 0.5;\r
245 wave_2_per_frame3=t3=cos(tm*1) * 0.5;\r
246 wave_2_per_frame4=t4=sin(tm*1 + tm*0.32) * 0.2;\r
247 wave_2_per_point1=masterspeed=604*q1;\r
248 wave_2_per_point2=masterspeed=3;\r
249 wave_2_per_point3=rotation1=time*0.01;\r
250 wave_2_per_point4=\r
251 wave_2_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;\r
252 wave_2_per_point6=perspective=0.7;\r
253 wave_2_per_point7=\r
254 wave_2_per_point8=//error bump\r
255 wave_2_per_point9=error = sin(time*128.5)*8 - 7;\r
256 wave_2_per_point10=error = error * above(error,0);\r
257 wave_2_per_point11=error=error+1;\r
258 wave_2_per_point12=error=1;\r
259 wave_2_per_point13=\r
260 wave_2_per_point14=//plot x,y,z to point on sphere\r
261 wave_2_per_point15=flx=sin(tm*14);\r
262 wave_2_per_point16=fly=cos(tm*14);\r
263 wave_2_per_point17=smp=sample*6.283;\r
264 wave_2_per_point18=xp=sin(smp*masterspeed )*0.65 * error;\r
265 wave_2_per_point19=yp=cos(smp*masterspeed )*0.65 * error;\r
266 wave_2_per_point20=zp=0;\r
267 wave_2_per_point21=\r
268 wave_2_per_point22=\r
269 wave_2_per_point23=\r
270 wave_2_per_point24=//rotate on y axis;\r
271 wave_2_per_point25=angy=time*43;\r
272 wave_2_per_point26=angy=q1*3;\r
273 wave_2_per_point27=xq=xp*cos(angy) - zp*sin(angy);\r
274 wave_2_per_point28=zq=xp*sin(angy) + zp*cos(angy);\r
275 wave_2_per_point29=xp=xq;\r
276 wave_2_per_point30=zp=zq;\r
277 wave_2_per_point31=\r
278 wave_2_per_point32=t2=xp;\r
279 wave_2_per_point33=t3=yp;\r
280 wave_2_per_point34=t4=zp;\r
281 wave_2_per_point35=\r
282 wave_2_per_point36=//rotate on x axis\r
283 wave_2_per_point37=axs1 = sin(time*0.2) + 1.6;\r
284 wave_2_per_point38=yq= yp*cos(axs1) - zp*sin(axs1);\r
285 wave_2_per_point39=zq= yp*sin(axs1) + zp*cos(axs1);\r
286 wave_2_per_point40=yp=yq;\r
287 wave_2_per_point41=zp=zq;\r
288 wave_2_per_point42=\r
289 wave_2_per_point43=//rotate on y axis again\r
290 wave_2_per_point44=axs2 = sin(time*0.1)*3.3;\r
291 wave_2_per_point45=xq=xp*cos(axs2) - zp*sin(axs2);\r
292 wave_2_per_point46=zq=xp*sin(axs2) + zp*cos(axs2);\r
293 wave_2_per_point47=xp=xq;\r
294 wave_2_per_point48=zp=zq;\r
295 wave_2_per_point49=\r
296 wave_2_per_point50=//stretch y axis to compensate for aspect ratio\r
297 wave_2_per_point51=yp=yp*1.2;\r
298 wave_2_per_point52=\r
299 wave_2_per_point53=//move left\r
300 wave_2_per_point54=xp=xp+0.04;\r
301 wave_2_per_point55=\r
302 wave_2_per_point56=//push forward into viewpace\r
303 wave_2_per_point57=zp=zp+2.1;\r
304 wave_2_per_point58=\r
305 wave_2_per_point59=//project x,y,z into screenspace\r
306 wave_2_per_point60=xs=xp/zp;\r
307 wave_2_per_point61=ys=yp/zp;\r
308 wave_2_per_point62=\r
309 wave_2_per_point63=//center 0,0 in middle of screen\r
310 wave_2_per_point64=x=xs+0.5;\r
311 wave_2_per_point65=y=ys+0.5;\r
312 wave_2_per_point66=\r
313 wave_2_per_point67=r=(value1+0.5)*0.4;\r
314 wave_2_per_point68=g=(value1+0.5)*0.0;\r
315 wave_2_per_point69=b=(value1+0.5)*0.0;\r
316 wave_2_per_point70=\r
317 wave_2_per_point71=\r
318 wavecode_3_enabled=1\r
319 wavecode_3_samples=512\r
320 wavecode_3_sep=0\r
321 wavecode_3_bSpectrum=0\r
322 wavecode_3_bUseDots=0\r
323 wavecode_3_bDrawThick=0\r
324 wavecode_3_bAdditive=1\r
325 wavecode_3_scaling=1.000000\r
326 wavecode_3_smoothing=0.500000\r
327 wavecode_3_r=1.000000\r
328 wavecode_3_g=1.000000\r
329 wavecode_3_b=1.000000\r
330 wavecode_3_a=1.000000\r
331 wave_3_per_frame1=tm=tm+treb*0.02;\r
332 wave_3_per_frame2=t2=sin(tm*1) * 0.6;\r
333 wave_3_per_frame3=t3=cos(tm*1) * 0.6;\r
334 wave_3_per_frame4=t4=sin(tm*1 + tm*0.32) * 0.2;\r
335 wave_3_per_point1=masterspeed=604*q1;\r
336 wave_3_per_point2=masterspeed=3;\r
337 wave_3_per_point3=rotation1=time*0.01;\r
338 wave_3_per_point4=\r
339 wave_3_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;\r
340 wave_3_per_point6=perspective=0.7;\r
341 wave_3_per_point7=\r
342 wave_3_per_point8=//error bump\r
343 wave_3_per_point9=error = sin(time*128.5)*8 - 7;\r
344 wave_3_per_point10=error = error * above(error,0);\r
345 wave_3_per_point11=error=error+1;\r
346 wave_3_per_point12=error=1;\r
347 wave_3_per_point13=\r
348 wave_3_per_point14=//plot x,y,z to point on sphere\r
349 wave_3_per_point15=flx=sin(tm*14);\r
350 wave_3_per_point16=fly=cos(tm*14);\r
351 wave_3_per_point17=smp=sample*6.283;\r
352 wave_3_per_point18=xp=sin(smp*masterspeed )*0.65 * error;\r
353 wave_3_per_point19=yp=cos(smp*masterspeed )*0.65 * error;\r
354 wave_3_per_point20=zp=0;\r
355 wave_3_per_point21=\r
356 wave_3_per_point22=\r
357 wave_3_per_point23=\r
358 wave_3_per_point24=//rotate on y axis;\r
359 wave_3_per_point25=angy=time*43;\r
360 wave_3_per_point26=angy=q1*3 + 1.57;\r
361 wave_3_per_point27=xq=xp*cos(angy) - zp*sin(angy);\r
362 wave_3_per_point28=zq=xp*sin(angy) + zp*cos(angy);\r
363 wave_3_per_point29=xp=xq;\r
364 wave_3_per_point30=zp=zq;\r
365 wave_3_per_point31=\r
366 wave_3_per_point32=t2=xp;\r
367 wave_3_per_point33=t3=yp;\r
368 wave_3_per_point34=t4=zp;\r
369 wave_3_per_point35=\r
370 wave_3_per_point36=//rotate on x axis\r
371 wave_3_per_point37=axs1 = sin(time*0.2) + 1.6;\r
372 wave_3_per_point38=yq= yp*cos(axs1) - zp*sin(axs1);\r
373 wave_3_per_point39=zq= yp*sin(axs1) + zp*cos(axs1);\r
374 wave_3_per_point40=yp=yq;\r
375 wave_3_per_point41=zp=zq;\r
376 wave_3_per_point42=\r
377 wave_3_per_point43=//rotate on y axis again\r
378 wave_3_per_point44=axs2 = sin(time*0.1)*3.3;\r
379 wave_3_per_point45=xq=xp*cos(axs2) - zp*sin(axs2);\r
380 wave_3_per_point46=zq=xp*sin(axs2) + zp*cos(axs2);\r
381 wave_3_per_point47=xp=xq;\r
382 wave_3_per_point48=zp=zq;\r
383 wave_3_per_point49=\r
384 wave_3_per_point50=//stretch y axis to compensate for aspect ratio\r
385 wave_3_per_point51=yp=yp*1.2;\r
386 wave_3_per_point52=\r
387 wave_3_per_point53=//move left\r
388 wave_3_per_point54=xp=xp+0.04;\r
389 wave_3_per_point55=\r
390 wave_3_per_point56=//push forward into viewpace\r
391 wave_3_per_point57=zp=zp+2.1;\r
392 wave_3_per_point58=\r
393 wave_3_per_point59=//project x,y,z into screenspace\r
394 wave_3_per_point60=xs=xp/zp;\r
395 wave_3_per_point61=ys=yp/zp;\r
396 wave_3_per_point62=\r
397 wave_3_per_point63=//center 0,0 in middle of screen\r
398 wave_3_per_point64=x=xs+0.5;\r
399 wave_3_per_point65=y=ys+0.5;\r
400 wave_3_per_point66=\r
401 wave_3_per_point67=r=(value1+0.5)*0.4;\r
402 wave_3_per_point68=g=(value1+0.5)*0.0;\r
403 wave_3_per_point69=b=(value1+0.5)*0.0;\r
404 wave_3_per_point70=\r
405 shapecode_0_enabled=0\r
406 shapecode_0_sides=4\r
407 shapecode_0_additive=0\r
408 shapecode_0_thickOutline=0\r
409 shapecode_0_textured=0\r
410 shapecode_0_x=0.500000\r
411 shapecode_0_y=0.500000\r
412 shapecode_0_rad=0.100000\r
413 shapecode_0_ang=0.000000\r
414 shapecode_0_tex_ang=0.000000\r
415 shapecode_0_tex_zoom=1.000000\r
416 shapecode_0_r=1.000000\r
417 shapecode_0_g=0.000000\r
418 shapecode_0_b=0.000000\r
419 shapecode_0_a=1.000000\r
420 shapecode_0_r2=0.000000\r
421 shapecode_0_g2=1.000000\r
422 shapecode_0_b2=0.000000\r
423 shapecode_0_a2=0.000000\r
424 shapecode_0_border_r=1.000000\r
425 shapecode_0_border_g=1.000000\r
426 shapecode_0_border_b=1.000000\r
427 shapecode_0_border_a=0.100000\r
428 shapecode_1_enabled=0\r
429 shapecode_1_sides=4\r
430 shapecode_1_additive=0\r
431 shapecode_1_thickOutline=0\r
432 shapecode_1_textured=0\r
433 shapecode_1_x=0.500000\r
434 shapecode_1_y=0.500000\r
435 shapecode_1_rad=0.100000\r
436 shapecode_1_ang=0.000000\r
437 shapecode_1_tex_ang=0.000000\r
438 shapecode_1_tex_zoom=1.000000\r
439 shapecode_1_r=1.000000\r
440 shapecode_1_g=0.000000\r
441 shapecode_1_b=0.000000\r
442 shapecode_1_a=1.000000\r
443 shapecode_1_r2=0.000000\r
444 shapecode_1_g2=1.000000\r
445 shapecode_1_b2=0.000000\r
446 shapecode_1_a2=0.000000\r
447 shapecode_1_border_r=1.000000\r
448 shapecode_1_border_g=1.000000\r
449 shapecode_1_border_b=1.000000\r
450 shapecode_1_border_a=0.100000\r
451 shapecode_2_enabled=0\r
452 shapecode_2_sides=4\r
453 shapecode_2_additive=0\r
454 shapecode_2_thickOutline=0\r
455 shapecode_2_textured=0\r
456 shapecode_2_x=0.500000\r
457 shapecode_2_y=0.500000\r
458 shapecode_2_rad=0.100000\r
459 shapecode_2_ang=0.000000\r
460 shapecode_2_tex_ang=0.000000\r
461 shapecode_2_tex_zoom=1.000000\r
462 shapecode_2_r=1.000000\r
463 shapecode_2_g=0.000000\r
464 shapecode_2_b=0.000000\r
465 shapecode_2_a=1.000000\r
466 shapecode_2_r2=0.000000\r
467 shapecode_2_g2=1.000000\r
468 shapecode_2_b2=0.000000\r
469 shapecode_2_a2=0.000000\r
470 shapecode_2_border_r=1.000000\r
471 shapecode_2_border_g=1.000000\r
472 shapecode_2_border_b=1.000000\r
473 shapecode_2_border_a=0.100000\r
474 shapecode_3_enabled=0\r
475 shapecode_3_sides=4\r
476 shapecode_3_additive=0\r
477 shapecode_3_thickOutline=0\r
478 shapecode_3_textured=0\r
479 shapecode_3_x=0.500000\r
480 shapecode_3_y=0.500000\r
481 shapecode_3_rad=0.100000\r
482 shapecode_3_ang=0.000000\r
483 shapecode_3_tex_ang=0.000000\r
484 shapecode_3_tex_zoom=1.000000\r
485 shapecode_3_r=1.000000\r
486 shapecode_3_g=0.000000\r
487 shapecode_3_b=0.000000\r
488 shapecode_3_a=1.000000\r
489 shapecode_3_r2=0.000000\r
490 shapecode_3_g2=1.000000\r
491 shapecode_3_b2=0.000000\r
492 shapecode_3_a2=0.000000\r
493 shapecode_3_border_r=1.000000\r
494 shapecode_3_border_g=1.000000\r
495 shapecode_3_border_b=1.000000\r
496 shapecode_3_border_a=0.100000\r
497 per_frame_init_1=mv_x=64;mv_y=48;\r
498 per_frame_init_2=nut=0;\r
499 per_frame_init_3=stp=0;stq=0;\r
500 per_frame_init_4=rtp=0;rtq=0;\r
501 per_frame_init_5=wvr=0;\r
502 per_frame_init_6=decay=0;\r
503 per_frame_init_7=dcsp=0\r
504 per_frame_init_8=\r
505 per_frame_1=decay=0.97;\r
506 per_frame_2=zoom=1.003;\r
507 per_frame_3=ms=sin(time*0.6);\r
508 per_frame_4=mss=mss+ms*0.1;\r
509 per_frame_5=q1=ms;\r
510 per_frame_6=\r
511 per_frame_7=\r
512 per_frame_8=rot=sin(time)*0.01;\r
513 per_frame_9=\r
514 per_frame_10=echo_zoom=1 + ( sin(time*0.6)*0.5+0.5 )*3;\r
515 per_frame_11=zoom=1.01\r
516 per_frame_12=\r
517 per_frame_13=\r
518 per_pixel_1=dx=sin(time*0.5)*0.003*rad;\r
519 per_pixel_2=dy=cos(time*0.5)*0.003*rad;\r