]> git.sesse.net Git - vlc/blob - share/visualization/Phat + Eo.S. - rainbow bubble_mid3-f. me dood.milk
demux: ts: remove old struct
[vlc] / share / visualization / Phat + Eo.S. - rainbow bubble_mid3-f. me dood.milk
1 [preset00]\r
2 fRating=1.0\r
3 fGammaAdj=1.0\r
4 fDecay=0.925000\r
5 fVideoEchoZoom=1.001829\r
6 fVideoEchoAlpha=0.0\r
7 nVideoEchoOrientation=1\r
8 nWaveMode=2\r
9 bAdditiveWaves=1\r
10 bWaveDots=1\r
11 bWaveThick=0\r
12 bModWaveAlphaByVolume=0\r
13 bMaximizeWaveColor=0\r
14 bTexWrap=1\r
15 bDarkenCenter=0\r
16 bRedBlueStereo=0\r
17 bBrighten=0\r
18 bDarken=1\r
19 bSolarize=0\r
20 bInvert=0\r
21 fWaveAlpha=4.099998\r
22 fWaveScale=2.850136\r
23 fWaveSmoothing=0.630000\r
24 fWaveParam=0.0\r
25 fModWaveAlphaStart=0.710000\r
26 fModWaveAlphaEnd=1.3\r
27 fWarpAnimSpeed=1.0\r
28 fWarpScale=1.331000\r
29 fZoomExponent=1.0\r
30 fShader=1.0\r
31 zoom=0.999514\r
32 rot=0.0\r
33 cx=0.5\r
34 cy=0.5\r
35 dx=0.0\r
36 dy=0.0\r
37 warp=0.010000\r
38 sx=1.0\r
39 sy=1.0\r
40 wave_r=1.0\r
41 wave_g=0.0\r
42 wave_b=0.0\r
43 wave_x=0.5\r
44 wave_y=0.5\r
45 ob_size=0.0\r
46 ob_r=0.010000\r
47 ob_g=0.0\r
48 ob_b=0.0\r
49 ob_a=1.0\r
50 ib_size=0.010000\r
51 ib_r=0.25\r
52 ib_g=0.25\r
53 ib_b=0.25\r
54 ib_a=1.0\r
55 nMotionVectorsX=64.0\r
56 nMotionVectorsY=48.0\r
57 mv_dx=0.0\r
58 mv_dy=0.0\r
59 mv_l=1.799999\r
60 mv_r=0.3\r
61 mv_g=0.210000\r
62 mv_b=0.110000\r
63 mv_a=0.0\r
64 wavecode_0_enabled=1\r
65 wavecode_0_samples=512\r
66 wavecode_0_sep=0\r
67 wavecode_0_bSpectrum=0\r
68 wavecode_0_bUseDots=0\r
69 wavecode_0_bDrawThick=0\r
70 wavecode_0_bAdditive=0\r
71 wavecode_0_scaling=1.0\r
72 wavecode_0_smoothing=0.5\r
73 wavecode_0_r=1.0\r
74 wavecode_0_g=1.0\r
75 wavecode_0_b=1.0\r
76 wavecode_0_a=1.0\r
77 wave_0_per_frame1=basstime=basstime+(bass*bass);\r
78 wave_0_per_frame2=t1=basstime*0.03;\r
79 wave_0_per_frame3=\r
80 wave_0_per_point1=//plot x,y,z to point on circle\r
81 wave_0_per_point2=smp=sample*6.283;\r
82 wave_0_per_point3=xp=sin(smp )*0.20;\r
83 wave_0_per_point4=yp=cos(smp )*0.20;\r
84 wave_0_per_point5=zp=0;\r
85 wave_0_per_point6=\r
86 wave_0_per_point7=\r
87 wave_0_per_point8=//alter shape;\r
88 wave_0_per_point9=angy=sin(sample*6.28*4 +t1 )*6.28;\r
89 wave_0_per_point10=xq=xp*cos(angy) - zp*sin(angy);\r
90 wave_0_per_point11=zq=xp*sin(angy) + zp*cos(angy);\r
91 wave_0_per_point12=xp=xq;\r
92 wave_0_per_point13=zp=zq;\r
93 wave_0_per_point14=\r
94 wave_0_per_point15=\r
95 wave_0_per_point16=//rotate on y axis;\r
96 wave_0_per_point17=angy=t1*0.1;\r
97 wave_0_per_point18=xq=xp*cos(angy) - zp*sin(angy);\r
98 wave_0_per_point19=zq=xp*sin(angy) + zp*cos(angy);\r
99 wave_0_per_point20=xp=xq;\r
100 wave_0_per_point21=zp=zq;\r
101 wave_0_per_point22=\r
102 wave_0_per_point23=//rotate on x axis\r
103 wave_0_per_point24=axs1 = sin(t1*0.15) + 1.6;\r
104 wave_0_per_point25=yq= yp*cos(axs1) - zp*sin(axs1);\r
105 wave_0_per_point26=zq= yp*sin(axs1) + zp*cos(axs1);\r
106 wave_0_per_point27=yp=yq;\r
107 wave_0_per_point28=zp=zq;\r
108 wave_0_per_point29=\r
109 wave_0_per_point30=//rotate on y axis again\r
110 wave_0_per_point31=axs2 = sin(t1*0.1)*3.3;\r
111 wave_0_per_point32=xq=xp*cos(axs2) - zp*sin(axs2);\r
112 wave_0_per_point33=zq=xp*sin(axs2) + zp*cos(axs2);\r
113 wave_0_per_point34=xp=xq;\r
114 wave_0_per_point35=zp=zq;\r
115 wave_0_per_point36=\r
116 wave_0_per_point37=//stretch y axis to compensate for aspect ratio\r
117 wave_0_per_point38=yp=yp*1.2;\r
118 wave_0_per_point39=\r
119 wave_0_per_point40=//push forward into viewpace\r
120 wave_0_per_point41=zp=zp+2.1;\r
121 wave_0_per_point42=\r
122 wave_0_per_point43=//project x,y,z into screenspace\r
123 wave_0_per_point44=xs=xp/zp;\r
124 wave_0_per_point45=ys=yp/zp;\r
125 wave_0_per_point46=\r
126 wave_0_per_point47=//center 0,0 in middle of screen\r
127 wave_0_per_point48=x=xs+0.5+q4;\r
128 wave_0_per_point49=y=ys+0.5+q5;\r
129 wave_0_per_point50=\r
130 wave_0_per_point51=r=1-q1;\r
131 wave_0_per_point52=g=1-q2;\r
132 wave_0_per_point53=b=1-q3;\r
133 wavecode_1_enabled=0\r
134 wavecode_1_samples=512\r
135 wavecode_1_sep=0\r
136 wavecode_1_bSpectrum=0\r
137 wavecode_1_bUseDots=0\r
138 wavecode_1_bDrawThick=0\r
139 wavecode_1_bAdditive=0\r
140 wavecode_1_scaling=1.0\r
141 wavecode_1_smoothing=0.5\r
142 wavecode_1_r=1.0\r
143 wavecode_1_g=1.0\r
144 wavecode_1_b=1.0\r
145 wavecode_1_a=1.0\r
146 wavecode_2_enabled=0\r
147 wavecode_2_samples=512\r
148 wavecode_2_sep=0\r
149 wavecode_2_bSpectrum=0\r
150 wavecode_2_bUseDots=0\r
151 wavecode_2_bDrawThick=0\r
152 wavecode_2_bAdditive=0\r
153 wavecode_2_scaling=1.0\r
154 wavecode_2_smoothing=0.5\r
155 wavecode_2_r=1.0\r
156 wavecode_2_g=1.0\r
157 wavecode_2_b=1.0\r
158 wavecode_2_a=1.0\r
159 wavecode_3_enabled=0\r
160 wavecode_3_samples=512\r
161 wavecode_3_sep=0\r
162 wavecode_3_bSpectrum=0\r
163 wavecode_3_bUseDots=0\r
164 wavecode_3_bDrawThick=0\r
165 wavecode_3_bAdditive=0\r
166 wavecode_3_scaling=1.0\r
167 wavecode_3_smoothing=0.5\r
168 wavecode_3_r=1.0\r
169 wavecode_3_g=1.0\r
170 wavecode_3_b=1.0\r
171 wavecode_3_a=1.0\r
172 shapecode_0_enabled=0\r
173 shapecode_0_sides=23\r
174 shapecode_0_additive=1\r
175 shapecode_0_thickOutline=0\r
176 shapecode_0_textured=1\r
177 shapecode_0_x=0.5\r
178 shapecode_0_y=0.7\r
179 shapecode_0_rad=0.154930\r
180 shapecode_0_ang=0.0\r
181 shapecode_0_tex_ang=0.0\r
182 shapecode_0_tex_zoom=0.010000\r
183 shapecode_0_r=1.0\r
184 shapecode_0_g=1.0\r
185 shapecode_0_b=1.0\r
186 shapecode_0_a=1.0\r
187 shapecode_0_r2=1.0\r
188 shapecode_0_g2=1.0\r
189 shapecode_0_b2=1.0\r
190 shapecode_0_a2=0.0\r
191 shapecode_0_border_r=1.0\r
192 shapecode_0_border_g=1.0\r
193 shapecode_0_border_b=1.0\r
194 shapecode_0_border_a=0.0\r
195 shape_0_per_frame1=y=bass_att*0.5+0.2;\r
196 shape_0_per_frame2=x=cos(time*2)*0.5+0.5;\r
197 shapecode_1_enabled=0\r
198 shapecode_1_sides=4\r
199 shapecode_1_additive=0\r
200 shapecode_1_thickOutline=0\r
201 shapecode_1_textured=1\r
202 shapecode_1_x=0.5\r
203 shapecode_1_y=0.5\r
204 shapecode_1_rad=1.801999\r
205 shapecode_1_ang=0.0\r
206 shapecode_1_tex_ang=3.141593\r
207 shapecode_1_tex_zoom=0.572684\r
208 shapecode_1_r=1.0\r
209 shapecode_1_g=1.0\r
210 shapecode_1_b=1.0\r
211 shapecode_1_a=1.0\r
212 shapecode_1_r2=1.0\r
213 shapecode_1_g2=1.0\r
214 shapecode_1_b2=1.0\r
215 shapecode_1_a2=1.0\r
216 shapecode_1_border_r=1.0\r
217 shapecode_1_border_g=1.0\r
218 shapecode_1_border_b=1.0\r
219 shapecode_1_border_a=0.0\r
220 shape_1_per_frame1=//ang = ang + (bass*.2) + (time*.4);\r
221 shape_1_per_frame2=//rad=1.781+(bass*0.025);\r
222 shape_1_per_frame3=ang=above(0.5,treb_att)*.063;\r
223 shapecode_2_enabled=0\r
224 shapecode_2_sides=100\r
225 shapecode_2_additive=1\r
226 shapecode_2_thickOutline=0\r
227 shapecode_2_textured=1\r
228 shapecode_2_x=0.9\r
229 shapecode_2_y=0.5\r
230 shapecode_2_rad=0.1\r
231 shapecode_2_ang=0.0\r
232 shapecode_2_tex_ang=0.0\r
233 shapecode_2_tex_zoom=0.010000\r
234 shapecode_2_r=1.0\r
235 shapecode_2_g=1.0\r
236 shapecode_2_b=1.0\r
237 shapecode_2_a=1.0\r
238 shapecode_2_r2=1.0\r
239 shapecode_2_g2=1.0\r
240 shapecode_2_b2=1.0\r
241 shapecode_2_a2=0.0\r
242 shapecode_2_border_r=1.0\r
243 shapecode_2_border_g=1.0\r
244 shapecode_2_border_b=1.0\r
245 shapecode_2_border_a=0.1\r
246 shape_2_per_frame1=x = sin(time*5) * .4 + .5;\r
247 shape_2_per_frame2=y=treb_att*0.5;\r
248 shape_2_per_frame3=\r
249 shape_2_per_frame4=pow( (bass*.15),2);\r
250 shapecode_3_enabled=0\r
251 shapecode_3_sides=100\r
252 shapecode_3_additive=0\r
253 shapecode_3_thickOutline=0\r
254 shapecode_3_textured=1\r
255 shapecode_3_x=0.5\r
256 shapecode_3_y=0.5\r
257 shapecode_3_rad=0.033004\r
258 shapecode_3_ang=0.0\r
259 shapecode_3_tex_ang=0.0\r
260 shapecode_3_tex_zoom=0.010000\r
261 shapecode_3_r=1.0\r
262 shapecode_3_g=1.0\r
263 shapecode_3_b=1.0\r
264 shapecode_3_a=1.0\r
265 shapecode_3_r2=1.0\r
266 shapecode_3_g2=1.0\r
267 shapecode_3_b2=1.0\r
268 shapecode_3_a2=0.0\r
269 shapecode_3_border_r=1.0\r
270 shapecode_3_border_g=1.0\r
271 shapecode_3_border_b=1.0\r
272 shapecode_3_border_a=0.0\r
273 shape_3_per_frame1=x=.5+(bass*0.07);\r
274 per_frame_1=wave_a = 0;\r
275 per_frame_2=\r
276 per_frame_3=\r
277 per_frame_4=\r
278 per_frame_5=ib_r=sin(time)*0.5+0.5;\r
279 per_frame_6=ib_g=sin(time+2.1)*0.5+0.5;\r
280 per_frame_7=ib_b=sin(time+4.2)*0.5+0.5;\r
281 per_frame_8=\r
282 per_frame_9=ob_r=ib_r-0.5;\r
283 per_frame_10=ob_g=ib_g-0.5;\r
284 per_frame_11=ob_b=ib_b-0.5;\r
285 per_frame_12=q1=ib_r;\r
286 per_frame_13=q2=ib_g;\r
287 per_frame_14=q3=ib_b;\r
288 per_frame_15=\r
289 per_frame_16=\r
290 per_frame_17=\r
291 per_frame_18=decay = 0.99;\r
292 per_frame_19=\r
293 per_frame_20=\r
294 per_frame_21=//echo_orient=((bass_att+mid_att+treb_att)/3)*3;\r
295 per_frame_22=//solarize=above(0.5,bass);\r
296 per_frame_23=//darken=above(0.4,treb);\r
297 per_frame_24=\r
298 per_frame_25=musictime=musictime+(mid*mid)*0.003*(75/fps);\r
299 per_frame_26=basstime=basstime+(bass*bass)*0.03*(75/fps);\r
300 per_frame_27=\r
301 per_frame_28=\r
302 per_frame_29=xpos=sin(musictime*0.6)*0.3;\r
303 per_frame_30=ypos=sin(musictime*0.4)*0.3;\r
304 per_frame_31=q4=xpos;\r
305 per_frame_32=q5=ypos;\r
306 per_frame_33=q6=basstime\r
307 per_pixel_1=//flip= (-2 * above(sin(time),-0.9) )+1;\r
308 per_pixel_2=//var=(bass+mid+treb)/3;\r
309 per_pixel_3=//rot=((ang&rad/rad)/(var*20))/10;\r
310 per_pixel_4=//sx=.99-(var*0.01);\r
311 per_pixel_5=//cx=var*0.1*(ang/12);\r
312 per_pixel_6=//sy=sx;\r
313 per_pixel_7=\r
314 per_pixel_8=zoom=1;\r
315 per_pixel_9=\r
316 per_pixel_10=//move center based on musictime\r
317 per_pixel_11=cx=0.5+q4;\r
318 per_pixel_12=cy=0.5-q5;\r
319 per_pixel_13=\r
320 per_pixel_14=//adjust x,y values based on musictime\r
321 per_pixel_15=nx=(x-0.5-q4)*2;\r
322 per_pixel_16=ny=(y-0.5+q5)*1.5;\r
323 per_pixel_17=\r
324 per_pixel_18=//radians based on adjusted x,y\r
325 per_pixel_19=rd=sqrt( sqr(nx) + sqr(ny) );\r
326 per_pixel_20=\r
327 per_pixel_21=//ang based on adjusted x,y\r
328 per_pixel_22=ag=atan( ny/nx );\r
329 per_pixel_23=\r
330 per_pixel_24=zm=(1.1-(rd/4));\r
331 per_pixel_25=//zm=1;\r
332 per_pixel_26=\r
333 per_pixel_27=shapechange=sin(q6*0.2)*5+5;\r
334 per_pixel_28=\r
335 per_pixel_29=star=sin(ag*(2+shapechange)+q6)*(1-rad)*0.5 + 0.5;\r
336 per_pixel_30=star=star*star*3 -0.4;\r
337 per_pixel_31=star=star*treb*treb*0.5;\r
338 per_pixel_32=zm=zm+star*0.1;\r
339 per_pixel_33=sx=zm;\r
340 per_pixel_34=sy=zm;\r
341 per_pixel_35=rot=above(rd,0.7)*(rd-0.7)*sin(time*0.3)*0.6 * -sin(ag*4)\r