]> git.sesse.net Git - vlc/blob - share/visualization/phat + Eo.S. - Bass_responce_Red_Movements_Disorienting nebula3.milk
decoder: add input_DecoderDrain()
[vlc] / share / visualization / phat + Eo.S. - Bass_responce_Red_Movements_Disorienting nebula3.milk
1 [preset00]\r
2 fRating=3.000000\r
3 fGammaAdj=1.700000\r
4 fDecay=1.000000\r
5 fVideoEchoZoom=2.220753\r
6 fVideoEchoAlpha=0.000000\r
7 nVideoEchoOrientation=0\r
8 nWaveMode=3\r
9 bAdditiveWaves=1\r
10 bWaveDots=0\r
11 bWaveThick=1\r
12 bModWaveAlphaByVolume=0\r
13 bMaximizeWaveColor=1\r
14 bTexWrap=0\r
15 bDarkenCenter=0\r
16 bRedBlueStereo=0\r
17 bBrighten=0\r
18 bDarken=1\r
19 bSolarize=0\r
20 bInvert=0\r
21 fWaveAlpha=0.001000\r
22 fWaveScale=0.625316\r
23 fWaveSmoothing=0.900000\r
24 fWaveParam=0.000000\r
25 fModWaveAlphaStart=0.880000\r
26 fModWaveAlphaEnd=1.980000\r
27 fWarpAnimSpeed=0.010284\r
28 fWarpScale=0.010000\r
29 fZoomExponent=1.000000\r
30 fShader=1.000000\r
31 zoom=1.000000\r
32 rot=0.000000\r
33 cx=0.500000\r
34 cy=0.500000\r
35 dx=0.005000\r
36 dy=0.000000\r
37 warp=0.010000\r
38 sx=0.999900\r
39 sy=1.001800\r
40 wave_r=0.000000\r
41 wave_g=0.000000\r
42 wave_b=0.000000\r
43 wave_x=0.500000\r
44 wave_y=0.500000\r
45 ob_size=0.000000\r
46 ob_r=0.000000\r
47 ob_g=0.800000\r
48 ob_b=0.700000\r
49 ob_a=0.000000\r
50 ib_size=0.005000\r
51 ib_r=0.000000\r
52 ib_g=0.000000\r
53 ib_b=0.300000\r
54 ib_a=0.000000\r
55 nMotionVectorsX=64.000000\r
56 nMotionVectorsY=48.000000\r
57 mv_dx=0.000000\r
58 mv_dy=0.000000\r
59 mv_l=1.000000\r
60 mv_r=1.000000\r
61 mv_g=1.000000\r
62 mv_b=0.900000\r
63 mv_a=0.000000\r
64 wavecode_0_enabled=1\r
65 wavecode_0_samples=512\r
66 wavecode_0_sep=256\r
67 wavecode_0_bSpectrum=0\r
68 wavecode_0_bUseDots=1\r
69 wavecode_0_bDrawThick=0\r
70 wavecode_0_bAdditive=1\r
71 wavecode_0_scaling=100.000000\r
72 wavecode_0_smoothing=0.900000\r
73 wavecode_0_r=0.000000\r
74 wavecode_0_g=0.700000\r
75 wavecode_0_b=1.000000\r
76 wavecode_0_a=1.000000\r
77 wave_0_per_frame1=advance=advance+ 0.012;\r
78 wave_0_per_frame2=advance=if( above(advance,2) , 0, advance);\r
79 wave_0_per_frame3=\r
80 wave_0_per_frame4=t1=advance\r
81 wave_0_per_frame5=\r
82 wave_0_per_point1=\r
83 wave_0_per_point2=s=sample*6.28;\r
84 wave_0_per_point3=\r
85 wave_0_per_point4=//plot random x position via function of sample pos;\r
86 wave_0_per_point5=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);\r
87 wave_0_per_point6=xp=xp*0.20;\r
88 wave_0_per_point7=\r
89 wave_0_per_point8=//plot random y position via function of sample pos;\r
90 wave_0_per_point9=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7);\r
91 wave_0_per_point10=yp=yp*0.20;\r
92 wave_0_per_point11=\r
93 wave_0_per_point12=//plot random z position via function of sample pos;\r
94 wave_0_per_point13=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7);\r
95 wave_0_per_point14=zp=zp*0.25;\r
96 wave_0_per_point15=\r
97 wave_0_per_point16=//pull stars toward screen\r
98 wave_0_per_point17=zp=zp + 1 - t1;\r
99 wave_0_per_point18=\r
100 wave_0_per_point19=//correct when below 0\r
101 wave_0_per_point20=zp=if( below(zp,0) , zp+2 , zp );\r
102 wave_0_per_point21=\r
103 wave_0_per_point22=//darken far stars\r
104 wave_0_per_point23=a=(1 - zp*0.5);\r
105 wave_0_per_point24=\r
106 wave_0_per_point25=zp=zp*0.7;\r
107 wave_0_per_point26=\r
108 wave_0_per_point27=x_screen=xp/zp + 0.5;\r
109 wave_0_per_point28=y_screen=yp/zp + 0.5;\r
110 wave_0_per_point29=\r
111 wave_0_per_point30=x=x_screen;\r
112 wave_0_per_point31=y=y_screen;\r
113 wave_0_per_point32=\r
114 wave_0_per_point33=r=1;g=0.9;b=1.0\r
115 wavecode_1_enabled=1\r
116 wavecode_1_samples=42\r
117 wavecode_1_sep=0\r
118 wavecode_1_bSpectrum=0\r
119 wavecode_1_bUseDots=1\r
120 wavecode_1_bDrawThick=0\r
121 wavecode_1_bAdditive=1\r
122 wavecode_1_scaling=81.954445\r
123 wavecode_1_smoothing=1.000000\r
124 wavecode_1_r=1.000000\r
125 wavecode_1_g=1.000000\r
126 wavecode_1_b=1.000000\r
127 wavecode_1_a=1.000000\r
128 wave_1_per_frame1=advance=advance+ 0.012;\r
129 wave_1_per_frame2=advance=if( above(advance,2) , 0, advance);\r
130 wave_1_per_frame3=\r
131 wave_1_per_frame4=t1=advance\r
132 wave_1_per_point1=\r
133 wave_1_per_point2=s=sample*6.28;\r
134 wave_1_per_point3=\r
135 wave_1_per_point4=//plot random x position via function of sample pos;\r
136 wave_1_per_point5=xp=sin(s)+sin(s*0.34)+cos(s*24.3)+sin(s*13.8);\r
137 wave_1_per_point6=xp=xp*0.20;\r
138 wave_1_per_point7=\r
139 wave_1_per_point8=//plot random y position via function of sample pos;\r
140 wave_1_per_point9=yp=cos(s)+sin(s*1.24)+cos(s*17.4)+sin(s*37.7);\r
141 wave_1_per_point10=yp=yp*0.20;\r
142 wave_1_per_point11=\r
143 wave_1_per_point12=//plot random z position via function of sample pos;\r
144 wave_1_per_point13=zp=cos(s)+cos(s*3.24)+cos(s*47.4)+cos(s*27.7);\r
145 wave_1_per_point14=zp=zp*0.25;\r
146 wave_1_per_point15=\r
147 wave_1_per_point16=//pull stars toward screen\r
148 wave_1_per_point17=zp=zp + 1 - t1;\r
149 wave_1_per_point18=\r
150 wave_1_per_point19=//correct when below 0\r
151 wave_1_per_point20=zp=if( below(zp,0) , zp+2 , zp );\r
152 wave_1_per_point21=\r
153 wave_1_per_point22=//darken far stars\r
154 wave_1_per_point23=a=(1 - zp*0.5);\r
155 wave_1_per_point24=\r
156 wave_1_per_point25=zp=zp*0.7;\r
157 wave_1_per_point26=\r
158 wave_1_per_point27=x_screen=xp/zp + 0.5;\r
159 wave_1_per_point28=y_screen=yp/zp + 0.5;\r
160 wave_1_per_point29=\r
161 wave_1_per_point30=x=x_screen;\r
162 wave_1_per_point31=y=y_screen;\r
163 wave_1_per_point32=\r
164 wave_1_per_point33=r=1;g=0.9;b=1.0\r
165 wavecode_2_enabled=1\r
166 wavecode_2_samples=42\r
167 wavecode_2_sep=0\r
168 wavecode_2_bSpectrum=0\r
169 wavecode_2_bUseDots=1\r
170 wavecode_2_bDrawThick=1\r
171 wavecode_2_bAdditive=1\r
172 wavecode_2_scaling=1.000000\r
173 wavecode_2_smoothing=0.500000\r
174 wavecode_2_r=1.000000\r
175 wavecode_2_g=1.000000\r
176 wavecode_2_b=1.000000\r
177 wavecode_2_a=0.360001\r
178 wave_2_per_point1=x=rand(1000)*0.001;\r
179 wave_2_per_point2=y=rand(1000)*0.001;\r
180 wave_2_per_point3=r=0.9;g=1;b=1\r
181 wavecode_3_enabled=1\r
182 wavecode_3_samples=192\r
183 wavecode_3_sep=0\r
184 wavecode_3_bSpectrum=0\r
185 wavecode_3_bUseDots=1\r
186 wavecode_3_bDrawThick=0\r
187 wavecode_3_bAdditive=1\r
188 wavecode_3_scaling=1.000000\r
189 wavecode_3_smoothing=0.500000\r
190 wavecode_3_r=1.000000\r
191 wavecode_3_g=1.000000\r
192 wavecode_3_b=1.000000\r
193 wavecode_3_a=0.320001\r
194 wave_3_per_point1=x=rand(1000)*0.001;\r
195 wave_3_per_point2=y=rand(1000)*0.001;\r
196 wave_3_per_point3=r=1.0;g=1;b=0.9\r
197 shapecode_0_enabled=0\r
198 shapecode_0_sides=16\r
199 shapecode_0_additive=0\r
200 shapecode_0_thickOutline=1\r
201 shapecode_0_textured=1\r
202 shapecode_0_x=0.500000\r
203 shapecode_0_y=0.500000\r
204 shapecode_0_rad=0.972354\r
205 shapecode_0_ang=0.188400\r
206 shapecode_0_tex_ang=0.628319\r
207 shapecode_0_tex_zoom=0.778288\r
208 shapecode_0_r=1.000000\r
209 shapecode_0_g=1.000000\r
210 shapecode_0_b=1.000000\r
211 shapecode_0_a=0.900000\r
212 shapecode_0_r2=1.000000\r
213 shapecode_0_g2=1.000000\r
214 shapecode_0_b2=1.000000\r
215 shapecode_0_a2=0.500000\r
216 shapecode_0_border_r=0.590000\r
217 shapecode_0_border_g=0.810000\r
218 shapecode_0_border_b=0.690000\r
219 shapecode_0_border_a=0.000000\r
220 shape_0_per_frame1=//DMT=1-below((bass_att+mid_att+treb_att)/3,0.7);\r
221 shape_0_per_frame2=//a=DMT;\r
222 shape_0_per_frame3=//a2=.5*DMT;\r
223 shape_0_per_frame4=//border_a=0.4*DMT;\r
224 shape_0_per_frame5=//atime=atime+(above( sin(time),0 )*0.02 );\r
225 shape_0_per_frame6=//ang=0.188+((sin(atime/5)*0.5+0.5)*2.39);\r
226 shape_0_per_frame7=//x=(sin(atime*0.3)*0.07)+0.5;\r
227 shape_0_per_frame8=//y=(cos(atime*0.1)*0.07)+0.5;\r
228 shape_0_per_frame9=//rad=((bass+mid+treb)/6)*1.4+0.2;\r
229 shape_0_per_frame10=//sides=bass*16\r
230 shapecode_1_enabled=1\r
231 shapecode_1_sides=5\r
232 shapecode_1_additive=0\r
233 shapecode_1_thickOutline=1\r
234 shapecode_1_textured=0\r
235 shapecode_1_x=0.500000\r
236 shapecode_1_y=0.500000\r
237 shapecode_1_rad=0.414899\r
238 shapecode_1_ang=0.000000\r
239 shapecode_1_tex_ang=0.251327\r
240 shapecode_1_tex_zoom=1.136001\r
241 shapecode_1_r=0.360000\r
242 shapecode_1_g=0.000000\r
243 shapecode_1_b=0.000000\r
244 shapecode_1_a=1.000000\r
245 shapecode_1_r2=0.000000\r
246 shapecode_1_g2=0.000000\r
247 shapecode_1_b2=0.200000\r
248 shapecode_1_a2=0.000000\r
249 shapecode_1_border_r=0.000000\r
250 shapecode_1_border_g=0.000000\r
251 shapecode_1_border_b=0.000000\r
252 shapecode_1_border_a=0.000000\r
253 shape_1_per_frame1=\r
254 shape_1_per_frame2=adv=adv+(bass*bass)/15;\r
255 shape_1_per_frame3=\r
256 shape_1_per_frame4=r=rand(10)*0.1*0.5+0.5;\r
257 shape_1_per_frame5=g=r;\r
258 shape_1_per_frame6=b=r;\r
259 shape_1_per_frame7=\r
260 shape_1_per_frame8=x=rand(100)*0.01*0.5 + 0.25;\r
261 shape_1_per_frame9=y=rand(100)*0.01*0.5 + 0.25;\r
262 shape_1_per_frame10=rad=rand(100)*0.01*0.4+0.1;\r
263 shape_1_per_frame11=ang=rad\r
264 shapecode_2_enabled=0\r
265 shapecode_2_sides=24\r
266 shapecode_2_additive=0\r
267 shapecode_2_thickOutline=0\r
268 shapecode_2_textured=1\r
269 shapecode_2_x=0.200000\r
270 shapecode_2_y=0.800000\r
271 shapecode_2_rad=0.599577\r
272 shapecode_2_ang=0.000000\r
273 shapecode_2_tex_ang=1.256637\r
274 shapecode_2_tex_zoom=0.498314\r
275 shapecode_2_r=1.000000\r
276 shapecode_2_g=1.000000\r
277 shapecode_2_b=1.000000\r
278 shapecode_2_a=1.000000\r
279 shapecode_2_r2=1.000000\r
280 shapecode_2_g2=1.000000\r
281 shapecode_2_b2=1.000000\r
282 shapecode_2_a2=1.000000\r
283 shapecode_2_border_r=1.000000\r
284 shapecode_2_border_g=1.000000\r
285 shapecode_2_border_b=1.000000\r
286 shapecode_2_border_a=0.000000\r
287 shapecode_3_enabled=0\r
288 shapecode_3_sides=4\r
289 shapecode_3_additive=0\r
290 shapecode_3_thickOutline=0\r
291 shapecode_3_textured=1\r
292 shapecode_3_x=0.860000\r
293 shapecode_3_y=0.200000\r
294 shapecode_3_rad=0.808140\r
295 shapecode_3_ang=0.000000\r
296 shapecode_3_tex_ang=0.000000\r
297 shapecode_3_tex_zoom=0.451118\r
298 shapecode_3_r=1.000000\r
299 shapecode_3_g=1.000000\r
300 shapecode_3_b=1.000000\r
301 shapecode_3_a=1.000000\r
302 shapecode_3_r2=1.000000\r
303 shapecode_3_g2=1.000000\r
304 shapecode_3_b2=0.900000\r
305 shapecode_3_a2=1.000000\r
306 shapecode_3_border_r=1.000000\r
307 shapecode_3_border_g=1.000000\r
308 shapecode_3_border_b=1.000000\r
309 shapecode_3_border_a=0.000000\r
310 per_frame_init_1=mv_x=64;mv_y=48;\r
311 per_frame_init_2=nut=0;\r
312 per_frame_init_3=stp=0;stq=0;\r
313 per_frame_init_4=rtp=0;rtq=0;\r
314 per_frame_init_5=wvr=0;\r
315 per_frame_init_6=decay=0;\r
316 per_frame_init_7=dcsp=0\r
317 per_frame_init_8=\r
318 per_frame_1=decay=1.0;\r
319 per_frame_2=zoom=1.009;\r
320 per_frame_3=dx=0;dy=0;sx=1.000001;sy=0.999999;\r
321 per_frame_4=\r
322 per_frame_5=mv_r=.360+(((cos(time/5)*0.3)+0.5*0.5)*0.1);\r
323 per_frame_6=mv_g=.390+(((sin(time/7)*0.3)+0.5*0.5)*0.1);\r
324 per_frame_7=mv_b=.500+((sin((time/7)+0.9)+0.5*0.5)*0.1);\r
325 per_frame_8=\r
326 per_frame_9=\r
327 per_frame_10=cx=-1;cy=2;rot=-treb*0.002;\r
328 per_frame_11=\r
329 per_frame_12=cx=sin(time*0.1)*1.5 + 0.5;\r
330 per_frame_13=cy=cos(time*0.2)*1.5 + 0.5\r
331 per_pixel_1=//adv=min( (bass*bass*bass), 1);\r
332 per_pixel_2=//warp=1*((( atan(time/3) *0.5+0.5)*3)* (x*rad)*2 )+( (y*ang)*2 )*rad;\r
333 per_pixel_3=//warp=warp*adv;\r
334 per_pixel_4=\r
335 per_pixel_5=//dx=cos(y)*0.005*(rad+2)*treb ;\r
336 per_pixel_6=//dy=sin(x)*0.005*(rad+2)*treb\r
337 per_pixel_7=\r
338 per_pixel_8=//Do people that don't do drugs make shit like this??\r