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[kdenlive] / src / beziercurve / beziersplinewidget.cpp
1 /***************************************************************************
2  *   Copyright (C) 2010 by Till Theato (root@ttill.de)                     *
3  *   This file is part of Kdenlive (www.kdenlive.org).                     *
4  *                                                                         *
5  *   Kdenlive is free software: you can redistribute it and/or modify      *
6  *   it under the terms of the GNU General Public License as published by  *
7  *   the Free Software Foundation, either version 2 of the License, or     *
8  *   (at your option) any later version.                                   *
9  *                                                                         *
10  *   Kdenlive is distributed in the hope that it will be useful,           *
11  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
12  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
13  *   GNU General Public License for more details.                          *
14  *                                                                         *
15  *   You should have received a copy of the GNU General Public License     *
16  *   along with Kdenlive.  If not, see <http://www.gnu.org/licenses/>.     *
17  ***************************************************************************/
18
19 #include "beziersplinewidget.h"
20
21 #include <QPainter>
22 #include <QMouseEvent>
23
24 #include <KDebug>
25
26 BezierSplineWidget::BezierSplineWidget(QWidget* parent) :
27         QWidget(parent),
28         m_mode(ModeNormal),
29         m_currentPointIndex(-1)
30 {
31     setMouseTracking(true);
32     setAutoFillBackground(false);
33     setAttribute(Qt::WA_OpaquePaintEvent);
34     setMinimumSize(150, 150);
35     setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
36 }
37
38 CubicBezierSpline BezierSplineWidget::spline()
39 {
40     return m_spline;
41 }
42
43 void BezierSplineWidget::setSpline(const CubicBezierSpline& spline)
44 {
45     // TODO: cleanup
46     m_spline.fromString(spline.toString());
47 }
48
49 void BezierSplineWidget::paintEvent(QPaintEvent* event)
50 {
51     Q_UNUSED(event);
52
53     QPainter p(this);
54
55     p.fillRect(rect(), palette().background());
56
57     int    wWidth = width() - 1;
58     int    wHeight = height() - 1;
59
60     /*
61      * Spline
62      */
63     double prevY = wHeight - m_spline.value(0.) * wHeight;
64     double prevX = 0.;
65     double curY;
66     double normalizedX = -1;
67     int x;
68     
69     p.setPen(QPen(Qt::black, 1, Qt::SolidLine));
70     for (x = 0 ; x < wWidth ; ++x) {
71         normalizedX = x / (double)wWidth;
72         curY = wHeight - m_spline.value(normalizedX, true) * wHeight;
73         
74         /*
75          * Keep in mind that QLineF rounds doubles
76          * to ints mathematically, not just rounds down
77          * like in C
78          */
79         p.drawLine(QLineF(prevX, prevY,
80                           x, curY));
81         prevX = x;
82         prevY = curY;
83     }
84     p.drawLine(QLineF(prevX, prevY ,
85                       x, wHeight - m_spline.value(1.0, true) * wHeight));
86
87     /*
88      * Points + Handles
89      */
90     p.setPen(QPen(Qt::red, 1, Qt::SolidLine));
91     BPoint point;
92     QPolygon handle(4);
93     handle.setPoints(4,
94                      1,  -2,
95                      4,  1,
96                      1,  4,
97                      -2, 1);
98     for (int i = 0; i < m_spline.points().count(); ++i) {
99         point = m_spline.points().at(i);
100         if (i == m_currentPointIndex)
101             p.setBrush(QBrush(QColor(Qt::red), Qt::SolidPattern));
102
103         p.drawConvexPolygon(handle.translated(point.h1.x() * wWidth, wHeight - point.h1.y() * wHeight));
104         p.drawEllipse(QRectF(point.p.x() * wWidth - 3,
105                             wHeight - 3 - point.p.y() * wHeight, 6, 6));
106         p.drawConvexPolygon(handle.translated(point.h2.x() * wWidth, wHeight - point.h2.y() * wHeight));
107
108         if ( i == m_currentPointIndex)
109             p.setBrush(QBrush(Qt::NoBrush));
110     }
111 }
112
113 void BezierSplineWidget::resizeEvent(QResizeEvent* event)
114 {
115     m_spline.setPrecision(width());
116     QWidget::resizeEvent(event);
117 }
118
119 void BezierSplineWidget::mousePressEvent(QMouseEvent* event)
120 {
121     double x = event->pos().x() / (double)(width() - 1);
122     double y = 1.0 - event->pos().y() / (double)(height() - 1);
123
124     point_types selectedPoint;
125     int closestPointIndex = nearestPointInRange(QPointF(x, y), width(), height(), &selectedPoint);
126
127     if (event->button() == Qt::RightButton && closestPointIndex > 0 && closestPointIndex < m_spline.points().count() - 1 && selectedPoint == PTypeP) {
128         m_spline.removePoint(closestPointIndex);
129         setCursor(Qt::ArrowCursor);
130         m_mode = ModeNormal;
131         if (closestPointIndex < m_currentPointIndex)
132             --m_currentPointIndex;
133         update();
134         emit modified();
135         return;
136     } else if (event->button() != Qt::LeftButton) {
137         return;
138     }
139
140     if (closestPointIndex < 0) {
141         BPoint po;
142         po.p = QPointF(x, y);
143         po.h1 = QPointF(x-0.05, y-0.05);
144         po.h2 = QPointF(x+0.05, y+0.05);
145         m_currentPointIndex = m_spline.addPoint(po);
146         m_currentPointType = PTypeP;
147         /*if (!d->jumpOverExistingPoints(newPoint, -1)) return;*/
148     } else {
149         m_currentPointIndex = closestPointIndex;
150         m_currentPointType = selectedPoint;
151     }
152
153     BPoint point = m_spline.points()[m_currentPointIndex];
154     QPointF p;
155     switch (m_currentPointType) {
156     case PTypeH1:
157         p = point.h1;
158         break;
159     case PTypeP:
160         p = point.p;
161         break;
162     case PTypeH2:
163         p = point.h2;
164     }
165
166     m_grabOriginalX = p.x();
167     m_grabOriginalY = p.y();
168     m_grabOffsetX = p.x() - x;
169     m_grabOffsetY = p.y() - y;
170
171     switch (m_currentPointType) {
172         case PTypeH1:
173             point.h1 = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
174             break;
175         case PTypeP:
176             point.p = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
177             break;
178         case PTypeH2:
179             point.h2 = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
180     }
181     m_spline.setPoint(m_currentPointIndex, point);
182     
183     //d->m_draggedAwayPointIndex = -1;
184
185     m_mode = ModeDrag;
186
187     update();
188 }
189
190 void BezierSplineWidget::mouseReleaseEvent(QMouseEvent* event)
191 {
192     if (event->button() != Qt::LeftButton)
193         return;
194
195     setCursor(Qt::ArrowCursor);
196     m_mode = ModeNormal;
197     
198     emit modified();
199 }
200
201 void BezierSplineWidget::mouseMoveEvent(QMouseEvent* event)
202 {
203     double x = event->pos().x() / (double)(width() - 1);
204     double y = 1.0 - event->pos().y() / (double)(height() - 1);
205     
206     if (m_mode == ModeNormal) { // If no point is selected set the the cursor shape if on top
207         point_types type;
208         int nearestPointIndex = nearestPointInRange(QPointF(x, y), width(), height(), &type);
209         
210         if (nearestPointIndex < 0)
211             setCursor(Qt::ArrowCursor);
212         else
213             setCursor(Qt::CrossCursor);
214     } else { // Else, drag the selected point
215         /*bool crossedHoriz = event->pos().x() - width() > MOUSE_AWAY_THRES ||
216         event->pos().x() < -MOUSE_AWAY_THRES;
217         bool crossedVert =  event->pos().y() - height() > MOUSE_AWAY_THRES ||
218         event->pos().y() < -MOUSE_AWAY_THRES;
219         
220         bool removePoint = (crossedHoriz || crossedVert);
221         
222         if (!removePoint && d->m_draggedAwayPointIndex >= 0) {
223             // point is no longer dragged away so reinsert it
224             QPointF newPoint(d->m_draggedAwayPoint);
225             d->m_grab_point_index = d->m_curve.addPoint(newPoint);
226             d->m_draggedAwayPointIndex = -1;
227         }
228         
229         if (removePoint &&
230             (d->m_draggedAwayPointIndex >= 0))
231             return;
232         */
233         
234         setCursor(Qt::CrossCursor);
235         
236         x += m_grabOffsetX;
237         y += m_grabOffsetY;
238         
239         double leftX, rightX;
240         BPoint point = m_spline.points()[m_currentPointIndex];
241         switch (m_currentPointType) {
242         case PTypeH1:
243             rightX = point.p.x();
244             if (m_currentPointIndex == 0)
245                 leftX = -1000;
246             else
247                 leftX = m_spline.points()[m_currentPointIndex - 1].p.x();
248             x = qBound(leftX, x, rightX);
249             point.h1 = QPointF(x, y);
250             break;
251         case PTypeP:
252             if (m_currentPointIndex == 0) {
253                 leftX = 0.0;
254                 rightX = 0.0;
255                 /*if (d->m_curve.points().count() > 1)
256                  *           rightX = d->m_curve.points()[d->m_grab_point_index + 1].x() - POINT_AREA;
257                  *       else
258                  *           rightX = 1.0;*/
259             } else if (m_currentPointIndex == m_spline.points().count() - 1) {
260                 leftX = 1.0;//m_spline.points()[m_currentPointIndex - 1].p.x();
261                 rightX = 1.0;
262             } else {
263                 //// the 1E-4 addition so we can grab the dot later.
264                 leftX = m_spline.points()[m_currentPointIndex - 1].p.x();// + POINT_AREA;
265                 rightX = m_spline.points()[m_currentPointIndex + 1].p.x();// - POINT_AREA;
266             }
267             x = qBound(leftX, x, rightX);
268             y = qBound(0., y, 1.);
269             point.p = QPointF(x, y);
270             break;
271         case PTypeH2:
272             leftX = point.p.x();
273             if (m_currentPointIndex == m_spline.points().count() - 1)
274                 rightX = 1001;
275             else
276                 rightX = m_spline.points()[m_currentPointIndex + 1].p.x();
277             x = qBound(leftX, x, rightX);
278             point.h2 = QPointF(x, y);
279         };
280
281         m_spline.setPoint(m_currentPointIndex, point);
282         
283         /*if (removePoint && d->m_curve.points().count() > 2) {
284             d->m_draggedAwayPoint = d->m_curve.points()[d->m_grab_point_index];
285             d->m_draggedAwayPointIndex = d->m_grab_point_index;
286             d->m_curve.removePoint(d->m_grab_point_index);
287             d->m_grab_point_index = bounds(d->m_grab_point_index, 0, d->m_curve.points().count() - 1);
288         }
289         
290         d->setCurveModified();*/
291         update();
292     }
293 }
294
295 void BezierSplineWidget::leaveEvent(QEvent* event)
296 {
297     QWidget::leaveEvent(event);
298 }
299
300 int BezierSplineWidget::nearestPointInRange(QPointF p, int wWidth, int wHeight, BezierSplineWidget::point_types* sel)
301 {
302     double nearestDistanceSquared = 1000;
303     point_types selectedPoint;
304     int nearestIndex = -1;
305     int i = 0;
306
307     double distanceSquared;
308     foreach(const BPoint & point, m_spline.points()) {
309         distanceSquared = pow(point.h1.x() - p.x(), 2) + pow(point.h1.y() - p.y(), 2);
310         if (distanceSquared < nearestDistanceSquared) {
311             nearestIndex = i;
312             nearestDistanceSquared = distanceSquared;
313             selectedPoint = PTypeH1;
314         }
315         distanceSquared = pow(point.p.x() - p.x(), 2) + pow(point.p.y() - p.y(), 2);
316         if (distanceSquared < nearestDistanceSquared) {
317             nearestIndex = i;
318             nearestDistanceSquared = distanceSquared;
319             selectedPoint = PTypeP;
320         }
321         distanceSquared = pow(point.h2.x() - p.x(), 2) + pow(point.h2.y() - p.y(), 2);
322         if (distanceSquared < nearestDistanceSquared) {
323             nearestIndex = i;
324             nearestDistanceSquared = distanceSquared;
325             selectedPoint = PTypeH2;
326         }
327         ++i;
328     }
329
330     if (nearestIndex >= 0) {
331         BPoint point = m_spline.points()[nearestIndex];
332         QPointF p2;
333         switch (selectedPoint) {
334         case PTypeH1:
335             p2 = point.h1;
336             break;
337         case PTypeP:
338             p2 = point.p;
339             break;
340         case PTypeH2:
341             p2 = point.h2;
342         }
343         if (qAbs(p.x() - p2.x()) * (wWidth - 1) < 5 && qAbs(p.y() - p2.y()) * (wHeight - 1) < 5) {
344             *sel = selectedPoint;
345             return nearestIndex;
346         }
347     }
348
349     return -1;
350 }
351
352 #include "beziersplinewidget.moc"