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[mlt] / src / modules / sdl / consumer_sdl.c
1 /*
2  * consumer_sdl.c -- A Simple DirectMedia Layer consumer
3  * Copyright (C) 2003-2004 Ushodaya Enterprises Limited
4  * Author: Dan Dennedy <dan@dennedy.org>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19  */
20
21 #include "consumer_sdl.h"
22 #include <framework/mlt_frame.h>
23 #include <framework/mlt_deque.h>
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <string.h>
27 #include <pthread.h>
28 #include <SDL/SDL.h>
29 #include <SDL/SDL_syswm.h>
30 #include <sys/time.h>
31
32 /** This classes definition.
33 */
34
35 typedef struct consumer_sdl_s *consumer_sdl;
36
37 struct consumer_sdl_s
38 {
39         struct mlt_consumer_s parent;
40         mlt_properties properties;
41         mlt_deque queue;
42         pthread_t thread;
43         int running;
44         uint8_t audio_buffer[ 4096 * 19 ];
45         int audio_avail;
46         pthread_mutex_t audio_mutex;
47         pthread_cond_t audio_cond;
48         int window_width;
49         int window_height;
50         float aspect_ratio;
51         float display_aspect;
52         int width;
53         int height;
54         int playing;
55         int sdl_flags;
56         SDL_Surface *sdl_screen;
57         SDL_Overlay *sdl_overlay;
58         uint8_t *buffer;
59 };
60
61 /** Forward references to static functions.
62 */
63
64 static int consumer_start( mlt_consumer parent );
65 static int consumer_stop( mlt_consumer parent );
66 static int consumer_is_stopped( mlt_consumer parent );
67 static void consumer_close( mlt_consumer parent );
68 static void *consumer_thread( void * );
69 static int consumer_get_dimensions( int *width, int *height );
70
71 /** This is what will be called by the factory - anything can be passed in
72         via the argument, but keep it simple.
73 */
74
75 mlt_consumer consumer_sdl_init( char *arg )
76 {
77         // Create the consumer object
78         consumer_sdl this = calloc( sizeof( struct consumer_sdl_s ), 1 );
79
80         // If no malloc'd and consumer init ok
81         if ( this != NULL && mlt_consumer_init( &this->parent, this ) == 0 )
82         {
83                 // Create the queue
84                 this->queue = mlt_deque_init( );
85
86                 // Get the parent consumer object
87                 mlt_consumer parent = &this->parent;
88
89                 // We have stuff to clean up, so override the close method
90                 parent->close = consumer_close;
91
92                 // get a handle on properties
93                 mlt_service service = mlt_consumer_service( parent );
94                 this->properties = mlt_service_properties( service );
95
96                 // Set the default volume
97                 mlt_properties_set_double( this->properties, "volume", 1.0 );
98
99                 // This is the initialisation of the consumer
100                 pthread_mutex_init( &this->audio_mutex, NULL );
101                 pthread_cond_init( &this->audio_cond, NULL);
102                 
103                 // Default scaler (for now we'll use nearest)
104                 mlt_properties_set( this->properties, "rescale", "nearest" );
105
106                 // Default buffer for low latency
107                 mlt_properties_set_int( this->properties, "buffer", 1 );
108
109                 // Default progressive true
110                 mlt_properties_set_int( this->properties, "progressive", 0 );
111
112                 // Get sample aspect ratio
113                 this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
114                 
115                 // Default display aspect ratio
116                 this->display_aspect = 4.0 / 3.0;
117                 
118                 // process actual param
119                 if ( arg == NULL || sscanf( arg, "%dx%d", &this->width, &this->height ) != 2 )
120                 {
121                         this->width = mlt_properties_get_int( this->properties, "width" );
122                         this->height = mlt_properties_get_int( this->properties, "height" );
123                         
124                         // Default window size
125                         this->window_width = ( float )this->height * this->display_aspect + 0.5;
126                         this->window_height = this->height;
127                 }
128                 else
129                 {
130                         if ( (int)( ( float )this->width / this->height * 1000 ) != 
131                                  (int)( this->display_aspect * 1000 ) ) 
132                         {
133                                 // Override these
134                                 this->display_aspect = ( float )this->width / this->height;
135                                 this->aspect_ratio = 1.0;
136                                 mlt_properties_set_double( this->properties, "aspect_ratio", this->aspect_ratio );
137                         }
138                         
139                         // Set window size
140                         this->window_width = this->width;
141                         this->window_height = this->height;
142                 }
143
144                 // Set the sdl flags
145                 this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE;
146
147                 // Allow thread to be started/stopped
148                 parent->start = consumer_start;
149                 parent->stop = consumer_stop;
150                 parent->is_stopped = consumer_is_stopped;
151
152                 // Return the consumer produced
153                 return parent;
154         }
155
156         // malloc or consumer init failed
157         free( this );
158
159         // Indicate failure
160         return NULL;
161 }
162
163 int consumer_start( mlt_consumer parent )
164 {
165         consumer_sdl this = parent->child;
166
167         if ( !this->running )
168         {
169                 pthread_attr_t thread_attributes;
170                 
171                 this->running = 1;
172
173                 // Allow the user to force resizing to window size
174                 if ( mlt_properties_get_int( this->properties, "resize" ) )
175                 {
176                         mlt_properties_set_int( this->properties, "width", this->width );
177                         mlt_properties_set_int( this->properties, "height", this->height );
178                 }
179
180                 // Inherit the scheduling priority
181                 pthread_attr_init( &thread_attributes );
182                 pthread_attr_setinheritsched( &thread_attributes, PTHREAD_INHERIT_SCHED );
183         
184                 pthread_create( &this->thread, &thread_attributes, consumer_thread, this );
185         }
186
187         return 0;
188 }
189
190 int consumer_stop( mlt_consumer parent )
191 {
192         // Get the actual object
193         consumer_sdl this = parent->child;
194
195         if ( this->running )
196         {
197                 // Kill the thread and clean up
198                 this->running = 0;
199
200                 pthread_mutex_lock( &this->audio_mutex );
201                 pthread_cond_broadcast( &this->audio_cond );
202                 pthread_mutex_unlock( &this->audio_mutex );
203
204                 pthread_join( this->thread, NULL );
205         }
206
207         return 0;
208 }
209
210 int consumer_is_stopped( mlt_consumer parent )
211 {
212         consumer_sdl this = parent->child;
213         return !this->running;
214 }
215
216 static int sdl_lock_display( )
217 {
218         SDL_Surface *screen = SDL_GetVideoSurface( );
219         return screen != NULL && ( !SDL_MUSTLOCK( screen ) || SDL_LockSurface( screen ) >= 0 );
220 }
221
222 static void sdl_unlock_display( )
223 {
224         SDL_Surface *screen = SDL_GetVideoSurface( );
225         if ( screen != NULL && SDL_MUSTLOCK( screen ) )
226                 SDL_UnlockSurface( screen );
227 }
228
229 static void sdl_fill_audio( void *udata, uint8_t *stream, int len )
230 {
231         consumer_sdl this = udata;
232
233         // Get the volume
234         float volume = mlt_properties_get_double( this->properties, "volume" );
235
236         pthread_mutex_lock( &this->audio_mutex );
237
238         // Block until audio received
239         while ( this->running && len > this->audio_avail )
240                 pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
241
242         if ( this->audio_avail >= len )
243         {
244                 // Place in the audio buffer
245                 SDL_MixAudio( stream, this->audio_buffer, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
246
247                 // Remove len from the audio available
248                 this->audio_avail -= len;
249
250                 // Remove the samples
251                 memmove( this->audio_buffer, this->audio_buffer + len, this->audio_avail );
252         }
253         else
254         {
255                 // Just to be safe, wipe the stream first
256                 memset( stream, 0, len );
257
258                 // Copy what we have into the stream
259                 memcpy( stream, this->audio_buffer, this->audio_avail );
260
261                 // Mix the audio 
262                 SDL_MixAudio( stream, stream, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
263
264                 // No audio left
265                 this->audio_avail = 0;
266         }
267
268         // We're definitely playing now
269         this->playing = 1;
270
271         pthread_cond_broadcast( &this->audio_cond );
272         pthread_mutex_unlock( &this->audio_mutex );
273 }
274
275 static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio, int *duration )
276 {
277         // Get the properties of this consumer
278         mlt_properties properties = this->properties;
279         mlt_audio_format afmt = mlt_audio_pcm;
280
281         // Set the preferred params of the test card signal
282         int channels = mlt_properties_get_int( properties, "channels" );
283         int frequency = mlt_properties_get_int( properties, "frequency" );
284         static int counter = 0;
285
286         int samples = mlt_sample_calculator( mlt_properties_get_double( this->properties, "fps" ), frequency, counter++ );
287         
288         int16_t *pcm;
289         int bytes;
290
291         mlt_frame_get_audio( frame, &pcm, &afmt, &frequency, &channels, &samples );
292         *duration = ( ( samples * 1000 ) / frequency );
293
294         if ( mlt_properties_get_int( properties, "audio_off" ) )
295         {
296                 this->playing = 1;
297                 init_audio = 1;
298                 return init_audio;
299         }
300
301         if ( init_audio == 1 )
302         {
303                 SDL_AudioSpec request;
304                 SDL_AudioSpec got;
305
306                 // specify audio format
307                 memset( &request, 0, sizeof( SDL_AudioSpec ) );
308                 this->playing = 0;
309                 request.freq = frequency;
310                 request.format = AUDIO_S16;
311                 request.channels = channels;
312                 request.samples = 1024;
313                 request.callback = sdl_fill_audio;
314                 request.userdata = (void *)this;
315                 if ( SDL_OpenAudio( &request, &got ) != 0 )
316                 {
317                         fprintf( stderr, "SDL failed to open audio: %s\n", SDL_GetError() );
318                         init_audio = 2;
319                 }
320                 else if ( got.size != 0 )
321                 {
322                         SDL_PauseAudio( 0 );
323                         init_audio = 0;
324                 }
325         }
326
327         if ( init_audio == 0 )
328         {
329                 mlt_properties properties = mlt_frame_properties( frame );
330                 bytes = ( samples * channels * 2 );
331                 pthread_mutex_lock( &this->audio_mutex );
332                 while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
333                         pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
334                 if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
335                         memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
336                 else
337                         memset( &this->audio_buffer[ this->audio_avail ], 0, bytes );
338                 this->audio_avail += bytes;
339                 pthread_cond_broadcast( &this->audio_cond );
340                 pthread_mutex_unlock( &this->audio_mutex );
341         }
342         else
343         {
344                 this->playing = 1;
345         }
346
347         return init_audio;
348 }
349
350 static int consumer_play_video( consumer_sdl this, mlt_frame frame )
351 {
352         // Get the properties of this consumer
353         mlt_properties properties = this->properties;
354
355         mlt_image_format vfmt = mlt_image_yuv422;
356         int width = this->width, height = this->height;
357         uint8_t *image;
358         int changed = 0;
359
360         if ( mlt_properties_get_int( properties, "video_off" ) == 0 )
361         {
362                 // Get the image, width and height
363                 mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
364                 
365                 // Handle events
366                 if ( this->sdl_screen != NULL )
367                 {
368                         SDL_Event event;
369         
370                         changed = consumer_get_dimensions( &this->window_width, &this->window_height );
371         
372                         while ( SDL_PollEvent( &event ) )
373                         {
374                                 switch( event.type )
375                                 {
376                                         case SDL_VIDEORESIZE:
377                                                 this->window_width = event.resize.w;
378                                                 this->window_height = event.resize.h;
379                                                 changed = 1;
380                                                 break;
381                                         case SDL_QUIT:
382                                                 this->running = 0;
383                                                 break;
384                                         case SDL_KEYDOWN:
385                                                 {
386                                                         mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
387                                                         char keyboard[ 2 ] = " ";
388                                                         void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
389                                                         if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
390                                                         {
391                                                                 keyboard[ 0 ] = ( char )event.key.keysym.unicode;
392                                                                 callback( producer, keyboard );
393                                                         }
394                                                 }
395                                                 break;
396                                 }
397                         }
398                 }
399         
400                 if ( width != this->width || height != this->height )
401                 {
402                         this->width = width;
403                         this->height = height;
404                         changed = 1;
405                 }
406
407                 if ( this->sdl_screen == NULL || changed )
408                 {
409                         SDL_Rect rect;
410                         
411                         // Determine frame's display aspect ratio
412                         float frame_aspect = mlt_frame_get_aspect_ratio( frame ) * this->width / this->height;
413                         
414                         // Determine window's new display aspect ratio
415                         float this_aspect = ( float )this->window_width / this->window_height;
416
417                         // If using hardware scaler
418                         if ( mlt_properties_get( properties, "rescale" ) != NULL &&
419                                 !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
420                         {
421                                 // Special case optimisation to negate odd effect of sample aspect ratio
422                                 // not corresponding exactly with image resolution.
423                                 if ( ( (int)( this_aspect * 1000 ) == (int)( this->display_aspect * 1000 ) ) && 
424                                          ( (int)( mlt_frame_get_aspect_ratio( frame ) * 1000 ) == (int)( this->aspect_ratio * 1000 ) ) )
425                                 {
426                                         rect.w = this->window_width;
427                                         rect.h = this->window_height;
428                                 }
429                                 else
430                                 {
431                                         // Use hardware scaler to normalise display aspect ratio
432                                         rect.w = frame_aspect / this_aspect * this->window_width + 0.5;
433                                         rect.h = this->window_height;
434                                         if ( rect.w > this->window_width )
435                                         {
436                                                 rect.w = this->window_width;
437                                                 rect.h = this_aspect / frame_aspect * this->window_height + 0.5;
438                                         }
439                                 }
440                         }
441                         // Special case optimisation to negate odd effect of sample aspect ratio
442                         // not corresponding exactly with image resolution.
443                         else if ( (int)( this_aspect * 1000 ) == (int)( this->display_aspect * 1000 ) ) 
444                         {
445                                 rect.w = this->window_width;
446                                 rect.h = this->window_height;
447                         }
448                         // Use hardware scaler to normalise sample aspect ratio
449                         else if ( this->window_height * frame_aspect > this->window_width )
450                         {
451                                 rect.w = this->window_width;
452                                 rect.h = this->window_width / frame_aspect + 0.5;
453                         }
454                         else
455                         {
456                                 rect.w = this->window_height * frame_aspect + 0.5;
457                                 rect.h = this->window_height;
458                         }
459                         
460                         rect.x = ( this->window_width - rect.w ) / 2;
461                         rect.y = ( this->window_height - rect.h ) / 2;
462                         
463                         // Force an overlay recreation
464                         if ( this->sdl_overlay != NULL )
465                                 SDL_FreeYUVOverlay( this->sdl_overlay );
466
467                         // open SDL window with video overlay, if possible
468                         this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
469
470                         if ( this->sdl_screen != NULL )
471                         {
472                                 SDL_SetClipRect( this->sdl_screen, &rect );
473                                 sdl_lock_display();
474                                 this->sdl_overlay = SDL_CreateYUVOverlay( this->width, this->height, SDL_YUY2_OVERLAY, this->sdl_screen );
475                                 sdl_unlock_display();
476                         }
477                 }
478                         
479                 if ( this->sdl_screen != NULL && this->sdl_overlay != NULL )
480                 {
481                         this->buffer = this->sdl_overlay->pixels[ 0 ];
482                         if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 )
483                         {
484                                 if ( image != NULL )
485                                         memcpy( this->buffer, image, width * height * 2 );
486                                 SDL_UnlockYUVOverlay( this->sdl_overlay );
487                                 SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
488                         }
489                 }
490         }
491
492         // Close the frame
493         mlt_frame_close( frame );
494
495         return 0;
496 }
497
498 /** Threaded wrapper for pipe.
499 */
500
501 static void *consumer_thread( void *arg )
502 {
503         // Identify the arg
504         consumer_sdl this = arg;
505
506         // Get the consumer
507         mlt_consumer consumer = &this->parent;
508
509         // internal intialization
510         int init_audio = 1;
511
512         // Obtain time of thread start
513         struct timeval now;
514         int64_t start = 0;
515         int64_t elapsed = 0;
516         int duration = 0;
517         int64_t playtime = 0;
518         struct timespec tm;
519         mlt_frame next = NULL;
520         mlt_frame frame = NULL;
521
522         if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
523         {
524                 fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
525                 return NULL;
526         }
527
528         SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
529         SDL_EnableUNICODE( 1 );
530
531         // Loop until told not to
532         while( this->running )
533         {
534                 // Get a frame from the attached producer
535                 frame = mlt_consumer_rt_frame( consumer );
536
537                 // Ensure that we have a frame
538                 if ( frame != NULL )
539                 {
540                         // Play audio
541                         init_audio = consumer_play_audio( this, frame, init_audio, &duration );
542
543                         if ( this->playing )
544                         {
545                                 // Get the current time
546                                 gettimeofday( &now, NULL );
547
548                                 // Determine elapsed time
549                                 if ( start == 0 )
550                                         start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
551                                 else
552                                         elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec) - start;
553                         }
554
555                         // Set playtime for this frame
556                         mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
557
558                         // Push this frame to the back of the queue
559                         mlt_deque_push_back( this->queue, frame );
560
561                         // Calculate the next playtime
562                         playtime += ( duration * 1000 );
563                 }
564
565                 if ( this->playing )
566                 {
567                         // Pop the next frame
568                         next = mlt_deque_pop_front( this->queue );
569
570                         // See if we have to delay the display of the current frame
571                         if ( next != NULL && mlt_properties_get_int( mlt_frame_properties( next ), "rendered" ) == 1 )
572                         {
573                                 mlt_position scheduled = mlt_properties_get_position( mlt_frame_properties( next ), "playtime" ) + 5000;
574                                 if ( scheduled > elapsed && mlt_deque_count( this->queue ) > 25 )
575                                 {
576                                         tm.tv_sec = ( scheduled - elapsed ) / 1000000;
577                                         tm.tv_nsec = ( ( scheduled - elapsed ) % 1000000 ) * 1000;
578                                         nanosleep( &tm, NULL );
579
580                                         // Show current frame
581                                         consumer_play_video( this, next );
582                                 }
583                                 else if ( scheduled > elapsed )
584                                 {
585                                         // More time to kill
586                                         mlt_deque_push_front( this->queue, next );
587                                 }
588                                 else
589                                 {
590                                         // Show current frame
591                                         consumer_play_video( this, next );
592                                 }
593                         }
594                         else
595                         {
596                                 // This is an unrendered frame - just close it
597                                 mlt_frame_close( next );
598                         }
599                 }
600         }
601
602         // internal cleanup
603         if ( init_audio == 0 )
604                 SDL_AudioQuit( );
605         if ( this->sdl_overlay != NULL )
606                 SDL_FreeYUVOverlay( this->sdl_overlay );
607         SDL_Quit( );
608
609         while( mlt_deque_count( this->queue ) )
610                 mlt_frame_close( mlt_deque_pop_back( this->queue ) );
611
612         this->sdl_screen = NULL;
613         this->sdl_overlay = NULL;
614         this->audio_avail = 0;
615
616         return NULL;
617 }
618
619 static int consumer_get_dimensions( int *width, int *height )
620 {
621         int changed = 0;
622
623         // SDL windows manager structure
624         SDL_SysWMinfo wm;
625
626         // Specify the SDL Version
627         SDL_VERSION( &wm.version );
628
629         // Get the wm structure
630         if ( SDL_GetWMInfo( &wm ) == 1 )
631         {
632                 // Check that we have the X11 wm
633                 if ( wm.subsystem == SDL_SYSWM_X11 ) 
634                 {
635                         // Get the SDL window
636                         Window window = wm.info.x11.window;
637
638                         // Get the display session
639                         Display *display = wm.info.x11.display;
640
641                         // Get the window attributes
642                         XWindowAttributes attr;
643                         XGetWindowAttributes( display, window, &attr );
644
645                         // Determine whether window has changed
646                         changed = *width != attr.width || *height != attr.height;
647
648                         // Return width and height
649                         *width = attr.width;
650                         *height = attr.height;
651                 }
652         }
653
654         return changed;
655 }
656
657 /** Callback to allow override of the close method.
658 */
659
660 static void consumer_close( mlt_consumer parent )
661 {
662         // Get the actual object
663         consumer_sdl this = parent->child;
664
665         // Stop the consumer
666         mlt_consumer_stop( parent );
667
668         // Close the queue
669         mlt_deque_close( this->queue );
670
671         // Destroy mutexes
672         pthread_mutex_destroy( &this->audio_mutex );
673         pthread_cond_destroy( &this->audio_cond );
674                 
675         // Now clean up the rest
676         mlt_consumer_close( parent );
677
678         // Finally clean up this
679         free( this );
680 }