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[mlt] / src / modules / sdl / consumer_sdl_audio.c
1 /*
2  * consumer_sdl_audio.c -- A Simple DirectMedia Layer audio-only consumer
3  * Copyright (C) 2009, 2010 Ushodaya Enterprises Limited
4  * Author: Dan Dennedy <dan@dennedy.org>
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include <framework/mlt_consumer.h>
22 #include <framework/mlt_frame.h>
23 #include <framework/mlt_deque.h>
24 #include <framework/mlt_factory.h>
25 #include <framework/mlt_filter.h>
26 #include <framework/mlt_log.h>
27 #include <stdio.h>
28 #include <stdlib.h>
29 #include <string.h>
30 #include <pthread.h>
31 #include <SDL.h>
32 #include <sys/time.h>
33
34 extern pthread_mutex_t mlt_sdl_mutex;
35
36 /** This classes definition.
37 */
38
39 typedef struct consumer_sdl_s *consumer_sdl;
40
41 struct consumer_sdl_s
42 {
43         struct mlt_consumer_s parent;
44         mlt_properties properties;
45         mlt_deque queue;
46         pthread_t thread;
47         int joined;
48         int running;
49         uint8_t audio_buffer[ 4096 * 10 ];
50         int audio_avail;
51         pthread_mutex_t audio_mutex;
52         pthread_cond_t audio_cond;
53         pthread_mutex_t video_mutex;
54         pthread_cond_t video_cond;
55         int playing;
56
57         pthread_cond_t refresh_cond;
58         pthread_mutex_t refresh_mutex;
59         int refresh_count;
60 };
61
62 /** Forward references to static functions.
63 */
64
65 static int consumer_start( mlt_consumer parent );
66 static int consumer_stop( mlt_consumer parent );
67 static int consumer_is_stopped( mlt_consumer parent );
68 static void consumer_close( mlt_consumer parent );
69 static void *consumer_thread( void * );
70 static void consumer_refresh_cb( mlt_consumer sdl, mlt_consumer this, char *name );
71
72 /** This is what will be called by the factory - anything can be passed in
73         via the argument, but keep it simple.
74 */
75
76 mlt_consumer consumer_sdl_audio_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg )
77 {
78         // Create the consumer object
79         consumer_sdl this = calloc( sizeof( struct consumer_sdl_s ), 1 );
80
81         // If no malloc'd and consumer init ok
82         if ( this != NULL && mlt_consumer_init( &this->parent, this, profile ) == 0 )
83         {
84                 // Create the queue
85                 this->queue = mlt_deque_init( );
86
87                 // Get the parent consumer object
88                 mlt_consumer parent = &this->parent;
89
90                 // We have stuff to clean up, so override the close method
91                 parent->close = consumer_close;
92
93                 // get a handle on properties
94                 mlt_service service = MLT_CONSUMER_SERVICE( parent );
95                 this->properties = MLT_SERVICE_PROPERTIES( service );
96
97                 // Set the default volume
98                 mlt_properties_set_double( this->properties, "volume", 1.0 );
99
100                 // This is the initialisation of the consumer
101                 pthread_mutex_init( &this->audio_mutex, NULL );
102                 pthread_cond_init( &this->audio_cond, NULL);
103                 pthread_mutex_init( &this->video_mutex, NULL );
104                 pthread_cond_init( &this->video_cond, NULL);
105
106                 // Default scaler (for now we'll use nearest)
107                 mlt_properties_set( this->properties, "rescale", "nearest" );
108                 mlt_properties_set( this->properties, "deinterlace_method", "onefield" );
109
110                 // Default buffer for low latency
111                 mlt_properties_set_int( this->properties, "buffer", 1 );
112
113                 // Default audio buffer
114                 mlt_properties_set_int( this->properties, "audio_buffer", 512 );
115
116                 // Ensure we don't join on a non-running object
117                 this->joined = 1;
118                 
119                 // Allow thread to be started/stopped
120                 parent->start = consumer_start;
121                 parent->stop = consumer_stop;
122                 parent->is_stopped = consumer_is_stopped;
123
124                 // Initialize the refresh handler
125                 pthread_cond_init( &this->refresh_cond, NULL );
126                 pthread_mutex_init( &this->refresh_mutex, NULL );
127                 mlt_events_listen( MLT_CONSUMER_PROPERTIES( parent ), this, "property-changed", ( mlt_listener )consumer_refresh_cb );
128
129                 // Return the consumer produced
130                 return parent;
131         }
132
133         // malloc or consumer init failed
134         free( this );
135
136         // Indicate failure
137         return NULL;
138 }
139
140 static void consumer_refresh_cb( mlt_consumer sdl, mlt_consumer parent, char *name )
141 {
142         if ( !strcmp( name, "refresh" ) )
143         {
144                 consumer_sdl this = parent->child;
145                 pthread_mutex_lock( &this->refresh_mutex );
146                 this->refresh_count = this->refresh_count <= 0 ? 1 : this->refresh_count + 1;
147                 pthread_cond_broadcast( &this->refresh_cond );
148                 pthread_mutex_unlock( &this->refresh_mutex );
149         }
150 }
151
152 int consumer_start( mlt_consumer parent )
153 {
154         consumer_sdl this = parent->child;
155
156         if ( !this->running )
157         {
158                 consumer_stop( parent );
159
160                 this->running = 1;
161                 this->joined = 0;
162
163
164                 pthread_mutex_lock( &mlt_sdl_mutex );
165                 int ret = SDL_Init( SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE );
166                 pthread_mutex_unlock( &mlt_sdl_mutex );
167                 if ( ret < 0 )
168                 {
169                         mlt_log_error( MLT_CONSUMER_SERVICE(parent), "Failed to initialize SDL: %s\n", SDL_GetError() );
170                         return -1;
171                 }
172
173                 pthread_create( &this->thread, NULL, consumer_thread, this );
174         }
175
176         return 0;
177 }
178
179 int consumer_stop( mlt_consumer parent )
180 {
181         // Get the actual object
182         consumer_sdl this = parent->child;
183
184         if ( this->joined == 0 )
185         {
186                 // Kill the thread and clean up
187                 this->joined = 1;
188                 this->running = 0;
189
190                 // Unlatch the consumer thread
191                 pthread_mutex_lock( &this->refresh_mutex );
192                 pthread_cond_broadcast( &this->refresh_cond );
193                 pthread_mutex_unlock( &this->refresh_mutex );
194
195                 // Cleanup the main thread
196                 if ( this->thread )
197                         pthread_join( this->thread, NULL );
198
199                 // Unlatch the audio callback
200                 pthread_mutex_lock( &this->audio_mutex );
201                 pthread_cond_broadcast( &this->audio_cond );
202                 pthread_mutex_unlock( &this->audio_mutex );
203
204                 SDL_QuitSubSystem( SDL_INIT_AUDIO );
205         }
206
207         return 0;
208 }
209
210 int consumer_is_stopped( mlt_consumer parent )
211 {
212         consumer_sdl this = parent->child;
213         return !this->running;
214 }
215
216 static void sdl_fill_audio( void *udata, uint8_t *stream, int len )
217 {
218         consumer_sdl this = udata;
219
220         // Get the volume
221         double volume = mlt_properties_get_double( this->properties, "volume" );
222
223         pthread_mutex_lock( &this->audio_mutex );
224
225         // Block until audio received
226         while ( this->running && len > this->audio_avail )
227                 pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
228
229         if ( this->audio_avail >= len )
230         {
231                 // Place in the audio buffer
232                 if ( volume != 1.0 )
233                         SDL_MixAudio( stream, this->audio_buffer, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
234                 else
235                         memcpy( stream, this->audio_buffer, len );
236
237                 // Remove len from the audio available
238                 this->audio_avail -= len;
239
240                 // Remove the samples
241                 memmove( this->audio_buffer, this->audio_buffer + len, this->audio_avail );
242         }
243         else
244         {
245                 // Just to be safe, wipe the stream first
246                 memset( stream, 0, len );
247
248                 // Mix the audio 
249                 SDL_MixAudio( stream, this->audio_buffer, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
250
251                 // No audio left
252                 this->audio_avail = 0;
253         }
254
255         // We're definitely playing now
256         this->playing = 1;
257
258         pthread_cond_broadcast( &this->audio_cond );
259         pthread_mutex_unlock( &this->audio_mutex );
260 }
261
262 static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio, int *duration )
263 {
264         // Get the properties of this consumer
265         mlt_properties properties = this->properties;
266         mlt_audio_format afmt = mlt_audio_s16;
267
268         // Set the preferred params of the test card signal
269         int channels = mlt_properties_get_int( properties, "channels" );
270         int frequency = mlt_properties_get_int( properties, "frequency" );
271         static int counter = 0;
272
273         int samples = mlt_sample_calculator( mlt_properties_get_double( this->properties, "fps" ), frequency, counter++ );
274         
275         int16_t *pcm;
276         int bytes;
277
278         mlt_frame_get_audio( frame, (void**) &pcm, &afmt, &frequency, &channels, &samples );
279         *duration = ( ( samples * 1000 ) / frequency );
280
281         if ( mlt_properties_get_int( properties, "audio_off" ) )
282         {
283                 this->playing = 1;
284                 init_audio = 1;
285                 return init_audio;
286         }
287
288         if ( init_audio == 1 )
289         {
290                 SDL_AudioSpec request;
291                 SDL_AudioSpec got;
292
293                 int audio_buffer = mlt_properties_get_int( properties, "audio_buffer" );
294
295                 // specify audio format
296                 memset( &request, 0, sizeof( SDL_AudioSpec ) );
297                 this->playing = 0;
298                 request.freq = frequency;
299                 request.format = AUDIO_S16SYS;
300                 request.channels = channels;
301                 request.samples = audio_buffer;
302                 request.callback = sdl_fill_audio;
303                 request.userdata = (void *)this;
304                 if ( SDL_OpenAudio( &request, &got ) != 0 )
305                 {
306                         mlt_log_error( MLT_CONSUMER_SERVICE( this ), "SDL failed to open audio: %s\n", SDL_GetError() );
307                         init_audio = 2;
308                 }
309                 else if ( got.size != 0 )
310                 {
311                         SDL_PauseAudio( 0 );
312                         init_audio = 0;
313                 }
314         }
315
316         if ( init_audio == 0 )
317         {
318                 mlt_properties properties = MLT_FRAME_PROPERTIES( frame );
319                 bytes = ( samples * channels * 2 );
320                 pthread_mutex_lock( &this->audio_mutex );
321                 while ( this->running && bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
322                         pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
323                 if ( this->running )
324                 {
325                         if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
326                                 memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
327                         else
328                                 memset( &this->audio_buffer[ this->audio_avail ], 0, bytes );
329                         this->audio_avail += bytes;
330                 }
331                 pthread_cond_broadcast( &this->audio_cond );
332                 pthread_mutex_unlock( &this->audio_mutex );
333         }
334         else
335         {
336                 this->playing = 1;
337         }
338
339         return init_audio;
340 }
341
342 static int consumer_play_video( consumer_sdl this, mlt_frame frame )
343 {
344         // Get the properties of this consumer
345         mlt_properties properties = this->properties;
346         if ( this->running && !mlt_consumer_is_stopped( &this->parent ) )
347                 mlt_events_fire( properties, "consumer-frame-show", frame, NULL );
348
349         return 0;
350 }
351
352 static void *video_thread( void *arg )
353 {
354         // Identify the arg
355         consumer_sdl this = arg;
356
357         // Obtain time of thread start
358         struct timeval now;
359         int64_t start = 0;
360         int64_t elapsed = 0;
361         struct timespec tm;
362         mlt_frame next = NULL;
363         mlt_properties properties = NULL;
364         double speed = 0;
365
366         // Get real time flag
367         int real_time = mlt_properties_get_int( this->properties, "real_time" );
368
369         // Get the current time
370         gettimeofday( &now, NULL );
371
372         // Determine start time
373         start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
374
375         while ( this->running )
376         {
377                 // Pop the next frame
378                 pthread_mutex_lock( &this->video_mutex );
379                 next = mlt_deque_pop_front( this->queue );
380                 while ( next == NULL && this->running )
381                 {
382                         pthread_cond_wait( &this->video_cond, &this->video_mutex );
383                         next = mlt_deque_pop_front( this->queue );
384                 }
385                 pthread_mutex_unlock( &this->video_mutex );
386
387                 if ( !this->running || next == NULL ) break;
388
389                 // Get the properties
390                 properties =  MLT_FRAME_PROPERTIES( next );
391
392                 // Get the speed of the frame
393                 speed = mlt_properties_get_double( properties, "_speed" );
394
395                 // Get the current time
396                 gettimeofday( &now, NULL );
397
398                 // Get the elapsed time
399                 elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - start;
400
401                 // See if we have to delay the display of the current frame
402                 if ( mlt_properties_get_int( properties, "rendered" ) == 1 && this->running )
403                 {
404                         // Obtain the scheduled playout time
405                         int64_t scheduled = mlt_properties_get_int( properties, "playtime" );
406
407                         // Determine the difference between the elapsed time and the scheduled playout time
408                         int64_t difference = scheduled - elapsed;
409
410                         // Smooth playback a bit
411                         if ( real_time && ( difference > 20000 && speed == 1.0 ) )
412                         {
413                                 tm.tv_sec = difference / 1000000;
414                                 tm.tv_nsec = ( difference % 1000000 ) * 500;
415                                 nanosleep( &tm, NULL );
416                         }
417
418                         // Show current frame if not too old
419                         if ( !real_time || ( difference > -10000 || speed != 1.0 || mlt_deque_count( this->queue ) < 2 ) )
420                                 consumer_play_video( this, next );
421
422                         // If the queue is empty, recalculate start to allow build up again
423                         if ( real_time && ( mlt_deque_count( this->queue ) == 0 && speed == 1.0 ) )
424                         {
425                                 gettimeofday( &now, NULL );
426                                 start = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - scheduled + 20000;
427                         }
428                 }
429
430                 // This frame can now be closed
431                 mlt_frame_close( next );
432                 next = NULL;
433         }
434
435         if ( next != NULL )
436                 mlt_frame_close( next );
437
438         mlt_consumer_stopped( &this->parent );
439
440         return NULL;
441 }
442
443 /** Threaded wrapper for pipe.
444 */
445
446 static void *consumer_thread( void *arg )
447 {
448         // Identify the arg
449         consumer_sdl this = arg;
450
451         // Get the consumer
452         mlt_consumer consumer = &this->parent;
453
454         // Get the properties
455         mlt_properties consumer_props = MLT_CONSUMER_PROPERTIES( consumer );
456
457         // Video thread
458         pthread_t thread;
459
460         // internal intialization
461         int init_audio = 1;
462         int init_video = 1;
463         mlt_frame frame = NULL;
464         mlt_properties properties = NULL;
465         int duration = 0;
466         int64_t playtime = 0;
467         struct timespec tm = { 0, 100000 };
468         int last_position = -1;
469         this->refresh_count = 0;
470
471         // Loop until told not to
472         while( this->running )
473         {
474                 // Get a frame from the attached producer
475                 frame = mlt_consumer_rt_frame( consumer );
476
477                 // Ensure that we have a frame
478                 if ( frame )
479                 {
480                         // Get the frame properties
481                         properties =  MLT_FRAME_PROPERTIES( frame );
482
483                         // Get the speed of the frame
484                         double speed = mlt_properties_get_double( properties, "_speed" );
485
486                         // Get refresh request for the current frame
487                         int refresh = mlt_properties_get_int( consumer_props, "refresh" );
488
489                         // Clear refresh
490                         mlt_events_block( consumer_props, consumer_props );
491                         mlt_properties_set_int( consumer_props, "refresh", 0 );
492                         mlt_events_unblock( consumer_props, consumer_props );
493
494                         // Play audio
495                         init_audio = consumer_play_audio( this, frame, init_audio, &duration );
496
497                         // Determine the start time now
498                         if ( this->playing && init_video )
499                         {
500                                 // Create the video thread
501                                 pthread_create( &thread, NULL, video_thread, this );
502
503                                 // Video doesn't need to be initialised any more
504                                 init_video = 0;
505                         }
506
507                         // Set playtime for this frame
508                         mlt_properties_set_int( properties, "playtime", playtime );
509
510                         while ( this->running && speed != 0 && mlt_deque_count( this->queue ) > 15 )
511                                 nanosleep( &tm, NULL );
512
513                         // Push this frame to the back of the queue
514                         if ( this->running && speed )
515                         {
516                                 pthread_mutex_lock( &this->video_mutex );
517                                 mlt_deque_push_back( this->queue, frame );
518                                 pthread_cond_broadcast( &this->video_cond );
519                                 pthread_mutex_unlock( &this->video_mutex );
520
521                                 // Calculate the next playtime
522                                 playtime += ( duration * 1000 );
523                         }
524                         else if ( this->running )
525                         {
526                                 pthread_mutex_lock( &this->refresh_mutex );
527                                 if ( refresh == 0 && this->refresh_count <= 0 )
528                                 {
529                                         consumer_play_video( this, frame );
530                                         pthread_cond_wait( &this->refresh_cond, &this->refresh_mutex );
531                                 }
532                                 mlt_frame_close( frame );
533                                 this->refresh_count --;
534                                 pthread_mutex_unlock( &this->refresh_mutex );
535                         }
536                         else
537                                 mlt_frame_close( frame );
538
539                         // Optimisation to reduce latency
540                         if ( speed == 1.0 )
541                         {
542                                 if ( last_position != -1 && last_position + 1 != mlt_frame_get_position( frame ) )
543                                         mlt_consumer_purge( consumer );
544                                 last_position = mlt_frame_get_position( frame );
545                         }
546                         else
547                         {
548                                 mlt_consumer_purge( consumer );
549                                 last_position = -1;
550                         }
551                 }
552         }
553
554         // Kill the video thread
555         if ( init_video == 0 )
556         {
557                 pthread_mutex_lock( &this->video_mutex );
558                 pthread_cond_broadcast( &this->video_cond );
559                 pthread_mutex_unlock( &this->video_mutex );
560                 pthread_join( thread, NULL );
561         }
562
563         while( mlt_deque_count( this->queue ) )
564                 mlt_frame_close( mlt_deque_pop_back( this->queue ) );
565
566         this->audio_avail = 0;
567
568         return NULL;
569 }
570
571 /** Callback to allow override of the close method.
572 */
573
574 static void consumer_close( mlt_consumer parent )
575 {
576         // Get the actual object
577         consumer_sdl this = parent->child;
578
579         // Stop the consumer
580         mlt_consumer_stop( parent );
581
582         // Now clean up the rest
583         mlt_consumer_close( parent );
584
585         // Close the queue
586         mlt_deque_close( this->queue );
587
588         // Destroy mutexes
589         pthread_mutex_destroy( &this->audio_mutex );
590         pthread_cond_destroy( &this->audio_cond );
591         pthread_mutex_destroy( &this->video_mutex );
592         pthread_cond_destroy( &this->video_cond );
593         pthread_mutex_destroy( &this->refresh_mutex );
594         pthread_cond_destroy( &this->refresh_cond );
595
596         // Finally clean up this
597         free( this );
598 }