#include <stdio.h>
#include <string.h>
#include <assert.h>
+#include <GL/glew.h>
+
#include "effect.h"
#include "effect_chain.h"
#include "util.h"
-#include "opengl.h"
-
GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key)
{
std::string name = prefix + "_" + key;