-#define GL_GLEXT_PROTOTYPES 1
-
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include "effect_chain.h"
#include "util.h"
-#include <GL/gl.h>
-#include <GL/glext.h>
+#include "opengl.h"
GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key)
{
set_uniform_vec3(glsl_program_num, prefix, it->first, it->second);
}
- for (std::map<std::string, Texture1D>::const_iterator it = params_tex_1d.begin();
+ for (std::map<std::string, Texture1D>::iterator it = params_tex_1d.begin();
it != params_tex_1d.end();
++it) {
glActiveTexture(GL_TEXTURE0 + *sampler_num);
if (it->second.needs_update) {
glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16F_ARB, it->second.size, 0, GL_LUMINANCE, GL_FLOAT, it->second.values);
check_error();
+ it->second.needs_update = false;
}
set_uniform_int(glsl_program_num, prefix, it->first, *sampler_num);