// which outputs blank alpha.
class RewritingToBlueInput : public Input {
public:
- RewritingToBlueInput() { register_int("needs_mipmaps", &needs_mipmaps); }
+ RewritingToBlueInput() : blue_node(NULL) { register_int("needs_mipmaps", &needs_mipmaps); }
virtual std::string effect_type_id() const { return "RewritingToBlueInput"; }
std::string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
virtual void rewrite_graph(EffectChain *graph, Node *self) {