#include "effect_chain.h"
#include "flat_input.h"
#include "gtest/gtest.h"
+#include "init.h"
#include "input.h"
#include "mirror_effect.h"
#include "multiply_effect.h"
#include "test_util.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
TEST(EffectChainTest, EmptyChain) {
float data[] = {
0.0f, 0.25f, 0.3f,
class IdentityEffect : public Effect {
public:
IdentityEffect() {}
- virtual std::string effect_type_id() const { return "IdentityEffect"; }
- std::string output_fragment_shader() { return read_file("identity.frag"); }
+ virtual string effect_type_id() const { return "IdentityEffect"; }
+ string output_fragment_shader() { return read_file("identity.frag"); }
};
TEST(EffectChainTest, Identity) {
class BouncingIdentityEffect : public Effect {
public:
BouncingIdentityEffect() {}
- virtual std::string effect_type_id() const { return "IdentityEffect"; }
- std::string output_fragment_shader() { return read_file("identity.frag"); }
+ virtual string effect_type_id() const { return "IdentityEffect"; }
+ string output_fragment_shader() { return read_file("identity.frag"); }
bool needs_texture_bounce() const { return true; }
AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
};
class InvertEffect : public Effect {
public:
InvertEffect() {}
- virtual std::string effect_type_id() const { return "InvertEffect"; }
- std::string output_fragment_shader() { return read_file("invert_effect.frag"); }
+ virtual string effect_type_id() const { return "InvertEffect"; }
+ string output_fragment_shader() { return read_file("invert_effect.frag"); }
// A real invert would actually care about its alpha,
// but in this unit test, it only complicates things.
class RewritingEffect : public Effect {
public:
RewritingEffect() : effect(new T()), replaced_node(NULL) {}
- virtual std::string effect_type_id() const { return "RewritingEffect[" + effect->effect_type_id() + "]"; }
- std::string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
+ virtual string effect_type_id() const { return "RewritingEffect[" + effect->effect_type_id() + "]"; }
+ string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
virtual void rewrite_graph(EffectChain *graph, Node *self) {
replaced_node = graph->add_node(effect);
graph->replace_receiver(self, replaced_node);
: FlatInput(format, pixel_format, type, width, height),
overridden_color_space(format.color_space),
overridden_gamma_curve(format.gamma_curve) {}
- virtual std::string effect_type_id() const { return "UnknownColorspaceInput"; }
+ virtual string effect_type_id() const { return "UnknownColorspaceInput"; }
void set_color_space(Colorspace colorspace) {
overridden_color_space = colorspace;
class BlueInput : public Input {
public:
BlueInput() { register_int("needs_mipmaps", &needs_mipmaps); }
- virtual std::string effect_type_id() const { return "IdentityEffect"; }
- std::string output_fragment_shader() { return read_file("blue.frag"); }
+ virtual string effect_type_id() const { return "IdentityEffect"; }
+ string output_fragment_shader() { return read_file("blue.frag"); }
virtual AlphaHandling alpha_handling() const { return OUTPUT_BLANK_ALPHA; }
virtual void finalize() {}
virtual bool can_output_linear_gamma() const { return true; }
class RewritingToBlueInput : public Input {
public:
RewritingToBlueInput() : blue_node(NULL) { register_int("needs_mipmaps", &needs_mipmaps); }
- virtual std::string effect_type_id() const { return "RewritingToBlueInput"; }
- std::string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
+ virtual string effect_type_id() const { return "RewritingToBlueInput"; }
+ string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
virtual void rewrite_graph(EffectChain *graph, Node *self) {
Node *blue_node = graph->add_node(new BlueInput());
graph->replace_receiver(self, blue_node);
class BlankAlphaPreservingEffect : public Effect {
public:
BlankAlphaPreservingEffect() {}
- virtual std::string effect_type_id() const { return "BlankAlphaPreservingEffect"; }
- std::string output_fragment_shader() { return read_file("identity.frag"); }
+ virtual string effect_type_id() const { return "BlankAlphaPreservingEffect"; }
+ string output_fragment_shader() { return read_file("identity.frag"); }
virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
};
public:
MipmapNeedingEffect() {}
virtual bool needs_mipmaps() const { return true; }
- virtual std::string effect_type_id() const { return "MipmapNeedingEffect"; }
- std::string output_fragment_shader() { return read_file("mipmap_needing_effect.frag"); }
- void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
+
+ // To be allowed to mess with the sampler state.
+ virtual bool needs_texture_bounce() const { return true; }
+
+ virtual string effect_type_id() const { return "MipmapNeedingEffect"; }
+ string output_fragment_shader() { return read_file("mipmap_needing_effect.frag"); }
+ virtual void inform_added(EffectChain *chain) { this->chain = chain; }
+
+ void set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
{
- glActiveTexture(GL_TEXTURE0);
+ Node *self = chain->find_node_for_effect(this);
+ glActiveTexture(chain->get_input_sampler(self, 0));
check_error();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
check_error();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
check_error();
}
+
+private:
+ EffectChain *chain;
};
TEST(EffectChainTest, MipmapGenerationWorks) {
class AddEffect : public Effect {
public:
AddEffect() {}
- virtual std::string effect_type_id() const { return "AddEffect"; }
- std::string output_fragment_shader() { return read_file("add.frag"); }
+ virtual string effect_type_id() const { return "AddEffect"; }
+ string output_fragment_shader() { return read_file("add.frag"); }
virtual unsigned num_inputs() const { return 2; }
virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
};
input_width = width;
input_height = height;
}
- virtual std::string effect_type_id() const { return "SizeStoringEffect"; }
+ virtual string effect_type_id() const { return "SizeStoringEffect"; }
int input_width, input_height;
};
height(height),
virtual_width(virtual_width),
virtual_height(virtual_height) {}
- virtual std::string effect_type_id() const { return "VirtualResizeEffect"; }
- std::string output_fragment_shader() { return read_file("identity.frag"); }
+ virtual string effect_type_id() const { return "VirtualResizeEffect"; }
+ string output_fragment_shader() { return read_file("identity.frag"); }
virtual bool changes_output_size() const { return true; }
expect_equal(data, out_data, size, size);
}
-extern bool movit_initialized;
-
// Does not use EffectChainTest, so that it can construct an EffectChain without
// a shared ResourcePool (which is also properly destroyed afterwards).
// Also turns on debugging to test that code path.
float out_data[6];
EffectChain chain(width, height);
- movit_initialized = false;
- init_movit(".", MOVIT_DEBUG_ON);
+ movit_debug_level = MOVIT_DEBUG_ON;
ImageFormat format;
format.color_space = COLORSPACE_sRGB;
expect_equal(expected_data, out_data, width, height);
// Reset the debug status again.
- movit_initialized = false;
- init_movit(".", MOVIT_DEBUG_OFF);
+ movit_debug_level = MOVIT_DEBUG_OFF;
}
+
+} // namespace movit