// Mostly for internal use.
EFFECT_GAMMA_EXPANSION = 0,
EFFECT_GAMMA_COMPRESSION,
- EFFECT_RGB_PRIMARIES_CONVERSION,
+ EFFECT_COLOR_SPACE_CONVERSION,
// Color.
EFFECT_LIFT_GAMMA_GAIN,
EFFECT_SATURATION,
+
+ // Spatial.
+ EFFECT_VIGNETTE,
};
#endif // !defined(_EFFECT_ID_H)