class LiftGammaGainEffect : public Effect {
public:
LiftGammaGainEffect();
+ std::string output_fragment_shader();
+
+ void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
private:
RGBTriplet lift, gamma, gain;
- float saturation;
};
#endif // !defined(_LIFT_GAMMA_GAIN_EFFECT_H)