#include "effect.h"
+namespace movit {
+
class SaturationEffect : public Effect {
public:
SaturationEffect();
virtual std::string effect_type_id() const { return "SaturationEffect"; }
virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
+ virtual bool one_to_one_sampling() const { return true; }
std::string output_fragment_shader();
private:
float saturation;
};
+} // namespace movit
+
#endif // !defined(_MOVIT_SATURATION_EFFECT_H)