-#ifndef _VIGNETTE_EFFECT_H
-#define _VIGNETTE_EFFECT_H 1
+#ifndef _MOVIT_VIGNETTE_EFFECT_H
+#define _MOVIT_VIGNETTE_EFFECT_H 1
// A circular vignette, falling off as cosĀ² of the distance from the center
// (the classic formula for approximating a real lens).
+#include <GL/glew.h>
+#include <string>
+
#include "effect.h"
class VignetteEffect : public Effect {
float radius, inner_radius;
};
-#endif // !defined(_VIGNETTE_EFFECT_H)
+#endif // !defined(_MOVIT_VIGNETTE_EFFECT_H)