void draw_hsv_wheel(float y, float rad, float theta, float value)
{
- glUseProgramObjectARB(0);
+ glUseProgram(0);
check_error();
glActiveTexture(GL_TEXTURE0);
check_error();
void draw_saturation_bar(float y, float saturation)
{
- glUseProgramObjectARB(0);
+ glUseProgram(0);
check_error();
// value slider