void draw_hsv_wheel(float y, float rad, float theta, float value)
{
- glUseProgramObjectARB(0);
+ glUseProgram(0);
check_error();
glActiveTexture(GL_TEXTURE0);
check_error();
void draw_saturation_bar(float y, float saturation)
{
- glUseProgramObjectARB(0);
+ glUseProgram(0);
check_error();
// value slider
glColor3f(0.0f, 0.0f, 0.0f);
glPointSize(5.0f);
glBegin(GL_POINTS);
- glVertex2f(0.2f * (saturation / 4.0f) * 9.0f / 16.0f, y + 0.01f);
+ glVertex2f(0.2f * saturation * 9.0f / 16.0f, y + 0.01f);
glEnd();
glColor3f(1.0f, 1.0f, 1.0f);