void texture_atlas::set_region(const size_t x, const size_t y, const size_t width, const size_t height, const unsigned char *src, const size_t stride, const color<double>& col)
{ impl_->set_region(x, y, width, height, src, stride, col); }
void texture_atlas::clear() { impl_->clear(); }
void texture_atlas::set_region(const size_t x, const size_t y, const size_t width, const size_t height, const unsigned char *src, const size_t stride, const color<double>& col)
{ impl_->set_region(x, y, width, height, src, stride, col); }
void texture_atlas::clear() { impl_->clear(); }