+ // OK, we didn't, so probably a rate change. Recalculate next_frame_start,
+ // but if it's now in the past, we'll reset the origin, so that we don't
+ // generate a huge backlog of frames that we need to run through quickly.
+ next_frame_start = compute_frame_start(frame->pts, pts_origin, video_timebase, start, rate);
+ steady_clock::time_point now = steady_clock::now();
+ if (next_frame_start < now) {
+ pts_origin = frame->pts;
+ start = next_frame_start = now;
+ }