- // Now we're done with the previous frame, so we can definitely
- // release it when this is done rendering. (Actually, we could do
- // it one frame earlier, but before we have a new one, there's no
- // knowing when the current one is released.)
- if (bmusb_current_rendering_frame[card_index].owner != nullptr) {
- input_frames_to_release.push_back(bmusb_current_rendering_frame[card_index]);
- }