GLsync new_data_ready_fence; // Whether new_frame is ready for rendering.
std::condition_variable new_data_ready_changed; // Set whenever new_data_ready is changed.
};
CaptureCard cards[NUM_CARDS]; // protected by <bmusb_mutex>
GLsync new_data_ready_fence; // Whether new_frame is ready for rendering.
std::condition_variable new_data_ready_changed; // Set whenever new_data_ready is changed.
};
CaptureCard cards[NUM_CARDS]; // protected by <bmusb_mutex>