p_sys->p_pic = p_dec->pf_vout_buffer_new( p_dec );
p_sys->p_pic->b_force = true;
p_sys->p_pic->p->i_pitch = p_dec->p_sys->i_pitch;
p_sys->p_pic = p_dec->pf_vout_buffer_new( p_dec );
p_sys->p_pic->b_force = true;
p_sys->p_pic->p->i_pitch = p_dec->p_sys->i_pitch;
// lock input and copy to picture
p_sys->p_pic->p->p_pixels = p_sys->pf_lock( p_dec->p_sys->p_data );
// lock input and copy to picture
p_sys->p_pic->p->p_pixels = p_sys->pf_lock( p_dec->p_sys->p_data );