frag_shader = read_file("timecode_10bit.frag", _binary_timecode_10bit_frag_data, _binary_timecode_10bit_frag_size);
} else {
frag_shader = read_file("timecode.frag", _binary_timecode_frag_data, _binary_timecode_frag_size);
frag_shader = read_file("timecode_10bit.frag", _binary_timecode_10bit_frag_data, _binary_timecode_10bit_frag_size);
} else {
frag_shader = read_file("timecode.frag", _binary_timecode_frag_data, _binary_timecode_frag_size);