- Effect* effect = GlslManager::get_effect( MLT_FILTER_SERVICE( filter ), frame );
- if ( effect ) {
- mlt_position position = mlt_filter_get_position( filter, frame );
- mlt_position length = mlt_filter_get_length2( filter, frame );
- int color_int = mlt_properties_anim_get_int( properties, "neutral_color", position, length );
- RGBTriplet color(
- srgb8_to_linear((color_int >> 24) & 0xff),
- srgb8_to_linear((color_int >> 16) & 0xff),
- srgb8_to_linear((color_int >> 8) & 0xff)
- );
- bool ok = effect->set_vec3( "neutral_color", (float*) &color );
- ok |= effect->set_float( "output_color_temperature",
- mlt_properties_anim_get_double( properties, "color_temperature", position, length ) );
- assert(ok);
- }
+ mlt_position position = mlt_filter_get_position( filter, frame );
+ mlt_position length = mlt_filter_get_length2( filter, frame );
+ int color_int = mlt_properties_anim_get_int( properties, "neutral_color", position, length );
+ RGBTriplet color(
+ srgb8_to_linear((color_int >> 24) & 0xff),
+ srgb8_to_linear((color_int >> 16) & 0xff),
+ srgb8_to_linear((color_int >> 8) & 0xff)
+ );
+ mlt_properties_set_double( properties, "movit.parms.vec3.neutral_color[0]", color.r );
+ mlt_properties_set_double( properties, "movit.parms.vec3.neutral_color[1]", color.g );
+ mlt_properties_set_double( properties, "movit.parms.vec3.neutral_color[2]", color.b );
+ double output_color_temperature =
+ mlt_properties_anim_get_double( properties, "color_temperature", position, length );
+ mlt_properties_set_double( properties, "movit.parms.float.output_color_temperature",
+ output_color_temperature );