- void useFlatInput(EffectChain* chain, MovitPixelFormat pix_fmt, unsigned width, unsigned height);
- void useYCbCrInput(EffectChain* chain, const ImageFormat& image_format, const YCbCrFormat& ycbcr_format, unsigned width, unsigned height);
- void useFBOInput(EffectChain* chain, GLuint texture);
+ void useFlatInput(MovitPixelFormat pix_fmt, unsigned width, unsigned height);
+ void useYCbCrInput(const ImageFormat& image_format, const YCbCrFormat& ycbcr_format, unsigned width, unsigned height);
+ void useFBOInput(GLuint texture);