+
+ // Gamma curve depends on the input signal, and we don't really get any
+ // indications. A camera would be expected to do Rec. 709, but
+ // I haven't checked if any do in practice. However, computers _do_ output
+ // in sRGB gamma (ie., they don't convert from sRGB to Rec. 709), and
+ // I wouldn't really be surprised if most non-professional cameras do, too.
+ // So we pick sRGB as the least evil here.
+ inout_format.gamma_curve = GAMMA_sRGB;
+