- Theme(const char *filename, movit::ResourcePool *resource_pool);
- void register_class(const char *class_name, const luaL_Reg *funcs);
+ Theme(const std::string &filename, const std::vector<std::string> &search_dirs, movit::ResourcePool *resource_pool, unsigned num_cards);
+ ~Theme();
+
+ struct Chain {
+ movit::EffectChain *chain;
+ std::function<void()> setup_chain;
+
+ // FRAME_HISTORY frames for each input, in order. Will contain duplicates
+ // for non-interlaced inputs.
+ std::vector<RefCountedFrame> input_frames;
+ };
+
+ Chain get_chain(unsigned num, float t, unsigned width, unsigned height, InputState input_state);
+
+ int get_num_channels() const { return num_channels; }
+ int map_signal(int signal_num);
+ void set_signal_mapping(int signal_num, int card_num);
+ std::string get_channel_name(unsigned channel);
+ int get_channel_signal(unsigned channel);
+ bool get_supports_set_wb(unsigned channel);
+ void set_wb(unsigned channel, double r, double g, double b);
+ std::string get_channel_color(unsigned channel);
+
+ std::vector<std::string> get_transition_names(float t);