+Movit 1.7.1, July 22nd, 2023
+
+ - Fix a bug when compiling in shaders, that could cause errors
+ with certain shader compilers. Reported by Stefano Rivera.
+
+
+Movit 1.7.0, July 15th, 2023
+
+ - Compile shaders into the library. It is now allowed to give ""
+ as the data directory, which will use the compiled-in shaders.
+ Most users should probably just do that.
+
+ - Use exact sRGB matrix values for COLORSPACE_sRGB.
+
+
+Movit 1.6.3, July 7th, 2019
+
+ - Various bugfixes.
+
+
+Movit 1.6.2, March 18th, 2018
+
+ - Various bugfixes.
+
+
+Movit 1.6.1, January 31st, 2018
+
+ - Loosen up some restrictions on strong one-to-one-effects. In particular,
+ this fixes a bug with MixEffect and compute shaders that hit some
+ Nageru setups.
+
+
Movit 1.6.0, January 24th, 2018
- Support for effects that work as compute shaders. Compute shaders are