const float AvgLumG = 0.5;
const float AvgLumB = 0.5;
- const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721);
+ vec3 LumCoeff = is_hd
+ ? vec3(0.0722, 0.7152, 0.2126)
+ : vec3(0.114, 0.587, 0.299);
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 brtColor = color * brt;