]> git.sesse.net Git - nageru/blobdiff - chroma_subsampler.cpp
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[nageru] / chroma_subsampler.cpp
index 28bd0a3e4fc6487cf3476599f15f21b50df8a4b9..04fd5945f0f3b80ae3fc1c5edc0201f432377283 100644 (file)
@@ -1,7 +1,7 @@
 #include "chroma_subsampler.h"
 
-#include <string>
 #include <movit/util.h>
+#include <string>
 
 #define BUFFER_OFFSET(i) ((char *)nullptr + (i))
 
@@ -83,10 +83,10 @@ ChromaSubsampler::ChromaSubsampler()
                2.0f, 0.0f
        };
        glCreateBuffers(1, &vbo);
-        glNamedBufferData(vbo, sizeof(vertices), vertices, GL_STATIC_DRAW);
+       glNamedBufferData(vbo, sizeof(vertices), vertices, GL_STATIC_DRAW);
        glBindBuffer(GL_ARRAY_BUFFER, vbo);
 
-        GLint position_attrib = 0;  // Hard-coded in every vertex shader.
+       GLint position_attrib = 0;  // Hard-coded in every vertex shader.
        glEnableVertexArrayAttrib(vao, position_attrib);
        glVertexAttribPointer(position_attrib, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
 
@@ -112,7 +112,7 @@ void ChromaSubsampler::subsample_chroma(GLuint cbcr_tex, unsigned width, unsigne
        glProgramUniform2f(cbcr_program, uniform_chroma_offset_0, -1.0f / width, 0.0f);
        glProgramUniform2f(cbcr_program, uniform_chroma_offset_1, -0.0f / width, 0.0f);
 
-       glViewport(0, 0, width/2, height);
+       glViewport(0, 0, width / 2, height);
        fbos.render_to(cb_tex, cr_tex);
 
        glBindVertexArray(vao);