int next_index = (index_ + 1) % 2;\r
\r
auto ptr = pbos_[index_].end_write();\r
- common::aligned_memcpy(ptr, frame->data(), frame->size());\r
+ common::aligned_parallel_memcpy(ptr, frame->data(), frame->size());\r
\r
GL(glClear(GL_COLOR_BUFFER_BIT)); \r
pbos_[next_index].bind_texture(); \r