]> git.sesse.net Git - casparcg/blobdiff - core/core.vcxproj
Don't persist media info, but generate at server startup in background thread instead...
[casparcg] / core / core.vcxproj
index 872801ac6289965692d706f22862b95a71d35e56..6dafa35cfdb0b008b98b90e46420f3f7347b4c8e 100644 (file)
     <Lib />\r
   </ItemDefinitionGroup>\r
   <ItemGroup>\r
+    <ClInclude Include="consumer\write_frame_consumer.h" />\r
+    <ClInclude Include="consumer\synchronizing\synchronizing_consumer.h" />\r
     <ClInclude Include="mixer\audio\audio_util.h" />\r
     <ClInclude Include="mixer\gpu\fence.h" />\r
     <ClInclude Include="mixer\gpu\shader.h" />\r
     <ClInclude Include="mixer\image\blend_modes.h" />\r
     <ClInclude Include="mixer\image\shader\blending_glsl.h" />\r
     <ClInclude Include="mixer\image\shader\image_shader.h" />\r
+    <ClInclude Include="parameters\parameters.h" />\r
+    <ClInclude Include="monitor\monitor.h" />\r
     <ClInclude Include="producer\channel\channel_producer.h" />\r
-    <ClInclude Include="producer\playlist\playlist_producer.h" />\r
+    <ClInclude Include="producer\media_info\in_memory_media_info_repository.h" />\r
+    <ClInclude Include="producer\media_info\media_info.h" />\r
+    <ClInclude Include="producer\media_info\media_info_repository.h" />\r
     <ClInclude Include="thumbnail_generator.h" />\r
+    <ClInclude Include="producer\layer\layer_producer.h" />\r
     <ClInclude Include="video_channel.h" />\r
     <ClInclude Include="consumer\output.h" />\r
     <ClInclude Include="consumer\frame_consumer.h" />\r
     <ClInclude Include="StdAfx.h" />\r
   </ItemGroup>\r
   <ItemGroup>\r
+    <ClCompile Include="consumer\synchronizing\synchronizing_consumer.cpp">\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+    </ClCompile>\r
+    <ClCompile Include="mixer\audio\audio_util.cpp">\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+    </ClCompile>\r
     <ClCompile Include="mixer\gpu\fence.cpp">\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
     </ClCompile>\r
+    <ClCompile Include="parameters\parameters.cpp">\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../stdafx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../stdafx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../stdafx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../stdafx.h</PrecompiledHeaderFile>\r
+    </ClCompile>\r
+    <ClCompile Include="monitor\monitor.cpp">\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../stdafx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../stdafx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../stdafx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../stdafx.h</PrecompiledHeaderFile>\r
+    </ClCompile>\r
     <ClCompile Include="producer\channel\channel_producer.cpp">\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
     </ClCompile>\r
-    <ClCompile Include="producer\playlist\playlist_producer.cpp">\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../stdafx.h</PrecompiledHeaderFile>\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../stdafx.h</PrecompiledHeaderFile>\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../stdafx.h</PrecompiledHeaderFile>\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../stdafx.h</PrecompiledHeaderFile>\r
+    <ClCompile Include="producer\media_info\in_memory_media_info_repository.cpp">\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
     </ClCompile>\r
     <ClCompile Include="thumbnail_generator.cpp" />\r
-    <ClCompile Include="video_channel.cpp" />\r
+    <ClCompile Include="producer\layer\layer_producer.cpp">\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+    </ClCompile>\r
+    <ClCompile Include="video_channel.cpp">\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdAfx.h</PrecompiledHeaderFile>\r
+    </ClCompile>\r
     <ClCompile Include="consumer\frame_consumer.cpp">\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r