]> git.sesse.net Git - casparcg/blobdiff - core/core.vcxproj
git-svn-id: https://casparcg.svn.sourceforge.net/svnroot/casparcg/server/branches...
[casparcg] / core / core.vcxproj
index 36394f632f832028bd9b272553b40a3e58317418..9bd7a8e1c6384447ee7b2f1da58a2eb626b137df 100644 (file)
     <Lib />\r
   </ItemDefinitionGroup>\r
   <ItemGroup>\r
+    <ClInclude Include="mixer\audio\audio_util.h" />\r
     <ClInclude Include="mixer\gpu\fence.h" />\r
     <ClInclude Include="mixer\gpu\shader.h" />\r
     <ClInclude Include="mixer\image\blending_glsl.h" />\r
+    <ClInclude Include="mixer\image\blend_modes.h" />\r
     <ClInclude Include="mixer\image\image_shader.h" />\r
     <ClInclude Include="video_channel.h" />\r
     <ClInclude Include="video_channel_context.h" />\r
     <ClInclude Include="mixer\read_frame.h" />\r
     <ClInclude Include="mixer\write_frame.h" />\r
     <ClInclude Include="producer\color\color_producer.h" />\r
-    <ClInclude Include="producer\frame\audio_transform.h" />\r
     <ClInclude Include="producer\frame\basic_frame.h" />\r
     <ClInclude Include="producer\frame\frame_factory.h" />\r
     <ClInclude Include="producer\frame\frame_visitor.h" />\r
-    <ClInclude Include="producer\frame\image_transform.h" />\r
+    <ClInclude Include="producer\frame\frame_transform.h" />\r
     <ClInclude Include="producer\frame\pixel_format.h" />\r
     <ClInclude Include="producer\frame_producer.h" />\r
     <ClInclude Include="producer\stage.h" />\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../../StdAfx.h</PrecompiledHeaderFile>\r
     </ClCompile>\r
+    <ClCompile Include="mixer\image\blend_modes.cpp">\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+    </ClCompile>\r
     <ClCompile Include="mixer\image\image_shader.cpp">\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
     </ClCompile>\r
-    <ClCompile Include="producer\frame\audio_transform.cpp">\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
-    </ClCompile>\r
     <ClCompile Include="producer\frame\basic_frame.cpp">\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
     </ClCompile>\r
-    <ClCompile Include="producer\frame\image_transform.cpp">\r
+    <ClCompile Include="producer\frame\frame_transform.cpp">\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r