item.textures.clear();\r
ogl.yield(); // Return resources to pool as early as possible.\r
\r
- if(!blend_modes_)\r
+ if(blend_modes_)\r
{\r
// http://www.opengl.org/registry/specs/NV/texture_barrier.txt\r
// This allows us to use framebuffer (background) both as source and target while blending.\r