// Setup drawing area\r
\r
ogl.viewport(0, 0, background->width(), background->height());\r
-\r
- GL(glColor4d(item.transform.get_gain(), item.transform.get_gain(), item.transform.get_gain(), item.transform.get_opacity()));\r
- \r
+ \r
auto m_p = item.transform.get_clip_translation();\r
auto m_s = item.transform.get_clip_scale();\r
\r