pixel_format_desc pix_desc;\r
std::vector<safe_ptr<device_buffer>> textures;\r
image_transform transform;\r
- video_mode::type mode;\r
const void* tag;\r
blend_mode::type blend_mode;\r
};\r
image_kernel();\r
void draw(ogl_device& ogl, \r
render_item&& item, \r
- const safe_ptr<device_buffer>& background, \r
+ device_buffer& background, \r
const std::shared_ptr<device_buffer>& local_key = nullptr, \r
const std::shared_ptr<device_buffer>& layer_key = nullptr);\r
private:\r