]> git.sesse.net Git - casparcg/blobdiff - core/mixer/image/image_mixer.cpp
git-svn-id: https://casparcg.svn.sourceforge.net/svnroot/casparcg/server/branches...
[casparcg] / core / mixer / image / image_mixer.cpp
index cf895df0a0b97576b74d3c901c8dae6d0be7c5b1..25b2352887132a0597639825d32404f9374eb33f 100644 (file)
 #include "../../stdafx.h"\r
 \r
 #include "image_mixer.h"\r
-#include "image_kernel.h"\r
 \r
+#include "image_kernel.h"\r
+#include "../write_frame.h"\r
 #include "../gpu/ogl_device.h"\r
 #include "../gpu/host_buffer.h"\r
 #include "../gpu/device_buffer.h"\r
-#include "../gpu/gpu_write_frame.h"\r
+#include "../../video_channel_context.h"\r
 \r
-#include <common/concurrency/executor.h>\r
 #include <common/exception/exceptions.h>\r
 #include <common/gl/gl_check.h>\r
+#include <common/utility/move_on_copy.h>\r
 \r
-#include <core/producer/frame/image_transform.h>\r
+#include <core/producer/frame/frame_transform.h>\r
 #include <core/producer/frame/pixel_format.h>\r
 #include <core/video_format.h>\r
 \r
-#include <boost/cast.hpp>\r
-\r
-#include <Glee.h>\r
-#include <SFML/Window/Context.hpp>\r
+#include <gl/glew.h>\r
 \r
-#include <array>\r
-#include <unordered_map>\r
+#include <boost/foreach.hpp>\r
+#include <boost/range/algorithm_ext/erase.hpp>\r
 \r
-namespace caspar { namespace mixer {\r
-               \r
-struct image_mixer::implementation : boost::noncopyable\r
-{                      \r
-       const core::video_format_desc format_desc_;\r
-       \r
-       std::stack<core::image_transform> transform_stack_;\r
+#include <algorithm>\r
+#include <deque>\r
 \r
-       GLuint fbo_;\r
-       std::array<std::shared_ptr<device_buffer>, 2> render_targets_;\r
+using namespace boost::assign;\r
 \r
-       std::shared_ptr<host_buffer> reading_;\r
+namespace caspar { namespace core {\r
+       \r
+struct item\r
+{\r
+       pixel_format_desc                                               pix_desc;\r
+       std::vector<safe_ptr<device_buffer>>    textures;\r
+       frame_transform                                                 transform;\r
+};\r
 \r
-       image_kernel kernel_;\r
+typedef std::pair<blend_mode::type, std::vector<item>> layer;\r
 \r
-       safe_ptr<ogl_device> context_;\r
-       std::shared_ptr<device_buffer> key_;\r
+class image_renderer\r
+{\r
+       video_channel_context&                                  channel_;       \r
+       image_kernel                                                    kernel_;        \r
+       std::shared_ptr<device_buffer>                  active_buffer_;\r
 public:\r
-       implementation(const core::video_format_desc& format_desc) \r
-               : format_desc_(format_desc)\r
-               , context_(ogl_device::create())\r
+       image_renderer(video_channel_context& channel)\r
+               : channel_(channel)\r
        {\r
-               context_->invoke([]\r
+       }\r
+       \r
+       boost::unique_future<safe_ptr<host_buffer>> render(std::vector<layer>&& layers)\r
+       {               \r
+               auto layers2 = make_move_on_copy(std::move(layers));\r
+               return channel_.ogl().begin_invoke([=]\r
                {\r
-                       if(!GLEE_VERSION_3_0)\r
-                               BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 3.0 support."));\r
+                       return do_render(std::move(layers2.value));\r
                });\r
+       }\r
+       \r
+private:\r
+       safe_ptr<host_buffer> do_render(std::vector<layer>&& layers)\r
+       {\r
+               auto draw_buffer = create_mixer_buffer(4);\r
+\r
+               if(channel_.get_format_desc().field_mode != field_mode::progressive)\r
+               {\r
+                       auto upper = layers;\r
+                       auto lower = std::move(layers);\r
+\r
+                       BOOST_FOREACH(auto& layer, upper)\r
+                       {\r
+                               boost::remove_erase_if(layer.second, [](const item& item){return !(item.transform.field_mode & field_mode::upper);});\r
+                               BOOST_FOREACH(auto& item, layer.second)\r
+                                       item.transform.field_mode = field_mode::upper;\r
+                       }\r
+\r
+                       BOOST_FOREACH(auto& layer, lower)\r
+                       {\r
+                               boost::remove_erase_if(layer.second, [](const item& item){return !(item.transform.field_mode & field_mode::lower);});\r
+                               BOOST_FOREACH(auto& item, layer.second)\r
+                                       item.transform.field_mode = field_mode::lower;\r
+                       }\r
+\r
+                       draw(std::move(upper), draw_buffer);\r
+                       draw(std::move(lower), draw_buffer);\r
+               }\r
+               else\r
+               {\r
+                       draw(std::move(layers), draw_buffer);\r
+               }\r
+\r
+               auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
+               channel_.ogl().attach(*draw_buffer);\r
+               host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride()));\r
+               \r
+               active_buffer_ = draw_buffer;\r
+\r
+               channel_.ogl().flush(); // NOTE: This is important, otherwise fences will deadlock.\r
+                       \r
+               return host_buffer;\r
+       }\r
+\r
+       void draw(std::vector<layer>&&          layers, \r
+                         safe_ptr<device_buffer>&      draw_buffer)\r
+       {\r
+               std::shared_ptr<device_buffer> layer_key_buffer;\r
+\r
+               BOOST_FOREACH(auto& layer, layers)\r
+                       draw_layer(std::move(layer), draw_buffer, layer_key_buffer);\r
+       }\r
+\r
+       void draw_layer(layer&&                                                 layer, \r
+                                       safe_ptr<device_buffer>&                draw_buffer,\r
+                                       std::shared_ptr<device_buffer>& layer_key_buffer)\r
+       {                               \r
+               if(layer.second.empty())\r
+                       return;\r
+\r
+               std::shared_ptr<device_buffer> local_key_buffer;\r
+               std::shared_ptr<device_buffer> local_mix_buffer;\r
+                               \r
+               if(layer.first != blend_mode::normal && layer.second.size() > 1)\r
+               {\r
+                       auto layer_draw_buffer = create_mixer_buffer(4);\r
+\r
+                       BOOST_FOREACH(auto& item, layer.second)\r
+                               draw_item(std::move(item), layer_draw_buffer, layer_key_buffer, local_key_buffer, local_mix_buffer);    \r
                \r
-               context_->begin_invoke([=]\r
+                       draw_mixer_buffer(layer_draw_buffer, std::move(local_mix_buffer), blend_mode::normal);                                                  \r
+                       draw_mixer_buffer(draw_buffer, std::move(layer_draw_buffer), layer.first);\r
+               }\r
+               else // fast path\r
                {\r
-                       transform_stack_.push(core::image_transform());\r
-                       transform_stack_.top().set_mode(core::video_mode::progressive);\r
+                       BOOST_FOREACH(auto& item, layer.second)         \r
+                               draw_item(std::move(item), draw_buffer, layer_key_buffer, local_key_buffer, local_mix_buffer);          \r
+                                       \r
+                       draw_mixer_buffer(draw_buffer, std::move(local_mix_buffer), blend_mode::normal);\r
+               }                                       \r
+\r
+               std::swap(local_key_buffer, layer_key_buffer);\r
+       }\r
 \r
-                       GL(glEnable(GL_TEXTURE_2D));\r
-                       GL(glDisable(GL_DEPTH_TEST));           \r
+       void draw_item(item&&                                                   item, \r
+                                  safe_ptr<device_buffer>&                     draw_buffer, \r
+                                  std::shared_ptr<device_buffer>&      layer_key_buffer, \r
+                                  std::shared_ptr<device_buffer>&      local_key_buffer, \r
+                                  std::shared_ptr<device_buffer>&      local_mix_buffer)\r
+       {                       \r
+               draw_params draw_params;\r
+               draw_params.pix_desc                            = std::move(item.pix_desc);\r
+               draw_params.textures                            = std::move(item.textures);\r
+               draw_params.transform                           = std::move(item.transform);\r
+\r
+               if(item.transform.is_key)\r
+               {\r
+                       local_key_buffer = local_key_buffer ? local_key_buffer : create_mixer_buffer(1);\r
+\r
+                       draw_params.background                  = local_key_buffer;\r
+                       draw_params.local_key                   = nullptr;\r
+                       draw_params.layer_key                   = nullptr;\r
+\r
+                       kernel_.draw(channel_.ogl(), std::move(draw_params));\r
+               }\r
+               else if(item.transform.is_mix)\r
+               {\r
+                       local_mix_buffer = local_mix_buffer ? local_mix_buffer : create_mixer_buffer(4);\r
 \r
-                       render_targets_[0] = context_->create_device_buffer(format_desc.width, format_desc.height, 4);\r
-                       render_targets_[1] = context_->create_device_buffer(format_desc.width, format_desc.height, 4);\r
+                       draw_params.background                  = local_mix_buffer;\r
+                       draw_params.local_key                   = std::move(local_key_buffer);\r
+                       draw_params.layer_key                   = layer_key_buffer;\r
+\r
+                       draw_params.keyer                               = keyer::additive;\r
+\r
+                       kernel_.draw(channel_.ogl(), std::move(draw_params));\r
+               }\r
+               else\r
+               {\r
+                       draw_mixer_buffer(draw_buffer, std::move(local_mix_buffer), blend_mode::normal);\r
                        \r
-                       GL(glGenFramebuffers(1, &fbo_));                \r
-                       GL(glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_));\r
-                       GL(glReadBuffer(GL_COLOR_ATTACHMENT0_EXT));\r
+                       draw_params.background                  = draw_buffer;\r
+                       draw_params.local_key                   = std::move(local_key_buffer);\r
+                       draw_params.layer_key                   = layer_key_buffer;\r
 \r
-                       reading_ = context_->create_host_buffer(format_desc_.size, host_buffer::read_only);\r
-               });\r
+                       kernel_.draw(channel_.ogl(), std::move(draw_params));\r
+               }       \r
        }\r
 \r
-       ~implementation()\r
+       void draw_mixer_buffer(safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>&& source_buffer, blend_mode::type blend_mode = blend_mode::normal)\r
+       {\r
+               if(!source_buffer)\r
+                       return;\r
+\r
+               draw_params draw_params;\r
+               draw_params.pix_desc.pix_fmt    = pixel_format::bgra;\r
+               draw_params.pix_desc.planes             = list_of(pixel_format_desc::plane(source_buffer->width(), source_buffer->height(), 4));\r
+               draw_params.textures                    = list_of(source_buffer);\r
+               draw_params.transform                   = frame_transform();\r
+               draw_params.blend_mode                  = blend_mode;\r
+               draw_params.background                  = draw_buffer;\r
+\r
+               kernel_.draw(channel_.ogl(), std::move(draw_params));\r
+       }\r
+                       \r
+       safe_ptr<device_buffer> create_mixer_buffer(size_t stride)\r
+       {\r
+               auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
+               channel_.ogl().clear(*buffer);\r
+               return buffer;\r
+       }\r
+};\r
+               \r
+struct image_mixer::implementation : boost::noncopyable\r
+{      \r
+       ogl_device&                                             ogl_;\r
+       image_renderer                                  renderer_;\r
+       std::vector<frame_transform>    transform_stack_;\r
+       std::vector<layer>                              layers_; // layer/stream/items\r
+public:\r
+       implementation(video_channel_context& video_channel) \r
+               : ogl_(video_channel.ogl())\r
+               , renderer_(video_channel)\r
+               , transform_stack_(1)   \r
        {\r
-               glDeleteFramebuffersEXT(1, &fbo_);\r
        }\r
 \r
-       void begin(const core::basic_frame& frame)\r
+       void begin_layer(blend_mode::type blend_mode)\r
        {\r
-               transform_stack_.push(transform_stack_.top()*frame.get_image_transform());\r
+               layers_.push_back(std::make_pair(blend_mode, std::vector<item>()));\r
        }\r
                \r
-       void visit(core::write_frame& frame)\r
+       void begin(core::basic_frame& frame)\r
        {\r
-               auto gpu_frame = boost::polymorphic_downcast<gpu_write_frame*>(&frame);\r
-               auto desc = gpu_frame->get_pixel_format_desc();\r
-               auto buffers = gpu_frame->get_plane_buffers();\r
-               auto is_key_frame = gpu_frame->get_image_transform().get_is_key();\r
+               transform_stack_.push_back(transform_stack_.back()*frame.get_frame_transform());\r
+       }\r
+               \r
+       void visit(core::write_frame& frame)\r
+       {                       \r
+               if(frame.get_frame_transform().field_mode == field_mode::empty)\r
+                       return;\r
 \r
-               auto transform = transform_stack_.top();\r
-               context_->begin_invoke([=]\r
-               {\r
-                       std::vector<safe_ptr<device_buffer>> device_buffers;\r
-                       for(size_t n = 0; n < buffers.size(); ++n)\r
-                       {\r
-                               auto texture = context_->create_device_buffer(desc.planes[n].width, desc.planes[n].height, desc.planes[n].channels);\r
-                               texture->read(*buffers[n]);\r
-                               device_buffers.push_back(texture);\r
-                       }\r
-                                               \r
-                       if(is_key_frame) // Its a key_frame just bind the texture for use during the next frame.\r
-                       {\r
-                               if(!device_buffers.empty())                             \r
-                                       key_ = device_buffers[0];                               \r
-                       }\r
-                       else\r
-                       {\r
-                               for(size_t n = 0; n < buffers.size(); ++n)\r
-                               {\r
-                                       GL(glActiveTexture(GL_TEXTURE0+n));\r
-                                       device_buffers[n]->bind();\r
-                               }\r
-                                               \r
-                               if(key_)\r
-                               {\r
-                                       GL(glActiveTexture(GL_TEXTURE0+3));\r
-                                       key_->bind();\r
-                               }\r
-\r
-                               GL(glColor4d(1.0, 1.0, 1.0, transform.get_opacity()));\r
-                               GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
-                               kernel_.apply(desc, transform, key_ != nullptr);\r
-                                               \r
-                               auto m_p = transform.get_key_translation();\r
-                               auto m_s = transform.get_key_scale();\r
-                               double w = static_cast<double>(format_desc_.width);\r
-                               double h = static_cast<double>(format_desc_.height);\r
-                       \r
-                               GL(glEnable(GL_SCISSOR_TEST));\r
-                               GL(glScissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h)));\r
-                       \r
-                               auto f_p = transform.get_fill_translation();\r
-                               auto f_s = transform.get_fill_scale();\r
-                       \r
-                               glBegin(GL_QUADS);\r
-                                       glTexCoord2d(0.0, 0.0); glVertex2d( f_p[0]        *2.0-1.0,      f_p[1]        *2.0-1.0);\r
-                                       glTexCoord2d(1.0, 0.0); glVertex2d((f_p[0]+f_s[0])*2.0-1.0,  f_p[1]        *2.0-1.0);\r
-                                       glTexCoord2d(1.0, 1.0); glVertex2d((f_p[0]+f_s[0])*2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
-                                       glTexCoord2d(0.0, 1.0); glVertex2d( f_p[0]        *2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
-                               glEnd();\r
-                               GL(glDisable(GL_SCISSOR_TEST));\r
-                               \r
-                               key_ = nullptr;\r
-                       }\r
-               });\r
+               item item;\r
+               item.pix_desc   = frame.get_pixel_format_desc();\r
+               item.textures   = frame.get_textures();\r
+               item.transform  = transform_stack_.back();\r
+\r
+               layers_.back().second.push_back(item);\r
        }\r
 \r
        void end()\r
        {\r
-               transform_stack_.pop();\r
+               transform_stack_.pop_back();\r
        }\r
 \r
-       boost::unique_future<safe_ptr<const host_buffer>> begin_pass()\r
-       {\r
-               return context_->begin_invoke([=]() -> safe_ptr<const host_buffer>\r
-               {\r
-                       reading_->map();\r
-                       render_targets_[0]->attach(0);\r
-                       GL(glClear(GL_COLOR_BUFFER_BIT));\r
-                       return safe_ptr<const host_buffer>(reading_);\r
-               });\r
+       void end_layer()\r
+       {               \r
        }\r
-\r
-       void end_pass()\r
+       \r
+       boost::unique_future<safe_ptr<host_buffer>> render()\r
        {\r
-               context_->begin_invoke([=]\r
-               {\r
-                       reading_ = context_->create_host_buffer(format_desc_.size, host_buffer::read_only);\r
-                       render_targets_[0]->write(*reading_);\r
-                       std::rotate(render_targets_.begin(), render_targets_.begin() + 1, render_targets_.end());\r
-               });\r
+               return renderer_.render(std::move(layers_));\r
        }\r
-               \r
-       std::vector<safe_ptr<host_buffer>> create_buffers(const core::pixel_format_desc& format)\r
+\r
+       safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
        {\r
-               std::vector<safe_ptr<host_buffer>> buffers;\r
-               std::transform(format.planes.begin(), format.planes.end(), std::back_inserter(buffers), [&](const core::pixel_format_desc::plane& plane)\r
-               {\r
-                       return context_->create_host_buffer(plane.size, host_buffer::write_only);\r
-               });\r
-               return buffers;\r
+               return make_safe<write_frame>(ogl_, tag, desc);\r
        }\r
 };\r
 \r
-image_mixer::image_mixer(const core::video_format_desc& format_desc) : impl_(new implementation(format_desc)){}\r
-void image_mixer::begin(const core::basic_frame& frame){impl_->begin(frame);}\r
+image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
+void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);}\r
 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
 void image_mixer::end(){impl_->end();}\r
-boost::unique_future<safe_ptr<const host_buffer>> image_mixer::begin_pass(){   return impl_->begin_pass();}\r
-void image_mixer::end_pass(){impl_->end_pass();}\r
-std::vector<safe_ptr<host_buffer>> image_mixer::create_buffers(const core::pixel_format_desc& format){return impl_->create_buffers(format);}\r
+boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
+safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
+void image_mixer::begin_layer(blend_mode::type blend_mode){impl_->begin_layer(blend_mode);}\r
+void image_mixer::end_layer(){impl_->end_layer();}\r
+image_mixer& image_mixer::operator=(image_mixer&& other)\r
+{\r
+       impl_ = std::move(other.impl_);\r
+       return *this;\r
+}\r
 \r
 }}
\ No newline at end of file