video_channel_context& channel_;\r
\r
std::vector<image_transform> transform_stack_;\r
- std::vector<video_mode::type> video_mode_stack_;\r
std::stack<blend_mode::type> blend_mode_stack_;\r
\r
std::deque<std::deque<render_item>> layers_; // layer/stream/items\r
implementation(video_channel_context& video_channel) \r
: channel_(video_channel)\r
, transform_stack_(1)\r
- , video_mode_stack_(1, video_mode::progressive)\r
{\r
}\r
\r
void begin(core::basic_frame& frame)\r
{\r
transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform());\r
- video_mode_stack_.push_back(frame.get_mode() == video_mode::progressive ? video_mode_stack_.back() : frame.get_mode());\r
}\r
\r
void visit(core::write_frame& frame)\r
{ \r
- CASPAR_ASSERT(!layers_.empty());\r
-\r
- // Check if frame has been discarded by interlacing\r
- if(boost::range::find(video_mode_stack_, video_mode::upper) != video_mode_stack_.end() && boost::range::find(video_mode_stack_, video_mode::lower) != video_mode_stack_.end())\r
+ if(transform_stack_.back().get_field_mode() == field_mode::empty)\r
return;\r
\r
core::render_item item;\r
item.pix_desc = frame.get_pixel_format_desc();\r
item.textures = frame.get_textures();\r
item.transform = transform_stack_.back();\r
- item.mode = video_mode_stack_.back();\r
item.tag = frame.tag();\r
item.blend_mode = blend_mode_stack_.top(); \r
\r
void end()\r
{\r
transform_stack_.pop_back();\r
- video_mode_stack_.pop_back();\r
}\r
\r
void begin_layer(blend_mode::type blend_mode)\r
int fields = 0;\r
BOOST_FOREACH(auto& item, layer)\r
{\r
- if(fields & item.mode)\r
+ if(fields & item.transform.get_field_mode())\r
item.blend_mode = blend_mode::normal; // Disable blending, it will be used when merging back into render stack.\r
else\r
{\r
item.blend_mode = blend_mode::replace; // Target field is empty, no blending, just copy\r
- fields |= item.mode;\r
+ fields |= item.transform.get_field_mode();\r
}\r
\r
- draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer); \r
+ draw_item(std::move(item), *local_draw_buffer, local_key_buffer, layer_key_buffer); \r
}\r
\r
render_item item;\r
item.textures.push_back(local_draw_buffer);\r
item.blend_mode = local_blend_mode;\r
\r
- kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, nullptr, nullptr);\r
+ kernel_.draw(channel_.ogl(), std::move(item), *draw_buffer, nullptr, nullptr);\r
}\r
else // fast path\r
{\r
BOOST_FOREACH(auto& item, layer) \r
- draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer); \r
+ draw_item(std::move(item), *draw_buffer, local_key_buffer, layer_key_buffer); \r
} \r
\r
- CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::video_mode::progressive);\r
+ CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::field_mode::progressive);\r
\r
std::swap(local_key_buffer.second, layer_key_buffer);\r
}\r
\r
void draw_item(render_item&& item, \r
- const safe_ptr<device_buffer>& draw_buffer, \r
+ device_buffer& draw_buffer, \r
std::pair<int, std::shared_ptr<device_buffer>>& local_key_buffer, \r
std::shared_ptr<device_buffer>& layer_key_buffer)\r
{ \r
local_key_buffer.second = create_device_buffer(1);\r
}\r
\r
- local_key_buffer.first |= item.mode; // Add field to flag.\r
- kernel_.draw(channel_.ogl(), std::move(item), make_safe(local_key_buffer.second), nullptr, nullptr);\r
+ local_key_buffer.first |= item.transform.get_field_mode(); // Add field to flag.\r
+ kernel_.draw(channel_.ogl(), std::move(item), *local_key_buffer.second, nullptr, nullptr);\r
}\r
else\r
{\r
kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer);\r
- local_key_buffer.first ^= item.mode; // Remove field from flag.\r
+ local_key_buffer.first ^= item.transform.get_field_mode(); // Remove field from flag.\r
\r
if(local_key_buffer.first == 0) // If all fields from key has been used, reset it\r
{\r