]> git.sesse.net Git - casparcg/blobdiff - core/mixer/image/image_mixer.cpp
2.0 image_mixer: Refactored, core: Fixed destruction proxy usage.
[casparcg] / core / mixer / image / image_mixer.cpp
index 5f9ace0c9748d80f768bfa6a7e2f12813173e8fb..941e28d6c58fbbe18dd1c16af9671678bc07b915 100644 (file)
 #include "../../stdafx.h"\r
 \r
 #include "image_mixer.h"\r
-#include "image_kernel.h"\r
 \r
+#include "image_kernel.h"\r
+#include "../write_frame.h"\r
 #include "../gpu/ogl_device.h"\r
 #include "../gpu/host_buffer.h"\r
 #include "../gpu/device_buffer.h"\r
-#include "../write_frame.h"\r
-\r
 #include "../../video_channel_context.h"\r
 \r
-#include <common/concurrency/executor.h>\r
 #include <common/exception/exceptions.h>\r
 #include <common/gl/gl_check.h>\r
+#include <common/utility/move_on_copy.h>\r
 \r
-#include <core/producer/frame/image_transform.h>\r
+#include <core/producer/frame/frame_transform.h>\r
 #include <core/producer/frame/pixel_format.h>\r
 #include <core/video_format.h>\r
 \r
-#include <boost/foreach.hpp>\r
+#include <gl/glew.h>\r
 \r
-#include <array>\r
-#include <unordered_map>\r
+#include <boost/foreach.hpp>\r
 \r
-namespace caspar { namespace core {\r
-               \r
-struct image_mixer::implementation : boost::noncopyable\r
-{      \r
-       static const size_t LOCAL_KEY_INDEX = 3;\r
-       static const size_t LAYER_KEY_INDEX = 4;\r
+#include <algorithm>\r
+#include <deque>\r
 \r
-       struct render_item\r
-       {\r
-               pixel_format_desc                                        desc;\r
-               std::vector<safe_ptr<device_buffer>> textures;\r
-               int                                                                      tag;\r
-               core::image_transform                            transform;\r
-       };\r
+using namespace boost::assign;\r
 \r
-       video_channel_context&                                  channel_;\r
-       \r
-       std::stack<core::image_transform>               transform_stack_;\r
-       std::queue<std::queue<render_item>>             render_queue_;\r
+namespace caspar { namespace core {\r
        \r
-       image_kernel                                                    kernel_;\r
-               \r
-       safe_ptr<device_buffer>                                 draw_buffer_;\r
-       safe_ptr<device_buffer>                                 write_buffer_;\r
-\r
-       safe_ptr<device_buffer>                                 local_key_buffer_;\r
-       safe_ptr<device_buffer>                                 layer_key_buffer_;\r
+struct layer\r
+{\r
+       std::vector<render_item> items;\r
+       blend_mode::type                 blend_mode;\r
 \r
-       bool                                                                    local_key_;\r
-       bool                                                                    layer_key_;\r
-       \r
-public:\r
-       implementation(video_channel_context& video_channel) \r
-               : channel_(video_channel)\r
-               , draw_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 4))\r
-               , write_buffer_ (video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 4))\r
-               , local_key_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 1))\r
-               , layer_key_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 1))\r
-               , local_key_(false)\r
-               , layer_key_(false)\r
+       layer(blend_mode::type blend_mode) : blend_mode(blend_mode)\r
        {\r
-               transform_stack_.push(core::image_transform());\r
-\r
-               channel_.ogl().invoke([=]\r
-               {\r
-                       if(!GLEE_VERSION_3_0)\r
-                               CASPAR_LOG(warning) << "Missing OpenGL 3.0 support.";//BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 3.0 support."));\r
-               });\r
        }\r
+};\r
 \r
-       void begin(core::basic_frame& frame)\r
+class image_renderer\r
+{\r
+       video_channel_context&                                  channel_;       \r
+       image_kernel                                                    kernel_;        \r
+       std::shared_ptr<device_buffer>                  active_buffer_;\r
+public:\r
+       image_renderer(video_channel_context& channel)\r
+               : channel_(channel)\r
        {\r
-               transform_stack_.push(transform_stack_.top()*frame.get_image_transform());\r
        }\r
-               \r
-       void visit(core::write_frame& frame)\r
-       {                       \r
-               render_item item = {frame.get_pixel_format_desc(), frame.get_textures(), frame.tag(), transform_stack_.top()*frame.get_image_transform()};      \r
-               render_queue_.back().push(item);\r
-       }\r
-\r
-       void end()\r
-       {\r
-               transform_stack_.pop();\r
+       \r
+       boost::unique_future<safe_ptr<host_buffer>> render(std::vector<layer>&& layers)\r
+       {               \r
+               auto layers2 = make_move_on_copy(std::move(layers));\r
+               return channel_.ogl().begin_invoke([=]\r
+               {\r
+                       return do_render(std::move(layers2.value));\r
+               });\r
        }\r
-\r
-       void begin_layer()\r
+       \r
+private:\r
+       safe_ptr<host_buffer> do_render(std::vector<layer>&& layers)\r
        {\r
-               render_queue_.push(std::queue<render_item>());\r
-       }\r
+               std::shared_ptr<device_buffer> layer_key_buffer;\r
 \r
-       void end_layer()\r
-       {\r
-       }\r
+               auto draw_buffer = create_device_buffer(4);\r
+                               \r
+               BOOST_FOREACH(auto& layer, layers)\r
+                       draw_layer(std::move(layer), draw_buffer, layer_key_buffer);\r
+               \r
+               auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
+               channel_.ogl().attach(*draw_buffer);\r
+               host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride()));\r
+               \r
+               active_buffer_ = draw_buffer;\r
 \r
-       void reinitialize_buffers()\r
-       {\r
-               draw_buffer_      = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
-               write_buffer_     = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
-               local_key_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
-               layer_key_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
-               channel_.ogl().gc();\r
+               channel_.ogl().flush(); // NOTE: This is important, otherwise fences will deadlock.\r
+                       \r
+               return host_buffer;\r
        }\r
 \r
-       safe_ptr<host_buffer> render()\r
-       {               \r
-               auto read_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);          \r
-\r
-               auto render_queue = std::move(render_queue_);\r
+       void draw_layer(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
+       {                               \r
+               if(layer.items.empty())\r
+                       return;\r
 \r
-               channel_.ogl().invoke([=]() mutable\r
+               std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer = std::make_pair(0, nullptr); // int is fields flag\r
+                               \r
+               if(layer.blend_mode != blend_mode::normal && has_overlapping_items(layer))\r
                {\r
-                       if(draw_buffer_->width() != channel_.get_format_desc().width || draw_buffer_->height() != channel_.get_format_desc().height)\r
-                               reinitialize_buffers();\r
-\r
-                       local_key_ = false;\r
-                       layer_key_ = false;\r
+                       auto layer_draw_buffer = create_device_buffer(4); // int is fields flag\r
+\r
+                       BOOST_FOREACH(auto& item, layer.items)\r
+                               draw_item(std::move(item), *layer_draw_buffer, local_key_buffer, layer_key_buffer);             \r
+                                               \r
+                       render_item item;\r
+                       item.pix_desc.pix_fmt   = pixel_format::bgra;\r
+                       item.pix_desc.planes    = list_of(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
+                       item.textures                   = list_of(layer_draw_buffer);\r
+                       item.transform                  = frame_transform();\r
+                       item.blend_mode                 = layer.blend_mode;\r
+\r
+                       kernel_.draw(channel_.ogl(), std::move(item), *draw_buffer, nullptr, nullptr);\r
+               }\r
+               else // fast path\r
+               {\r
+                       BOOST_FOREACH(auto& item, layer.items)          \r
+                               draw_item(std::move(item), *draw_buffer, local_key_buffer, layer_key_buffer);           \r
+               }                                       \r
 \r
-                       // Clear buffers.\r
-                       local_key_buffer_->clear();\r
-                       layer_key_buffer_->clear();\r
-                       draw_buffer_->clear();\r
+               CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::field_mode::progressive);\r
 \r
-                       // Draw items in device.\r
+               std::swap(local_key_buffer.second, layer_key_buffer);\r
+       }\r
 \r
-                       while(!render_queue.empty())\r
+       void draw_item(render_item&&                                                                    item, \r
+                                  device_buffer&                                                                       draw_buffer, \r
+                                  std::pair<int, std::shared_ptr<device_buffer>>&      local_key_buffer, \r
+                                  std::shared_ptr<device_buffer>&                                      layer_key_buffer)\r
+       {                                                                                       \r
+               if(item.transform.is_key)\r
+               {\r
+                       if(!local_key_buffer.second)\r
                        {\r
-                               auto layer = render_queue.front();\r
-                               render_queue.pop();\r
-                               \r
-                               draw_buffer_->attach(); \r
-                               \r
-                               while(!layer.empty())\r
-                               {\r
-                                       // Split layer into streams\r
-                                       std::vector<render_item> stream;\r
-                                       do\r
-                                       {\r
-                                               stream.push_back(layer.front());\r
-                                               layer.pop();\r
-                                       }\r
-                                       while(!layer.empty() && layer.front().tag == stream.front().tag);\r
-\r
-                                       draw(stream);\r
-\r
-                                       channel_.ogl().yield(); // Allow quick buffer allocation to execute.\r
-                               }\r
-\r
-                               layer_key_ = local_key_; // If there was only key in last layer then use it as key for the entire next layer.\r
-                               local_key_ = false;\r
-\r
-                               std::swap(local_key_buffer_, layer_key_buffer_);\r
+                               local_key_buffer.first = 0;\r
+                               local_key_buffer.second = create_device_buffer(1);\r
+                       }\r
+                       \r
+                       local_key_buffer.first |= item.transform.field_mode; // Add field to flag.\r
+                       kernel_.draw(channel_.ogl(), std::move(item), *local_key_buffer.second, nullptr, nullptr);\r
+               }\r
+               else\r
+               {\r
+                       kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer);\r
+                       local_key_buffer.first ^= item.transform.field_mode; // Remove field from flag.\r
+                       \r
+                       if(local_key_buffer.first == 0) // If all fields from key has been used, reset it\r
+                       {\r
+                               local_key_buffer.first = 0;\r
+                               local_key_buffer.second.reset();\r
                        }\r
+               }\r
+       }\r
 \r
-                       std::swap(draw_buffer_, write_buffer_);\r
+       bool has_overlapping_items(const layer& layer)\r
+       {               \r
+               auto upper_count = boost::range::count_if(layer.items, [&](const render_item& item)\r
+               {\r
+                       return !item.transform.is_key && (item.transform.field_mode & field_mode::upper);\r
+               });\r
 \r
-                       // Start transfer from device to host.                          \r
-                       write_buffer_->write(*read_buffer);\r
+               auto lower_count = boost::range::count_if(layer.items, [&](const render_item& item)\r
+               {\r
+                       return  !item.transform.is_key && (item.transform.field_mode & field_mode::lower);\r
                });\r
 \r
-               return read_buffer;\r
+               return upper_count > 1 || lower_count > 1;\r
+       }                       \r
+               \r
+       safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
+       {\r
+               auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
+               channel_.ogl().clear(*buffer);\r
+               return buffer;\r
        }\r
-       \r
-       void draw(const std::vector<render_item>& stream)\r
+};\r
+\r
+               \r
+struct image_mixer::implementation : boost::noncopyable\r
+{      \r
+       ogl_device&                                             ogl_;\r
+       image_renderer                                  renderer_;\r
+       std::vector<frame_transform>    transform_stack_;\r
+       std::vector<layer>                              layers_; // layer/stream/items\r
+public:\r
+       implementation(video_channel_context& video_channel) \r
+               : ogl_(video_channel.ogl())\r
+               , renderer_(video_channel)\r
+               , transform_stack_(1)   \r
+       {\r
+       }\r
+\r
+       void begin_layer(blend_mode::type blend_mode)\r
+       {\r
+               layers_.push_back(layer(blend_mode));\r
+       }\r
+               \r
+       void begin(core::basic_frame& frame)\r
+       {\r
+               transform_stack_.push_back(transform_stack_.back()*frame.get_frame_transform());\r
+       }\r
+               \r
+       void visit(core::write_frame& frame)\r
        {       \r
-               if(stream.empty())\r
-                       return;                         \r
+               if(transform_stack_.back().field_mode == field_mode::empty)\r
+                       return;\r
                \r
-               BOOST_FOREACH(auto item, stream)\r
-               {\r
-                       bool local_key = false;\r
-                       bool layer_key = false;\r
+               core::render_item item;\r
+               item.pix_desc   = frame.get_pixel_format_desc();\r
+               item.textures   = frame.get_textures();\r
+               item.transform  = transform_stack_.back();\r
 \r
-                       // Setup key and kernel\r
-                                       \r
-                       if(item.transform.get_is_key()) // This is a key frame, render it to the local_key buffer for later use.\r
-                       {\r
-                               if(!local_key_) // Initialize local-key if it is not active.\r
-                               {\r
-                                       local_key_buffer_->clear();\r
-                                       local_key_buffer_->attach();\r
-                                       local_key_ = true;\r
-                               }\r
-                       }               \r
-                       else // This is a normal frame. Use key buffers if they are active.\r
-                       {               \r
-                               local_key = local_key_;\r
-                               layer_key = layer_key_;\r
-\r
-                               if(local_key_) // Use local key if we have it.\r
-                               {\r
-                                       local_key_buffer_->bind(LOCAL_KEY_INDEX);\r
-                                       draw_buffer_->attach(); \r
-                               }               \r
-\r
-                               if(layer_key_) // Use layer key if we have it.\r
-                                       layer_key_buffer_->bind(LAYER_KEY_INDEX);\r
-                       }       \r
-\r
-                       // Bind textures\r
-\r
-                       for(size_t n = 0; n < item.textures.size(); ++n)\r
-                               item.textures[n]->bind(n);              \r
-                       \r
-                       // Draw\r
+               layers_.back().items.push_back(item);\r
+       }\r
 \r
-                       kernel_.draw(channel_.get_format_desc().width, channel_.get_format_desc().height, item.desc, item.transform, local_key, layer_key);     \r
-               }\r
+       void end()\r
+       {\r
+               transform_stack_.pop_back();\r
+       }\r
 \r
-               local_key_ = stream.back().transform.get_is_key(); // Keep for next layer if last frame is key\r
+       void end_layer()\r
+       {               \r
        }\r
-                       \r
+       \r
+       boost::unique_future<safe_ptr<host_buffer>> render()\r
+       {\r
+               return renderer_.render(std::move(layers_));\r
+       }\r
+\r
        safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
        {\r
-               return make_safe<write_frame>(channel_.ogl(), reinterpret_cast<int>(tag), desc);\r
+               return make_safe<write_frame>(ogl_, tag, desc);\r
        }\r
 };\r
 \r
@@ -244,9 +246,9 @@ image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new imple
 void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);}\r
 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
 void image_mixer::end(){impl_->end();}\r
-safe_ptr<host_buffer> image_mixer::render(){return impl_->render();}\r
+boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
 safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
-void image_mixer::begin_layer(){impl_->begin_layer();}\r
+void image_mixer::begin_layer(blend_mode::type blend_mode){impl_->begin_layer(blend_mode);}\r
 void image_mixer::end_layer(){impl_->end_layer();}\r
 image_mixer& image_mixer::operator=(image_mixer&& other)\r
 {\r